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Scepter Cata Will Still Be Broken.


Zuko.7132

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75 sec on the elite skill was not the nerf needed. You can still chain obsidian flesh or all the fire attacks. It needed to not reset skills completely.

 

Dragon’s Tooth still forces a dodge letting the ele burst as soon as they put it over your head. Dodge the burst eat the tooth. Save your dodge for tooth and eat the burst. 1.5 power coefficient plus burn aoe and tracking on an 8 sec cd is still super bloated. Either increase the cooldown or revert back to original.

 

They still have tons of stability, making them hard to lockdown.

 

The almost permanent superspeed, combined with great teamfight, great 1v1, and resettable invulns lets this class fulfill every role. 5 man cata will still be the best comp.

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1 hour ago, FrownyClown.8402 said:

Dragons tooth needs a longer cd if it’s going to track like it does. 
 

it’s still prob going to be a bit too strong, but it’s a step in the right direction. Anet should prob address invulnerability  as a whole and change them to blocks.

Why would they change a weapon skill when it's only one spec the one abusing it?

I cannot even begin to understand this logic.

 

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2 minutes ago, Razor.6392 said:

Why would they change a weapon skill when it's only one spec the one abusing it?

I cannot even begin to understand this logic.

 

Because it's not just one spec abusing it. Cata is the best way to scepter, but dragon's tooth is also busted on other ele specs, because the skill itself is busted.

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8 minutes ago, Zuko.7132 said:

Because it's not just one spec abusing it. Cata is the best way to scepter, but dragon's tooth is also busted on other ele specs, because the skill itself is busted.

My man, dragon's tooth is a SCEPTER SKILL, not a focus skill.

Other than that, DT is only problematic on catalyst because of their pressure, aoe, boon spam and easy rotations.

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1 hour ago, Zuko.7132 said:

75 sec on the elite skill was not the nerf needed. You can still chain obsidian flesh or all the fire attacks. It needed to not reset skills completely.

 

Dragon’s Tooth still forces a dodge letting the ele burst as soon as they put it over your head. Dodge the burst eat the tooth. Save your dodge for tooth and eat the burst. 1.5 power coefficient plus burn aoe and tracking on an 8 sec cd is still super bloated. Either increase the cooldown or revert back to original.

 

They still have tons of stability, making them hard to lockdown.

 

The almost permanent superspeed, combined with great teamfight, great 1v1, and resettable invulns lets this class fulfill every role. 5 man cata will still be the best comp.

Staff elementalist is on the way to add to your problems.

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7 minutes ago, Eddie.9143 said:

resetting all the cds on one element almost every minute is just nuts, how tf did they ever think this was a good idea. 

Fiery GS has a 180 sec cd. Elemental Summon has a 90 sec cooldown. But this has a 75 sec cd after the nerf? Like what?

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19 minutes ago, Razor.6392 said:

Well I was referring to the obsidian flesh portion of the initial quote.

And that's why you said dragon's tooth not obsidian flesh?

Obsidian flesh is fine. Resetting it with the elite is not fine.

Edited by Zuko.7132
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1 hour ago, Razor.6392 said:

Why would they change a weapon skill when it's only one spec the one abusing it?

I cannot even begin to understand this logic.

 

Depends how they approach balance really. If you only consider the meta when making balance decisions than adjusting the skill makes sense.

You don’t even need to be good at the build if all you need to do is spam a skill that can do  a ton of damage. The problem gets worse when you consider class stacking. 
 

I would prefer the skill to keep the cd, lose the tracking, but have less of an animation time

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Being: 

  1. able to cast other skills while your big skill is already cast and in the process of occupying your opponent's attention is bad design. (see above for "dragon tooth cast, now my hands are free to either burst this person if he dodges tooth or interrupt him if he attempts to mitigate it. He MUST do one of these two things because the attack will follow him anywhere he goes. Also it hits like a T3 Warrior Eviscerate.")
  2. able to stack auras that each do different things so that the combination of traits you have at any time from the auras is undiscernable with even careful scrutiny is bad design (especially if you are rewarded for doing this).
  3. able to cast burst skills that heatseek while running away is bad design, especially if you have consistent access to superspeed.
  4. able to denote certain skills as unblockable with barely discernable handwaves when you churn damage out to begin with is bad design, especially if 2 is true. 
Edited by Azure The Heartless.3261
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1 hour ago, Azure The Heartless.3261 said:

Being: 

  1. able to cast other skills while your big skill is already cast and in the process of occupying your opponent's attention is bad design. (see above for "dragon tooth cast, now my hands are free to either burst this person if he dodges tooth or interrupt him if he attempts to mitigate it. He MUST do one of these two things because the attack will follow him anywhere he goes. Also it hits like a T3 Warrior Eviscerate.")
  2. able to stack auras that each do different things so that the combination of traits you have at any time from the auras is undiscernable with even careful scrutiny is bad design (especially if you are rewarded for doing this).
  3. able to cast burst skills that heatseek while running away is bad design, especially if you have consistent access to superspeed.
  4. able to denote certain skills as unblockable with barely discernable handwaves when you churn damage out to begin with is bad design, especially if 2 is true. 

The ability to run away with superspeed while still hitting the enemy is dumb. 

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4 hours ago, Zuko.7132 said:

The ability to run away with superspeed while still hitting the enemy is dumb. 

Again, this has been in the game for what, 7 years? It's only a problem now because of the stupid boon uptime, auras and blocks that cata has + elite.

Dragon's tooth is annoying too.

Nothing else needs to be changed, otherwise you're hurting innocent specs that have never been complained about in YEARS.

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12 minutes ago, Razor.6392 said:

Again, this has been in the game for what, 7 years? It's only a problem now because of the stupid boon uptime, auras and blocks that cata has + elite.

Dragon's tooth is annoying too.

Nothing else needs to be changed, otherwise you're hurting innocent specs that have never been complained about in YEARS.

Just because it has been in the game for a long time doesn't make it good for the game. It just means Anet has refused to fix it for so long that players have developed Stockholm-Syndrome and so they make up dumb reasons for why it's good as a means of cope.

Those of us who look at balance from a big-picture design perspective have been calling this one out for years. Freecam+superspeed+running away while casting skills has always been degenerate. It's one of the reasons why nade holo is still playable even after tons of nerfs, because running away with Holo2 superspeed then swapping to nades and throwing them behind you is an extremely effective strategy that comes with virtually no drawback.

Anything that allows players to not have to choose between attacking and defending will always be ripe for exploitation as it promotes "low risk + high reward" gameplay.

 

 

 

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On 2/11/2023 at 7:11 PM, Razor.6392 said:

Why would they change a weapon skill when it's only one spec the one abusing it?

I cannot even begin to understand this logic.

 

You obviously havent seen any of my sceptreTempest shenanigans 😅

Edited by Sahne.6950
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