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[Suggestions]QoL (Quality of Life) Ideas [Merged]


ginryu.3026

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12 hours ago, Malus.2184 said:

Please make Jade Protocols an intrinsic part of the Jade Bot that only works when you're in Cantha since it feels really bad that you have to go around and charge them before you can do anything. There are also still people who think they're optional instead of mandatory and it makes Metas take significantly longer than they should since only some people have it.

Jade Protocols are necessary to have the same proportional power relative to the mobs as you have in PoF.

Why do you go around to charge them if you dont plan to do eod stuff.

It is not needed anywere else in the game and the only character I have it on is the one I solo dragon ends mini dungeon just for some extra boons.

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9 hours ago, Linken.6345 said:

Why do you go around to charge them if you dont plan to do eod stuff.

It is not needed anywere else in the game and the only character I have it on is the one I solo dragon ends mini dungeon just for some extra boons.

If you want to do or sell the g3 Legendary weapons you need to go there as you need Imperial Favors. Giving this to anyone also makes it more likely that people will go to Cantha as it removes one of the barriers to going there since you can get straight into the action rather than having to do something before you can.

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Currently the character limit is at 69/70/71/72 I believe, depending on if you got a free slot with various expansions or special editions. As the limit does increase with expansions, why not cap it at a nice, round number - 80? I know a fair few people who are at the limit and would be happy to spend gems on more character slots. I know that most people aren't altaholics, but for those who are, it would be a significant change.

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Please buff the Karka Queen and some of the other open world bosses along similar lines to how you buffed the low level zone world bosses a while back Perhaps not quite as many hitpoints as the Svanir Shaman (that feels slightly over the top), but more damage output and threat level would be great.

We've done the Karka Queen for the first time a few times over the last few days and were startled at how quickly it died. It's listed as a Legendary and one of the hardest bosses (along with triple trouble and Tequatl) but it has melted in less than 2 minutes every time. Having expected a challenge out of this boss we hadn't done before we were all very disappointed players...

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15 hours ago, Mistwraithe.3106 said:

Perhaps not quite as many hitpoints as the Svanir Shaman

Yeah, the Shaman was definitely massively over buffed and really should be nerfed.  As it currently stands, the Shaman takes as long (maybe longer) to kill as Drakkar, which is nuts.

Really, all four of the 'low level' world bosses got a bit over buffed. While it is undeniable that they needed to be reworked due to how fast they were melting, the four 'level 1-15' zone world bosses are now harder to kill than the OG level 80 zone bosses. Not only does this mean that the time investment in beating them is skewed (especially compared to loot received), but for any new players to the game, the first bosses they encounter will be massively harder to kill than what they encounter within a few days when they get to higher level maps.

While I fully agree that Karka should get buffed some, I don't want to see what happened to Shadow Behemoth done to Karka.... with Shadow, the fight was changed so much that melee centric characters can't really do much DPS as nearly all of the fight needs to be ranged.

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WvW alliances. 

You should form 3 or 4 major teams, and force full populated teams to spread out between the 3 mega servers.

No more AG, WSR, UW, Etc...

3 to 5 mega teams.

Each player gets randomly transfered to a different mega team each week.

So no nore outnumbered. No more free loot for overpopulated. No more disadvantages. 

No tiers. No nothing.

All is fair and square.

No guilds. No teams.

Just 3-5 mega servers.

Randomly picked.

This is the only way to solve and fix WvW.

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Don't know if it's been asked for before, but a photo mode/screenshot mode would be great? Very hard to get good camera angles on to your character or characters around you. 


When I first heard about jade bots prior to EoD release I thought this would be a core feature jade bots would be centered around. We added jade bot terminals into towns but can't zoom camera in fully into first person through them. 

Even then, it would be nice to enable photo mode / screen shot mode in story instances or open world or places like the omphalos chamber. 

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I would really like something like M.O.X. or the guild music selection system for WvW and PvP maps. New music is generally something that only PvE maps get to enjoy. If we could be allowed to unlock and use new music in the maps, it would freshen things up a little. Right now our only options are to use custom music via additional files or to play music through another program.

