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Untamed Needs to be HEAVILY Reworked


RoastedWalnuts.4618

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As a Ranger main with thousands of hours on a Ranger Untamed feels like a half baked CORE standard specialisation, Literally every part of the class is worse than Core/Druid/Soulbeast.

 

Out  of all of the EoD Elite Specs Untamed is in severe need of more development time. The Idea and theme around the class is really cool and interesting to finally have a true "Beast Master" kind of class but the execution is just not there ESPECIALLY the UI and the profession mechanic the fact that it only effects ONE weapon this feels extremely cheap and feels like I'm being ripped off when practically every other profession mechanic works with the entire kit of the class, at the BARE MINIMUM the Untamed mechanic needs to apply to all weapons for this spec to even feel remotely complete.


It has extremely minimal QOL, Its even missing a bunch of QOL just from pet key bindings/interface alone that are just missing from the class when you equip Untamed.
Damage is extremely lacklustre for a power spec and even then when it is doing any damage at all it plays like yet another burst class.
Build craft is extremely limited with the trait lines and utility skills offering practically nothing. Half the traits having unnecessary ICD's or only applying to you or your pet never both not to mention a minor trait that you HAVE to take that just makes you weaker.
The Untamed profession Mechanic ONLY changes Hammer and brings nothing to other weapons.
There is maybe 1 interesting animation, Half the Hammer skills are easily cancelled and either have you stuck in place or are just interrupted by movement for no apparent reason.
Maybe the pets could be cool with the return of the Phoenix but we don't get to see those yet.
And this list isn't including the insane amount of bugs within the spec.

If you need more time for the Expac give yourselves more time, this spec is so far from being acceptable.

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See you in the ranger forum...

 

For real though...it is pathetic that I was like ok...untamed is not that bad because I tried the ow so horrible catalyst...this is where I am at mentally with this game xD.

 

GW2...please...breathe...don't leave.....please...then again..that is the nature of life.

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14 hours ago, Fueki.4753 said:

Compared to Catalyst, Vindicator and Bladesworn, Untamed is in a good place and it's fun to play.

Those three however, are straight up garbage and should be completely replaced with something different.

At least Bladesworn actually does dps. Cata, Vind and Untamed are in a really bad place wholistically. The big three of dumpster fires for the elite specs. 

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2 hours ago, Jah Warrior.9682 said:

At least Bladesworn actually does dps.

For the DPS, it needs to stand still and charge for multiple seconds. With the AoE and CC spam direction the game is going, this stationary channel is suicidal mechanic. And than you have to hope that your enemy also stands still, because even as little as strafing two steps causes enemies to evade the attack.

Just because it does damage on unreactive, stationary golems, doesn't mean it's actually viable in realistic situation.

The "but big damage numbers" argument is pointless, if the dragon can't reliably be triggered.

Edited by Fueki.4753
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11 hours ago, Fueki.4753 said:

For the DPS, it needs to stand still and charge for multiple seconds. With the AoE and CC spam direction the game is going, this stationary channel is suicidal mechanic. And than you have to hope that your enemy also stands still, because even as little as strafing two steps causes enemies to evade the attack.

Just because it does damage on unreactive, stationary golems, doesn't mean it's actually viable in realistic situation.

The "but big damage numbers" argument is pointless, if the dragon can't reliably be triggered.

I don't disagree with you necessarily but we all can pretty much guarantee the trigger skill will be tuned down before eod launch. In addition to that the other skills will probably be rounded up to make it more wholistic. I cant speak for the cc abilities bladesworn has, but we will see what happens. In many power fights, it will still prob be meta with halfway decent taking/positioning. 

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24 minutes ago, Jah Warrior.9682 said:

I don't disagree with you necessarily but we all can pretty much guarantee the trigger skill will be tuned down before eod launch. In addition to that the other skills will probably be rounded up to make it more wholistic. I cant speak for the cc abilities bladesworn has, but we will see what happens. In many power fights, it will still prob be meta with halfway decent taking/positioning. 

Given that Warrior is Arenanet's least favourite profession and the most unrefined profession in the game, I'd actually be surprised if Arenanet is doing much more work on it, outside of maybe fixing the the Dragon Trigger to be semi-reliable instead of missing nearly every time.

