ArenaNet Staff Popular Post Rubi Bayer.8493 Posted August 11, 2022 ArenaNet Staff Popular Post Share Posted August 11, 2022 (edited) A message from the Skills and Balance Team: Hi, all, In our August 2 balance update preview, we mentioned that we added yet another balance update to our schedule for August 23 to address some lingering feedback from the June 28 release. Below you'll find the comprehensive preview of that update. While there are a handful of updates that impact all game modes, our focus for August 23 is largely on PvE gameplay. We'd like to hear your feedback on this. Please take today and the weekend to read through it, think it over, and share your thoughts. We'll be keeping an eye on the conversation and listening to what you have to say. Core Weapon Tuning In this update, we focused on improving the number of viable core weapon choices across many professions in PvE. This included increasing base damage on many ranged weapon autoattacks to a higher baseline damage per second. These changes should help reduce the performance gap between players using suboptimal and optimal weapons. Guild Wars 2 is designed to encourage social gameplay–you should be stronger playing together than alone. With that in mind, we took another look at how boons are given out. Several weapon skills have been updated to grant might to nearby allies as well as the user in PvE, further contributing to boon availability in group events. Damage Build Improvements Our player community develops builds that are considered the gold standard for effective play, so we review them regularly. We made changes to some elite specialization weapons and traits to make various builds more competitive. Our goal is for every profession to have viable power- and condition-based damage builds. Power Tempest Condition Tempest Power Weaver Power Scrapper Power Holosmith Power Dragonhunter Power Reaper Power Herald Power Vindicator Power Daredevil Power Deadeye Power Berserker Condition Berserker Power Spellbreaker Improving Support Diversity Firebrand and healing Mechanist are currently dominating group compositions. In this update, we're improving support-role diversity by adding stability and aegis to Tempest's shouts and giving Druids increased access to those boons as well. We're also making targeted reductions to stability and might uptime on Firebrand and Mechanist builds to make room for other professions. Firebrand's high on-demand stability from Mantra of Liberation is too essential in Fractals of the Mists and other group content, while Mechanist's barrier and might upkeep are cementing it as a build that pairs together too well with a Quickbrand to meet a group's support needs. In the immediate future, we want to make sure more builds can be used successfully. In future updates, we'll expand this further by shoring up more support and healing build options. Elementalist We've firmed up the role of Fire Attunement skills in condition builds and improved Air Attunement skills' direct strike damage. Tempest's Transcendent Tempest trait has more than doubled in power to set it apart as the keystone choice for damage builds. StaffFire Fireball: (PvE only) Damage multiplier increased from 1.0 to 1.4. Now also inflicts 1 stack of burning with a 1-second duration. Lava Font: (PvE only) Now inflicts 1 stack of burning with a 1-second duration on each strike. Flame Burst: (PvE only) Damage multiplier increased from 0.01 to 1.0. Burning stacks applied increased from 2 to 3. Air Chain Lightning: (PvE only) Damage multiplier increased from 0.66 to 0.8. Lightning Surge: (PvE only) Damage multiplier increased from 1.44 to 1.8. Earth Stoning: (PvE only) Damage multiplier increased from 0.5 to 1.2. Shock Wave: (PvE only) Damage multiplier increased from 0.5 to 2.5. ScepterFire Phoenix: (PvE only) Recharge reduced from 20 seconds to 10 seconds. Burning stack count increased from 1 to 2. Water Water Trident: (PvE only) Recharge reduced from 20 seconds to 10 seconds. Earth Rock Barrier: (PvE only) Recharge reduced from 15 seconds to 8 seconds. Dagger (Main Hand)Water Vapor Blade: (All game modes) The aftercast animation duration before another skill can be used has been decreased by 0.5 seconds. Air Convergence: (PvE only) Damage multiplier increased from 1.5 to 1.8. Shocking Aura: (PvE only) Recharge reduced from 25 seconds to 10 seconds. Duration increased from 4 seconds to 10 seconds. Transmute Lightning: (PvE only) Damage multiplier increased from 1 to 1.5. Earth Ring of Earth: (PvE only) Final impact damage multiplier increased from 1.2 to 1.5. Earthen Rush: (PvE only) Recharge reduced from 18 seconds to 12 seconds. Damage multiplier increased from 1 to 1.8. Dagger (Off Hand)Fire Fire Grab: (PvE only) Recharge reduced from 25 seconds to 20 seconds, matching PvP and WvW. Water Frost Aura: (PvE only) Recharge reduced from 30 seconds to 10 seconds. Duration increased from 4 seconds to 10 seconds. Cleansing Wave: (PvE only) Recharge reduced from 30 seconds to 20 seconds. Air Ride the Lightning: (PvE only) Recharge reduced from 30 seconds to 20 seconds. Updraft: (PvE only) Recharge reduced from 40 seconds to 20 seconds. Earth Earthquake: (PvE only) Recharge reduced from 30 seconds to 16 seconds. Damage multiplier increased from 1 to 3. Churning Earth: (PvE only) Recharge reduced from 30 seconds to 20 seconds. TridentFire Magma Orb: Now also applies 1 second of burning on explosion. Boil: Now also applies 1 second of burning on hit. Steam: (PvE only) Recharge reduced from 15 seconds to 10 seconds. Lava Chains: (PvE only) Recharge reduced from 20 seconds to 16 seconds. Water Ice Globe: (PvE only) Recharge reduced from 10 seconds to 8 seconds. Ice Wall: (PvE only) Recharge reduced from 15 seconds to 12 seconds. Air Electrocute: (PvE only) Damage multiplier increased from 1.2 to 2.4. Air Bubble: (PvE only) Recharge reduced from 25 seconds to 20 seconds. Earth Rock Anchor: (PvE only) Recharge reduced from 30 seconds to 20 seconds. Murky Water: (PvE only) Recharge reduced from 30 seconds to 25 seconds. Weaver Sword Fire Fire Strike: (PvE only) Damage multiplier increased from 0.66 to 0.8. Fire Swipe: (PvE only) Damage multiplier increased from 0.77 to 0.9. Searing Slash: (PvE only) Damage multiplier increased from 1.25 to 1.6. Water Seiche: (PvE only) Damage multiplier increased from 0.33 to 0.5. Clapotis: (PvE only) Damage multiplier increased from 0.45 to 0.6. Breaking Wave: (PvE only) Damage multiplier increased from 0.66 to 1.0. Air Charged Strike: (PvE only) Damage multiplier increased from 0.77 to 0.8. Polaric Slash: (PvE only) Damage multiplier increased from 0.88 to 0.9. Call Lightning: (PvE only) Damage multiplier increased from 1.0 to 1.2. Earth Crystal Slash: (PvE only) Damage multiplier increased from 0.66 to 0.8. Crystalline Strike: (PvE only) Damage multiplier increased from 0.66 to 0.9. Crystalline Sunder: (PvE only) Damage multiplier increased from 1.0 to 1.4. Earthen Vortex: (PvE only) Damage multiplier increased from 1.25 to 1.8. Tempest Traits Transcendent Tempest: (PvE only) Damage modifier increased from +7% to all damage dealt to +15% to all damage dealt. Shouts "Feel the Burn!": (PvE only) Damage multiplier increased from 1.0 to 2.5. Might stacks applied increased from 3 to 5. "Eye of the Storm!": (PvE only) Cooldown reduced from 40 seconds to 30 seconds. Now also applies 1 stack of stability to allies for 5 seconds. "Aftershock!": (PvE only) Cooldown reduced from 35 seconds to 30 seconds. Now also applies aegis to allies for 5 seconds. Engineer The previous update's Mechanist-only damage reduction to Aim-Assisted Rocket left us with room to add damage to the core trait Big Boomer, bringing up the damage output of Holosmiths and Scrappers. That's not enough to close the gap on its own, so we're also making specialization-specific damage increases to Scrapper and Holosmith on sword, hammer, and Blast Gyro–which, in addition to more damage, will now stun enemies rather than knocking them away. We're reducing the output of dominant Mechanist healing builds to give other support options more breathing room. We're also slightly reducing the output of condition damage builds with reductions to the Mech Command skills Rolling Smash and Discharge Array. Harpoon Gun Homing Torpedo: Animation time reduced from 1.5 seconds to 1 second. Damage multiplier increased from 0.84 to 1.0. Applies 1 second of burning. This is now an explosion. Scatter Mines: (PvE only) Recharge reduced from 10 seconds to 6 seconds. Timed Charge: (PvE only) Damage multiplier increased from 1.75 to 3.5. Net Wall: (PvE only) Immobilize duration increased from 3 seconds to 6 seconds. Utility Skills Throw Mine: (All game modes) The animation aftercast before another skill may be used has been reduced by 0.5 seconds. The mine will now detonate immediately if there is an enemy target in proximity when