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One Zerg, Four Maps


Svarty.8019

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Now that Warclaw has increased zerg response-time, it's even more difficult to sneakily achieve objective capturing. This leads to small groups giving up and logging off. Fix it. Properly this time. And don't break something else in the process by making the solution something weird (yet again). 

 

Pretty please with knobs on.

 

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What exactly is the problem? The assumption is that its one zerg vs small groups "giving up and logging off". I will assume its one zerg with poor PPT because while they can cap anyhing, they cant really hold anything without constantly abandoning borders. The only reasons they would win in this scenario is:

1) No populations on enemy servers at that time. Impossible to solve but world restructuring will help.

2) The zerg side has entire hbl/eb full of T3 objectives that no one bother/is able to reset. The solution to this is to heavily weaken the exponential strength and gain of PPT for held objectives so that a T3 is only marginally more worth than T0 and with weaker defenses/stored supply.

Probably not at all what you where fishing after but whatever.

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6 hours ago, Svarty.8019 said:

Now that Warclaw has increased zerg response-time, it's even more difficult to sneakily achieve objective capturing. This leads to small groups giving up and logging off. Fix it. Properly this time. And don't break something else in the process by making the solution something weird (yet again). 

 

Pretty please with knobs on.

 

No. You just have to be more creative and know your opponent. 

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My havoc squad of 8 took a Tier 3 Woodhaven with only one person showing up to defend at the very end once we were revealed by Watchtower after the wall went down. The blue Zerg was busy defending bay from a red Zerg. We've also managed to golem rush a Tier 3 Fire Keep and capped it with the whole Red Zerg porting in from EWP. 

 

It's entirely possible to take things with enemy Zergs on the same map. 

Edited by Afkbrbgtgftw.7904
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1 hour ago, Afkbrbgtgftw.7904 said:

My havoc squad of 8 took a Tier 3 Woodhaven with only one person showing up to defend at the very end once we were revealed by Watchtower after the wall went down. The blue Zerg was busy defending bay from a red Zerg. We've also managed to golem rush a Tier 3 Fire Keep and capped it with the whole Red Zerg porting in from EWP. 

 

It's entirely possible to take things with enemy Zergs on the same map. 

Which is where the "people dont bother" part comes in. Small groups can make a huge difference but unlike the glorious master race of everyone-on-tag commanders, no one will recognize them. On my server its usually only 50+ or 20ish man fight guilds, nothing else. Then when we fight servers that can put up multiple 5-10 mans we either fail miserably because even if you scouted them 10 minutes ago and is still fighting them like 1 random arrive to help when we needed 3-4 more... OR the 50+ zerg comes steamrolling saying ez fight stop complaining before they leave to have it repeated. And the 20 man guild group is of course standing in spawn because they're missing a firebrand so they cant possibly run out for another 45 minutes.

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Mounts and gliders  are a fine addition to pvp if it was an actual open world pvp game.But since it is just a "closed" game mode they just promote the zerg mentality of "rushing to a tower stack 5  catas and repeat".

To be honest im missing the vanilla days where u HAD to defend a keep and a siege would last for some hours.Commanders asking people to run supplies to build a single treb to counter enemy sieges and so on. Nowdays is just a rush

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On 2/23/2022 at 7:33 AM, Svarty.8019 said:

Now that Warclaw has increased zerg response-time, it's even more difficult to sneakily achieve objective capturing. This leads to small groups giving up and logging off. Fix it. Properly this time. And don't break something else in the process by making the solution something weird (yet again). 

 

Pretty please with knobs on.

 

You are just not sneaky enough. 

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The thing that annoys me the most is people having no sense of awareness,just the few. Same thing in Pvp,same thing in other games im playing aswell. People somehow are unable to look around them to see whats going on and act accordingly.
 

Situational awareness is the ability of a person to perceive and
comprehend your environment and project what will
happen based on the information you have available.
 

In its essence, situational awareness is knowing what is going on around us and being able to predict what will happen next.

To be situationally aware, a person must perceive that there is a hazard/danger, comprehend how that danger poses a threat to them and project how best to navigate that danger to stay out of harm.

So, if a person is unable to perceive, comprehend, or project what will happen with a hazard, then we could say they had a lack of situational awareness.

In its simplest form, situational awareness is connected to a person’s ability to maintain attention, focus, and awareness when performing a task.

This has absolutely nothing to do with the implementation of warclaw but more a players issue. The biggest issue when it comes to sneaking a tower is mostly Radars + the -50% dmg buff on a lord. Warclaw is not the problem.


 

Edited by Caedmon.6798
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