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[Suggestions]QoL (Quality of Life) Ideas [Merged]


ginryu.3026

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If your only concern is taking screen shots of your toon all over the world like some narcissistic insta influencer, there is already a "fix" for you....

use the build templates to spec out an alternate build of your toon with the same gear and dyes, but using a different base skill set "like core warrior" instead of  "berserker"..... then switch to that build to take your screenshot, then back to your normal build while actually playing.

Yes, I know it is not the same thing, but it will get you basically what you want without waiting to see if the devs ever incorporate your request

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On 10/29/2023 at 3:52 PM, DeanBB.4268 said:

Do you mean character inventory? It's already there. Otherwise, which screen(s)?

Nah it is in the character inventory, but i mean the equipment tab when you're looking at the items your character currently has equipped and can see the character itself.

 

Would be very useful to have at a glance instead of having to hover over each item individually.

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If you equip a legendary weapon, replacing another legendary weapon you had equiped, the new equiped weapon should take over stats, sigils and infusions from the unequiped weapon and not be unconfigured.

Equiping lower quality weapons replacing legendary weapons via double-click in the inventory should be (optionally) disabled.

Alternatively every legendary weapon should remember it's last configuration (even better: per build slot).

Edited by Dayra.7405
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WvW repetable Fractal reward track. Getting all you need for full ascended set so you can run a higher fractals could be a grind, so at least give second option for grind.

20k points in wvw is grindy on its own. And if all we miss is more ascended so be it. Most important is ascended weapon and armour piece. But mats for crating are also good. Could be keys.

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Add proper drops for supreme rune of holding.

Getting a bag from 20 slots to 32 has a cost of around 342 gold FOR THE RUNES ALONE. This is ridiculous.

For reference, that gold is enough to buy gems and buy 2 bag slot expansions, and you'll still have about 14 gold left, and that's excluding the other savings from not crafting the bag.

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12 hours ago, evilcat.6817 said:

WvW repetable Fractal reward track. Getting all you need for full ascended set so you can run a higher fractals could be a grind, so at least give second option for grind.

20k points in wvw is grindy on its own. And if all we miss is more ascended so be it. Most important is ascended weapon and armour piece. But mats for crating are also good. Could be keys.

You can earn shards in WvW progression, the higher tier you reach in each "season" the more you get. https://wiki.guildwars2.com/wiki/Grandmaster_Mark_Shard

These can be used to buy Grandmaster Marks, which in turn can be used to buy ascended gear, both in WvW and PVP, and even at the fractal traders.

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11 minutes ago, Zappax.4685 said:

Add proper drops for supreme rune of holding.

Getting a bag from 20 slots to 32 has a cost of around 342 gold FOR THE RUNES ALONE. This is ridiculous.

For reference, that gold is enough to buy gems and buy 2 bag slot expansions, and you'll still have about 14 gold left, and that's excluding the other savings from not crafting the bag.

Yeah.... blame the EU for that..... and Anet for not fixing it.

Basically, the EU passed a low about gambling, partially as a result of like Lootcrate type services, but in effect it also attacked in-game "games of chance" in any instance where real world money could be somehow converted into playing that game of chance.

Since one could technically use real world money to buy gems, convert that into gold, use the gold to buy ecto, then use the ecto to "gamble" on the hands of Sandstorm (game from casino in Crystal Desert)..... which is the ONLY way to get the Supreme Rune of Holding..... We players got effected by that damned EU law.

As a result, Anet put a "20 per day" limit on the number of rounds you can play in the Sandstorm game.... this  caused the rune price to go from about 8g to 22g within a week (announced in game update at the start of May 2023). It has some what gone down since then.... but still more than double what it was in April, and close to triple what it was a year ago.

To correct the issue, Anet needs to either make the runes drop much more often while keeping the 20 hands per day limit..... or they need to provide some other method in the game to get the runes which is not time gated via the anti-gambling laws of the EU.

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11 minutes ago, DemonAtTheWheel.1804 said:

Yeah.... blame the EU for that..... and Anet for not fixing it.

