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Whether vindicator is too strong


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On 10/14/2022 at 10:12 AM, RIVERS AND LAKES.7035 said:

I am a Chinese server player,Each game has 4 or more Salvation,Click on 1V1 and you can't find one that can beat vindiactor, Salvation322,Retribution121,vindiactor232.There's no pressure to hit two people. 🤢

Yeah it's beginning to happen in NA ATs as well.

Check it out - https://imgur.com/x5wdib9

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On 10/15/2022 at 2:38 AM, Leonidrex.5649 said:

Reminder that supports should be squishy and not brick kittening walls.
GW2 fails at it time and time again, and every support doubles down as a tank, making games against them inherently lose-lose and boring.

Apart from supports being no longer part of competitive meta theres not a support based amulet anymore.  You can easily blow up any support wich doenst kite or get peel from its team. Therefore theres not tank suppd anymore.

 

Any "tank" supp i can think its earth tempest w earth shield camp any ways its still pretty killable.

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2 hours ago, NotFound.7813 said:

Apart from supports being no longer part of competitive meta theres not a support based amulet anymore.  You can easily blow up any support wich doenst kite or get peel from its team. Therefore theres not tank suppd anymore.

 

Any "tank" supp i can think its earth tempest w earth shield camp any ways its still pretty killable.

The second a support can heal himself while healing allies it automatically become a support tank and that's the problem with gw2. Support should not be able to heal themself while healing other. The others should defend the support and the support should choose between healing himself or allies. Urn of saint viktor is a great example of this and should be spread to every existing support.

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11 hours ago, NotFound.7813 said:

Apart from supports being no longer part of competitive meta theres not a support based amulet anymore.  You can easily blow up any support wich doenst kite or get peel from its team. Therefore theres not tank suppd anymore.

 

Any "tank" supp i can think its earth tempest w earth shield camp any ways its still pretty killable.

?
every meta support has always been a brick wall.
either tempest, core guard, spb shout. all virtually unkillable unless gangbanged 1v3, and even then tempest and warrior could escape 1v3 pressure. heck, good support can stall a node 1v1 with ease due to resustain etc.

EDIT
and insta revive is another dogshit mechanics support have.
You have supports too tanky to kill that can insta revive.
1 you either focus support which is unkill-able tank, or you focus the killable dps player that will instantly get revived, lol.

Edited by Leonidrex.5649
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As i said without mender that doesnt happen any longer. You cant even hold 1v1 expect for a certain situations you will get pushed out of node or killed within 1mimute. Harb Vindi Cata old bladesworn and specter Deadeye all meta classes have big dps input you cant stand still vs its dmg.

 

And well, you can trillion ways to deal w ress signet, moving downed, rupting it w thiefs steal or necro stab corrupt (in the cguard case, tempest you just need to cc twice xd). Its a skilled mechanic to rupt it and it favors the best players.

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19 hours ago, Eugchriss.2046 said:

The second a support can heal himself while healing allies it automatically become a support tank and that's the problem with gw2. Support should not be able to heal themself while healing other. The others should defend the support and the support should choose between healing himself or allies. Urn of saint viktor is a great example of this and should be spread to every existing support.

Areanet already addressed that issue. They deleted menders amulet (support based amulet) and forced supports to play avatar wich have HALF its healing power (meaning supports have half its past sustain) and in exchange  transference sigil have been added wich gives 20% healing ONLY to others. As monk runew wich gives 10% outgoing healing.

 

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10 hours ago, Leonidrex.5649 said:

?
every meta support has always been a brick wall.
either tempest, core guard, spb shout. all virtually unkillable unless gangbanged 1v3, and even then tempest and warrior could escape 1v3 pressure. heck, good support can stall a node 1v1 with ease due to resustain etc.

EDIT
and insta revive is another dogshit mechanics support have.
You have supports too tanky to kill that can insta revive.
1 you either focus support which is unkill-able tank, or you focus the killable dps player that will instantly get revived, lol.

