Feirin.5481 Posted March 2, 2022 Share Posted March 2, 2022 So, we cant build any Siege in the "Water" anymore since EoD? I guess every WvW Player who plays on EBG knows that you could build Siege in the Water what is at Klovan. On the Blue side this is the "sneaky" Siege side what is out of range from the Watchtower. Since EoD you cant place any Siege in any shallow water, were you could before. Well, just a minor thing - and overall "i dont care" But thats WvW for you - bring something new for the Guildwars World - end break something in WvW ❤️ 2 2 Link to comment Share on other sites More sharing options...
HazyDaisy.4107 Posted March 2, 2022 Share Posted March 2, 2022 That would be messed up if this is a way to control not only what wall you're able to hit, but also from where. Like changes from the past: certain EBG towers that used to have 2 breakable walls but now only have one, and seige deployment restrictions from ABL spawn, even if the "spawn area" in question is still well within opposing balli / treb and pull range. Link to comment Share on other sites More sharing options...
Gorem.8104 Posted March 2, 2022 Share Posted March 2, 2022 Wait really? Guess when people return to wvw and more start noticing this, that will be interesting. So many undocumented changes 2 Link to comment Share on other sites More sharing options...
Svarty.8019 Posted March 2, 2022 Share Posted March 2, 2022 (edited) Dear BBC, Why oh why oh why are the changes to things nobody wants changing, and none of the changes people want are being addressed? Yours faithfully, Angry, Manchester. Edited March 2, 2022 by Svarty.8019 Reason for edit: ANGRY!11 2 Link to comment Share on other sites More sharing options...
Xenesis.6389 Posted March 2, 2022 Share Posted March 2, 2022 This was obviously done to slow down the mag ktrain. 1 Link to comment Share on other sites More sharing options...
SweetPotato.7456 Posted March 4, 2022 Share Posted March 4, 2022 What about that sneaky spot where you can drop a half submerged cata hitting bay ? Did anet address that? Link to comment Share on other sites More sharing options...
HazyDaisy.4107 Posted March 4, 2022 Share Posted March 4, 2022 All NO for the following areas I just tested (if these areas have you standing in just a little water) Bay ABL WG Aldons Green Spawn facing wall Jerri Green Spawn facing wall Kloven Blue Spawn facing wall Honorable mention: Green EBG keep outer walls on NE and NW sides depending on positioning of cata. 2 Link to comment Share on other sites More sharing options...
Morden Kain.3489 Posted March 4, 2022 Share Posted March 4, 2022 Very interesting! So, more bugs added to the already large amount of asks/bugs we have already encountered in this game mode since day 1 of GW2. 2 Link to comment Share on other sites More sharing options...
Xenesis.6389 Posted March 4, 2022 Share Posted March 4, 2022 Let's be real the only two places this really affects is Klovan and QL swamp sides, which would add a huge defensive perk to both. Kind of a weird change/nerf and not even bothering to mention it to us for whatever reason it was needed, or chalk it up to some weird bug that somehow snuck into wvw, can you build siege in EoD places or something? Did anyone try building something else besides catas in those waters? 😆 Weird but par for the course for anet I suppose. 1 Link to comment Share on other sites More sharing options...
Gorem.8104 Posted March 4, 2022 Share Posted March 4, 2022 And considering the many years graphical glitch of Earth Keep on Red's Borderlands, they really don't care much fixing wvw. Can just bet this is now a "feature" and we have to avoid water now 2 Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted March 4, 2022 Share Posted March 4, 2022 47 minutes ago, Xenesis.6389 said: Let's be real the only two places this really affects is Klovan and QL swamp sides, which would add a huge defensive perk to both. Kind of a weird change/nerf and not even bothering to mention it to us for whatever reason it was needed, or chalk it up to some weird bug that somehow snuck into wvw, can you build siege in EoD places or something? Did anyone try building something else besides catas in those waters? 😆 Weird but par for the course for anet I suppose. It’s not like we’ve never seen them break something in WvW by adding stuff to PvE.. 🤣. Nothing surprises me anymore. 2 Link to comment Share on other sites More sharing options...
HazyDaisy.4107 Posted March 4, 2022 Share Posted March 4, 2022 3 hours ago, Xenesis.6389 said: Did anyone try building something else besides catas in those waters? Yes, I tried throwing down an ac at a couple different water locations because I didn't want to potentially waste a cata. 1 Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted March 5, 2022 Share Posted March 5, 2022 1 hour ago, HazyDaisy.4107 said: Yes, I tried throwing down an ac at a couple different water locations because I didn't want to potentially waste a cata. That’s why we have Walmart siege 1 Link to comment Share on other sites More sharing options...