Basically, the EU passed a low about gambling, partially as a result of like Lootcrate type services, but in effect it also attacked in-game "games of chance" in any instance where real world money could be somehow converted into playing that game of chance.

Since one could technically use real world money to buy gems, convert that into gold, use the gold to buy ecto, then use the ecto to "gamble" on the hands of Sandstorm (game from casino in Crystal Desert)..... which is the ONLY way to get the Supreme Rune of Holding..... We players got effected by that damned EU law.

As a result, Anet put a "20 per day" limit on the number of rounds you can play in the Sandstorm game.... this  caused the rune price to go from about 8g to 22g within a week (announced in game update at the start of May 2023). It has some what gone down since then.... but still more than double what it was in April, and close to triple what it was a year ago.

To correct the issue, Anet needs to either make the runes drop much more often while keeping the 20 hands per day limit..... or they need to provide some other method in the game to get the runes which is not time gated via the anti-gambling laws of the EU.

The 20 per day limit doesn't really defend the fact that to get the material to craft, you have to use gambling which each hand with a proper chance costs around 160 gold... The EU has nothing to do with this, and actually sounds like a schizopost. Sure the limit may affect it but bottom line is, you reduced the cost to only one bag expansion, instead of 2, for an upgrade thats less than a bag expansion's price.

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whoever was selling them at 8g was well not very well informed.  A greater cost 2g and a superior cost 10g from the merchant.  Why wouldn't an expensive to get rare drop cost a lot more.  Supreme is currently at basically 19g and that seems reasonable.  I do agree with you that the cost of the 24, 28, and 32 slot bags are too costly for what you are actually getting.  This could be solved by just reducing the number of runes you need for each bag.

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1 hour ago, Zappax.4685 said:

The 20 per day limit doesn't really defend the fact that to get the material to craft, you have to use gambling which each hand with a proper chance costs around 160 gold... The EU has nothing to do with this, and actually sounds like a schizopost. Sure the limit may affect it but bottom line is, you reduced the cost to only one bag expansion, instead of 2, for an upgrade thats less than a bag expansion's price.

The EU was the cause.... whether you want to accept/believe it or not.

Anet does not dictate the cost of Supreme Runes on the TP. The basic rules of supply and demand do.

Before the EU law went into effect, there was either far more people doing the gambling regularly, or some players playing massively more hands on a regular basis.... resulting in more Supreme runes being awarded to the gamblers, who then sold them on the TP.

They have been as low as 5g5s back in May 2018, but from around December 2019 till May 2023, they were mostly in the 8g to 10g range.... according to the GW2 efficiently tracking of the material.

Once the limit to 20 rounds of Sandstorm per day per account went into effect, the prices have been about 16g to 22g each. A direct result of lower supply.

At the low point, that would have cost you 90g for the runes, plus 20g for the two 20 slot bags (for all except the Boreal which would have been 70g for runes).... Note that these are akin to legendary items.... for people who have already maxed out the number of bags and still want more space. As a result, they are naturally going to be more expensive than a bag slot expansion. 

32 slot bags were never intended to replace bag slot expansions.... something Anet makes money off of directly from people buying gems to get more space.

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1 hour ago, BigDaddyDragon.8365 said:

whoever was selling them at 8g was well not very well informed.  A greater cost 2g and a superior cost 10g from the merchant.  Why wouldn't an expensive to get rare drop cost a lot more.  Supreme is currently at basically 19g and that seems reasonable.  I do agree with you that the cost of the 24, 28, and 32 slot bags are too costly for what you are actually getting.  This could be solved by just reducing the number of runes you need for each bag.

when you do the basic math, the 5-ish gold per rune makes sense.... the 19g price each does not.

It takes a single Greater Rune of Holding (at 2g) to make an 18 slot bag, and a single Superior Rune of Holding (at 10g) to make a 20 slot bag.

So, obviously there is a significant "diminishing returns" baked in by default for the 18 to 20 slot bags.

