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Delete Shadow Arts.


Exile.8160

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3 hours ago, FarmBotXD.1430 said:

most people dont realize how busted dash on DD is.
1 dodge from thief and every single melee class has to use a gap closer or the interaction is over, any mobility used is followed with another dash and again, interaction is over. THIS is why thief is impossible to hit with anything.
you are either 
1 ranged, they teleport on top of you and stand in your model, you cant hit them with anything, or 
2 you are melee, and after every single dash ( they have at least 3, along with steal giving endurance, vigor and energy sigil ) you have to expand a mobility skill, meaning no class in the game can actually pressure them.
And this kitten is coupled with vomit of blinds and stealth.

No class can pressure them....lmao.

The delusion.

They can not stay at any point without dying, and this mode isn't related to 10 year long wvw duels, or scraping up daily farmers who get frisky.

Edited by Crab Fear.1624
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12 hours ago, Curennos.9307 said:

TLDR you're mistaking the counter to DODGE as a counter to high mobility overall, and it's very much not at the moment. Though I think it'd be hilarious if immob also prevented ports. It would suck, but also be very funny.

Immobilize shouldn't be a "I win condition".

 

Edited by BobbyT.7192
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2 hours ago, BobbyT.7192 said:

Endurance regen and exhaustion, there's your icd

It's too much immob removal, immobilize skills tend to have substantial cooldowns so in practice it nullifies the condition and removes counterplay, makes thief less punishable, thus it is bad for the game (so is Mirage dodge).

 

Exhaustion is a bandaid they added onto Thief dash and Mesmer elusive mind (stunbreak on dodge) when they should have fixed the core problem right away instead. For Mirage they eventually understood this so they reworked the trait. Now, exhaustion is only used on a single trait/skill in the entire game which is daredevil dash.

Edited by agrippastrilemma.8741
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10 minutes ago, agrippastrilemma.8741 said:

It's too much immob removal, immobilize skills tend to have substantial cooldowns so in practice it nullifies the condition and removes counterplay, makes thief less punishable, thus it is bad for the game (so is Mirage dodge).

 

Exhaustion is a bandaid they added onto Thief dash and Mesmer elusive mind (stunbreak on dodge) when they should have fixed the core problem right away instead. For Mirage they eventually understood this so they reworked the trait. Now, exhaustion is only used on a single trait/skill in the entire game which is daredevil dash.

And here it is, another mesmer main trying to compare daredevil to mirage, and what it was.

Mirage still chain invulns and have many sources of detarget and gaining cloak, and blurred inscriptions, all while being able to cast and no exhaustion.

It's not OP, and mesmer is never taking the role of thief, and these nerfs you want in addition to shadow arts, are never happening lol.

We can argue all day, but it aint gonna change /o\

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29 minutes ago, Crab Fear.1624 said:

And here it is, another mesmer main trying to compare daredevil to mirage, and what it was.

Mirage still chain invulns and have many sources of detarget and gaining cloak, and blurred inscriptions, all while being able to cast and no exhaustion.

It's not OP, and mesmer is never taking the role of thief, and these nerfs you want in addition to shadow arts, are never happening lol.

We can argue all day, but it aint gonna change /o\

It could also be that Dash is too strong in dealing with movement condi, and they're right when they say that Exhaustion was just a band aid fix.

 

Unhindered Combatant is quite possibly the most hilarious upgrade Don't Stop that makes it not only useless but insulting to Acro by itself. 

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Just now, CutesySylveon.8290 said:

It could also be that Dash is too strong in dealing with movement condi, and they're right when they say that Exhaustion was just a band aid fix.

 

Unhindered Combatant is quite possibly the most hilarious upgrade Don't Stop that makes it not only useless but insulting to Acro by itself. 

Nah, it's rough when you got everyone vomiting cripple, chill, and immobile.

Let's stop pretending they are not.

You won't regen in a team fight.

 

 

 

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1 hour ago, agrippastrilemma.8741 said:

It's too much immob removal, immobilize skills tend to have substantial cooldowns so in practice it nullifies the condition and removes counterplay, makes thief less punishable, thus it is bad for the game (so is Mirage dodge).