But I doubt that they change how it's played, which goes counter to how the game's combat (d)evolved into AoE and CC spam.

Edited by Fueki.4753
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TBH I found most of the new specs to be on point and not ridiculously overpowered like the current ones we have. If anything, all the old specs should be nerfed to the ground. Regarding the untamed, the utility skills are among the most interesting compared to all the other ranger utilities. The unleashed pet skills offer QoL in terms of boon removal and projectile block and these two skills. The hammer is not supposed to be a high damage weapon but a support weapon in large teamfights. There could be some swiftness in hammer 2 along with the cripple, but overall its a fun weapon. 

 

I would actually nerf the untamed. With its boon removal, its ultimate's defensive boons, the knockdown with hammer, entangle and trap its got, it is quite difficult to counter. Just be careful how much you are asking for a buff because it can be very hard to play against. 

 

After they buff the new specs I am pretty sure the forums will be full of complains about how overpowered and power crept the new specs are when the new expansion comes out. 

 

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1 hour ago, Tazer.2157 said:

TBH I found most of the new specs to be on point and not ridiculously overpowered like the current ones we have. If anything, all the old specs should be nerfed to the ground. Regarding the untamed, the utility skills are among the most interesting compared to all the other ranger utilities. The unleashed pet skills offer QoL in terms of boon removal and projectile block and these two skills. The hammer is not supposed to be a high damage weapon but a support weapon in large teamfights. There could be some swiftness in hammer 2 along with the cripple, but overall its a fun weapon. 

 

I would actually nerf the untamed. With its boon removal, its ultimate's defensive boons, the knockdown with hammer, entangle and trap its got, it is quite difficult to counter. Just be careful how much you are asking for a buff because it can be very hard to play against. 

 

After they buff the new specs I am pretty sure the forums will be full of complains about how overpowered and power crept the new specs are when the new expansion comes out. 

 

First of all have you played the new specs? There are currently 5 classes that are hitting 40k + dps and have really varying kits. Warrior and thief are 51k plus. Most of them are overturned a bit and will probably be nerfed. 

 

 Secondly probably the worst suggestion I have ever seen. Nerfing all existing specs with HOT and POF is a surefire way to make tons of people stop playing this game. The point of expansions is to shake up the meta, offer alternative playing style, not force people to play new specs that were just introduced esp before balance. People want new and different specs to play, not to be strong armed into a completely different spec. This is why they have a balancing team and a forums, for a sort of checks and balances. You dont punish people for playing existing classes by sweeping nerfs on old specs. You reward them for trying something different and new. 

 

Also another bad idea: why nerf untamed when it's current performance is already lackluster? The only arguable thing it has is a tanky set up and bruiser fighting style. Take that away and it loses whatever little appeal/usefulness it has. 

 

It may be helpful for you to differentiate between pvp and pve, which is what the balancing team usually does. Most people want to play all these specs in pve, unless otherwise stated. 

 

As far as people complaining, you pick your battles. Either ppl will complain about how overturned the new specs are or how bad/underwhelming they are. At least with these forums you get plenty of different suggestions and opinions, other than bad ideas like generic nerf waves for no reason than to shoehorn ppl into something they dont want to do. Power creep is inevitable in a game like this esp with Firebrand, Scourge and Ren. Either get used to it or play another game. Balance is an ongoing goal, and I am glad there is a team that strives for this ( even imperfectly). 

Edited by Jah Warrior.9682
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On 10/30/2021 at 8:11 PM, RoastedWalnuts.4618 said:

...The Idea and theme around the class is really cool and interesting to finally have a true "Beast Master" kind of class but the execution is just not there...

Where was this ever said by ANet? I don't recall hearing them ever mention "Beast Master" spec anywhere. People made this assumption, but it is not correct.

In fact, I'd say it is almost the complete opposite. Unleashed gives you less control over the pet since it is unleashed. It is more a minion spec than a Beast Master spec, but the skills are not on the utility bar like Necro.

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I think the main problem is we have not seen how the other weapons unleashed versions look. 

They will probably do unleashed versions for each pet family and I'm willing to bet they will also merge the unleashed skills with the pets f1 to f3 so they get preformed at the same time(I don't see why not). 