As i said without mender that doesnt happen any longer. You cant even hold 1v1 expect for a certain situations you will get pushed out of node or killed within less than 1minute. Harb Vindi Cata old bladesworn and specter, Deadeye all meta classes have big dps input you cant stand still vs its dmg.

 

Well, you have trillion ways to deal w ress signet, moving downed, rupting it w thiefs steal or necro stab corrupt (in the cguard case, tempest you just need to cc twice xd). Its a skilled mechanic to rupt it and it favors the best players. Its not like necro blood well ress trait wich was instant cast/low cd.  Signets have a fair long cast time/cd.

And meanwhile its true teams fights agaisnt supps w no supp comps are favored on the supp side, you just need to play three nodes and the supp comp will automatically lose all value.

Edited by NotFound.7813
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On 10/17/2022 at 9:12 AM, NotFound.7813 said:

Areanet already addressed that issue. They deleted menders amulet (support based amulet) and forced supports to play avatar wich have HALF its healing power (meaning supports have half its past sustain) and in exchange  transference sigil have been added wich gives 20% healing ONLY to others. As monk runew wich gives 10% outgoing healing.

 

its not how healing power works brotherman.
Every skill has BASE heal and scaling. if support heal has 7k heal base and 1.0 scaling with mender it healed 8k, with avatar 7.5k
which is less then 10% healing reduction, combine that little nerf with dps nerfs across the boards and we have what we have.

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36 minutes ago, Leonidrex.5649 said:

its not how healing power works brotherman.
Every skill has BASE heal and scaling. if support heal has 7k heal base and 1.0 scaling with mender it healed 8k, with avatar 7.5k
which is less then 10% healing reduction, combine that little nerf with dps nerfs across the boards and we have what we have.

This is exactly why every skill/trait base damage, heal, condi duration, boon duration should be useless asf so that builds need to invest into the proper amulet to be remotely functional. Having a 7k up to 9k base heal with zerker is stupid asf. Imagine if we had 7K base damage skill smh.

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56 minutes ago, Eugchriss.2046 said:

This is exactly why every skill/trait base damage, heal, condi duration, boon duration should be useless asf so that builds need to invest into the proper amulet to be remotely functional. Having a 7k up to 9k base heal with zerker is stupid asf. Imagine if we had 7K base damage skill smh.

the difference is that healers can afford to take more healing/shielding in traits and utilities.
But then again, we always had classes like holo/rev that go full damage and can heal to full hp for no invest.

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16 hours ago, Leonidrex.5649 said:

its not how healing power works brotherman.
Every skill has BASE heal and scaling. if support heal has 7k heal base and 1.0 scaling with mender it healed 8k, with avatar 7.5k
which is less then 10% healing reduction, combine that little nerf with dps nerfs across the boards and we have what we have.

 

Well it loses half sustain of the added sustain amulet adds to the build, true. Wich is not directly halfs its sustain (supports would be useless that way), its way  an exageration.

Anyways the main point remains true. EoD included power crew classes and the ultimately new buffs to classes like chrono, reaper or spb/slb make your statement of "nerfed dps" untrue. Supports are far away from being a tank wich can solely hold a point vs three guys without  hesitation.

Ofc supports give value to team fights and are hard to kill when it comes to kiting/peeling but thats the opposite of "freely tanking dmg". 

Also as i said before just play three nodes as supps are way weaker, its a l2p issue taking big team fights if you dont have supp in your team.

Edited by NotFound.7813
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14 hours ago, Eugchriss.2046 said:

This is exactly why every skill/trait base damage, heal, condi duration, boon duration should be useless asf so that builds need to invest into the proper amulet to be remotely functional. Having a 7k up to 9k base heal with zerker is stupid asf. Imagine if we had 7K base damage skill smh.

It could be true but you would need to rework how whole gw2 works and entirely redesign gw2 amulets so you can pick certain stats. Anyways supps are no longer meta cuz new classes have entirely support all by themselves like vindi harb old specter and bladesworn. Theres cero need of a support w a class wich only needs to kite a bit to fully resustain w its own skills.

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