 

Exhaustion is a bandaid they added onto Thief dash and Mesmer elusive mind (stunbreak on dodge) when they should have fixed the core problem right away instead. For Mirage they eventually understood this so they reworked the trait. Now, exhaustion is only used on a single trait/skill in the entire game which is daredevil dash.

Compared to mirage, DrD doesn't let you dodge to avoid damage after being CC'd, Dodge during stomp or rez. Mirage's dodge mechanic give them alot more utility than a simple dash to escape. That exhaustion is prettying punishing and forces the thief to disengage, a thief running away is not doing anything to help a team fight.

 

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52 minutes ago, Crab Fear.1624 said:

Nah, it's rough when you got everyone vomiting cripple, chill, and immobile.

Let's stop pretending they are not.

You won't regen in a team fight.

 

 

 

Why are you in a teamfight as thief getting crippled? And literally no other class gets to just ignore movement condi as much as thief, they already have the best mobility and Dash let's them ignore anything short of Barrier skills and hard CC. 

 

Again, Dash is a pure upgrade to Don't Stop and it's nonsense. This effect should be in Acro, not DD.

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28 minutes ago, CutesySylveon.8290 said:

Why are you in a teamfight as thief getting crippled? And literally no other class gets to just ignore movement condi as much as thief, they already have the best mobility and Dash let's them ignore anything short of Barrier skills and hard CC. 

 

Again, Dash is a pure upgrade to Don't Stop and it's nonsense. This effect should be in Acro, not DD.

 

Do thief never ever pluses a fight?

Thief is not supposed to start mid anymore?

 

Don't stop has its own strengths, immolize is essentially only able to stop an acro user's for 1/4 second max with nothing to worry a out because dodge will give swiftness, swiftness can remove movement hindrance which is cool because if you use sword 2, you won't be immobilized lol.....hitting steal will remove it too....it is way stronger than you are trying to make it out to be.

 

 

 

 

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On 1/29/2022 at 8:47 PM, Crab Fear.1624 said:

Shroud is and always has been the most busted mechanic in game, and it's given to a class with the highest health.

Guess the game is full of busted things.

Well that's when they had class balance philosophy. Necro wasn't suppose to have access to stability nor have mobility. But all that has changed so shroud is just busted. Not to mention the stupid damage it does after they gutted all damage by like 50% lol.

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19 minutes ago, Crab Fear.1624 said:

 

Do thief never ever pluses a fight?

Thief is not supposed to start mid anymore?

 

Don't stop has its own strengths, immolize is essentially only able to stop an acro user's for 1/4 second max with nothing to worry a out because dodge will give swiftness, swiftness can remove movement hindrance which is cool because if you use sword 2, you won't be immobilized lol.....hitting steal will remove it too....it is way stronger than you are trying to make it out to be.

 

 

 

 

You should not be anywhere that will get you hit by movement condi that I agree is pooped out everywhere. Getting hit by the occasional hit during a +1 isn't anywhere near the input that Dash gives in output. 

There is literally 0 reason to use Don't Stop over Unhindered Combatant. None whatsoever. Exhaustion did little to nerf the trait, hence why it's been the meta pick for ages.

Why would I bother using s2 or steal for swiftness to remove immob when pressing dodge removes ALL movement condi with no hard ICD? Don't Stop would be strong in a world without Unhindered Combatant, but we don't live in that world and it's therefore useless. 

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3 hours ago, Crab Fear.1624 said:

And here it is, another mesmer main trying to compare daredevil to mirage, and what it was.

Mirage still chain invulns and have many sources of detarget and gaining cloak, and blurred inscriptions, all while being able to cast and no exhaustion.

It's not OP, and mesmer is never taking the role of thief, and these nerfs you want in addition to shadow arts, are never happening lol.

We can argue all day, but it aint gonna change /o\

Daredevil is objectively stronger than Mirage. If you disagree, you are wrong.

