Zekent.3652 Posted September 9, 2023 Share Posted September 9, 2023 It's a game that has a lot of mobility and this skill is a long cast selfroot MELEE skill, come on CMC @Cal Cohen.2358 We can't keep ignoring this, i know that Hundred Blades is an iconic skill since GW1, but if this skill name needs to change due to a rework, it's more than welcome. i have 1 suggest: -Turn it into a horizontal big cone moveable slash. 6 3 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted September 10, 2023 Share Posted September 10, 2023 6 hours ago, Zizekent.2398 said: -Turn it into a horizontal big cone moveable slash. Just remove the root. We don't need even more multi-hit abilities turn into single-hit. Arc Divider was already bad enough. 2 3 2 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 10, 2023 Share Posted September 10, 2023 I'll accept the self root remaining if the cast time were reduced to 2s. 4 Link to comment Share on other sites More sharing options...
Smoosh.2718 Posted September 10, 2023 Share Posted September 10, 2023 I honestly think that 100 blades should function as a targeted AOE skill, where you carry out 5 dash slash attacks with the greatsword that strike through the target granting swiftness on each successful strike, with a small delay to make a finnal heavier hitting strike that causes daze. Yes ive lowered the number of strikes from 9 to 6 but given it more utility, ive noted more and more targets in this game, funnily enough move away from you making the current 100 blades useless in most encounters. What I propose is a skill that will tie in with warrior traits, allow the warrior to give chase with dash attacks (techs there, please see Engineers hammer) with potentially a more reliable skill that Rush that has some funky delays between activation and actually striking the target, or run away on its own. Warriors core skills by large feel dated, around an older version of the game with less movement in the targets you attack. 1 1 Link to comment Share on other sites More sharing options...
Zekent.3652 Posted September 10, 2023 Author Share Posted September 10, 2023 11 hours ago, Fueki.4753 said: Just remove the root. We don't need even more multi-hit abilities turn into single-hit. I get it, i wish we had a "hundred blades" utility or elite skill like we had in GW1 (which is unironically better than GW2 one) 5 1 1 Link to comment Share on other sites More sharing options...
Peacekid.1463 Posted September 10, 2023 Share Posted September 10, 2023 they should add a vacuum upon first to 3 hits so the other hits have a chance to hit Link to comment Share on other sites More sharing options...
oscuro.9720 Posted September 10, 2023 Share Posted September 10, 2023 5 hours ago, Lan Deathrider.5910 said: I'll accept the self root remaining if the cast time were reduced to 2s. This. Removing the root on current 100b wouldn’t even make it good. Can we stop with that already. It’s problem is being severely underpowered, not the fact it roots. Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted September 11, 2023 Share Posted September 11, 2023 Imagine the potential Warrior has. And then cry 😭 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted September 11, 2023 Share Posted September 11, 2023 (edited) 11 hours ago, oscuro.9720 said: This. Removing the root on current 100b wouldn’t even make it good. Can we stop with that already. It’s problem is being severely underpowered, not the fact it roots. In an ideal world that doesn't constantly shove Warrior to the sidelines, we would get both. And realistically, Hundred Whiffs needs both. But all the damage they theoretically could buff it with means little, if it remains rooted and people, as well as more and more PvE enemies these days, can simply move backwards a bit and thus are out of range. Hundred Whiffs getting more damage would be welcome to me, too. But if it's usability remains restricted via the root it will always feel bad to use. Edited September 11, 2023 by Fueki.4753 2 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 11, 2023 Share Posted September 11, 2023 With a 2s cast time I'd melt people after a CC, root or no root. Link to comment Share on other sites More sharing options...
Aaron.1294 Posted September 11, 2023 Share Posted September 11, 2023 Or make it a single attack that speds up Ur next 3 Autos by 50% or something like that. 1 Link to comment Share on other sites More sharing options...
Travis the Terrible.4739 Posted September 11, 2023 Share Posted September 11, 2023 9 hours ago, Lan Deathrider.5910 said: With a 2s cast time I'd melt people after a CC, root or no root. Leave the root, give it backs it damage... Axe 5 does more damage, hits more people, and you can move while using it. Axe 5 has been buffed while 100 blades gets nerfed it made 0 sense when they nerfed it cause people dont walk out of a self root channel and then die.... Link to comment Share on other sites More sharing options...
Zekent.3652 Posted September 11, 2023 Author Share Posted September 11, 2023 2 hours ago, Aaron.1294 said: Or make it a single attack that speds up Ur next 3 Autos by 50% or something like that. I like this idea Link to comment Share on other sites More sharing options...
KryTiKaL.3125 Posted September 12, 2023 Share Posted September 12, 2023 2 hours ago, Zizekent.2398 said: I like this idea So long as the single attack actually does damage as well, I'd be open to this. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 12, 2023 Share Posted September 12, 2023 12 hours ago, Zizekent.2398 said: I like this idea I don't. How about we just replicate the old skill from GW? Hundred Blades: You attacks strike an additional time for the next 4s and you gain quickness for 4s. 8s CD. Uses the first strike from the GS AA chain for the additional strike. It would have to have a 1/4s to 1/2s delay between strikes though. They were thinking of giving Spellbreaker OWP as an elite, but then somehow forgot about OG Hundred Blades. 1 Link to comment Share on other sites More sharing options...