To make a 24 slot bag (all but the Boreal) it costs 1 Supreme Rune of Holding (which was 5g, now 19g) plus two 20 slot bags, and 2g worth of Deldrimor threads, and having to run a puzzle to get the recipe. That was like 27g, now about 42g

A 28 slot bag needs the 24 slot bag, plus 5 runes and 2g more in threads. This upgrade from 24 was an additional 27g, now suddenly 97g

A 32 slot bag needs the 28 slot bag plus 12 more runes and 2g more threads. This upgrade from 28 was an additional 62g, now a whopping 230g


If making a 32 slot bag cost a single rune, as the 18 and 20 slots do.... then a 20g or even 40g rune makes perfect sense. However, since a 32 slot bag requires 18 runes, the price per rune being 19g is real hard to swallow for most.

 

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Suggestions for character naming/renaming.

1.

I would like to present a solution to all those who have trouble naming characters, because that specific name is already taken.

I played a few browser mmos years back that have a system which adds the following after a name: [#] ; in which "#" = a random number. 

Also a player can choose to either display [Number] or not.

Just like our main GW2 name has the "Name.Number" in it.

The same could be used for character names.

That way people could still RP with their characters, and have 9999X9999 chances that their favourite character name would still be available.

2.

Name colours.

Another option that could be made available to differentiate names are name colours; except PvP.

Players could use their favourite colours on their characters as they see fit.

From pink, to green, to red, blue, purple, etc...

3.

Please add the title "Freedom Fighter" to the list of titles. 

The achievement could be related to number of kills on oppressive forces, such as the awakened invasion, or Scarlet Armies.

4.

Character Select Screen essential information.

Please add the following information to character select screen:

● Age/Date of Creation. 

● Current active Story chapter.

● A search bar to look which character has a specific item, such as gathering tools, or a specific weapon, etc, automatically select/highlight in colour those character(s).

5.

An option to organise characters in select screen by the following:

Age, Class, Location, Starting Area, etc.

 

Thanks for your time.

Keep up the good work.

Edited by SoulGuardian.6203
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When completing map there could be a possible reward of lion head, or lauren. If your character is already preatty then more transmutacion charges are not use, and grinding map completicion is solid work, so there should some cool reward. The thing with laurens and lion heads, is that you can swap it for many things, so you will always get something good.

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Pause map closing timer during meta

.It's really irritating when you're at the final boss of a not too frequented meta, with a full squad mind you, but that's not enough to remove the map closing timer, so the timer ends during the boss, only to get booted into another map in the same place, where you have no other option just to die, because you can't tp out(taking damage) and can't go out(closed doors from meta)

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When I try to walk through an open door, gate, portal or similar passage, I do not need to be stopped and asked if I want to go through the door, and then made to confirm that I don't just merely want to walk through that door; I really most sincerely want to walk through that door.

If it starts an instance, or if it has multiple exit points then fine, ask away. But if entering the passage only leads to one possible destination and it does not start an instance, then just let me walk through the stupid thing without having my motivations questioned. 😠

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There could be chat command to show map reward progress. Like type /mapreward and it will tell you 1200/8000 or something like that. The first number is how much score you have, the second is what is your limit before dimishing returns.

Some players dont event know that event progress exists. Maybe it is just a legend.

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On 10/28/2023 at 7:26 PM, Ollie B.8597 said:

I feel there should be a difficulty rating of professions on the character creation page.
A difficulty rating would help both casual people and smart gamer people. 
For example:
I created a elementalist/tempest/weaver and quickly found that it was too technical to play for me as a casual player, I feel only smart gamer type people can handle this profession with all the swaps etc. so this profession could be labelled as hard.
I have a revenant/herald now and with all the passive boons its great for survivability so this proffession could be labelled as easy.
I just feel this would help out, thanks for consideration.

haven't read through all the pages since this post yet.  I created a new character a few months ago and there is a difficulty guide on the profession creation screen.  It is only for the core professions but for starting players that is all that is needed.

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I was so annoyed by that continuous message "you have to unlock the mastery to use the ley-line" and then I realized that once unlocked it, it's even more annoying. I usually use the jump utility to leave the ley-line, but sometimes it's on cooldown and before I'm able to leave it, I'm already miles away. Very annoying indeed. For me they could remove the ley-lines entirely on the archipelago, they are useless anyway, apart the long one for the achievement. In the second map it doesn't happen that often.

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