 

The final thing is they will probably give the hammer some mobility especially on the 5 which will be a leap finisher or something.

 

I have mentioned this before but imagine if the Devourer unleashed f3 burrow gave you access to a portal or the bird family providing aoe quickness and alacrity at 30% uptime. 

Edited by Mell.4873
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7 hours ago, Jah Warrior.9682 said:

First of all have you played the new specs? There are currently 5 classes that are hitting 40k + dps and have really varying kits. Warrior and thief are 51k plus. Most of them are overturned a bit and will probably be nerfed. 

 

 Secondly probably the worst suggestion I have ever seen. Nerfing all existing specs with HOT and POF is a surefire way to make tons of people stop playing this game. The point of expansions is to shake up the meta, offer alternative playing style, not force people to play new specs that were just introduced esp before balance. People want new and different specs to play, not to be strong armed into a completely different spec. This is why they have a balancing team and a forums, for a sort of checks and balances. You dont punish people for playing existing classes by sweeping nerfs on old specs. You reward them for trying something different and new. 

 

Also another bad idea: why nerf untamed when it's current performance is already lackluster? The only arguable thing it has is a tanky set up and bruiser fighting style. Take that away and it loses whatever little appeal/usefulness it has. 

 

It may be helpful for you to differentiate between pvp and pve, which is what the balancing team usually does. Most people want to play all these specs in pve, unless otherwise stated. 

 

As far as people complaining, you pick your battles. Either ppl will complain about how overturned the new specs are or how bad/underwhelming they are. At least with these forums you get plenty of different suggestions and opinions, other than bad ideas like generic nerf waves for no reason than to shoehorn ppl into something they dont want to do. Power creep is inevitable in a game like this esp with Firebrand, Scourge and Ren. Either get used to it or play another game. Balance is an ongoing goal, and I am glad there is a team that strives for this ( even imperfectly). 

 

Let us take the renegade class as an example to show how ridiculous some of the current specs are. A renegade has a passive damage source with its utility skills, a one button click to give it 25 might, a one button click for alacrity, an AOE skill on the F bar, a knockdown on the shortbow, a high dps shortbow coupled with condi. 

 

Another example is core guard. Passive burns, passive boon application, high movement, high burn dmg. I am not even going to talk about scourge and the firebrand because that would make this post very long. 

 

The new specs on the other hand do not try to do multiple things at once because it does not have to. For the ranger class, if you want DPS, it is very difficult to beat a soulbeast because of the increased attributes you get while merged, the quickness and the sic em skill. If you want to play a more versatile spec, core is better. The untamed fits a role that the ranger did not have earlier. To make it a dps class would mean that it should be better than a soulbeast which would do nothing other than power creep the game even more making older content even more useless than they currently are. 

 

I have seen people asking for more damage to the hammer, but lets be honest, it cannot complete with the GS and longbow in terms of dps. As we continue to progress in terms of new specs, we cannot have a spec that does everything at once because it would have to be better than the previous spec that tried to do everything at once. Specs should be more defined to a particular playstyle and not all over the place. The meta can only be changed by nerfing and buffing, there is no "alternative playstyle" to change the meta. The alternative playstyle is also not found in a single spec, but in ALL the specs in the game.

 

For  me I had to get used to playing the untamed, it did feel very clunky in the beginning, but once I got used to the mechanic, it is really in a good spot. I did not test how it plays as a dps with longbow, but with the increased damage to disabled foes, the lower cooldown trait and the long ranged stun, I am guessing it will be very annoying to play against. 

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6 hours ago, Mell.4873 said:

I think the main problem is we have not seen how the other weapons unleashed versions look. 

They will probably do unleashed versions for each pet family and I'm willing to bet they will also merge the unleashed skills with the pets f1 to f3 so they get preformed at the same time(I don't see why not). 

 

The final thing is they will probably give the hammer some mobility especially on the 5 which will be a leap finisher or something.

 

I have mentioned this before but imagine if the Devourer unleashed f3 burrow gave you access to a portal or the bird family providing aoe quickness and alacrity at 30% uptime. 

