Knighthonor.4061 Posted September 8, 2022 Share Posted September 8, 2022 Would you all like new updates to Festivals content. Or would you rather get brand new Festivals added to the annual rotation. Or should the Festivals stay as is and use those resources on other stuff? To me Festivals are a major replayable value to the game. Having new updates to it adds great value. But new Festivals also seem just as intriguing as potentially being a new annual charm to the game. But I can also understand that those resources could go to other things like Living World and Expansions. Where does this subject stand for you all? Link to comment Share on other sites More sharing options...
Fueki.4753 Posted September 8, 2022 Share Posted September 8, 2022 While it's technically not "new updates" to Festivals, that was the closest option. I want the story content from the Halloween event to return. 1 Link to comment Share on other sites More sharing options...
Virdo.1540 Posted September 8, 2022 Share Posted September 8, 2022 Id prefer updates to existing festivals, but i do wish they would kinda lower the festival spam. Like having a year where festival X doesnt show up. If you want to keep doing dailies & festival dailies every day, its getting boring and exhausting quick 2 Link to comment Share on other sites More sharing options...
Taclism.2406 Posted September 8, 2022 Share Posted September 8, 2022 I'm more hyped at the idea of a sab world 3 than living world 6 3 1 Link to comment Share on other sites More sharing options...
DeanBB.4268 Posted September 8, 2022 Share Posted September 8, 2022 There are already enough festivals. I did nothing for this last one, partly because I was too busy IRL, partly because I didn't feel like doing another festival's activities on top of what I already do normally. But that's just me. 1 Link to comment Share on other sites More sharing options...
Konig Des Todes.2086 Posted September 8, 2022 Share Posted September 8, 2022 We got six festivals, imo that's enough. More updates to the ones we have is better. 5 Link to comment Share on other sites More sharing options...
TheLadyOfTheRings.9148 Posted September 29, 2022 Share Posted September 29, 2022 Ideally both, but if I have to choose just one, then new festivals, more specifically 2 new festivals, one in the Grove and one in the Black Citadel. 2 Link to comment Share on other sites More sharing options...
Konig Des Todes.2086 Posted October 1, 2022 Share Posted October 1, 2022 Maybe Halloween should start affecting Black Citadel again like in 2013/2014 so that people can stop asking for a festival there. 😄 Link to comment Share on other sites More sharing options...
Inari Kamihara.6908 Posted October 1, 2022 Share Posted October 1, 2022 When the game is resting on its laurels and not really prioritizing new story content anymore, then they can think about adding more festivals to the calendar. For now, the current lineup of 6 is pretty fine where it is. Updates wouldn't be amiss though. Joko getting added to the Labyrinth would be an example of a nice touch. Would be nice to see the Bloody Prince Thorn stuff return somehow, though. Not really sure what they could add to Wintersday. But for Lunar New Year, they could have some decorations and maybe an event or two added at the Monastery in Seitung Province. SAB could finally have World 3 added, and then World 4. Dragon Bash + Four Winds are probably set, other than they could add new boss selections to the Queen's Gauntlet. Oh, and hologram projections for SW and Aurene. 1 Link to comment Share on other sites More sharing options...
Tukaram.8256 Posted October 1, 2022 Share Posted October 1, 2022 Definitely need updates on existing festivals. Other than the Queen's Pavilion, all GW2 festivals are not as fun as GW festivals (especially Wintersday and Canthan New Year). The festivals have been a huge letdown all along. 😎 Link to comment Share on other sites More sharing options...
Crayon.8403 Posted October 1, 2022 Share Posted October 1, 2022 I really like the festivals! I look forward to them and I would have voted for a 4th option - update current festivals and bring in new festivals! Like one with an EoD theme? maybe move Lunar New Year to the new map? add a new cat for the scavenger hunt? or a new node for the home instance? or a new book for the festival books collection? Micro festivals like April Fools' would be fun! Could sell tickets to Music festivals-Get IRL bands to open for The Metal Legion! Have in game player musicians showcase their talents on game instruments! Tail gating party and trade things at Farmers' market or swapmeet? Have the circus come back to town? Have an international rock paper scissors tournament? :) 1 Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted October 1, 2022 Share Posted October 1, 2022 1 hour ago, Crayon.8403 said: I really like the festivals! I look forward to them and I would have voted for a 4th option - update current festivals and bring in new festivals! Like one with an EoD theme? maybe move Lunar New Year to the new map? add a new cat for the scavenger hunt? or a new node for the home instance? or a new book for the festival books collection? Micro festivals like April Fools' would be fun! Could sell tickets to Music festivals-Get IRL bands to open for The Metal Legion! Have in game player musicians showcase their talents on game instruments! Tail gating party and trade things at Farmers' market or swapmeet? Have the circus come back to town? Have an international rock paper scissors tournament? 🙂 If they move/create any Festivals out of Core, then Play4Free players and players that don't own that particular expansion can not participate. Link to comment Share on other sites More sharing options...
