Blood Red Arachnid.2493 Posted December 26, 2022 Share Posted December 26, 2022 On 12/21/2022 at 3:01 PM, Rogue.8235 said: I think you hit on a fundamental, underlying issue. Thus far, all discussion concerning progression has been in terms of "things" such as gear and whatnot. While this isn't what you're saying, you do bring up the problem in the perceived blandness of loot. The pattern I see here is that there is a general mindset that players want new, shiny things (be it cosmetic, better stats, etc.). I'm not saying you, personally, think the loot system is a problem in need of a solution. I'd just like to point out a pattern that I'm seeing. Essentially, players want a perpetual influx of new, interesting "things" (things is always in quotes because we're talking about virtual items that don't actually exist). The biggest flaw, or rather limitation, here is the same as the American business model faces: Growth cannot be infinite. It is impossible to have an infinite influx of new, exciting, and interesting loot, because it would require perpetual creation of new, interesting, and exciting loot. There is no organization that can sustain that level of exorbitant growth. Essentially, no matter how "interesting," "exciting," or "valuable" loot is defined, they all have the same requirement, which is the infinite creation of new things. I'm not aware of any human or human-run organization that is capable of doing this. This premise subsumes the aforementioned discussion of the paradox of a stat-based progression system which does not actually change the end-state of the game. (this last bit is directed at everyone, not any one person) I do think it is interesting that your assertion closely mirror's Herbert Marcuse's argument of sustainability. For anyone not in the know, Herbert Marcuse is a rather infamous communist who's writings underpin a large part of the culture war going on today. I won't get too deep into the politics, but as a patriot I must clarify that there is no one American business model, and capitalism as a whole is not, nor has it ever been, about endless growth or the endless creation new things. It's a shame this doesn't get taught in schools anymore, but capitalism is just the free and willing exchange of goods and services between individuals. That all said, artistry does seem to be quite limitless. If Anet is able to keep creating new enemies, new stories, new maps, and new encounters, then it is no stretch to assume they can't keep creating new skins, weapons, and items. The economic analogy doesn't transfer over well to artistry. When it comes to analyzing player psychology, know that you're going to get a biased sample in this thread. The people who are happy with the game's current economic system aren't going to come here to complain about it. The players who are unconcerned with the game's economic system aren't going to come here, either. The players who want a change in the volume of items they receive, and not necessarily new types, are also not going to come here. They make other threads in more specific places of the game that they want more rewards in. What most players really want is validation for their efforts, and this doesn't need to be in the form of increasingly novel or more powerful loot. The reason why some people think otherwise is because the industry standard WoW does it. 3 Link to comment Share on other sites More sharing options...
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