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Thoughts about GW3 [Merged]


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I just hope that they do not repeat the GW2 (WoW-style) crafting system. You should not have to create a bunch of worthless junk items just to progress your ability to craft items you actually want. I hope they return to GW1-style crafting where you simply provide the mats and gold to an NPC who crafts desired items for you without a pointless grind of staring at a UI panel and throwing away a bunch of resources for nothing. It is such an unrewarding, progression-blocking experience to force players through this process.

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1 hour ago, Leablo.2651 said:

I just hope that they do not repeat the GW2 (WoW-style) crafting system. You should not have to create a bunch of worthless junk items just to progress your ability to craft items you actually want. I hope they return to GW1-style crafting where you simply provide the mats and gold to an NPC who crafts desired items for you without a pointless grind of staring at a UI panel and throwing away a bunch of resources for nothing. It is such an unrewarding, progression-blocking experience to force players through this process.

It's a material sink. It's by design.

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if they make gw3 i hope they dont make the same error of creating specialisations again. 1-2 new classes every expansion is the way to go cause regarding competitive pvp/wvw this game is just a mess.  the streamers words "more more more more more is better better better better"  did not acknowledge.

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13 hours ago, Linken.6345 said:

You do know for people to use their in game riches on gems someone have to buy it for irl cash and sell it for gold right?

So it do not matter how rich the in game population is if noone buys gems and trade them in noone can buy anything for ingame gold to gem exchange.

I think anet buys their own gems because many times they say there is a SALE, let say 25% off then the gold to gems price is increased by exactly 25%. So in reality there is no sale. Atleast not for poor players. Its just a nasty tactic to make ppl buy gems. Sure they can buy more for their gems. But for ppl that want to spend gold there is no sale. And now i am thinking about this. It makes it even more unfair because the game is known for the ability to buy gemstore items with gold. So if anet keep their gem price up its just a HUGE GOLD SINK labelled as sale. Very unfair practice. 
 

yes you can say its not true. Its just what i think. Even if you dont believe this. We dont know. Only anet knows how the gems balance is going. 

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46 minutes ago, Holmindeboks.3490 said:

I think anet buys their own gems because many times they say there is a SALE, let say 25% off then the gold to gems price is increased by exactly 25%. So in reality there is no sale. Atleast not for poor players. Its just a nasty tactic to make ppl buy gems. Sure they can buy more for their gems. But for ppl that want to spend gold there is no sale. And now i am thinking about this. It makes it even more unfair because the game is known for the ability to buy gemstore items with gold. So if anet keep their gem price up its just a HUGE GOLD SINK labelled as sale. Very unfair practice. 
 

yes you can say its not true. Its just what i think. Even if you dont believe this. We dont know. Only anet knows how the gems balance is going. 

Then, you do not believe players convert Gold-to-Gems whenever there is something popular for/on sale in the Gem Store, affecting the Gem/Gold and Gold/Gem rates? 🙍‍♂️

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On 4/7/2024 at 6:08 PM, Astralporing.1957 said:

That's not an argument. It's not like Anet would suddenly grow new resources for that new game either.

Of course not, but we already know that resources are being used for something other than GW2. If they were to focus mainly on one game again, there would be more resources available for that one. We obviously do not have enough resources for GW2 at this point to match its former high(er) content quality.

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2 minutes ago, Ashantara.8731 said:

Of course not, but we already know that resources are being used for something other than GW2. If they were to focus mainly on one game again, there would be more resources available for that one. We obviously do not have enough resources for GW2 at this point to match its former high(er) content quality.

Either they are already doing GW3, in which case i'd prefer they used those resources for GW2, or they aren't doing GW3 yet, in which case they have a shortage of resources and so likely won't have enough to give to GW3 project without it suffering the same issues GW2 suffers from now.

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17 hours ago, Astralporing.1957 said:

Ah, yes, so they are making GW3, because they believe GW2 will stop giving profits after GW3 will sideline it and push it into maintenance mode. Yes, that's a logical conclusion, obviously we do need GW3 out well before GW3 will kill GW2 [/s]

what u mean? 

its kinda logic that if they do a new game its for profit.

not for u?

