Grand Marshal.4098 Posted October 21, 2022 Share Posted October 21, 2022 (edited) It's so bad. Like it's so unbelievably bad. It has no purpose. I want to use it. I can't... Why? With its current CD I propose for this (Comp modes mainly but PvE is fine with anything). Natural Healing Cooldown: 25 seconds, Cast-time: 1/2 seconds "Heal over time and steal boons. Heal for an additional amount per boon stolen" Healing: 1000 ×5 pulses (1 second per pulse) Boons removed per pulse: 1 boon from each foe around you (same boon gets ripped by all 5 enemies around you, but only grants you a single application of it etc.) Additional healing per boon removed: 500 Number of targets: 5 Radius: 900 Boon steal is unblockable Duration of boons stolen: 5 seconds A potent heal skill that works well with Spellbreaker, introduces more boonrip in the kit, does not sacrifice our boons to gain Attacker's Insight, can reliably debuff enemies while also buffing the warrior and does not overlap with other heal skills. Edited October 21, 2022 by Grand Marshal.4098 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted October 21, 2022 Share Posted October 21, 2022 If it is going to rip the same boon, then it would have to go down a priority in order, and only rip lower priority boons if higher priority boons were not on any of the targets. A priority list could be: Aegis Stability Protection Resolution Alacrity Quickness Might Fury Vigor Resistance Swiftness Regeneration. 1 Link to comment Share on other sites More sharing options...
CalmTheStorm.2364 Posted October 21, 2022 Share Posted October 21, 2022 I agree that NH needs a rework. I'd propose: 3/4s cast, 25s CD Heal for 1000hp per sec x 7 sec Cleanse one condition per pulse Gain one attack of AI for each condition cleansed in this way Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted October 21, 2022 Author Share Posted October 21, 2022 1 hour ago, Lan Deathrider.5910 said: If it is going to rip the same boon, then it would have to go down a priority in order, and only rip lower priority boons if higher priority boons were not on any of the targets. A priority list could be: Aegis Stability Protection Resolution Alacrity Quickness Might Fury Vigor Resistance Swiftness Regeneration. Yup agreed. 14 minutes ago, CalmTheStorm.2364 said: I agree that NH needs a rework. I'd propose: 3/4s cast, 25s CD Heal for 1000hp per sec x 7 sec Cleanse one condition per pulse Gain one attack of AI for each condition cleansed in this way Was thinking about the condi cleanse part, but felt like it contends with Mending too much. So I slapped aome boon steal which we have seen in Deadeye's heal cantrip and Signet of the Locust. Nevertheless, maybe the cleanse could compete nicely for a spot for non-strength builds. Link to comment Share on other sites More sharing options...
CalmTheStorm.2364 Posted October 21, 2022 Share Posted October 21, 2022 1 hour ago, Grand Marshal.4098 said: Yup agreed. Was thinking about the condi cleanse part, but felt like it contends with Mending too much. So I slapped aome boon steal which we have seen in Deadeye's heal cantrip and Signet of the Locust. Nevertheless, maybe the cleanse could compete nicely for a spot for non-strength builds. I think mending needs some competition, tbh. Warrior depends on it for cleansing in many builds(along with SIO, ofc). It would be nice to have some alternatives. Link to comment Share on other sites More sharing options...
oscuro.9720 Posted October 21, 2022 Share Posted October 21, 2022 I would not have it remove a specific boon, and just have general strip, otherwise it will be useless in some scenarios. Imo flexibility of use > circumstantial priorities. I would personally combine the two ideas of GM and Calm; Heal 1000 per second for 7 seconds. Each second, cleanse a condition and remove boons from nearby foes. For each boon removed, heal for an additional 500 (max 500 additional health per second). That keeps the condition cleanse that is built into the current trait, and refocuses the strip to be against enemy groups instead of on yourself, increasing trait synergy and the number of potential use cases. In regards to mending, it doesn’t directly compete because the functional niche is completely different, being an over-time function rather than a large-packet function. I’d argue that current natural healing competes directly more with mending than this reworked concept, which is why Natural Healing doesn’t get used. When you differentiate the functions, you give them a different set of use cases, which creates proper tradeoffs between taking one heal over the other. (Example; Taking Natural Healing would mean you don’t have Mending’s large packet cleanse and heal, which means you need to use your heal more preventatively, but can also use it proactively in anticipation of a heavy burst) 2 Link to comment Share on other sites More sharing options...