the mine lands. Now causes knockdown instead of knockback, with a duration of 2 seconds in PvE and 1 second in PvP and WvW. (PvE only) Damage multiplier increased from 2 to 3. Boons removed from targets increased from 1 to 3. Med Kit Med Blaster: (PvE only) Healing power multiplier reduced from 0.2 to 0.1, matching PvP and WvW. Elixir Gun Super Elixir: (PvE only) Duration reduced from 10 seconds to 5 seconds. Explosives Big Boomer: (PvE only) Damage increase changed from 10% to 15%. Holosmith Sword Refraction Cutter: (PvE only) Damage multiplier increased from 1 to 1.4. Radiant Arc: (PvE only) Damage multiplier increased from 1.5 to 1.8. Photon Forge Corona Burst: (PvE only) Might stacks per pulse reduced from 2 to 1, but they are now applied to up to 5 nearby allied targets. Scrapper Hammer Electro-whirl: (PvE only) Damage multiplier increased from 2.4 to 3. Rocket Charge: The aftercast animation duration before another skill can be used has been decreased by 0.35 seconds. Damage multiplier increased from 3.3 to 3.6 in PvE only. Gyros Blast Gyro: (PvE only) Now stuns enemies for 3 seconds instead of knocking them back. Damage multiplier increased from 2.65 to 3.5. Mechanist Mech Commands Rolling Smash: (PvE only) Bleeding stacks applied reduced from 8 to 4. Discharge Array: (PvE only) Confusion duration per hit reduced from 5 seconds to 3 seconds. Crisis Zone: (PvE only) Stability duration reduced from 15 seconds to 6 seconds. Barrier Burst: (PvE only) Base barrier value per pulse reduced from 434 to 260. Might stacks per pulse reduced from 3 to 2. Mace Barrier Blast: (PvE only) Base barrier value reduced from 434 to 260. Signets Barrier Signet: (PvE only) Base barrier value per pulse reduced from 434 to 260. Traits Barrier Engine (Passive): (PvE only) Base barrier value reduced from 434 to 260. Guardian Multiple stored uses of on-demand stun break and stability have made Firebrand mandatory in Fractals, Strike Missions, raids, and even WvW. In this update, Firebrand's Mantra of Liberation is reduced from 3 to 2 ammunition, with an increased cooldown. Together with an added source of stability for both Tempest and Druid, this will provide better parity across different professions' support builds in PvE. Firebrand's multiple sources will be countered by higher recharge. The greatsword damage increases benefit Dragonhunter builds, and hammer improvements will help close the gap between it and other damaging weapons while living up to that weighty feel a hammer should have. Greatsword Strike: (PvE only) Damage multiplier increased from 0.8 to 0.9. Vengeful Strike: (PvE only) Damage multiplier increased from 0.8 to 1.0. Wrathful Strike: (PvE only) Damage multiplier increased from 1.25 to 1.4. Might is now applied to up to 5 allies in a radius of 360. Leap of Faith: (PvE only) Recharge reduced from 12 seconds to 10 seconds, and damage multiplier increased from 1.25 to 2. Healing per foe hit increased from 235 to 1,053 in PvE, matching PvP and WvW. Binding Blade: (PvE only) Damage multiplier on initial hit increased from 1.0 to 1.5. Hammer Symbol of Protection: The aftercast animation duration before another skill can be used has been decreased by 0.65 seconds. Mighty Blow: (PvE only) Damage multiplier increased from 2.1 to 2.4. Glacial Blow: (PvE only) Recharge reduced from 6 seconds to 4 seconds. Damage multiplier increased from 2.4 to 2.5. Zealot's Embrace: (PvE only) Damage multiplier increased from 0.8 to 1.5. Banish: (PvE only) Damage multiplier increased from 1 to 3. Staff Bolt of Wrath: (PvE only) Damage multiplier increased from 0.55 to 0.65. Searing Light: (PvE only) Damage multiplier increased from 0.65 to 0.75. Seeking Judgment: (PvE only) Damage multiplier increased from 0.75 to 0.9. Holy Strike: (PvE only) Damage multiplier increased from 1.25 to 1.8. Empower: (PvE only) Might stacks per pulse reduced from 4 to 3. Might duration reduced from 12 seconds to 10 seconds. Firebrand Mantra of Liberation: Ammunition reduced from 3 to 2 in PvE and WvW. Recharge increased from 25 seconds to 45 seconds. Dragonhunter Longbow Puncture Shot: (PvE only) Damage multiplier increased from 0.85 to 1.0. Mesmer In the August 2 update, we reviewed and updated the greatsword and sword core weapons. In this update we're increasing Chronomancer's alacrity duration from Stretched Time and increasing the damage of Tides of Time, the fifth shield skill. This will give a slight bump to