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14 hours ago, Leablo.2651 said:

I just hope that they do not repeat the GW2 (WoW-style) crafting system. You should not have to create a bunch of worthless junk items just to progress your ability to craft items you actually want. I hope they return to GW1-style crafting where you simply provide the mats and gold to an NPC who crafts desired items for you without a pointless grind of staring at a UI panel and throwing away a bunch of resources for nothing. It is such an unrewarding, progression-blocking experience to force players through this process.

Crafting can be an enjoyable experience and honestly, Guild Wars 2's crafting system is far more enjoyable than Guild Wars 1's lack of one. This isn't to say its perfect, far from it. If anything I think it could be replaced by something better for a 3rd game.

13 hours ago, kharmin.7683 said:

It's a material sink. It's by design.

I do think fewer drops in a future title would be better. Other than during the early leveling process you'd never find a drop you actually wanted to use. And if you spent that time crafting your gear you'd just always have the best in slot for the level. I do think the material sink will always be needed but I do however think it could be more engaging.

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51 minutes ago, Lily.1935 said:

Crafting can be an enjoyable experience and honestly, Guild Wars 2's crafting system is far more enjoyable than Guild Wars 1's lack of one. This isn't to say its perfect, far from it. If anything I think it could be replaced by something better for a 3rd game.

I didn't miss it in GW1 but I do like being able to craft gear in particular. In GW2 you can craft ascended gear yourself which means you can craft the gear with the highest stats. I'm not sure if any game I've played so far allows players to do that. It is indeed not perfect but it's pretty good at the same time. There's just too much in ways of crafting recipes. It makes you lose the overview.

51 minutes ago, Lily.1935 said:

I do think fewer drops in a future title would be better. Other than during the early leveling process you'd never find a drop you actually wanted to use. And if you spent that time crafting your gear you'd just always have the best in slot for the level. I do think the material sink will always be needed but I do however think it could be more engaging.

Agreed, there's too much loot and as a consequence loot doesn't have a lot of value generally aka it's trash loot. I laugh (bitterly) every time my character is really excited about loot that has very little value in the end. It's just weird and contradictory. 

And numbers like 35,000 mithril  or elder wood as a small part of creating just one legendary item are just ridiculous.

Besides, it's entirely environmentally unfriendly 😉

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4 minutes ago, Gehenna.3625 said:

I didn't miss it in GW1 but I do like being able to craft gear in particular. In GW2 you can craft ascended gear yourself which means you can craft the gear with the highest stats. I'm not sure if any game I've played so far allows players to do that. It is indeed not perfect but it's pretty good at the same time. There's just too much in ways of crafting recipes. It makes you lose the overview.

Agreed, there's too much loot and as a consequence loot doesn't have a lot of value generally aka it's trash loot. I laugh (bitterly) every time my character is really excited about loot that has very little value in the end. It's just weird and contradictory. 

And numbers like 35,000 mithril  or elder wood as a small part of creating just one legendary item are just ridiculous.

Besides, it's entirely environmentally unfriendly 😉

I've engaged with the Guild Wars 2 crafting system long enough that its long lost its charm for me. However when I first played with it I really liked it. So I do think its a decent system. And yeah, there is some enjoyment from salvaging stacks of loot with your infinite salvaging kits.

What I think might be really cool is tying Crafting to a player's Home. Like I think i'd be kinda cool to craft and upgrade your crafting stations  with Player housing. But that might be asking too much it also might not be the most player friendly. At the very least I'd like salvaging loot unlocks new recipes. Maybe an experimental crafting where adding more materials to existing recipes has the chance to craft something new so we can have a sense of discovery early in the game's life?

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17 minutes ago, Lily.1935 said:

I've engaged with the Guild Wars 2 crafting system long enough that its long lost its charm for me. However when I first played with it I really liked it. So I do think its a decent system. And yeah, there is some enjoyment from salvaging stacks of loot with your infinite salvaging kits.

Well, if I'm honest I only use crafting for legendaries and feasts these days. There might be the odd thing here and there but that's it. So I really don't care about this lumbering behemoth of lists and lists of recipes. For me it would already be a big improvement crafted gear would be simplified a LOT for leveling gear. Even to the point where you could make it stat selectable up to say level 70 or so. That would make things so much more easier.

Personally I don't really get this enjoyment from salvaging stacks of loot. I find it annoying and a chore because what the salvaging results bring is kind of meaningless to me most of the time and it takes time to sort through it all.