The utility skill has a shadowstep and an entangle. The pet unleashed skill also has a shadowstep. Giving the spec more gap closers is not a good idea. I remember the complains to the soulbeast owl and GS when pet swapping was a thing. Everyone wanted it nerfed and they then removed the pet swap mechanic simplifying the spec. I would rather have the hammer give swiftness along with cripple on its No 2 skill.  I agree with you partly on merging the pet unleashed skills. But only f1 and f2 should be merged into one. I like having control over the f3 for the projectile block. And we do not need more quickness. With quickdraw on the skirmish line and the quickness on disables, the lowered CD on disables,  this class has enough quickness application. 

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23 minutes ago, Tazer.2157 said:

 

Let us take the renegade class as an example to show how ridiculous some of the current specs are. A renegade has a passive damage source with its utility skills, a one button click to give it 25 might, a one button click for alacrity, an AOE skill on the F bar, a knockdown on the shortbow, a high dps shortbow coupled with condi. 

 

Another example is core guard. Passive burns, passive boon application, high movement, high burn dmg. I am not even going to talk about scourge and the firebrand because that would make this post very long. 

 

The new specs on the other hand do not try to do multiple things at once because it does not have to. For the ranger class, if you want DPS, it is very difficult to beat a soulbeast because of the increased attributes you get while merged, the quickness and the sic em skill. If you want to play a more versatile spec, core is better. The untamed fits a role that the ranger did not have earlier. To make it a dps class would mean that it should be better than a soulbeast which would do nothing other than power creep the game even more making older content even more useless than they currently are. 

 

I have seen people asking for more damage to the hammer, but lets be honest, it cannot complete with the GS and longbow in terms of dps. As we continue to progress in terms of new specs, we cannot have a spec that does everything at once because it would have to be better than the previous spec that tried to do everything at once. Specs should be more defined to a particular playstyle and not all over the place. The meta can only be changed by nerfing and buffing, there is no "alternative playstyle" to change the meta. The alternative playstyle is also not found in a single spec, but in ALL the specs in the game.

 

For  me I had to get used to playing the untamed, it did feel very clunky in the beginning, but once I got used to the mechanic, it is really in a good spot. I did not test how it plays as a dps with longbow, but with the increased damage to disabled foes, the lower cooldown trait and the long ranged stun, I am guessing it will be very annoying to play against. 

You keep saying something along the lines of ' it will be annoying to play against/difficult to beat,' like you are referencing wvw or pvp. Are we talking about the same thing? Because I am specifically referring to pve, or end game content, not pvp/wvw. I do not pretend to act like the two should or will be balanced in the same manner. They are completely different game types that should be balanced differently. Sorry if I misinterpreted. 

 

Also you first said Untamed needs nerfs. Then you say it filled a role that the ranger didnt have before (bruiser/brawler style). Then right after you say it will be annoying to play against(Again I am not talking about pvp or wvw.) Which is it btw? Do you want untamed nerfed or do you think it's good where it's at? 

 

Lastly I am not here to debate the state of 'power creep' nor the theory or lack thereof of playstyle diversity. Everyone has their opinions on that, and you could go in infinite directions. You specifically said every old spec should be nerfed into the ground, and I said that was the worst suggestion ever.  Necro is finally in a better position over the last 2 yrs than they have been since launch thanks to 'power creep'. Guardian and Rev received small and planned nerfs, while druid got a bit of a buff with CA being auto filled now. Does anet perfectly balance the game? No. Do they always make the best and popular decisions with nerfs and buffs? No. But to say everything old needs to be gutted to make an even playing field for the new is a bad move . Both new, old and hardcore veterans would quit the game with a sweeping nerf to every old spec, and pardon me for saying, that's a really lazy and vindictive thing to do to force ppl to buy an expac. 

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1 hour ago, Tazer.2157 said:

The utility skill has a shadowstep and an entangle. The pet unleashed skill also has a shadowstep. Giving the spec more gap closers is not a good idea. I remember the complains to the soulbeast owl and GS when pet swapping was a thing. Everyone wanted it nerfed and they then removed the pet swap mechanic simplifying the spec. I would rather have the hammer give swiftness along with cripple on its No 2 skill.  I agree with you partly on merging the pet unleashed skills. But only f1 and f2 should be merged into one. I like having control over the f3 for the projectile block. And we do not need more quickness. With quickdraw on the skirmish line and the quickness on disables, the lowered CD on disables,  this class has enough quickness application. 