boon-focused Chronomancer builds. We also wanted to reduce some of the longer cooldowns on staff, but Mirage's high-performing condition damage builds made that tricky. We're making very small cuts to condition damage on Mirage's axe and staff ambush to maintain parity with other professions' builds. The reduced cooldown on the Phantasmal Warlock and Chaos Armor weapon skills will improve the Mesmer's leveling experience when using a staff. Staff Phantasmal Warlock: (PvE only) Recharge reduced from 18 seconds to 15 seconds. Chaos Armor: (PvE only) Recharge reduced from 25 seconds to 20 seconds. Utility Skills Blink: (PvE only) Recharge reduced from 30 seconds to 20 seconds. Chronomancer Stretched Time: Alacrity on well cast increased from 4 seconds to 5 seconds. Tides of Time: (PvE only) Damage multiplier increased from 1.2 to 1.5. Mirage Axe Lingering Thoughts: (PvE only) Torment duration decreased from 4 seconds to 3 seconds. Imaginary Axes: (PvE only) Torment duration decreased from 4 seconds to 3 seconds. Staff Chaos Vortex (Staff Ambush): (PvE only) Might stack count reduced from 8 to 5, and might duration reduced from 15 seconds to 10 seconds. Torment, bleeding, and confusion duration reduced from 8 seconds to 7 seconds. Necromancer Necromancer changes are focused on improving damage and skill-recharge timers for several weapons and abilities. Staff Necrotic Grasp: (PvE only) Damage multiplier increased from 0.666 to 1. Mark of Blood: (PvE only) Damage multiplier increased from 0.33 to 1.5 Chillblains: (PvE only) Recharge reduced from 16 seconds to 12 seconds. Damage multiplier increased from 0.55 to 1.8. Putrid Mark: (PvE only) Recharge reduced from 20 seconds to 15 seconds. Reaper's Mark: (PvE only) Recharge reduced from 32 seconds to 18 seconds. Damage multiplier increased from 0.275 to 3. Dagger (Main Hand) Life Siphon: (PvE only) Recharge reduced from 10 seconds to 8 seconds. Dark Pact: (PvE only) Recharge reduced from 15 seconds to 12 seconds. Damage multiplier increased from 1.2 to 2.4. Immobilize duration increased from 3 seconds to 6 seconds. Dagger (Off Hand) Deathly Swarm: (PvE only) Recharge reduced from 18 seconds to 16 seconds. Damage multiplier increased from 0.6 to 1.2. Enfeebling Blood: (PvE only) Recharge reduced from 25 seconds to 20 seconds. Damage multiplier increased from 0.5 to 1.5. Focus Soul Grasp: (PvE only) Ammunition recharge reduced from 15 seconds to 12 seconds. Ammunition count increased from 2 to 3. Spinal Shivers: (PvE only) Recharge reduced from 20 seconds to 16 seconds. Damage multiplier on targets with no boons increased from 0.5 to 1, one boon from 1.125 to 1.625, two boons from 1.875 to 2.375, and three boons from 2.625 to 3.125. Reaper Greatsword Fading Twilight: (PvE only) Damage multiplier increased from 1.3 to 1.4. Chilling Scythe: (PvE only) Damage multiplier increased from 1.7 to 1.8. Death Spiral: (PvE only) Damage multiplier per hit increased from 0.425 to 0.5. Reaper Shroud Life Rend: (PvE only) Damage multiplier increased from 0.875 to 0.9. Shouts "You Are All Weaklings!": (PvE only) Damage multiplier increased from 0.7 to 2.5. "Nothing Can Save You!": (PvE only) Damage multiplier increased from 0.7 to 2. "Suffer!": (PvE only) Damage multiplier increased from 0.7 to 1.5. Ranger Feline pets' autoattacks aren't affected by quickness, a long-standing issue that makes them subpar in group play. Meanwhile, the iboga is the most powerful pet in any PvE boss encounter because its base attack damage scales with number of conditions on the target. A release note from 2018 indicated that this was fixed, but the change didn't make it to the live game. A recent fix to the calculated critical-hit-chance values in the pet stats UI caused pet critical-hit chances to appear to drop by 17.8%. This was a display issue only, and the text now reflects the real value. We're using this as an opportunity to improve pet balance in PvE overall by delivering that long-delayed reduction to iboga damage while bringing all Ranger pets' performance up by giving them a flat 17.8% critical-hit chance across the board. Ranger pets and spirits will now also have a locked defiance bar in PvE, making them immune to crowd-control effects. This quality-of-life improvement will ensure that their skills are available for use when needed and that pets will perform more consistently in all PvE content. All Ranger Pets (PvE only) All ranger pets' chance to