Malus.2184 Posted August 19, 2022 Share Posted August 19, 2022 Be aware this is for small scale only since any of the things in a large scale environment is largely irrelevant. 1. Halve the duration of all blocks, parries, reflects, and bullet destructions in PvP that are fire-and-forget. Using range, I've discovered how extremely destructive they are and how easy, especially the two latter completely shuts me down. Blocks that requires a channel that prevents you from doing anything else and if you do anything else they stop are fine. 2. Halve the distance of all instant movement abilities used without a target and away from the enemy. PvP is about facing the consequences of your actions instead of being able to run away from them without any difficulty. 3. Make a Grace period where it was impossible to benefit from certain things. Stealth would be affected. Small duration Stealths are right now better in some ways that longer duration since chaining them together comes with no penalty due to them they last so shortly that you attack out of them when they end anyway. A 1-sec Stealth that can be done repeatedly is better than a 4-sec stealth that can be used repeatedly since doing that would apply Exposed. The Exposed effect would be utterly removed. People affected by Target painter traps would still be able to use Stealth. Having one ability that everyone can use that utterly negates another ability because it's OP and game destroying without counters is just as OP and game destroying, just in the other direction. A Specter under the effect of the Grace period would be unable to use a Well Skill to teleport. IIf they used a Well Skill then they would be unable to Stealth while the Grace period lasted. Right now it's almost impossible to ever catch a Specter when roaming since they can Stealtg and Teleport while their DoTs just whittle you down. Shatter. While under the effect of a Grace Period Shattering Mesmer Clones would be impossible, Shatering Mesmer Clones creates a Grace period as well. This is the only general thing I would change. Improve the Reaper-specific abilities and traits in sPvP in exchange, Reaper Shroud should absorb at most 50% of the damage done. At 100% it's a disgustingly good ability that prevents the Reaper from ever being balanced since if they were they would be OP. That's how good having two health bars is. Reaper without a Shroud a reduced Shroud and what they have now would be an utter joke. 1 9 Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now