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Spellbreakers in wvw


trueanimus.4085

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Its not hard to counter.When you see a lone spell breaker running toward your group what do you think he's doing? Bringing you a flowers?Strip and CC, most SBs are zerk and easy to take down when stances are on CD.Even if they do get through and drop one on you just dodge out.This is obviously difficult/imposible in confined spaces but very easy open field.Just pay attention to SBs running at you, scourges need to get good at boon stripping and control area around your zerg with AoE

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@atheria.2837 said:

@"trueanimus.4085" said:Any thoughts on Spellbreakers and the new meta they are forcing?

Playing WvW a lot since the last patch and i have noticed the massive abuse of the spellbreaker bubbles since the last patch.

Here is how it works against T1 and T2 servers for us.

We have maybe 30 in a squad most of the time on EB for example, while the main T1 or T2 servers like BG, Mag or JQ have 60-80 or more.

Most of the opponents team is rangers and scourge with a few thieves and healers on the side.

The thieves and mesmers in the group stealth the masses of spellbreakers in their group (usually 7-12 or more) and they all run in stealthed on push. All at once, they all pop the bubbles and these bubbles cover a wide area and prevent the enemy (us) from doing any damage at all except melee.

The bubble convert boons, prevent casts and also prevent ranged damage.

At one point this week, just because of sheer numbers on the YBBL/Mag/FA matchup... Mag had a string of bubbles all the way from the smc gate to the green keep doors, 2 bubbles wide which in turn wiped out our entire force in one push.

I hope there are plans already in the works to nerf these or at least tone them down a little

Right now the fact stands that the bubble is just too wide and large and prevents too much damage inside it. They are basically a walking free kill zone for anyone unfortunate enough to get caught inside them. There is really no counter to them in mass like this. Popping a bubble IN a bubble does nothing because the cast is negated.

Basically it comes down to whomever gets the bubble off first and whoever has the most massive numbers, making the over stacking of servers like mag and bg even more apparent.

When they are misused like this, it kills the game

Opinions?

It's a messed up, forced meta that can't be stopped - the numbers involved are exactly as he states - 60+ vs 23-30 - all day, every day, on most servers.

Where is the skill component we used to have?

Oh.

Did you just support a post that was complaining that they lost a fight when they had 30 versus "60-80 or more" (lol), and try to use that to justify nerfing a specific profession's skill? You don't think that it's possible that the Mag or BG group was just twice as big, and possibly better too?

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@Djamonja.6453 said:

@"trueanimus.4085" said:Any thoughts on Spellbreakers and the new meta they are forcing?

Playing WvW a lot since the last patch and i have noticed the massive abuse of the spellbreaker bubbles since the last patch.

Here is how it works against T1 and T2 servers for us.

We have maybe 30 in a squad most of the time on EB for example, while the main T1 or T2 servers like BG, Mag or JQ have 60-80 or more.

Most of the opponents team is rangers and scourge with a few thieves and healers on the side.

The thieves and mesmers in the group stealth the masses of spellbreakers in their group (usually 7-12 or more) and they all run in stealthed on push. All at once, they all pop the bubbles and these bubbles cover a wide area and prevent the enemy (us) from doing any damage at all except melee.

The bubble convert boons, prevent casts and also prevent ranged damage.

At one point this week, just because of sheer numbers on the YBBL/Mag/FA matchup... Mag had a string of bubbles all the way from the smc gate to the green keep doors, 2 bubbles wide which in turn wiped out our entire force in one push.

I hope there are plans already in the works to nerf these or at least tone them down a little

Right now the fact stands that the bubble is just too wide and large and prevents too much damage inside it. They are basically a walking free kill zone for anyone unfortunate enough to get caught inside them. There is really no counter to them in mass like this. Popping a bubble IN a bubble does nothing because the cast is negated.

Basically it comes down to whomever gets the bubble off first and whoever has the most massive numbers, making the over stacking of servers like mag and bg even more apparent.

When they are misused like this, it kills the game

Opinions?

It's a messed up, forced meta that can't be stopped - the numbers involved are exactly as he states - 60+ vs 23-30 - all day, every day, on most servers.

Where is the skill component we used to have?

Oh.

Did you just support a post that was complaining that they lost a fight when they had 30 versus "60-80 or more" (lol), and try to use that to justify nerfing a specific profession's skill? You don't think that it's possible that the Mag or BG group was just twice as big, and possibly better too?

If you aren't reading my words, I guess you could make them say anything you want to them to mean.

What we have in WvW isn't WvW, and most real WvW ers know it's true and wish it we could go back to tournaments and equal balance between condi andpower, let alone close to equal numbers in most fights.

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While there is likely a good amount of L2P in the OP, Winds of Disenchantment is the best elite in the game atm. Also, for what it does and how long it lasts, it is better than the next 3 elites behind it combined. Some of the elites in the game are completely useless, this one is kind of broken.

If it just boon stripped a set amount of boons once, it would be no better than a lot of other elites.If if just prevented boons for the duration, it would be better than most elites in the game.If it just blocked projectiles, it would still be better than most elites in the game.

The fact that it does all these things is like making one skill the equivalent of tons of other elites in a single cast.

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I find your point funny about the Mag match up with the string of bubbles from EB to green keep. Trying to get Mag to use a warrior bubble (and properly, and properly is the big key word here), is about the same as asking Anet to fix all problems related to WvW. I find that comment very hard.. very very hard to believe lol.

I do agree with you though, WoD needs a heavy handed nerf OR, have it share a cool down with both endure pain and berserker stance. Basically if either of those skills are used, WoD goes on cool down with them. At not time, should a player be allowed to freely run in, Bubble, and run out, not to mention with the piles of evades and blocks that go with it. Including stealth, if warrior is stealthed, put WoD on cool down. The current design of it is just dumb.

If WoD is to be used, it needs to be strategically used, not brainlessly used.

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Move power off of WoD and onto Spellbreaker offensive burst skills. This will make warriors have to land attacks consistently to deny/rip boons instead of just suicide bombing (or stealth) an elite onto the field.

WoD: No longer removes boons, only applies Disenchantment. Instead, foes struck by the source warrior lose 2 boons (only the original warrior).

Also, instead of the boon strip on hard CC trait: "Striking enemies with an offensive burst skill causes Disenchantment for 1 second and removes 1 boon".

Full Counter does not count, only the offensive burst skill.

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@X T D.6458 said:If you are dying constantly because a player drops a skill that does no damage (unless traited), has a 90 second cooldown, and is easy to avoid...Well, maybe it's you and not an issue with the skill.

But people like to nerf things that do no damage unless traited, and the damage it MIGHT do to you is only somewhere around 1,000 someone would have to maths for me though.

80dmg (0.3 multiplier) 11 boons

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