Preferably, I wish for players to be able to choose both ambient and battle music. The options should be set forever until the player goes back to select the default music. New music could be added every expansion/content patch, which could add goals for players to earn.

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Hello,

longstory short, im playing GW1 and GW2 for a long lifetime.

Actually i try to do old Achievements of the Storychapters as far as possible solo. And thats the Point, if you get Bugs, Crashes, Fails or anything other that lets the Try failing, you have to watch all the Cinematics and Fights from before thousand times.

Im not a fan of doing it with Mates cuz of more failures, but atleast i want the Story of my Character done as far as possible solo. If the Achiv needs another Person ok, but if not i want soling it. Im not afraid of doing Content multiple times, just this prework everytime sucks and interrupts the workflow of myself while performing at high Concentration.

 

Is it somehow possible to implement such skips to the Achievment(fights), or atleast if you die on a try, respawn on the checkpoint and the Achievment is resettet? After such years it should be possible, other Devs are doing similar Mechanics too. Would be really nice to do some QoL Features that are nowadays standard.

 

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New players do get confused at the world bosses and their times on the event schedule...https://wiki.guildwars2.com/wiki/Event_timers (me included).
It says Modnir Ulgoth Boss Event 23:30 and at 23:40 players are asking "where's the world boss" "I thought this was gonna be a world boss" and you have to explain like yeah there is pre-events you have to wait around for the boss...
Megadestroyer Boss Event Schedule is the same, it says a time but we all just stand around in the Maelstrom's waypoint area waiting for 10-15mins...

The Shatterer Boss Event Schedule is the same, it says a time but we all stand around for 10mins with a timer saying we got to lure Shatterer out?  ¯\_(ツ)_/¯.
[WE KILLED IT IN 1 MINUTE AT 11:12 UTC+1 09/08/2023 😕 too fast to be fun imo.]
Same with Fire Elemental says 23:45 on the Event Schedule but 10mins after the boss will come because of pre-events... Im kind of getting used to this now.

-IF YOU WANT US DOING THE PRE-EVENTS PLEASE PUT A WAYPOINT RIGHT WHERE THE BOSS EVENT STARTS PLEASE! and then post it on the wiki-
Could Claw of Jormag get a waypoint moved closer to where the Boss Event is/starts? It doesn't say what waypoint to go to for the Event https://wiki.guildwars2.com/wiki/Defeat_the_Claw_of_Jormag#Walkthrough
 I'D JUST LIKE TO SAY THAT THESE BOSS EVENTS ARE SO COOL, THANKS FOR MAKING THEM GW2 PPl 
Megadestroyer Boss Event so cool, comes out of the Lava, awesome
Shadow Behemoth Boss Event very cool, beastly and destroying portals is fun
Great Jungle Wurm Boss Event is cool, have to stun those Husks though ¬.¬
The Shatterer Boss Event is cool, looks awesome and love destroying the shard things
Svanir Shaman Chief Boss Event is very cool, following the Scholar to the Shaman; and so healthy XD 
Fire Elemental Boss Event is awesome, massive inferno
Claw of Jormag Boss Event is very cool
Karka Queen is very cool, big insect in a interesting environment
Golem Boss is really cool, electricity everywhere, awesome arena area
Why is the Golems chest different to the others? I nearly missed it)

Edited by Ollie B.8597
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Please bring back Jade Quary and Fort Aspenwood in either a type of WvW or PvP mode.

Please bring back Factions Challenges. 

The survival/Invasion mode ones; capture the outposts; etc.

They are a lot of fun in GW1.

---

Please implement the Alliances thing once and for all fully in WvW.

At the moment I work 12 hours a day double shifts and I get to WvW only after midnight, just to find there's only 2 or 3 other players online vs 30 in the opposition. 

I get no content whatsoever.

Am I going to have to be forced to numb farm LWS3 maps or play Silverwastes with two other players who might be on that late at night?

Am I going to have to randomly roam around deserted maps to see if there are any players who might want to do something worth doing?

GW2 is not very worker/the employed friendly.