17 minutes ago, Lily.1935 said:

What I think might be really cool is tying Crafting to a player's Home. Like I think i'd be kinda cool to craft and upgrade your crafting stations  with Player housing. But that might be asking too much it also might not be the most player friendly. At the very least I'd like salvaging loot unlocks new recipes. Maybe an experimental crafting where adding more materials to existing recipes has the chance to craft something new so we can have a sense of discovery early in the game's life?

Yeah I would like the home to become housing where you can put stuff where you want it and build stuff if you like. It would have to be optional because not everybody likes to deal with housing. I'm sure a lot of people would like to place the nodes themselves though, for example. I think your last idea of experimental crafting might take things a bit too far.

And they already kinda did some of that in the HoM as it is.

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3 hours ago, Balsa.3951 said:

what u mean? 

its kinda logic that if they do a new game its for profit.

not for u?

The argument was that it's smart to do GW3, because GW2 income would plummet down after GW3 gets released. Which is quite idiotic if you do apply logic to it. You do not release a game to stave off financial issues release of that very game would cause.

Edited by Astralporing.1957
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1 hour ago, Gehenna.3625 said:

Well, if I'm honest I only use crafting for legendaries and feasts these days. There might be the odd thing here and there but that's it. So I really don't care about this lumbering behemoth of lists and lists of recipes. For me it would already be a big improvement crafted gear would be simplified a LOT for leveling gear. Even to the point where you could make it stat selectable up to say level 70 or so. That would make things so much more easier.

Personally I don't really get this enjoyment from salvaging stacks of loot. I find it annoying and a chore because what the salvaging results bring is kind of meaningless to me most of the time and it takes time to sort through it all.

Yeah I would like the home to become housing where you can put stuff where you want it and build stuff if you like. It would have to be optional because not everybody likes to deal with housing. I'm sure a lot of people would like to place the nodes themselves though, for example. I think your last idea of experimental crafting might take things a bit too far.

And they already kinda did some of that in the HoM as it is.

Just some ideas. Maybe, although it isn't something that's unheard of in other games we have item discovery through crafting and using existing recipes and experimenting with them. Legend of Zelda Breath of the Wild does that with some unique results. And it is an element people enjoy. Does that mean It'll translate well to something like an MMO? If A guild wars 3 is actually an MMO? Hard to say. Of course BotW doesn't show you discovered recipes which I don't like so I wouldn't want that.

Gearing and stats are a bit more important for me in what I personally want for a Guild Wars 3. Crafting as a means to get there is a good path but I'm not sure it should be the only path there.

Also, Hall of Monuments is significantly different from housing. Hall of monuments is a trophy rack. It doesn't have real utility. Final Fantasy 14 has retainers for your home you can have do tasks for you so there is more uses for housing including crafting along with the retainers.

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3 hours ago, Astralporing.1957 said:

The argument was that it's smart to do GW3, because GW2 income would plummet down after GW3 gets released. Which is quite idiotic if you do apply logic to it. You do not release a game to stave off financial issues release of that very game would cause.

no it wasn't, you chose to play it that way in your head because you want to argue about something.  what was said in effect is that IF Anet were indeed developing GW3 then that decision clearly indicates that they predict GW3 will give more profit, and on that basis obviously when GW3 goes live GW2 will go into maintenance mode,  i.e they have thrown the dice and have decided GW3 wins and know it will kill off GW2 profits when GW3 is released.

If Anet are developing GW3 then the facts speak for themselves, there is nothing to dispute here.

Edited by Bladestrom.6425
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2 hours ago, Lily.1935 said:

Just some ideas. Maybe, although it isn't something that's unheard of in other games we have item discovery through crafting and using existing recipes and experimenting with them. Legend of Zelda Breath of the Wild does that with some unique results. And it is an element people enjoy. Does that mean It'll translate well to something like an MMO? If A guild wars 3 is actually an MMO? Hard to say. Of course BotW doesn't show you discovered recipes which I don't like so I wouldn't want that.

Gearing and stats are a bit more important for me in what I personally want for a Guild Wars 3. Crafting as a means to get there is a good path but I'm not sure it should be the only path there.

