Gailena.5021 Posted March 15 Share Posted March 15 Quote World vs. World General Repairing walls and gates will no longer award event participation. This alleviates the behavior we've seen in farming Objective Scaling Rewards and "wasting" supply while defending. However, an additional side effect of this is that repairing alone will not progress achievements that require event participation, such as Keep Keeper, Nice View, or Stay Out. Adjusted Objective Scaling Rewards on certain keep defense events. For me WvW is about strategy, that’s what I like about it. It appears things are changing, and for me, not in a good way. For others WvW is standing in a field where 2 or 3 blobs attack each other. Perhaps a map is needed for those blobs to go and fight each other, where there are no camps, towers or keeps. Just make terrain and have a go at each other in the fields. Call that special map Guild vs Guild challenge map. Those “fight” guilds don’t defend towers and keeps and they take up room on the map where defenders could be of use. If you defend the camp and the person runs away you don’t get credit for defense? If you defend a tower, destroy the enemy siege, the enemy runs away and then repair the wall you don’t get credit for defense? I love WvW and have had the final rank of 10k for some time now. I have all the WvW achievements completed and am working on the last tier of Avenger 250,000 kills. That tells you how much I play WvW. With that in mind I will sometimes run with a zerg but I prefer havoc or roaming. I am the one that will build siege in the keeps, towers, and camps to defend them. I am the person who will often call out where the enemy is and will likely be the first in a Keep defending and calling out to our team. I will use the siege that I have built and take out the enemy siege, then repair the wall or gate. The interesting thing is that according to your new WvW reward system that is not counted as participation nor as defense of the tower or keep. Why is that? What do I need to do get credit for defense? 1 versus 10 attackers, how many do you think I can kill? You have weakened siege damage. Destroying their siege is the defense. Repairing the wall doesn't give it, killing their siege while they are attacking does not give it . . . Evidently I am not participating in WvW?! What?! Seriously the system is seemingly more and more broken as you decide who is participating and who does not get credit for participating in WvW. I still push yaks into our towers and keeps even though that does not give me credit for participation, you took that away. This is making me seriously question this part of the game. I lose participation while I repair our objectives, I lose participation when I build siege to defend objectives and when I defend our yaks to upgrade our towers and keeps, I do not get participation. Do you know that the yaks must get to the keep or tower to upgrade? Why would getting a yak to a tower or keep not be participating? Those upgrades are very important for our defense, the walls get stronger, we get more defensive siege and finally a waypoint in keeps. What I would like fixed in WvW is a system that calls out who pulled the tactics in a tower or keep. That player then is announced, just like when I claim an objective with my guild is announced. If it is a spy then a vote of the population to kick them for that day or at least an ability to report them as griefing in WvW. We have too many spies from other “worlds” griefing. One match they used all the supply building trebs by the supply huts, that could hit nothing. That problem is more serious to fair play than people actually repairing a wall! I was thrilled when there was credit for repairing given because I would not have to spend 15 or more minutes running to supply camps to repair a tier 3 keep outer and inner while the zerg went off to another objective. Please reconsider your decision, there must be a better solution. 16 10 Link to comment Share on other sites More sharing options...
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