Edited by agrippastrilemma.8741
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1 hour ago, BobbyT.7192 said:

Compared to mirage, DrD doesn't let you dodge to avoid damage after being CC'd, Dodge during stomp or rez. Mirage's dodge mechanic give them alot more utility than a simple dash to escape. That exhaustion is prettying punishing and forces the thief to disengage, a thief running away is not doing anything to help a team fight.

 

Yes, I also want Mirage to not be able to dodge while stunned, as I said.

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2 hours ago, CutesySylveon.8290 said:

You should not be anywhere that will get you hit by movement condi that I agree is pooped out everywhere. Getting hit by the occasional hit during a +1 isn't anywhere near the input that Dash gives in output. 

There is literally 0 reason to use Don't Stop over Unhindered Combatant. None whatsoever. Exhaustion did little to nerf the trait, hence why it's been the meta pick for ages.

Why would I bother using s2 or steal for swiftness to remove immob when pressing dodge removes ALL movement condi with no hard ICD? Don't Stop would be strong in a world without Unhindered Combatant, but we don't live in that world and it's therefore useless. 

Core thieves, s/d,

Not all thieves play dp. 

Daredevil Is better for dp, and acro is great for s/d.

 

Stick to ranger

Edited by Crab Fear.1624
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18 minutes ago, Crab Fear.1624 said:

Core thieves, s/d,

Not all thieves play dp. 

Daredevil Is better for dp, and acro is great for s/d.

 

Stick to ranger

Nobody plays s/d at a consistent competitive level. Goodguy does but pretty much every other thief is d/p.

Acro is terrible and never taken besides maybe that specific scenario because DD is literally just better in almost every single aspect. 

I don't play Ranger. 

Edited by CutesySylveon.8290
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2 hours ago, CutesySylveon.8290 said:

Nobody plays s/d at a consistent competitive level. Goodguy does but pretty much every other thief is d/p.

Acro is terrible and never taken besides maybe that specific scenario because DD is literally just better in almost every single aspect. 

I don't play Ranger. 

Acro is not terrible.

But, if we assumed your were right, (you are not), then you are going out of your way to completely gut and destroy the one competitive thief build, (as you claim).

 

This thread wants stealth gone, and you and some others want to delete dash.

 

Not malicious at all.

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If there is a dominance for DP Daredevil, it's because the thief lord bluri uses it.

All bluri stans copy big daddy, and even those who don't know who that is copy bluri, because whatever he plays during the MAT, is what is META for thief.

Whatever nerfs they do in the next patch, if it changes anything, the META will once again be decided by whatever he plays, and then the lot will be right back in here asking for that to be nerfed, despite even calling it weak and useless before hand.

The thing is, if thief were playing more S/D style in the META, guardians, supports, and classes that rely on boons to succeed (engineer, ele, ranger) would suffer.

http://gw2skills.net/editor/?PawAwiVlFw2YisLGJOaT6rTA-z5IeKZKE6VEUxCojJgtGA

But, right now, the mantra is that acro is crap, but I don't buy it.

I don't want to see guardian nerfed, because it has a hard limiter that no one plays, because big daddy doesn't play it.

 

 

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Well all I've learned so far is people really don't understand Shadow Arts all that well and @bluri.2653 is apparently "Big Daddy." Thanks @Crab Fear.1624 for that lol. 
 

Making Shadow's Rejuvenation only regen initiative on entering stealth would address 90% of the issues people have with fighting SA D/P thief builds.
 

But people always flail around calling to remove life steal or blinds (which require active gameplay) or calling for nerfs to stealth duration bonuses (when those don't even apply to the smoke leap finisher combo responsible for unhealthy stealth uptime) or saying things like Rending Shade shouldn't exist (when it's the alternative to blind on entering stealth or aforementioned initiative regen traits, aka the traits most people take). Or they call for nerfs to skills on less played specializations because they think the skill must be OP (ie removing Shadow Meld because apparently we haven't been talking about D/P Daredevil which doesn't have Shadow Meld). 
 

...

 

SMH

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