Colin.4568 Posted January 15, 2022 Share Posted January 15, 2022 (edited) And some people are even reporting not seeing them on map. I don't know if this is related but when hovering on squad people I see some of them as located in other WvW maps (not the names that are amongst the 3 generated one I am with), even if they are on the same map instance as I am. Edited January 15, 2022 by Colin.4568 1 1 Link to comment Share on other sites More sharing options...
ArenaNet Staff Josh Davis.7865 Posted January 15, 2022 ArenaNet Staff Share Posted January 15, 2022 Weird. Mind sharing a screenshot of the issue if you see it again? 1 Link to comment Share on other sites More sharing options...
Colin.4568 Posted January 15, 2022 Author Share Posted January 15, 2022 First 3 screenshots to show different map instance while on same instance. Final screen to show map displaying squad mates as non squad 1 1 Link to comment Share on other sites More sharing options...
Colin.4568 Posted January 16, 2022 Author Share Posted January 16, 2022 Update: If my guildmates are in the squad I see them as blue (but only my guildmates) 1 Link to comment Share on other sites More sharing options...
Dagger.2035 Posted January 16, 2022 Share Posted January 16, 2022 I noticed the same thing this morning. The squad only appeared as green dots like normal allies. 1 Link to comment Share on other sites More sharing options...
Kelly.7019 Posted January 16, 2022 Share Posted January 16, 2022 (edited) There is an exploit some guilds are doing to hop to the "enemies" server/ team so basically they can switch worlds from one day to the next. This might also be related to the reque problem some players are having. If they get instaqued because the server is not accounting for these players using the exploit?? Edited January 16, 2022 by Kelly.7019 1 Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted January 16, 2022 Share Posted January 16, 2022 Also blue dots when in a regular party are not showing up at all. 1 Link to comment Share on other sites More sharing options...
Rasimir.6239 Posted January 16, 2022 Share Posted January 16, 2022 On 1/15/2022 at 2:30 AM, Josh Davis.7865 said: Weird. Mind sharing a screenshot of the issue if you see it again? I don't have a screenshot, but did encounter this issue when we were playing yesterday. My daughter and I were in a party, duo-roaming wvw. We usually are on different servers (her account is on Elona Reach, while mine is on Drakkar Lake), but choose the same guild for beta, so ended up on the same team (Silent Woods EU). Issues we noticed: guild menu showed two different desert borderland names as our locations while we were standing next to each other on the red map we didn't see each other as blue (party) dots on the minimap, just as regular green ones, despite being in party (and having proper blue nameplates) 1 Link to comment Share on other sites More sharing options...
Colin.4568 Posted August 16, 2022 Author Share Posted August 16, 2022 (edited) This issue is still not fixed in current beta (I dont see anyone on map, even if we are in the same squad, indeed they are on different servers and not part of my WvW guild) https://imgur.com/a/yam5DtX Edited August 16, 2022 by Colin.4568 image link Link to comment Share on other sites More sharing options...
One more for the road.8950 Posted August 17, 2022 Share Posted August 17, 2022 (edited) Bad habit, but I will quote myself for a second time, from THIS thread - it is probably connected to the same thing as showing up as being on differently named maps while standing next to each other. You will probably find that people on the same server as you usually will show up in blue as they normally would, while everyone not on your usual server will show up as green. The only visual difference between the green (out of squad) and green (in same squad) right now is that if you open the actual big map, you will find you can see green dots all over the place, in all corners, if any of your squad happens to be there. So it works, you can see where your squad members are, it just currently is hard to separate from the usual green dots around you as they are visually exactly the same on the minimap. 35 minutes ago, One more for the road.8950 said: This is what they do indeed, yes, afaik, it makies sense from a testing perspective. To quote myself a bit: 21 hours ago, One more for the road.8950 said: I mean, just that teams/worlds are borrowing the identifications of existing servers and therefore you can be on the same map and still be seen as being on different ones in guild/friends list seems to not be quite understood - but I am sure people would be even less happy if the beta showed the right name on the border people were on just to find themselves assigned to another server than they were last week when beta is over. Let's say you are on a server in T3, server x, and server y and z are your opponents. The guy next to you, standing on the same map, is in T2, on server 1, and server 2 and 3 are their opponents. Let's say it's blue Alpine Border. On the list you will show with the name that currently borrows server y, z or x's identification of what *would* have been BBL in your match up - T3. At the same time, the person next to you shows up as being on the server borrowing what would have been the BBL's identification in their match up -1, 2 or 3's identification in T2. If you hover over the icons of the people in a squad on your team/world in a MU, you will find that they all have their actual server names listed, they are not all listed as "moogaloo" or "Griffonfall" or "Reaper's Corridor" like your enemies. But you are all standing together in a map as being in the same world/team/server. Sorry about the Quoteception there. Edited August 17, 2022 by One more for the road.8950 Link to comment Share on other sites More sharing options...
