MarkBecks.6453 Posted March 8, 2022 Share Posted March 8, 2022 So trying to protect our keep on home bl, and on the oil using skill3 which is supposed to be giving me protection, but got pulled off by this skill that needs to be nerfed. I am tired of complaining about this, and this skill pulls you off siege and over the lip of the wall. Now every zerg is using this and put down 20 fields of aoe then pull you off siege and into insta death, you are seriously making me hate players from other servers for this exploit, as their is no counter against it. Please anet, can you take some time to fix the issues in WvW, it is the most neglected part of the game, yet Server populations are counted from this population, and you are slowly killing your own game due to the lack of input. And no, unfortunately even Alliances are going to be faced with the same issues. We welcome you to our sever to see exactly the state of the game from players perspective. 2 1 1 Link to comment Share on other sites More sharing options...
lotus.5672 Posted March 8, 2022 Share Posted March 8, 2022 l2p issue 1 Link to comment Share on other sites More sharing options...
coro.3176 Posted March 8, 2022 Share Posted March 8, 2022 What an inconsiderate thing for them to do.. Proper gentlemanly conduct in war demands that you alternate attacks, with each member of the 20-man zerg taking turns under your burning oil and absorbing full damage with no heals or cleanses. At no time should anyone be subject to the dastardly backhanded tactic of 'pulling'. I would report them for dishonorable play. 3 Link to comment Share on other sites More sharing options...
Xenesis.6389 Posted March 8, 2022 Share Posted March 8, 2022 It's not an exploit, it's a mesmer pull, which has been in the game since 2012. Protection only gives you damage reduction, the actual counter is Stability, which you cannot cast while on the siege, but that's the risk you take sitting on siege in the face of a zerg. If you have stability cast it before you get on, usually the pulls come early and if you outlast it you may be able to sit on oil longer. But again, you vs 20-40 focused on you, don't expect to last long enough to kill the rams. 3 Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted March 8, 2022 Share Posted March 8, 2022 (edited) Drop the oil as they approach the gate. If they're already on it, it's already too late, and you should get on the cannon instead. Edited March 8, 2022 by ArchonWing.9480 Link to comment Share on other sites More sharing options...
MedievalThings.5417 Posted March 8, 2022 Share Posted March 8, 2022 Even if you have the trait, that says you cannot be removed, you get removed. It's a broken wvw trait, and it's been broken for 5 years, been reporting it for 5 years, Anet doesn't care. 4 Link to comment Share on other sites More sharing options...
Vortigern.1987 Posted March 8, 2022 Share Posted March 8, 2022 (edited) 1 hour ago, lotus.5672 said: l2p issue 1 hour ago, Xenesis.6389 said: It's not an exploit, it's a mesmer pull, which has been in the game since 2012. Protection only gives you damage reduction, the actual counter is Stability, ... Burning Oil Mastery 3 is supposed to grant you protection from damage and immunity against pulls and pretty much every other CC, so there should be no need for stability. The only l2p issue here is that you have to realize that the trait is bugged. So he has any right to complain about it. Edited March 8, 2022 by Vortigern.1987 7 1 Link to comment Share on other sites More sharing options...
Svarty.8019 Posted March 8, 2022 Share Posted March 8, 2022 1 hour ago, MarkBecks.6453 said: So trying to protect our keep on home bl, Mistake #1. I'm being facetious. Quote and on the oil Mistake #2. Oil has always been a deathtrap. The masteries are a waste of WvW points. Quote which is supposed to be giving me protection Protection is kitten when you're facing a lot of enemies. It only reduces damage, it doesn't make you immortal. The problem with WvW is that it's; 1. Too easy to capture things with a big group and 2. Too difficult to capture things with a small group. This problem has happened because Arenanet have inadvertently added features to appease the majority of complainants on the forum, as opposed to the smaller number of people who try to explain why those features should NOT be implemented. For example, Orange dots when you capture something - they seem like a good idea and make sweeping unnecessary, but that's not desirable because it keeps big groups together, when you really want them to leave some behind sweeping so they lose some coherence. Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted March 9, 2022 Share Posted March 9, 2022 (edited) 8 hours ago, Vortigern.1987 said: Burning Oil Mastery 3 is supposed to grant you protection from damage and immunity against pulls and pretty much every other CC, so there should be no need for stability. The only l2p issue here is that you have to realize that the trait is bugged. So he has any right to complain about it. I don't see stability or immunity from CC anywhere in the description. It just says it reflects projectiles. https://wiki.guildwars2.com/wiki/Burning_Shell edit: correected below. Edited March 9, 2022 by ArchonWing.9480 1 Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted March 9, 2022 Share Posted March 9, 2022 1 hour ago, ArchonWing.9480 said: I don't see stability or immunity from CC anywhere in the description. It just says it reflects projectiles. https://wiki.guildwars2.com/wiki/Burning_Shell And when you look at the masteries them self here: https://wiki.guildwars2.com/wiki/World_Experience#Burning_Oil_Mastery none of the levels include stability or immunity to CCs. Link to comment Share on other sites More sharing options...