kitkat.2745 Posted October 1, 2022 Share Posted October 1, 2022 New festivals would be really fun, but I'm not sure if there's really 'space' for them. We have quite a few, nicely spaced out, I think if they added any more there wouldn't be enough 'down' time in between and might burn people out. But I really I wish they would add new things to the existing ones! Each year they add a couple things like new skins or items, but never really switch it up. I hope they add more story/lore stuff to this Halloween event, or at least some more activities. The labyrinth is fun for a couple days but not so much after that lol 1 Link to comment Share on other sites More sharing options...
Teratus.2859 Posted October 2, 2022 Share Posted October 2, 2022 (edited) New updates, absolutely. Long time complaint for me here. One of the main things I really want is a bigger and better Labyrinth for the Halloween event, been wanting one for years. Bigger map, more enemies, more event's, more bosses especially. Changing paths, possibly by traps triggered by whether or not a certain boss is active like the Lab Horror. Add more roaming bosses like the Lab Horror too with their own hazard areas.. Here's just a few idea. Lab Horror Steve Spawns and several corridors around the map become bladed environmental hazards designed to incapacitate you by dismounting you and crippling you so Steve can chase you down and kill you easier. New Boss, Hellfire Skeleton A large Hellfire Skeleton spawns and starts roaming the map like the Lab Horror, several corridors around the map become Hellfire hazards, burning players who enter them with a hellfire mark special effect. The Hellfire Skeleton will actively single out players in it's aggro range with the mark and prioritise them, dealing significantly more damage to them. However players without the mark will deal less damage to the boss as well. Another fun effect could be when the boss kills a marked player a smaller hellfire skeleton enemy spawns from their corpse, the amount of skeleton minions the boss can spawn should be based on how many players are scaling it up. New Boss Ghost Carlotta Several corridors become webbed around the map, Carlotta doesn't roam like the other bosses, instead players must enter these corridors systematically triggering ghost spider events until they find the one Carlotta is hiding in and spawning her. Players will have their movement speed reduced slightly when in these webbed corridors. A fun detail to include would be that when Carlotta is triggered, The Mad King verbally brags about how he stole the loyalty of this spider from some dead loser with an edgy name. New Large Door Boss Thailog the Gargoyle. Aside from being bigger and stronger than regular gargoyles, he also has the ability to petrify players in combat if they fail to dodge his AoE attacks. Getting hit while petrified instantly downs the player. New Roaming Boss Devil Dog Runs around the map like the other roamers but has no special corridor hazard. Instead Devil Dog will occasionally do a big AoE fear that hit's all players near it but also has a damage over time effect similar to Necromancers Terror Trait. Players will take pretty decent damage if they do not counter this effect with stability or stunbreaks. Those are just a few bosses I have in mind, all of which have skins in game already to work off and would be great to see in game as actual bossfights in a bigger and better Labyrinth. Thankfully we did get a few new bosses in previous years but I still feel like the Lab needs a bigger map and more stuff packed into it. Edited October 2, 2022 by Teratus.2859 1 Link to comment Share on other sites More sharing options...
TheLadyOfTheRings.9148 Posted October 2, 2022 Share Posted October 2, 2022 On 10/1/2022 at 10:09 AM, Konig Des Todes.2086 said: Maybe Halloween should start affecting Black Citadel again like in 2013/2014 so that people can stop asking for a festival there. 😄 What's wrong with asking for a festival there? 😄 1 Link to comment Share on other sites More sharing options...