Also, Hall of Monuments is significantly different from housing. Hall of monuments is a trophy rack. It doesn't have real utility. Final Fantasy 14 has retainers for your home you can have do tasks for you so there is more uses for housing including crafting along with the retainers.

yeah HOM is indeed a trophy rack with some rewards attached, its a neat way of recognising your accomplishments with a fresh start.  There is zero point carrying across your gear from GW2,  as the whole point of a new game is new content/rewards/gameplay/graphics etc.

Edited by Bladestrom.6425
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5 minutes ago, Bladestrom.6425 said:

yeah HOM is indeed a trophy rack with some rewards attached, its a neat way of recognising your accomplishments with a fresh start.  There is zero point carrying across your gear from GW2,  as the whole point of a new game is new content/rewards/gameplay/graphics etc.

You might be replying to the wrong person. I don't personally care about the Hall of Monuments. And I don't need one for a Guild Wars 3. If nothing I did in Guild Wars 2 matters to Guild Wars 3 that wouldn't bother me at all. I want a fresh start and a fresh game. I don't need a Guild Wars 2 participation trophy to incentivize me.

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On 4/8/2024 at 12:36 PM, Holmindeboks.3490 said:

Btw what did you expect as everyone want everything legendary with horizontal progress? Ofc there comes a time were its ending. If 80% of players can free statswap then anet dont get money from all templates and the economy is going down. If they would create a new raid then it gets cleared within a few days because ppl’s builds are very strong. And then the team has to make a new raid. Then they buy every skin from the raid with the currency they got from those years that they farmed old raids. And ppl still keeps asking for more legendarys. So this way anet can only earn money from new players without legendary items. And store skins. And they told me raiding give decent gold. So maybe the game has too many rich players. In guildwars 3 everyone starts poor.

i understand players that they dont want to buy mount skins that doesnt move to the next game. 
 

hoping for a shut down…? For the haters on the forum those who disliked every suggestion to make things more simple because they spend half their life on it. Sure i will miss my characters. 
 

Do you like a game staying healthy by greed?
i asked for better expensive loot drops so i can buy something from store without paying with wallet. Some ***** said if items drop regular then they lose their value. But 1 item of 880 gold in 7 YEARS is far from regular. This game kept healthy because gamble addicts and ppl that are willing to spend hundreds of bucks a month for nothing in return. Yes beautiful maps where is nothing to do then a meta train for junk loot. If it would drop nice skins then ppl buy nothing from the gemstore. 

Ah yes, simultaneously complaining about game having to be remade "because players are too rich and buy things with gold" and "not getting easy expensive drops so he can buy whatever he wants with gold". The pinnacle of "gimme" (what happened to "quitting mmorpgs", btw?). 
And yes, if they dropped often, they'd lose on value, not sure what issue you have with this statement.

On 4/8/2024 at 7:50 PM, Linken.6345 said:

You do know for people to use their in game riches on gems someone have to buy it for irl cash and sell it for gold right?

So it do not matter how rich the in game population is if noone buys gems and trade them in noone can buy anything for ingame gold to gem exchange.

Yup, as far as we know, these gems aren't generated from thin air.

Edited by Sobx.1758
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18 hours ago, Lily.1935 said:

Just some ideas. Maybe, although it isn't something that's unheard of in other games we have item discovery through crafting and using existing recipes and experimenting with them. Legend of Zelda Breath of the Wild does that with some unique results. And it is an element people enjoy. Does that mean It'll translate well to something like an MMO? If A guild wars 3 is actually an MMO? Hard to say. Of course BotW doesn't show you discovered recipes which I don't like so I wouldn't want that.

I've never played any of the Zelda games so you have me at a disadvantage there but I believe it's a singleplayer game. That means you don't have to consider other players in the equation. For competitive purposes like PvP and WvW those recipes should not be too good because of balancing issues and even for PvE it could create imbalances in things like raids. And should those recipes yield account bound or sellable results? Both are bad actually. Just think about it.

18 hours ago, Lily.1935 said:

Gearing and stats are a bit more important for me in what I personally want for a Guild Wars 3. Crafting as a means to get there is a good path but I'm not sure it should be the only path there.

Well, in GW2 it's not the only path and it is actually not that good of a path when you think about it. It's time-gated (ascended gear), takes a lot of materials and requires leveling crafting skills to the max. As opposed to getting it as loot in various types of content or being able to buy it with currencies. And of course when you want to change stats you have to restat it in the mystic toilet.