critically hit has been increased by 17.8%. (PvE only) All ranger pets are now immune to crowd control when on a PvE map. Feline Pet Family Slash (Autoattack): Now affected by quickness. White Tiger Fixed a bug that caused a delay before this pet could act when summoned. Guardian's Roar: (All game modes) Casting time reduced from 1 second to 0.4 seconds. (PvE only) Cooldown reduced from 30 seconds to 25 seconds. Other Pets Wallow Fixed a bug that caused a delay before this pet could act after being summoned. Phoenix Fixed a bug that caused a delay before this pet could act after being summoned. Siege Turtle Fixed a bug that caused a delay before this pet could act after being summoned. Iboga Consuming Bite (Autoattack): Reduced the base damage of this skill by 33%. Reduced the damage per condition by 40%. Spirits (PvE only) All ranger spirits are now immune to crowd control in PvE maps. Druid Glyph of Equality (Celestial Avatar): Range increased from 300 to 360 in all game modes. Now applies 5 seconds of stability to allies in PvE only. Revenant For core revenant, we're improving hammer as a ranged damage option. All revenant specializations will receive damage increases from Invocation trait updates. Hammer Hammer Bolt: (PvE only) Damage multiplier increased from 0.95 to 1.1. Phase Smash: (PvE only) Damage multiplier increased from 1.75 to 2. Drop the Hammer: (PvE only) Damage multiplier increased from 1.5 to 2.3. Invocation Rising Tide: (PvE only) Damage increase changed from 7% to 10%. Ferocious Aggression: (PvE only) Damage increase changed from 7% to 10%. Herald Reinforced Potency: (PvE only) Bonus damage per boon increased from 1% to 1.5%. Vindicator Greatsword Mist Swing: (PvE only) Damage multiplier increased from 0.9 to 1.0. Mist Slash: (PvE only) Damage multiplier increased from 1.0 to 1.1. Arcing Mists: (PvE only) Damage multiplier increased from 1.25 to 1.3. Mist Unleashed: (PvE only) Damage multiplier increased from 1.9 to 2.0. Phantom's Onslaught: (PvE only) Damage multiplier increased from 1.5 to 1.6. True Strike: (PvE only) Base damage multiplier increased from 1.0 to 1.5. Damage multiplier added per blocked attack increased from 0.4 to 0.5. Thief In group content, venoms can account for as much as 25% of a thief condition damage build's total damage. Their solo damage is lacking in comparison. We're shifting some of that damage from venoms to direct attacks with increased condition duration on Death Blossom, Specter's scepter, and Shadow Shroud autoattacks, as well as a 50% increase to the condition damage attribute granted by the trait Deadly Ambition. The net effect of this change is to increase condition damage dealt in solo and open-world play. Deadeye and Daredevil both get power damage increases as well, giving those builds stronger top-end damage potential. Dagger (Main Hand) Backstab: (PvE only) Front damage multiplier increased from 1.2 to 1.5. Back damage multiplier increased from 2.4 to 3. Death Blossom: (PvE only) Bleed duration increased from 10 seconds to 15 seconds. Dagger (Off Hand) Dancing Dagger: (PvE only) Damage multiplier increased from 0.6 to 0.9. Pistol (Off Hand) Head Shot: (PvE only) Damage multiplier increased from 0.25 to 1. Sword Slice: (PvE only) Damage multiplier increased from 0.8 to 0.85. Slash: (PvE only) Damage multiplier increased from 0.8 to 0.85. Crippling Strike: (PvE only) Damage multiplier increased from 1.3 to 1.4. Infiltrator's Strike: (PvE only) Damage multiplier increased from 0.75 to 1.8. Venoms Skale Venom: (PvE only) Torment duration decreased from 5 seconds to 3 seconds. Spider Venom: (PvE only) Poison duration decreased from 4 seconds to 3 seconds. Deadly Arts Deadly Ambition: (PvE only) Condition damage attribute bonus increased from 120 to 180. Specter Shadow Bolt: (PvE only) Torment duration increased from 3 seconds to 4 seconds. Haunt Shot: (PvE only) Torment duration increased from 5 seconds to 6 seconds. Traits Traversing Dusk: Alacrity radius on well cast and healing radius on shadowstep increased from 240 to 360. Deadeye Premeditation: (PvE only) Bonus damage per boon increased from 1% to 1.5%. Iron Sight: (PvE only) Bonus damage dealt to and damage reduction taken from your marked target increased from 10% to 15%. Daredevil Staff Staff Strike: (PvE only) Damage multiplier increased from 0.66 to 0.75. Staff Bash: (PvE only) Damage multiplier increased from 0.66 to 0.80. Punishing Strikes: (PvE