Bristingr.5034 Posted March 9, 2022 Share Posted March 9, 2022 (edited) 4 minutes ago, Strider Pj.2193 said: And when you look at the masteries them self here: https://wiki.guildwars2.com/wiki/World_Experience#Burning_Oil_Mastery none of the levels include stability or immunity to CCs. Try again: https://wiki.guildwars2.com/wiki/Oil_Mastery_III:_Increased_armor Quote Reduces the damage received by the oil pot and the player. The user cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted. — In-game description Edited March 9, 2022 by Bristingr.5034 2 Link to comment Share on other sites More sharing options...
Sleepwalker.1398 Posted March 9, 2022 Share Posted March 9, 2022 Oil and Cannon are the most useless siege on a structure that ever blob is going to take out first with ease. Also it's not just mesmer focus pull that does this. Reaper GS5 can do this as well. Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted March 9, 2022 Share Posted March 9, 2022 Oh ok, the stab is a entirely different ability. Wouldn't be surprised if it were broken. Link to comment Share on other sites More sharing options...
Faccina.5091 Posted March 9, 2022 Share Posted March 9, 2022 20 hours ago, ArchonWing.9480 said: Drop the oil as they approach the gate. If they're already on it, it's already too late, and you should get on the cannon instead. youll get pulled down from there too, i got pulled while i was on the inside tip of the ramp of the inner of sm Link to comment Share on other sites More sharing options...
Justine.6351 Posted March 10, 2022 Share Posted March 10, 2022 Honestly they should just make oil like a golem or something. Just don't give it a mastery that's a free pass for riding it to zero. Link to comment Share on other sites More sharing options...
Absurd.2947 Posted March 11, 2022 Share Posted March 11, 2022 Just stunbreak and dodge out of their spike when you get pulled. Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted March 11, 2022 Share Posted March 11, 2022 (edited) 7 hours ago, Absurd.2947 said: Just stunbreak and dodge out of their spike when you get pulled. Or invul. Or Teleport. Why do people on squishy and immobile builds get on siege is beyond me. Soulbeast has Dolyak Stance. Ranger in general has Protect Me. Thief, Ele, and Mesmer can just blink Engineer has Elixir S and can Blink on Mechanist If you get pulled regularly on a Guardian and die you should connect your mouse , but it has many stunbreaks and Renewed Focus, and now has blink on Willbender. You could even cast Hallowed Ground on siege first but if you have more than 1 person, it's better to support them. Warrior has loads of Stab and Endure Pain. Necro is more challenging but it has Spectral Walk. Rev is the only one that's hard, but still has that infused light on Herald. I mean sometimes things go wrong and you lose your cursor or w/e but you shouldn't die most of the time. Nevertheless, if the WvW ability is bugged, it should be fixed. Edited March 11, 2022 by ArchonWing.9480 Link to comment Share on other sites More sharing options...
Faccina.5091 Posted March 11, 2022 Share Posted March 11, 2022 HAHAHHAHAHA BERY PHUNNY i was on sm 2nd floor where theres the cannons pewpewing with my longbow 1500 range at some point i was spamming 1 on a necro but was out of range but DUN DUN DUUUUNNNN he pulled me down Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted March 11, 2022 Share Posted March 11, 2022 1 hour ago, Faccina.5091 said: HAHAHHAHAHA BERY PHUNNY i was on sm 2nd floor where theres the cannons pewpewing with my longbow 1500 range at some point i was spamming 1 on a necro but was out of range but DUN DUN DUUUUNNNN he pulled me down Staff on necro, FB and ele (likely others) can reach from the outer wall to the cannons. Link to comment Share on other sites More sharing options...
Faccina.5091 Posted March 12, 2022 Share Posted March 12, 2022 (edited) 1 hour ago, Strider Pj.2193 said: Staff on necro, FB and ele (likely others) can reach from the outer wall to the cannons. my [Long Range Shot] was Out of range. but i got pulled down Edited March 12, 2022 by Faccina.5091 Link to comment Share on other sites More sharing options...
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