A portal won't improve mobility, and the pet already has a teleport on f1 just make the second click set up the portal on another family.

The quickness application would be group based and not just self. You want to set it up so you give up alot dps to even attempt to apply it to a group just like most other classes. 

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9 hours ago, Jah Warrior.9682 said:

You keep saying something along the lines of ' it will be annoying to play against/difficult to beat,' like you are referencing wvw or pvp. Are we talking about the same thing? Because I am specifically referring to pve, or end game content, not pvp/wvw. I do not pretend to act like the two should or will be balanced in the same manner. They are completely different game types that should be balanced differently. Sorry if I misinterpreted. 

 

Also you first said Untamed needs nerfs. Then you say it filled a role that the ranger didnt have before (bruiser/brawler style). Then right after you say it will be annoying to play against(Again I am not talking about pvp or wvw.) Which is it btw? Do you want untamed nerfed or do you think it's good where it's at? 

 

Lastly I am not here to debate the state of 'power creep' nor the theory or lack thereof of playstyle diversity. Everyone has their opinions on that, and you could go in infinite directions. You specifically said every old spec should be nerfed into the ground, and I said that was the worst suggestion ever.  Necro is finally in a better position over the last 2 yrs than they have been since launch thanks to 'power creep'. Guardian and Rev received small and planned nerfs, while druid got a bit of a buff with CA being auto filled now. Does anet perfectly balance the game? No. Do they always make the best and popular decisions with nerfs and buffs? No. But to say everything old needs to be gutted to make an even playing field for the new is a bad move . Both new, old and hardcore veterans would quit the game with a sweeping nerf to every old spec, and pardon me for saying, that's a really lazy and vindictive thing to do to force ppl to buy an expac. 

 

Everything does need to be gutted because the encounter design depends on it. Let us look at raids or strike missions. Which classes do people prefer? Well its those with alacrity and quickness. We have 2 boons favored over everything else in the game which is ridiculous. We also have classes giving 25 might stacks very easily and some classes doing everything at once. Where is the diversity of playstyles? This is the reason some of the new specs are getting insane major boon application like the harbinger or the specter (the well of bounty specter skill gives every boon in the game which is insane!) . 

 

I think that boon application should be limited so that they become more special. For example, druid should not be giving out 25 might stacks along with the heal, renegade should not be giving out alacrity with 25 might stacks, scrapper should not be giving out perma quickness. It is very difficult to make new specs that compete against such specs. Maybe if the classes were toned down, we might see more stealth applications, more combo field interactions, taunt applications, etc for more playstyles.

 

I often compare Gw2 to dota 2. In dota 2, each hero has only 4 skills and it is because of this limited number of skills, every hero in the game is viable. Each skill is impactful and as a result all the heroes are all unique and fulfill certain roles in the game. 

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On 10/30/2021 at 2:45 PM, Fueki.4753 said:

Compared to Catalyst, Vindicator and Bladesworn, Untamed is in a good place and it's fun to play.

Those three however, are straight up garbage and should be completely replaced with something different.

Vindicator and Bladesworn are fine.

Vindicator needed alot of polish and changes around the concept otherwise it has a Solid idea behind it, missing a few marks is why the beta existed. Same for bladesworn. its a Solid PvE specc and theres no reason why thats a bad thing. Its fine for Speccs to not be good in certain enviroments. thats why Options exist. we have SB as a PvP Specc and yes that needs buffs and core warrior needs changes. but the new elites wont fix everything.

Catalyst is a true tragedy, it doesnt function in any enviroment and was proved to do so, and the only one in need of a entire overhaul realistically

Untamed needs some vast improvements. but the concept and theme is actually fine it just needs some Major additions to it to bring it throguh.

- Return core Pet Control

- Remove all the "+ Damage on knock down". replace it with some proper condi traits then Up the base Damage of abiltiies to comepensate.

- The cantrips need to be beefier.

- Ranged Variant of Unleashed abiliies for ranged pets.

- untamed Ranger needs to do more Damage.

- Allow Pets to use their base abilities when unleashed.

- allow the ranger to choose which pet abilities are manual cast and Auto cast, such as a Left click that just uses it on CD.

