Dadnir.5038 Posted June 14 Share Posted June 14 7 hours ago, draxynnic.3719 said: I think the thief chains are the reimagining of a GW1 mechanic. Yeah, they are revisiting assassin's combo chain: lead attack/off hand attack/dual attack. It's both a good thing and a bad thing. A good thing because it will make using more than 2 weapon skills more attractive for thief. A bad thing because it's bound to take a heavy toll on initiative which will increase even more thief's reliance on Trickery (It feel like specter won't have a fun time with spear). Link to comment Share on other sites More sharing options...
Gesbo.6420 Posted June 20 Share Posted June 20 Today is the day we find out!!!! 1 1 Link to comment Share on other sites More sharing options...
AshkyLicious.4729 Posted June 20 Author Share Posted June 20 2 hours ago, Gesbo.6420 said: Today is the day we find out!!!! Hope the reveal makes us Mesmers (hopefully Mirage mainers 🤞🙏) very happy today 🙏🤩 1 Link to comment Share on other sites More sharing options...
Lincolnbeard.1735 Posted June 20 Share Posted June 20 I predict short end of the stick once more. 1 Link to comment Share on other sites More sharing options...
ShadowKatt.6740 Posted June 20 Share Posted June 20 WE GOT A MELEE WEAPON! 1 1 Link to comment Share on other sites More sharing options...
Lincolnbeard.1735 Posted June 20 Share Posted June 20 It's kind of interesting but the problem with this clarity thingy is it's dependent on the enemy movement. 1 Link to comment Share on other sites More sharing options...
ShadowKatt.6740 Posted June 20 Share Posted June 20 2 1 Link to comment Share on other sites More sharing options...
Gesbo.6420 Posted June 20 Share Posted June 20 3 hours ago, AshkyLicious.4729 said: Hope the reveal makes us Mesmers (hopefully Mirage mainers 🤞🙏) very happy today 🙏🤩 Oh man that gives me mirage so much I am buzzing 2 Link to comment Share on other sites More sharing options...
AshkyLicious.4729 Posted June 20 Author Share Posted June 20 This looooks promising!!!!!! 🤩🤩🤩🤩 2 Link to comment Share on other sites More sharing options...
Thar.9465 Posted June 20 Share Posted June 20 I'm pleasantly surprised. The concept looks pretty much like the spear I wanted. Now let's see how it feels in the bta next week. 1 Link to comment Share on other sites More sharing options...
Waffles.5632 Posted June 20 Share Posted June 20 (edited) I absolutely love it. Well played Anet. In the video above we can see several skills. They are as follows: - a shadowstep gap closer - what looks like first 2 strikes of the auto attack chain - the clone generator skill - the full auto attack chain - a backward leap skill (this could just be a regular dodge tho, hard to tell) - a forward dash skill which summons a phantasm Edited June 20 by Waffles.5632 1 Link to comment Share on other sites More sharing options...
StraightPath.3972 Posted June 20 Share Posted June 20 Unless there was some editing done, the "dodge roll" is not a regular dodge roll. The distance built is far too great, so looks like finally a spear with both engage and disengage in it's kit. 1 1 1 Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted June 20 Share Posted June 20 Oh, good, it is a new melee option. Looks like an interesting playstyle, too, although I am worried about possible forced movement on the phantasm summon for instanced content. I'm also concerned about the mechanic being based around getting the enemy just on the edge of a point-blank AoE. Feels like the sort of thing that sounds good on paper, but where it might be a PITA against anything with more mobility than a target golem. Depends on how large the area is and how precise you need to be to get an enemy in the outer band. 4 Link to comment Share on other sites More sharing options...
Lincolnbeard.1735 Posted June 20 Share Posted June 20 Just now, draxynnic.3719 said: I'm also concerned about the mechanic being based around getting the enemy just on the edge of a point-blank AoE. Feels like the sort of thing that sounds good on paper, but where it might be a PITA against anything with more mobility than a target golem. Depends on how large the area is and how precise you need to be to get an enemy in the outer band. Exactly. It reminded me of the dagger 2 when was released with the point blank looking at ground gameplay. Good on theory, useless on game. 3 Link to comment Share on other sites More sharing options...
