Dadnir.5038 Posted February 6, 2022 Share Posted February 6, 2022 I won't lie and say that I'm thrilled by the set of e-spec that EoD offer but, whether I like them or not, at this point they are meant to be. Thus I can only turn myself to futur prospects. - Elementalist: The elementalist's 4th e-spec will need a conjured weapon on F5 (only conjured in it's own hands). This would allow the elementalist to be freed from the curse of it's weaponsets that tend to pigeonhole him into ranged or melee since, as a conjured weapon, it wouldn't take the slot of the weaponset and thus allow the elementalist to switch freely from it's weapon set to it's conjure (It could already be the case with current conjure but the QoL on the current conjure is just horrendous which is why people tend to shune conjured weapons). Anyway, the mechanism is easy to design (the UI framework is there with catalist and conjure isn't something "new"), the range of potential traits is huge (Just look at the necromancer's traits supporting shroud for inspiration) and it fit thematically with the elementalist. - Engineer: One can say that scrapper expand on gadgets, holosmith expand on kits and mechanist expand on turrets. Let the 4th e-spec expand on elixirs. I'd like the engineer to have a set of drugs that allow him to hallucinate and summon his fantasms to help him in combat (in short, a crossbreed of engineer). You'd thus have set skill for each F key, instead of of the skills that depend on which utility is chosen (which would be the drawback). They could say: "The tool belt is now replaced by the thinking tank". - Guardian: The guardian need to fall into depravity. It's nice and all that it uphold justice, resolve and courage but there has to be some who fall and become corrupted. Justice would become Wrath and change the burn into torment. Resolve would become glutony and allow your next hit to leech life on a 3s ICD. Courage would become Pride and grant barrier to the guardian whenever he gain a boon with an ICD (Active effect would match the passive). The various symbols would change their attunment from light to dark. - Mesmer: From my point of view the mesmer need it's illusions to affect them instead of affecting their foe. The mesmer would no longer summon clones but instead affect himself with a buff/debuff that can stack up to 5 times and that they want to eventually shatter (For example: imaginary armor reducing the mesmer's movement speed by 5% per stack but similarly reducing incoming damage by 5% per stack). - Necromancer: I need the necromancer to focus onto ghosts. A spec that give clone/fantasms/ghosts to the necromancer on a shroud that don't have the LF shield. The LF upkeep of the shroud would increase with each clone/ghost used on the field but the damage taken by the necromancer would be shared with them. - Ranger: The ranger need to be freed from the burden of the mortality of it's pets. The 4th e-spec need to part from the common pet list and give the ranger a few pets that are exclusive to this spec, dealing very little damage on hit (no more than a clone autoattacking) but under the effect of equivalent to the Determined buff. - Revenant: Before anything else, the revenant need an e-spec that have some coherence lore-wise (Yes, vindicator is just a mess in my eyes!). - Thief: The profession still need a spec focused on reveal. They are the stealth expert, it's natural for them to also be able to become expert at countering stealth and exploit the counter to stealth. - Warrior: ... Well... Warrior is a lost cause... I think it's the first game that managed to make me give up on the warrior archetype. Bladesworn is probably the last nail on the coffin. No idea there, not even the will to have one. 3 10 1 Link to comment Share on other sites More sharing options...
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