only) Damage multiplier increased from 1.672 to 1.8. Hook Strike (Stealth Attack): (PvE only) Knockdown duration increased from 2 seconds to 4 seconds. Traits Weakening Strikes: (PvE only) Damage dealt to weakened foes increased from 7% to 10%. Bounding Dodger: (PvE only) Damage bonus increased from 10% to 15% in PvE, matching PvP and WvW. Warrior Warrior's longbow updates will make Arcing Arrow relevant in PvE and turn Smoldering Arrow into a useful defiance-bar breaker. We've also increased damage for several core weapons, elite specialization weapons, and traits. Greatsword Greatsword Swing: (PvE only) Damage multiplier increased from 0.7 to 0.8. Greatsword Slice: (PvE only) Damage multiplier increased from 0.95 to 1.05. Brutal Strike: (PvE only) Damage multiplier increased from 1.25 to 1.5. Arcing Slice: (PvE only) Damage multiplier increased from 1.32 to 2. Damage multiplier against foes with less than 50% health increased from 1.98 to 3. Bladetrail: (PvE only) Damage multiplier increased from 0.75 to 1.5. Rush: (PvE only) Damage multiplier increased from 1.7 to 2.5. Sword (Main Hand) Sever Artery: (PvE only) Damage multiplier increased from 0.6 to 0.8. Gash: (PvE only) Damage multiplier increased from 0.6 to 0.8. Hamstring: (PvE only) Damage multiplier increased from 1 to 1.2. Savage Leap: (PvE only) Damage multiplier increased from 1.66 to 2. Sword (Off Hand) Impale: (PvE only) Damage multiplier increased from 0.5 to 1.5. Rip: (PvE only) Might is now applied to up to 5 allied targets within a range of 360. Longbow Dual Shot: (PvE only) Damage multiplier increased from 0.44 to 0.525. Arcing Arrow: (All game modes) The aftercast animation duration before another skill may be used has been reduced by 0.5 seconds. (PvE only) Increased ammunition count to 2. Now applies 5 seconds of burning on hit. Smoldering Arrow: (PvE only) Now applies 1 second of dazed on hit. Rifle Fierce Shot: (PvE only) Damage multiplier increased from 0.605 to 1. Might is now applied to up to 5 allied targets within a range of 360. Explosive Shell: (PvE only) Damage multiplier increased from 1.25 to 1.5. Hammer Earthshaker: (PvE only) Damage multiplier increased from 1 to 2. Hammer Shock: (PvE only) Damage multiplier increased from 1 to 1.8. Arms Furious: (PvE only) Condition damage per stack increased from 10 to 15. Berserker Shattering Blow: (PvE only) Damage multiplier increased from 1 to 1.5. Sundering Leap: (PvE only) Damage multiplier increased from 1.5 to 3. Traits Bloody Roar: (PvE only) Damage bonus increased from 20% to 25%. Spellbreaker Dagger (Main Hand) Breaching Strike: (PvE only) Damage multiplier increased from 1.5 to 2.5. Precise Cut: (PvE only) Damage multiplier increased from 0.55 to 0.6. Focused Slash: (PvE only) Damage multiplier increased from 0.6 to 0.65. Keen Strike: (PvE only) Damage multiplier increased from 0.85 to 1.05. Might is now applied to up to 5 allied targets within a range of 360. Aura Slicer: (PvE only) Damage multiplier increased from 1.2 to 1.8. Dagger (Off Hand) Bladestorm: (PvE only) Damage multiplier per hit increased from 0.35 to 0.5. Traits Pure Strike: (PvE only) Damage bonus increased from 7%/14% to 7.5%/15%. Magebane Tether: (PvE only) Damage bonus to tethered target increased from 10% to 15%. Might stacks per second reduced from 3 to 1, but they are now applied to up to 5 allied targets within a range of 360. Edited August 12, 2022 by Double Tap Removed incorrect Dragonhunter note regarding True Shot. 117 44 4 20 11 Link to comment Share on other sites More sharing options...
Popular Post Vova.2640 Posted August 12, 2022 Popular Post Share Posted August 12, 2022 Hey Anet, what about other game modes?? I get that you only care about PVE... but come on............. 92 11 12 74 2 Link to comment Share on other sites More sharing options...
Popular Post Ovalkvadratcylinder.9365 Posted August 12, 2022 Popular Post Share Posted August 12, 2022 (PvE only) 63 2 13 14 7 Link to comment Share on other sites More sharing options...
stormemperor.3745 Posted August 12, 2022 Share Posted August 12, 2022 Since you don't know what to do with trait you decide to boost weapon skills? I mean sure but why, why would you separate the gap between pve,pvp and wvw? now people need to think 5 times when moving from 1 game mode to another. You could just slap +15% damage in pve and save us all this reading. 22 8 3 38 Link to comment Share on other sites More sharing options...
