senftube.6081 Posted May 26 Share Posted May 26 and still we only get mostly PVE changes..................................................... 7 1 1 6 Link to comment Share on other sites More sharing options...
Zyreva.1078 Posted May 26 Share Posted May 26 The meta is exactly what anets is continuously pushing with their balance changes, so more WvW changes just means the meta gets worse ... 3 3 2 2 Link to comment Share on other sites More sharing options...
MedievalThings.5417 Posted May 26 Share Posted May 26 The next changes to wvw will consist of them nerfing the supply removal trap (or changing it to something like "takes 0 supply but applies 1 second of slow") along with some "adjustments" to the few boon removal skills we have left cause "defense is still too strong" somwhow. 2 3 Link to comment Share on other sites More sharing options...
Mufasa.8415 Posted May 27 Share Posted May 27 This balance patch was 100% underwhelming and equally disappointing. pve doesn't need balancing. pvp is broken. 9 1 3 2 Link to comment Share on other sites More sharing options...
Zepoolpe.9217 Posted May 27 Share Posted May 27 The meta is a reflection of Anet 7 3 Link to comment Share on other sites More sharing options...
urd.8306 Posted May 27 Share Posted May 27 The Chinese meta has won. 1 4 3 Link to comment Share on other sites More sharing options...
Widebody.5071 Posted May 28 Share Posted May 28 (edited) Isn't the new meta basically attack a structure, run off if reinforcements come, once reinforcements leave sneak back and reattack, if reinforcements show up again run off, rinse repeat. as many times as necessary until the structure can be safely taken or just give up. It seems as if everyone should be able do what warriors had to do... Adapt to any changes made, it's the nature of the game. Edited May 28 by Widebody.5071 3 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted May 28 Share Posted May 28 (edited) 51 minutes ago, Widebody.5071 said: Isn't the new meta basically attack a structure, run off if reinforcements come, once reinforcements leave sneak back and reattack, if reinforcements show up again run off, rinse repeat. as many times as necessary until the structure can be safely taken or just give up. It seems as if everyone should be able do what warriors had to do... Adapt to any changes made, it's the nature of the game. That is the adaptation. No point in staying when the enemy boonball rolls in. Edited May 28 by Dawdler.8521 1 Link to comment Share on other sites More sharing options...
Widebody.5071 Posted May 29 Share Posted May 29 Another broken meta to replace a broken meta, perfect all player driven. History repeats itself. 2 Link to comment Share on other sites More sharing options...
TheGrimm.5624 Posted May 29 Share Posted May 29 14 hours ago, Widebody.5071 said: Another broken meta to replace a broken meta, perfect all player driven. History repeats itself. Well there is also various forms of the meta, what players see it as, tags see it as, clouds see it as, and what Anet tries to drive it to be based on who or whatever that is at the time. Link to comment Share on other sites More sharing options...
Lionwait.4815 Posted May 29 Share Posted May 29 (edited) The boon ball meta is ridiculous. I had my fingers crossed for effective boon removal from the new relic's but that didn't happen and then I had my fingers crossed for the balance update to address it but that failed too. All of this could be fixed if they just made boon removal in a set order when stripped starting with protection being the first boon to be removed and then resolution, vigor, regeneration, resistance, quickness, alacrity, fury, might. In that order. This way they wouldn't have to adjust every single skill for more boon removal. Because if you compare the amount of boon strip vs the amount of boon application, it's like 1000 to 1. Making boon removal redundant. Another idea could be a set random boon striping. For example, the first boon is random between protection, resolution and vigor being stripped till they all our stripped then the next random set order would be resistance, quickness and alacrity and so on. Edited May 29 by Lionwait.4815 2 Link to comment Share on other sites More sharing options...
Widebody.5071 Posted May 30 Share Posted May 30 (edited) 11 hours ago, Lionwait.4815 said: The boon ball meta is ridiculous. I had my fingers crossed for effective boon removal from the new relic's but that didn't happen and then I had my fingers crossed for the balance update to address it but that failed too. All of this could be fixed if they just made boon removal in a set order when stripped starting with protection being the first boon to be removed and then resolution, vigor, regeneration, resistance, quickness, alacrity, fury, might. In that order. This way they wouldn't have to adjust every single skill for more boon removal. Because if you compare the amount of boon strip vs the amount of boon application, it's like 1000 to 1. Making boon removal redundant. Another idea could be a set random boon striping. For example, the first boon is random between protection, resolution and vigor being stripped till they all our stripped then the next random set order would be resistance, quickness and alacrity and so on. Not a bad idea but I don't think those with the influence will go for any changes that may diminish the boonball. Someone championed this type of gameplay and someone didn't provide any pushback. Are there not game masters in this game that actually participate in the game instead of random content creators beating up on bots in the pvp area trying to maximize their builds? Like I said before, the e-sports fiasco told all there was to know about balancing and policing in game. Edited May 30 by Widebody.5071 Link to comment Share on other sites More sharing options...