18 hours ago, Lily.1935 said:

Also, Hall of Monuments is significantly different from housing. Hall of monuments is a trophy rack. It doesn't have real utility. Final Fantasy 14 has retainers for your home you can have do tasks for you so there is more uses for housing including crafting along with the retainers.

What I meant with the Hall of Monument is what they did later with it in IBS. You can unlock the crafting stations and vendors. That's what I was referring to.

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3 minutes ago, Gehenna.3625 said:

What I meant with the Hall of Monument is what they did later with it in IBS. You can unlock the crafting stations and vendors. That's what I was referring to.

Then you meant the Eye of the North, not the Hall of Monuments. 😉 

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15 hours ago, Sobx.1758 said:

not sure what issue you have with this statement.

And  i dont know what issue you have on my opinion about GREED!!? 

i already said i am playing diablo 4. Also i have finished 1 whole zone in world of warcraft (to unlock new races) something guildwars 2 doesnt get. Its sad that they havent managed to atleast create 1 new playable race in those 11,5 years.  last week. Alot of fun. The trading post gives free mounts every month (if you saved enough coins) my plan is to make a character lvl 20 and then xp stop. You can play wow for free till max lvl 20. And because they lowered lvl caps you can do alot of content at lvl 20. But first i have to buy a one time subscription to put gold on the lvl 20 char because gold cap is now 1k while i need 1500g for fishing shack lvl 3 and 5k for garrison lvl 3. But i have no access to mailbox or auction house. But if i have lvl 20 with all garrison upgrades i can just fish for mounts and pets while not paying. 
 

but paying is not a problem for me. Hobbys cost money. But then i want something in return. And thats fun and (shiny) loot drops. But if i feel i only can obtain shiny’s by using my wallet then i am against it. I dont want to be abused. 
 

i have enough fun with D4 atm. But if it gets worse i can buy wow expansion for 90 euro. 
also if you lvl in wow there is a chance that a common item turns epic. Had this twice on that lvl 20. That is the feeling i missing in guildwars 2. Getting something nice and special for the time spend. But all i get is garbage loot. 

Edited by Holmindeboks.3490
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1 hour ago, Holmindeboks.3490 said:

And  i dont know what issue you have on my opinion about GREED!!? 

Was there anything unclear about my previous post? Let me know what exactly and I'll explain. Because currently I'm not sure what this is supposed to be responding to, but it surely isn't responding to the part you're quoting.

1 hour ago, Holmindeboks.3490 said:

Also i have finished 1 whole zone in world of warcraft

...so your claims about quitting mmorpgs (as part of your complaints) were a lie. That's what I was pointing at. I'm not sure why you feel the need to be dishonest about these things.

1 hour ago, Holmindeboks.3490 said:

You can play wow for free till max lvl 20. And because they lowered lvl caps you can do alot of content at lvl 20. But first i have to buy a one time subscription to put gold on the lvl 20 char because gold cap is now 1k while i need 1500g for fishing shack lvl 3 and 5k for garrison lvl 3. But i have no access to mailbox or auction house. But if i have lvl 20 with all garrison upgrades i can just fish for mounts and pets while not paying. 

So "it's free, but it isn't". Way to support what you constantly keep complaining about.
You can farm for mounts the same way you can farm for things from gemstore in gw2, pretty sure we've been through this already. I find it weird that you keep complaining about grind/drop rates, claim you quit wow because of not getting drops, but then going back to praising it again as if you forgot your own words and actions. Similarly to farming gold in gw2 being bad but... farming for things in wow being good (still keeping in mind your claims about "quiting due to no drops in wow"). Why are you going all over the place with this all the time?

1 hour ago, Holmindeboks.3490 said:

but paying is not a problem for me. Hobbys cost money. But then i want something in return.

Wait, so now paying is not a problem for you? But in gw2 it is? Again, you're all over the place with what you're writing.

1 hour ago, Holmindeboks.3490 said:

But if i feel i only can obtain shiny’s by using my wallet then i am against it. I dont want to be abused. 

Didn't you just say in your previous post that gw2 won't be surviving for long because the players keep using gold to buy gemstore items? Now it's back to being impossible to get without using wallet? Can you try being at least somewhat consistent on anything here?

 

Also seeing how you keep writing about d4 and wow, I wonder why you're still ranting on this forum instead of being on those games' respective forums.

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