Tails.9372 Posted August 12, 2022 Share Posted August 12, 2022 On 8/11/2022 at 4:59 PM, Rubi Bayer.8493 said: This included increasing base damage on many ranged weapon autoattacks to a higher baseline damage per second. This is going to do nothing for the Pistol / Pistol weapon set on thief. As long as Unload and Vital Shot exist in the same set they will compete for the same role which Unload wins by default. At this point just extent the dual skill mechanic to the AAs for matching weapon sets, move Unload to 1, reduce the number of shots on it to 2 and add a new dual skill for 3. 9 6 Link to comment Share on other sites More sharing options...
Foeclan.1698 Posted August 12, 2022 Share Posted August 12, 2022 Are the boons and such also PvE only? 3 Link to comment Share on other sites More sharing options...
Phil.1074 Posted August 12, 2022 Share Posted August 12, 2022 On 8/11/2022 at 4:59 PM, Rubi Bayer.8493 said: Glyph of Equality (Celestial Avatar): Range increased from 300 to 360 in all game modes. Now applies 5 seconds of stability to allies in PvE only. This is a step in the right direction, but being tied to Avatar feels meh ... also Firebrand has Tome 3, Stand Your Ground, Mantra of Liberation, Hallowed Ground ... Please give some more love to the other supports. 27 1 5 Link to comment Share on other sites More sharing options...
Popular Post Parpage.9867 Posted August 12, 2022 Popular Post Share Posted August 12, 2022 So are we really going to keep the power Mechanist press 1 go afk and deal almost 30k? Please don't. 72 11 4 15 Link to comment Share on other sites More sharing options...
Myror.7521 Posted August 12, 2022 Share Posted August 12, 2022 "PvE only" okay seems that anet loves that EoD specs actually smash everything Else into the ground when it comes to pvp xd 8 1 20 1 Link to comment Share on other sites More sharing options...
zealex.9410 Posted August 12, 2022 Share Posted August 12, 2022 Some things i would love to see are a buff to scepter for mesmer since basicly none of the condi specs really every consider it as well a abit more buffs to longbow for dh to open it up to being a strong ranged spec for guardian. Another thing i find that needs attention are elites, lots of them havent been brought up to modern standards and are mainly held back by cripling cooldowns, a few example that come to mind are the chrono elite and the mesmer elites timewarp and signet of humility which for what they do in pve dont warrant their long cooldowns. Another popular elite for powerbuilds that is crippled by its long cd is lich form for necros. 18 1 2 1 Link to comment Share on other sites More sharing options...
Syvaris Laskaris.5247 Posted August 12, 2022 Share Posted August 12, 2022 I'm sure increasing the damage on literally everything won't have any repurcussions. Nice to see Herald shield will still never be used. 15 1 11 1 Link to comment Share on other sites More sharing options...
Tails.9372 Posted August 12, 2022 Share Posted August 12, 2022 2 minutes ago, Parpage.9867 said: So are we really going to keep the power Mechanist press 1 go afk and deal almost 30k? Please don't. Yes because the meme build is nothing but a non issue, especially now since they just confirmed that they want to buff up all ranged AAs. Them going after the actual issue: "the support builds" is the right decision. 15 15 Link to comment Share on other sites More sharing options...
Valisha.8650 Posted August 12, 2022 Share Posted August 12, 2022 Step in the right direction, for sure. 26 1 1 5 Link to comment Share on other sites More sharing options...
zealex.9410 Posted August 12, 2022 Share Posted August 12, 2022 3 minutes ago, stormemperor.3745 said: Since you don't know what to do with trait you decide to boost weapon skills? I mean sure but why, why would you separate the gap between pve,pvp and wvw? now people need to think 5 times when moving from 1 game mode to another. You could just slap +15% damage in pve and save us all this reading. Because overall its healthier than trying to balance fundementally different modes under the same ruleset. 28 2 4 Link to comment Share on other sites More sharing options...
Exonfang.6784 Posted August 12, 2022 Share Posted August 12, 2022 This kind of frank and direct communication regarding updates is really nice to see, and restores some confidence that was lost in the initial banners update. The reshuffling of stability, and nerf to barrier on mech are exactly the kind of changes we need to see to start seeing more support builds than Mechanists and Firebrands, but still need to go much farther to other professions before I think we will see diversity increase. To speak more specifically on Guardian, it's good to see the adjustments to Hammer, but I can't help but feel that Willbender builds have been sorely forgotten in this update. The last balance update made Willbender entirely irrelevant and unviable, and Alac Willbender has been in the same state (unplayable in instanced content without being memed out of your squad) since EoD launch. 19 6 1 Link to comment Share on other sites More sharing options...
