Shao.7236 Posted March 12 Share Posted March 12 16 hours ago, apharma.3741 said: This is funny coming from the rev player who wanted the casting stability on inspiring reinforcements to be increased until the pulsing stab from the road begun, providing absolutely no counterplay to the skill whatsoever. Not that it has much to begin with. You DO NOT want continuum split on a lower cool down, it will cause an unending number of problems for the game. It would basically double up on everything much quicker, so the moment a skill becomes useful on its own, chrono will abuse it. Remember what CMC was saying about difficulty balancing around having a trait that reduces a cool down by 20%? Yeah, well, continuum split is far worse than that. ANet will not "compensate" or undo vigor nerfs, if they were, they'd have done it already because mirage has been destroyed in the competitive scene since getting 1 dodge. That was a very long time ago. Getting hit by a skill that at minimum is 0.5s cast time AND has an animation cast time on it AND has travel time AND is telegraphed for the whole activation is a skill issue. Remember decapitate? Warrior has even more tools to set that up, and every competent person regards being hit by decapitate repeatedly as a marker of a low skill player. Bruh trying to argue what? That's like giving Stability to FC half a second after it's being casted. You don't understand it at all and if you think Stability on IR is equal to the other in game, you are so so so mistaken and should look up how buff and debuff priorities work. It's the weakest in the game and punishing players for using a skill properly is not how you make the game better. It wouldn't be an issue for Chrono to have a lower Continuum Split because it's a sustain skill as much as it is for the oppressive pressure it can do if you take away Distortion. Everyone talks like that's what they did before while that's totally wrong, they merged in Distortion with the same long useless cooldown along Continuum which made it impossible to rotate any sustain for any builds, as it is the skill is only used to spam the same burst and never for sustain tactics which would be if the CD wasn't so bad. All your premises are based on "they won't do it because y x" sets contradiction instantly because you're not compensating for the suggested changes to begin with. They don't have to change vigor because distortion still exists, just connect the dots already, Distortion is literally the second dodge on a 50 cd for Mirage right now. The "only bad players get hit" excuse is not even close to ever be valid, this ain't dark souls and people can't always dodge that specific thing forever. The real skill issue is not managing to get to that point and that's very common nowadays with all the random begging for changes. 1 1 2 Link to comment Share on other sites More sharing options...
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