Zekent.3652 Posted September 12, 2023 Author Share Posted September 12, 2023 6 hours ago, Lan Deathrider.5910 said: I don't. How about we just replicate the old skill from GW? Hundred Blades: You attacks strike an additional time for the next 4s and you gain quickness for 4s. 8s CD. Uses the first strike from the GS AA chain for the additional strike. It would have to have a 1/4s to 1/2s delay between strikes though. They were thinking of giving Spellbreaker OWP as an elite, but then somehow forgot about OG Hundred Blades. They could've made this an utility elite with the same "Hundred Blades" name to be honest. Link to comment Share on other sites More sharing options...
Smoosh.2718 Posted September 12, 2023 Share Posted September 12, 2023 19 minutes ago, Zizekent.2398 said: They could've made this an utility elite with the same "Hundred Blades" name to be honest. It could have been a stance. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted September 12, 2023 Share Posted September 12, 2023 31 minutes ago, Smoosh.2718 said: It could have been a stance. It could have been. Link to comment Share on other sites More sharing options...
KryTiKaL.3125 Posted September 13, 2023 Share Posted September 13, 2023 (edited) 5 hours ago, Lan Deathrider.5910 said: It could have been. It could have been a GM Trait too "While under the effects of Quickness successful attacks trigger an additional strike" and they could have given us any number of other GW1 attacks like...Dragon Slash or Leviathan's/Griffon's Sweep or Power Attack. Ideally Dragon Slash, at least its function. Hard hit, plus gives Adrenaline. Just ideas. Edited September 13, 2023 by KryTiKaL.3125 Link to comment Share on other sites More sharing options...
Aaron.1294 Posted September 13, 2023 Share Posted September 13, 2023 (edited) @Lan Deathrider.5910 That was my idea of implementing gw1 ver of it to gw2, because I'm not exactly sure that something giving you just a buff as a weapon skill is a good idea. I think more interaction between diff wep skills on warr espec would be pretty nice. It's also much easier to make than removing selfroot for example. Ofc they could make instead of 50% faster attacks u hit enemies with your gs skills twice or with ad attack dmg like OWP but there Has to be something that starts it. Edited September 13, 2023 by Aaron.1294 Link to comment Share on other sites More sharing options...
Zekent.3652 Posted September 13, 2023 Author Share Posted September 13, 2023 6 hours ago, Aaron.1294 said: @Lan Deathrider.5910 That was my idea of implementing gw1 ver of it to gw2, because I'm not exactly sure that something giving you just a buff as a weapon skill is a good idea. I think more interaction between diff wep skills on warr espec would be pretty nice. It's also much easier to make than removing selfroot for example. Ofc they could make instead of 50% faster attacks u hit enemies with your gs skills twice or with ad attack dmg like OWP but there Has to be something that starts it. What about this effect: -3s effect, your autos hits twice. Kinda like axe 3rd auto. Link to comment Share on other sites More sharing options...
Aaron.1294 Posted September 13, 2023 Share Posted September 13, 2023 @Zizekent.2398would be good but still needs some attack as a start. Something that would cripple, maybe daze, slow ur enemy so u can combo it into autos. Link to comment Share on other sites More sharing options...
Lucy.3728 Posted October 30, 2023 Share Posted October 30, 2023 I was just about to open a thread myself about this skill. Asking if there is a reason that I can't move, or more specifically that the skill is cancelled when I move? It makes no sense, especially compared to other weapons and even other classes. The only other class I play that has such a non-move skill is the Ranger with the 5 on bow. But that's ok, it has a wide range and feels faster cast than Hundred Blades. (My main class is Rev and he has no such handicap.) I rarely play warrior and I find the behavior very disturbing and not useful. It reduces my usefulness to a team. Yesterday I played the end of the dragon meta, and to fight the dragon I have to move after the enemies, but my second best skill (I consider F1 the best on GS) becomes a liability because I can't follow the moving enemies and my damage goes down. (And I don't want to switch to axe meta because that's what I usually do on warrior and I wanted to play hammer + GS because it's fun). Please make it a moving skill. 1 3 Link to comment Share on other sites More sharing options...
deathdealer.2197 Posted October 30, 2023 Share Posted October 30, 2023 #ChangeHundredBlades Link to comment Share on other sites More sharing options...
Fueki.4753 Posted October 30, 2023 Share Posted October 30, 2023 (edited) 1 hour ago, Lucy.3728 said: Asking if there is a reason that I can't move, or more specifically that the skill is cancelled when I move? It makes no sense, especially compared to other weapons and even other classes. I don't know if it counts as a reason to you, but it simply is a leftover from the early times of the game. They never touched this issue as the game grew older and it became easier and easier to get out of Hundred Whiffs' range. There even are PvE enemies that move out of melee range, so it's not just other players that evade Hundred Whiffs anymore. Edited October 30, 2023 by Fueki.4753 1 Link to comment Share on other sites More sharing options...
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