TheLadyOfTheRings.9148 Posted October 2, 2022 Share Posted October 2, 2022 (edited) 4 hours ago, Teratus.2859 said: New updates, absolutely. Long time complaint for me here. One of the main things I really want is a bigger and better Labyrinth for the Halloween event, been wanting one for years. Bigger map, more enemies, more event's, more bosses especially. Changing paths, possibly by traps triggered by whether or not a certain boss is active like the Lab Horror. Add more roaming bosses like the Lab Horror too with their own hazard areas.. Here's just a few idea. Lab Horror Steve Spawns and several corridors around the map become bladed environmental hazards designed to incapacitate you by dismounting you and crippling you so Steve can chase you down and kill you easier. New Boss, Hellfire Skeleton A large Hellfire Skeleton spawns and starts roaming the map like the Lab Horror, several corridors around the map become Hellfire hazards, burning players who enter them with a hellfire mark special effect. The Hellfire Skeleton will actively single out players in it's aggro range with the mark and prioritise them, dealing significantly more damage to them. However players without the mark will deal less damage to the boss as well. Another fun effect could be when the boss kills a marked player a smaller hellfire skeleton enemy spawns from their corpse, the amount of skeleton minions the boss can spawn should be based on how many players are scaling it up. New Boss Ghost Carlotta Several corridors become webbed around the map, Carlotta doesn't roam like the other bosses, instead players must enter these corridors systematically triggering ghost spider events until they find the one Carlotta is hiding in and spawning her. Players will have their movement speed reduced slightly when in these webbed corridors. A fun detail to include would be that when Carlotta is triggered, The Mad King verbally brags about how he stole the loyalty of this spider from some dead loser with an edgy name. New Large Door Boss Thailog the Gargoyle. Aside from being bigger and stronger than regular gargoyles, he also has the ability to petrify players in combat if they fail to dodge his AoE attacks. Getting hit while petrified instantly downs the player. New Roaming Boss Devil Dog Runs around the map like the other roamers but has no special corridor hazard. Instead Devil Dog will occasionally do a big AoE fear that hit's all players near it but also has a damage over time effect similar to Necromancers Terror Trait. Players will take pretty decent damage if they do not counter this effect with stability or stunbreaks. Those are just a few bosses I have in mind, all of which have skins in game already to work off and would be great to see in game as actual bossfights in a bigger and better Labyrinth. Thankfully we did get a few new bosses in previous years but I still feel like the Lab needs a bigger map and more stuff packed into it. YES!! I would love this too. Wonder if they'll ever add stuff to existing festivals though... Edited October 2, 2022 by TheLadyOfTheRings.9148 typo 1 Link to comment Share on other sites More sharing options...
Danikat.8537 Posted October 3, 2022 Share Posted October 3, 2022 I think having a festival every other month is enough, any more would be overkill. I'd like some additions to the existing festivals, but only if they genuinely think it's an improvement, I wouldn't want them to change stuff every year just for the sake of having a change to announce. I'd like them to bring back the Blood and Madness stuff for Halloween (the storyline introducing Bloody Prince Thorn) and I'd love SAB worlds 3 and 4. I'm not sure what else. But from my perspective GW2's festivals are already pretty good. My other MMO does special events or holidays which have a very short intro quest (sometimes just talking to an NPC) and then are nothing but getting themed loot bags as an extra drop from the bosses and daily quests which are in the game all year round. Imagine if Halloween was "each time you kill a champion or world boss you'll get a trick-or-treat bag" - that's it. Other players in that game keep telling me that's what all MMOs do and there's no reason to expect anything more, so I appreciate what we get in this game. 2 Link to comment Share on other sites More sharing options...
mercury ranique.2170 Posted October 3, 2022 Share Posted October 3, 2022 M y option isn't listed which is, all of the above. Arenanet should cather all players old and new. So keep improving current festivals. Add new ones and focus on other content. This does mean they have a lot of work with limited time, so it will take a while to notice changes. 1 Link to comment Share on other sites More sharing options...
Kiof.5710 Posted October 3, 2022 Share Posted October 3, 2022 I would love to see more activities added to current festivals as opposed to more festivals. The cadence seems fine as it is. I could see it as overkill if too many things get added and there is too much to do. But perhaps when the threshold of too much is reached, one or two events are removed from the next iteration of the festival and they return the following year, with another activity removed for that year. This way, more content could be added, less feeling of being overwhelmed with too much to do and the feeling of freshness with the festival not being exactly the same year to year. Link to comment Share on other sites More sharing options...
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