- Make Unleashed like Druids f5. So we can go into it from any weapon Not just hammer.

- Fix the kitten pet bugs.

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2 hours ago, Daddy.8125 said:

Catalyst is a true tragedy, it doesnt function in any enviroment and was proved to do so, and the only one in need of a entire overhaul realistically

I know thats right, both hammer specs are in the dumpster. I was so upset over how bad Cata was I was like at least my ranger will be decent...boy was I wrong. I have already stated my peace on what would make untamed better to play, so I will leave it at that. As for cata toss it in the wastebin and startover a fragile bruiser with 💩mobility. Trash that dang hammer its a joke as a main weapon leaves the cata a sitting duck.

Edited by Zuldari.3940
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On 10/31/2021 at 7:28 AM, Fueki.4753 said:

For the DPS, it needs to stand still and charge for multiple seconds. With the AoE and CC spam direction the game is going, this stationary channel is suicidal mechanic. And than you have to hope that your enemy also stands still, because even as little as strafing two steps causes enemies to evade the attack.

Just because it does damage on unreactive, stationary golems, doesn't mean it's actually viable in realistic situation.

The "but big damage numbers" argument is pointless, if the dragon can't reliably be triggered.

You assume the use in PvP. 

But for PvE, he can be protected by allies.

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On 10/31/2021 at 4:55 PM, Mell.4873 said:

I think the main problem is we have not seen how the other weapons unleashed versions look. 

They will probably do unleashed versions for each pet family and I'm willing to bet they will also merge the unleashed skills with the pets f1 to f3 so they get preformed at the same time(I don't see why not). 

 

The final thing is they will probably give the hammer some mobility especially on the 5 which will be a leap finisher or something.

 

Oh lawd you about to be gravely disappointed. You think they're gonna make drastic overhauls like those in 3 months? The class is gonna come out mechanically exactly like it is now, but with some numbers tuning. 

They've never stated anywhere they have any intention of adding untamed versions of the other weapons. They've actually stated exactly the opposite, that hammer being the only unleashed weapon is a purposeful design.

They've also never stated anywhere that pet families will get different unleashed skills.  Like, where in the world are you pulling these dreams from?

Edited by sevenDEADLY.5281
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Untamed, a pet based spec where you have very very bad control over your pet. you cant even command the pet to come back to you or to stop attacking. pretty awful. the dmg is very bad. having a teleport utility is very nice tho. thats about the only good thing the spec has to offer. the untamed pet f1-3 skills dont really do much? they hit for less than wet noodles do. i didnt even bother trying the hammer cus it just felt so bad. 

To be perfectly honest, i dont think ill be playing this spec after  release, as a ranger main. I'm still gonna be on soulbeast.
Thematically i dont like AI based specs, and even tho the new untamed skills make it easier to get your pet to stick to a target, its just not enough. Again, the only thing that i actually like about the spec is the Blind from untamed pet skills, boon rip, and the teleport  utility. Everything else feels bad, or pointless and not worth running. Sure, the elite skill is decent but why bother when dolyak stance offers nearly the same DR on a 30s cooldown instead of 90s cd? OWP and smoke assault on soulbeast is so strong combined with dolyak stance that nothing in Untamed kit will compare unless its buffed significantly. Not to mention soulbeast has way more dmg. 

My solution:

Keep the teleport utility. Reduce elite CD to 75s, give untamed weapon skills to ALL WEAPONS, increase untamed pet skills dmg, and pet dmg. Buff traits. 

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5 hours ago, sevenDEADLY.5281 said:

Oh lawd you about to be gravely disappointed. You think they're gonna make drastic overhauls like those in 3 months? The class is gonna come out mechanically exactly like it is now, but with some numbers tuning. 

They've never stated anywhere they have any intention of adding untamed versions of the other weapons. They've actually stated exactly the opposite, that hammer being the only unleashed weapon is a purposeful design.

They've also never stated anywhere that pet families will get different unleashed skills.  Like, where in the world are you pulling these dreams from?

Well as the class it now there is no point I playing it, the Soulbeast in 10x better and has no pet. 

I believe during the live streams they mentioned they would be doing the other weapons as unleashed but I sounded more like a direct takeover like with pet skills so we shall see.

Edited by Mell.4873
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