Parpage.9867 Posted August 12, 2022 Share Posted August 12, 2022 Just now, Tails.9372 said: Yes because the meme build is nothing but a non issue, especially now since they just confirmed that they want to buff up all ranged AAs. Them going after the actual issue: "the support builds" is the right decision. Promoting mobile gaming gameplay is not a right decision, low apm builds are fine but it's literally afk cmon 14 6 14 Link to comment Share on other sites More sharing options...
Elementalist Owner.7802 Posted August 12, 2022 Share Posted August 12, 2022 Another PvE balance patch OMEGALUL 10 1 19 3 Link to comment Share on other sites More sharing options...
KhittyKhat.2601 Posted August 12, 2022 Share Posted August 12, 2022 True Shot 50% move is a long time coming. Next please do the same with Zealot's Defense SW 3 at least when traited with Willbender. The rooting kills the mobility of WB. 8 Link to comment Share on other sites More sharing options...
RlyOsim.2497 Posted August 12, 2022 Share Posted August 12, 2022 (edited) c'mon man, pve only. 2 years im waiting for a balance patch in wvw zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz Edited August 12, 2022 by RlyOsim.2497 19 4 3 Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted August 12, 2022 Share Posted August 12, 2022 On 8/11/2022 at 10:59 AM, Rubi Bayer.8493 said: Fire Grab: (PvE only) Recharge reduced from 25 seconds to 2 seconds, matching PvP and WvW. Forgot a 0 there 😛 2s recharge on fire grab would be insane 20 Link to comment Share on other sites More sharing options...
MithranArkanere.8957 Posted August 12, 2022 Share Posted August 12, 2022 I wish they considered giving each core spec a little extra ability that activates when it's slotted in the elite slot to give core specs a little more oomph. They could appear in the same as pot as the weapon proficiency traits that appear in the bottom right edge of the elite spec icon, but only when the core spec is slotted in the elite slot. That way they could make core builds compete a bit more with elite spec without giving them too much. For example, Beast Mastery would give pets a little extra stats, Strength could add bonus damage vs Barrier to CC skills, Blood Magic could make you heal allies around yourself when you steal life, Invocation could give an extra upkeep pip and so on. 4 6 Link to comment Share on other sites More sharing options...
Vova.2640 Posted August 12, 2022 Share Posted August 12, 2022 Firebrand Mantra of Liberation: Ammunition reduced from 3 to 2 in PvE and WvW. Recharge increased from 25 seconds to 45 seconds. Dont nerf this in wvw !!!!! You are going only make pirateship meta even worse...... buff other specs to give stab then consider nerfing this. Until then all nerfs to FB in wvw will make the gamemode worse. 7 5 15 1 Link to comment Share on other sites More sharing options...
Tails.9372 Posted August 12, 2022 Share Posted August 12, 2022 (edited) 11 minutes ago, Parpage.9867 said: Promoting mobile gaming gameplay is not a right decision, low apm builds are fine but it's literally afk cmon There is no "promoting mobile gameplay here", using your other skills is almost a 10k increase in DPS and aside from OW (and those who would have been lazy regardless) no one is actually not using their other skills. They already did exactly what people asked for and removed a lot of the passive damage from the mech and gave to the PC by buffing the rifle and reducing its CDs but yet people still acted like they did the exact opposite. A-Net is well advised to ignore the complains of people who are upset no matter what and even have the nerve to be dishonest about it. Edited August 12, 2022 by Tails.9372 9 7 8 Link to comment Share on other sites More sharing options...
EvilSardine.9635 Posted August 12, 2022 Share Posted August 12, 2022 Quote Why is Mechanist not fixed yet? They can go AFK and deal massive damage in PvE and WvW. 15 10 16 Link to comment Share on other sites More sharing options...
Parpage.9867 Posted August 12, 2022 Share Posted August 12, 2022 Just now, Tails.9372 said: There is no "promoting mobile gameplay here", using your other skills is almost a 10k increase in DPS and aside from OW (and those who would have been lazy regardless) no one is actually not using the other skills. They already exactly did what people asked for and removed a lot of the passive damage on the mech and gave to the PC by buffing the rifle and reducing its CDs but yet people acted like they did the exact opposite. A-Net is well advised to ignore the complains of people who are upset no matter what and even have the nerve to be dishonest about it. Keep telling yourself that, a build that literally does 29k and you could go make yourself a cofee is just insulting and you can't change that fact 23 5 21 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now