HazyDaisy.4107 Posted March 5, 2022 Share Posted March 5, 2022 2 hours ago, Strider Pj.2193 said: That’s why we have Walmart siege I sell everything I can 🙂 Link to comment Share on other sites More sharing options...
Mabi black.1824 Posted March 5, 2022 Share Posted March 5, 2022 13 hours ago, Xenesis.6389 said: Let's be real the only two places this really affects is Klovan and QL swamp sides, which would add a huge defensive perk to both. I completely agree with you. I hope they will restore the previous condition. 1 Link to comment Share on other sites More sharing options...
Xenesis.6389 Posted March 5, 2022 Share Posted March 5, 2022 This is just the first step to them adding skiffs eventually. The swamp is going to be excavated soon, opening up a shipping lane in the moat between aldon's, wildcreek, lowlands keep, jerrifers, golanta, klovan, and ql, the frogs will be charging a toll fee of course for use of their channel, or kicked out like the quaggan from alpines. Either way, get ready for the boat siege battles next year! 1 Link to comment Share on other sites More sharing options...
Justine.6351 Posted March 6, 2022 Share Posted March 6, 2022 10 hours ago, Xenesis.6389 said: This is just the first step to them adding skiffs eventually. The swamp is going to be excavated soon, opening up a shipping lane in the moat between aldon's, wildcreek, lowlands keep, jerrifers, golanta, klovan, and ql, the frogs will be charging a toll fee of course for use of their channel, or kicked out like the quaggan from alpines. Either way, get ready for the boat siege battles next year! Tropical islands wvw map finally? 1 Link to comment Share on other sites More sharing options...
Boh.4568 Posted March 6, 2022 Share Posted March 6, 2022 Siege placement in water conflicted with the fact that now every water area is fishable. So in order to avoid any issue they directly disabled the placing of anything in water. All this to let us fish more sea weed so we can make up for the WvW low rewards with some additional copper. We also save money because we deploy less siege. 2 Link to comment Share on other sites More sharing options...
Xenesis.6389 Posted March 6, 2022 Share Posted March 6, 2022 (edited) 14 hours ago, Justine.6351 said: Tropical islands wvw map finally? I would be down for pirate themed tropical island wvw map actually, like an expanded bloodtide coast I guess with a bunch of laughing gull or stormbluff isle type islands.... but then I'd have to buy EoD for the skiff.... 🤢 Edited March 6, 2022 by Xenesis.6389 Link to comment Share on other sites More sharing options...
Gotejjeken.1267 Posted March 7, 2022 Share Posted March 7, 2022 On 3/6/2022 at 12:56 AM, Justine.6351 said: Tropical islands wvw map finally? Do you even Cantha Not exactly 'tropical', 😄 1 Link to comment Share on other sites More sharing options...
orthoptera.8142 Posted March 8, 2022 Share Posted March 8, 2022 On 3/6/2022 at 3:19 PM, Boh.4568 said: Siege placement in water conflicted with the fact that now every water area is fishable. So in order to avoid any issue they directly disabled the placing of anything in water. All this to let us fish more sea weed so we can make up for the WvW low rewards with some additional copper. We also save money because we deploy less siege. Fishing with ballistae coming next? Link to comment Share on other sites More sharing options...
Feirin.5481 Posted March 24, 2022 Author Share Posted March 24, 2022 Oh, and we cant place Siege in EBG - on Blue Keep > Water Gate ❤️ Link to comment Share on other sites More sharing options...
HazyDaisy.4107 Posted March 25, 2022 Share Posted March 25, 2022 7 hours ago, Feirin.5481 said: Oh, and we cant place Siege in EBG - on Blue Keep > Water Gate ❤️ To be fair, you haven't been able to hit Green WG for years and when you could it was with a golem. I say this is actually a disadvantage to red. Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted March 25, 2022 Share Posted March 25, 2022 (edited) The weirdest part is at Klovan where you can't put siege on the marsh. You can however fish from that marsh though it doesn't give you anything. Edited March 25, 2022 by ArchonWing.9480 Link to comment Share on other sites More sharing options...
Heibi.4251 Posted March 25, 2022 Share Posted March 25, 2022 On 3/4/2022 at 7:18 AM, SweetPotato.7456 said: What about that sneaky spot where you can drop a half submerged cata hitting bay ? Did anet address that? There was an exploit as well in that area where you could hide the cata basically underwater when all was said and done. Then they could cata and not even be seen. The no water deployment now means that exploit is thankfully gone. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now