kamikharzeeh.8016 Posted August 17, 2022 Share Posted August 17, 2022 (edited) it is because its not people beeing on one server. the beta shows people in squad always as green dots on the minimap, so looks like pugs. i lead a squad today of 20~ and it was impossible for me even to see on minimap where they are ^^ besides, i think this isn't new, was the same in the last betas. (u can see also on which server the people normally are, by hovering over their names if u have them in a squad or party) Edited August 17, 2022 by kamikharzeeh.8016 Link to comment Share on other sites More sharing options...
Mabi black.1824 Posted August 18, 2022 Share Posted August 18, 2022 (edited) On 1/15/2022 at 2:30 AM, Josh Davis.7865 said: Weird. Mind sharing a screenshot of the issue if you see it again? dear josh, I tried in many ways and so I take advantage of it and try again. needless to say, here we are all true fans of wvw and loyal to gw2 and arenanet. It is really nice to see you working on this great project of alliance. the concern of many players from which my question comes is whether you have considered and thought about how to contextualize the development of alliances in the world vs world. if you have considered when the team mechanics generated factions, motivations and content wide-ranging and in a truly inclusive way for everyone, large guilds, small groups of friends and even solitary players. all committed to their respective team. is there already a bigger design you are working on? is it a problem that you have also noticed? isn't that a problem for you? is it something you haven't thought of yet? too early to tell? your opinion and some more information would be really welcome. Thank you. Edited August 18, 2022 by Mabi black.1824 Link to comment Share on other sites More sharing options...
Colin.4568 Posted October 14, 2022 Author Share Posted October 14, 2022 Reminder that this issue still exist, it would be nice to know that betas are actually trying to fix issues or if we should not bother reporting them? At least some know issues list from anet? 1 1 Link to comment Share on other sites More sharing options...
Colin.4568 Posted December 5, 2022 Author Share Posted December 5, 2022 Issue still exists, still no communication on this cornerstone game mode bug acknowledgement. Bringing this up so that new WvW players know that it's a bug, without any communication on known issues, let's do it the old way. Link to comment Share on other sites More sharing options...
One more for the road.8950 Posted December 5, 2022 Share Posted December 5, 2022 47 minutes ago, Colin.4568 said: Issue still exists, still no communication on this cornerstone game mode bug acknowledgement. Bringing this up so that new WvW players know that it's a bug, without any communication on known issues, let's do it the old way. Reminder that it's not necessarily a bug but possibly something they can't do anything with as long as the beta worlds in world restructuring isn't actually our home servers. Quick fix would be to transfer everyone to whatever server your current team is borrowing the identification of, but I am sure you wouldn't be too thrilled to find yourself on the wrong server come Friday when beta is over. Link to comment Share on other sites More sharing options...
Colin.4568 Posted December 5, 2022 Author Share Posted December 5, 2022 1 hour ago, One more for the road.8950 said: Reminder that it's not necessarily a bug but possibly something they can't do anything with as long as the beta worlds in world restructuring isn't actually our home servers. Quick fix would be to transfer everyone to whatever server your current team is borrowing the identification of, but I am sure you wouldn't be too thrilled to find yourself on the wrong server come Friday when beta is over. I understand and share your root cause analysis, even if we don't have the technical information. However from a user perspective, this is a regression (a feature that exists in the non-beta mode, and not working anymore in beta mode). Maybe they are aware of it, maybe not, who knows if they actually read what is reported during betas as we don't get feedback, not even "what we learned during last beta" blog posts. As long as they don't go live with this it's all good (but given that they did go live with DX11 discarding the reported crashes that are still affecting players, I doubt QA or whatever team is responsible for user-reported issues is actually browsing the forum) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now