CalmTheStorm.2364 Posted October 21, 2022 Share Posted October 21, 2022 37 minutes ago, oscuro.9720 said: I would not have it remove a specific boon, and just have general strip, otherwise it will be useless in some scenarios. Imo flexibility of use > circumstantial priorities. I would personally combine the two ideas of GM and Calm; Heal 1000 per second for 7 seconds. Each second, cleanse a condition and remove boons from nearby foes. For each boon removed, heal for an additional 500 (max 500 additional health per second). That keeps the condition cleanse that is built into the current trait, and refocuses the strip to be against enemy groups instead of on yourself, increasing trait synergy and the number of potential use cases. In regards to mending, it doesn’t directly compete because the functional niche is completely different, being an over-time function rather than a large-packet function. I’d argue that current natural healing competes directly more with mending than this reworked concept, which is why Natural Healing doesn’t get used. When you differentiate the functions, you give them a different set of use cases, which creates proper tradeoffs between taking one heal over the other. (Example; Taking Natural Healing would mean you don’t have Mending’s large packet cleanse and heal, which means you need to use your heal more preventatively, but can also use it proactively in anticipation of a heavy burst) I like it. Good idea! The boon removal would also create AI stacks, so the heal skill would really be quite versatile. Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted October 21, 2022 Author Share Posted October 21, 2022 39 minutes ago, oscuro.9720 said: I would not have it remove a specific boon, and just have general strip, otherwise it will be useless in some scenarios. Imo flexibility of use > circumstantial priorities. I would personally combine the two ideas of GM and Calm; Heal 1000 per second for 7 seconds. Each second, cleanse a condition and remove boons from nearby foes. For each boon removed, heal for an additional 500 (max 500 additional health per second). That keeps the condition cleanse that is built into the current trait, and refocuses the strip to be against enemy groups instead of on yourself, increasing trait synergy and the number of potential use cases. In regards to mending, it doesn’t directly compete because the functional niche is completely different, being an over-time function rather than a large-packet function. I’d argue that current natural healing competes directly more with mending than this reworked concept, which is why Natural Healing doesn’t get used. When you differentiate the functions, you give them a different set of use cases, which creates proper tradeoffs between taking one heal over the other. (Example; Taking Natural Healing would mean you don’t have Mending’s large packet cleanse and heal, which means you need to use your heal more preventatively, but can also use it proactively in anticipation of a heavy burst) yeah that's fair. I just wanted to give a reason for 25 sec CD, might become a 30 sec CD if it cleanses and steals boons. Link to comment Share on other sites More sharing options...
oscuro.9720 Posted October 21, 2022 Share Posted October 21, 2022 2 hours ago, Grand Marshal.4098 said: yeah that's fair. I just wanted to give a reason for 25 sec CD, might become a 30 sec CD if it cleanses and steals boons. Yes, it should probably be 27-30s CD. With a 7 second effect, that would put the real cooldown at 20-23 seconds, which is shorter than current natural healing . Link to comment Share on other sites More sharing options...
Opopanax.1803 Posted October 21, 2022 Share Posted October 21, 2022 What if they made it do additional healing per boon and condition removed? like 500 to 1000 healing each? Could become a full top off... Link to comment Share on other sites More sharing options...
Infusion.7149 Posted October 21, 2022 Share Posted October 21, 2022 I don't think stealing boons is necessary. However, I have supported changes to Natural Healing in the past before and will continue to support any change removing its boon removal on the spellbreaker itself. Natural Healing could have easily been the warrior's version of the scourge heal (Sand Flare). If you want it to be universally useful even in the face of "boonspam" then it could just remove protection and resolution. Link to comment Share on other sites More sharing options...
Leo G.4501 Posted October 21, 2022 Share Posted October 21, 2022 Some other brainstorming ideas: make the heal also an attack, the more boons you lose, the more attacks around you. Combo with Loss Aversion and Enchantment collapse and the heal could be a point blank boon-strip+damage burst. Or perhaps a "boon exchange" mechanic that removes all boons on self and replace each with 1.5sec of resistance per boon and perhaps give resolution for every condi removed. Link to comment Share on other sites More sharing options...
Opopanax.1803 Posted October 22, 2022 Share Posted October 22, 2022 (edited) 1 hour ago, Leo G.4501 said: Some other brainstorming ideas: make the heal also an attack, the more boons you lose, the more attacks around you. Combo with Loss Aversion and Enchantment collapse and the heal could be a point blank boon-strip+damage burst. Or perhaps a "boon exchange" mechanic that removes all boons on self and replace each with 1.5sec of resistance per boon and perhaps give resolution for every condi removed. Or what about: "gain .25 sec of Full Counter for each boon removed, to a max of 2 seconds" Or: Use FC with a 1 sec CD for 4 seconds before resetting to the standard CD. Edited October 22, 2022 by Opopanax.1803 Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted October 22, 2022 Share Posted October 22, 2022 (edited) - Boons removed also heal - Quickness removed in 1st place then stability and unblockable boon removals since some will get blocked and consume the block. Edited October 22, 2022 by Aeolus.3615 Link to comment Share on other sites More sharing options...
felix.2386 Posted October 22, 2022 Share Posted October 22, 2022 (edited) make natural healing finally an AoE heal. relying on shout heal is so bad warrior is probably the only class that does not have AoE heal skill. even thief got base aoe heal with wells Edited October 22, 2022 by felix.2386 1 Link to comment Share on other sites More sharing options...
eXruina.4956 Posted October 22, 2022 Share Posted October 22, 2022 On 10/21/2022 at 9:26 PM, Grand Marshal.4098 said: Was thinking about the condi cleanse part, but felt like it contends with Mending too much. i don't think it should be an issue that it contends with mending since only spellbreaker can run it to begin with. this goes for other elite spec specific skills as well. 1 Link to comment Share on other sites More sharing options...
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