I get only 2-4 hours tops a day; if that... considering I don't fall A-sleep; which happens most of the time... so I paid all this money to do what exactly, in this game?

I am looking fowards to the xpac this august, but this game's story isn't exactly one I want to repeat again. 

Especially the EoD.

Just a question to make my point.

Do you know how many times I played through Resident Evil, Dino Crisis, Metal Gear Solid full story?

Just to name a few of those games?

At least 30 times each.

Do you know how many I did Guild Wars 1?

Enjoyed the entire 10+ times.

(10 characters) including prophecies, factions, nightfall, and eye of the north.

Do you know how many in GW2?

ONCE .

At least in Dino Crisis you get to unlock weapons with infinite ammo.

In Resi you get a gattling gun and rocket launcher with unfinite ammo, + you get to unlock a different free outfit everytime.

Do you understand what I'm trying to get at?

Do you not see that massive is not always better?

One last point. 

Do you know how much those games cost me?

Less than €5 each.

Do you know how much I spent on GW2 already? 

Way too much.

If I was still with my ex wife, she'd bite my head off.

In fact. Sad as it is. My ex wife broke up with me for playing too much GW.

So thank you for that one.

Edited by SoulGuardian.6203
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Pls let us enter alt accounts into some  account table in account settings to register our accounts with each others.

For all accounts linked with each others accoundboundness of items shall be removed etc.  Ascended gear e.g. i want to be able to move it to a second account. or make all linked accounts access same legendary library. We spend lots of lifetime to build legendary items and alternative accounts we paid for cant use it currently. 

also all linked accounts shall be available in client via a drop down menu on login for an easier change of accounts.

 There are many players who own alot of accoutns by now so please make better support for this. 

thanks

Edited by SlateSloan.3654
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Triple Trouble has an organised run once per day and you need to be earlier than the scheduled time because instances get full: https://tripletrouble.today/

People only turn up at 13:30 UTC+1, 18:00 UTC+1 and 21:00 UTC+1, the other runs should be deleted from the wiki  https://wiki.guildwars2.com/wiki/Triple_Trouble#Event_schedule because it just confuses players who turn up at those times and fail

Edited by Ollie B.8597
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There are some travel options that allow one-way travel between maps, e.g., from LA to Amnoon once your character has completed the PoF story. Please make these connections work in both directions. I would even suggest to make them work account-wide rather than character-specific once unlocked. Here is the list off the top of my head:

  • LA to Amnoon
  • LA to Siren's Landing
  • Rata Sum to Draconis Mons*
  • Amnoon to Domain of Istan
  • Desert Highlands to Domain of Kourna
  • Black Citadel to Grothmar Valley*
  • Black Citadel to Bjora Marches*
  • Eye of the North to Drizzlewood Coast*

*These passages currently only work during the relevant story chapter and later become inactive.

Edit: had forgotten one.

Edited by Harfang.1507
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This suggestion might have already been made here, but I would like to have a +1 for this if anyone else has made the same suggestion.

Allow us to hide specific achievements from the "Nearly Completed" panel. Got some PVP Achievements that I really don't want to complete as I don't personally like doing PVP, so having the option to not have those achievements show up and take up the spot would be really helpful.

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MAP SUGGESTION:

There are SO MANY ZONES and it is SO HARD to navigate the world map, especially with many of the zones blurred out on alt characters. The compass KINDA helps a little bit. But with how many zones there are in the game, it might be better to add a little side menu with the name of all the zones. Clicking on the name of the Zone from the menu should pan over to the zone itself. Something like how ESO (Elder Scrolls Online) does it:

https://imgur.com/a/pNzb4qm

If possible, the zones can be grouped in expanding categories by LWS season or maybe Expansion, but it would definitely help new and returning players have an idea of which zone they need to be going to.

Also, LFG SUGGESTION:

There are TOO MANY categories for LFG for a player to navigate. Can it be separated into something like "Raids", "Fractals", "Dungeons", "Festival/Holiday", "Roleplay", "Leveling"? Was having difficulty with this when looking at groups for Boss Blitz cuz sometimes they would put it in the wrong category.

Thank you.

 

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