ShadowInTheVoid.9183 Posted May 31 Share Posted May 31 On 5/29/2024 at 3:15 AM, Widebody.5071 said: Another broken meta to replace a broken meta, perfect all player driven. History repeats itself. Meta is just another word for unbalanced................ 1 Link to comment Share on other sites More sharing options...
Straegen.2938 Posted May 31 Share Posted May 31 Reflect... reflect... reflect... spam condi... block... block... block... spam condi... invuln... invuln... invuln... spam condi... 2 1 1 Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted June 1 Share Posted June 1 (edited) On 5/31/2024 at 1:55 PM, ShadowInTheVoid.9183 said: Meta is just another word for unbalanced................ Nowadays yes, best way to get carried trough unbalancement or poor care in balance and mask it as a "meta". It is what sells games for the current lvl of IQ that habitates this planet. Edited June 1 by Aeolus.3615 Link to comment Share on other sites More sharing options...
Simcha.3605 Posted June 1 Share Posted June 1 This is why you see 80% Willbender roaming 2 1 Link to comment Share on other sites More sharing options...
asha.4159 Posted June 5 Share Posted June 5 There is more to WvW than PPK blobbing. personally the 3-5 cele/minstrel partes is a very boring meta and ppk in open field gets boring after a while. Currently enjoying Roaming and Havoking with 2-10 players. GvG has no rewards - I prersonally lost interest 4-5 years ago. Sometimes it is up to you to find where your type of fun and where likeminded people are within this great game. Good luck! Link to comment Share on other sites More sharing options...
Quench.7091 Posted June 6 Share Posted June 6 (edited) Base TTK without boons or cleanse is too low. Boon and condition potency is too high to ignore. You can easily die outside of a boon ball. Results in boon hate and condi purge being too high in demand. Everything is getting condi cleanse baked into it. The number of targets effected per ability is too high. Massive projectile shields absorb an unlimited number of projectiles while active, while said shields are in constant rotation to create an indefinite barrier around groups. Condi cleanse hits 5 players at a time, even though many builds take self-cleansing abilities, so condi damage is excessively high to accommodate the excessive amount of cleanse in group combat. Protection and resolution is constantly hitting 5 players at a time, resulting in 100% upkeep of 33% damage reduction to an entire group. Things like poison AoE fields are desired, as they hit 5 players at a time to reduce healing by 33% in a pulse. Stability is hitting 5 players at a time and in bulk. Boons strips in an ability are balanced around the number of people they hit in WvW. Other game modes have higher boon strip intensity, because these abilities are meant to hit less than 5 people. They programmed them to hit 5 people anyways. 😕 Heals are constantly getting nerfed, since they hit 5x when in a large boon ball. This further reduces smaller group potency. Edited June 6 by Quench.7091 1 Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted June 6 Share Posted June 6 (edited) @Quench.7091. Corruption trait Replenishing Despair ( +1 pip of energy on upkeeps ) can make ventari dome infinite no rotation needed, this needs to be adressed IMO, w/o this trait it is easy to deal with the revenant on range, issue is really the corruption trait, with this change revenant can be easily stressed and killed, if this gets fixed and people still complain it is just a l2p issue from range user or expecting to get carried with range skills against no counter. Offtopic: corruption trait line is a mess overall and very outdated for the game anyway since Anet devs don't like rev they probably won't even fix the infinite dome. Let me tall you and others the Issue is not the ilimited number of range absorbed or reflected hits, if domes and reflects don't work like that any one can win at range due no counter, issue is there's alot of everything already in game. Making reflects and domes limited by hits its just lamers crying to get carried while Anet gives u tools to bypass those reflects and domes, they forgot anet already carry them with the perma boon meta and now they want more, so yaaa asking to make it count its it just just an excuse to win. People that want domes and reflects limited to a number of hits should get a reality slap check: Just Increase the CD or shorten the duration of some other skills effects to give more opening , part of the issue is the stacking of some classes that have everything for bunkering minstrel FB's, scrapers and the auras mechanics of elementalists, IT is Anet wanting to carry zergs and bad design/balance that leaded to this meta of reflects domes reflect while on perma boons and minstrels. Like I said there's to much of everything just stack aura elementals and ur party is perma safe from range attacks.... its lame, Anet is lame that's what to expect from them, I have been asking even for Anet to change the corruption trait to avoid infinite domes Anet does not care since it can carry zergs vs range spikes. About boons and boon duration mechanics is all busted Anet won't fix nor balance it will keep just increase the boon spam nothing more... that's what PVE players want... to be carried and that's why alot play this game, Anet will never put any kind of sanity into the game of wvw unless its a queue zerg vs queue zerg all minstrels, that where the "balance" checks happens. Edited June 6 by Aeolus.3615 1 1 Link to comment Share on other sites More sharing options...
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