AshkyLicious.4729 Posted June 20 Author Share Posted June 20 (edited) Well tomorrow is the stream right, where they will showcase each new spear? Hopefully will get a clearer picture of how our spear works. I noticed that the Mesmer part in the spear trailer was def shorter than Ele and Revs, so it's hard to get a glimpse how it exactly works. I hope we Mesmers will be happy after the stream tomorrow 🤞 Edited June 20 by AshkyLicious.4729 Link to comment Share on other sites More sharing options...
Gesbo.6420 Posted June 20 Share Posted June 20 (edited) 30 minutes ago, draxynnic.3719 said: Oh, good, it is a new melee option. Looks like an interesting playstyle, too, although I am worried about possible forced movement on the phantasm summon for instanced content. I'm also concerned about the mechanic being based around getting the enemy just on the edge of a point-blank AoE. Feels like the sort of thing that sounds good on paper, but where it might be a PITA against anything with more mobility than a target golem. Depends on how large the area is and how precise you need to be to get an enemy in the outer band. I think the weapon is designed for mirages with instant repositioning on jaunt yo be honest. I also saw the illusionary advance animation in there so things are getting interesting. I am also dying yi see the ambush. So many things to look forward to Like chrono phantasma? How would the spear phantasms interact with the dash?!🤔 Edited June 20 by Gesbo.6420 1 Link to comment Share on other sites More sharing options...
mungozen.2379 Posted June 20 Share Posted June 20 11 minutes ago, Gesbo.6420 said: I think the weapon is designed for mirages with instant repositioning on jaunt yo be honest. I also saw the illusionary advance animation in there so things are getting interesting. I am also dying yi see the ambush. So many things to look forward to Like chrono phantasma? How would the spear phantasms interact with the dash?!🤔 I hope we do get some polish but, in previous playtesting events I recall Mesmer (and some other profs) having completely busted traits that reduced the ability to actually test the gameplay. Does anyone think this is pure Power? I get the feeling it's going to be Condi/hybrid cause, well, they didn't state what it is. Link to comment Share on other sites More sharing options...
Gesbo.6420 Posted June 20 Share Posted June 20 14 minutes ago, Mungo Zen.9364 said: I hope we do get some polish but, in previous playtesting events I recall Mesmer (and some other profs) having completely busted traits that reduced the ability to actually test the gameplay. Does anyone think this is pure Power? I get the feeling it's going to be Condi/hybrid cause, well, they didn't state what it is. I hope its hybrid, tho they've mentioned for most weapons what their attribute is but missed it with mesmer... With one of the skills having the same animation as illusionary advance you can play mind games all leblanc style I feel like the spear would be a wonderful sticking tool. All we need for next expansion is an offhand with dashes and mirage will be unescapable 1 Link to comment Share on other sites More sharing options...
Mangoyami.2418 Posted June 20 Share Posted June 20 1 hour ago, draxynnic.3719 said: I'm also concerned about the mechanic being based around getting the enemy just on the edge of a point-blank AoE. Feels like the sort of thing that sounds good on paper, but where it might be a PITA against anything with more mobility than a target golem Glad someone else shares my concerns. Hopefully we'll get some meaningful data from beta and it gets actually taken into account for release. yes I'm aware of what forum I'm posting in 1 Link to comment Share on other sites More sharing options...
Geronmy.3298 Posted June 20 Share Posted June 20 Spear seems to be pretty good thematically a Mirage weapon. Wait until Mirage is the worst spec with it. 2 Link to comment Share on other sites More sharing options...
ZephidelGRS.9520 Posted June 20 Share Posted June 20 Mirage can't do power well, if Spear is meant for it and yet it's a power weapon then it's certainly a mismatch. And I feel that Spear is a pure power weapon. The upcoming changes to power Virt along with the beta testing couldn't be more coincidental. Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted June 20 Share Posted June 20 Weapon looks really sick from the video. Lots of mobility, god bless! Hoping that the Clarity mechanic’s conditional range isn’t too restrictive, otherwise it will probably be clunky/annoying to play around, especially if it isn’t about-faceable (sounds like it will be). Regardless though, it just looks really smooth and I’m happy it’s a melee power weapon. The animations are fantastic without being too over the top. Out of all the weapons showcased, this is for sure my fav. 1 Link to comment Share on other sites More sharing options...
ShadowKatt.6740 Posted June 20 Share Posted June 20 3 hours ago, draxynnic.3719 said: Oh, good, it is a new melee option. Looks like an interesting playstyle, too, although I am worried about possible forced movement on the phantasm summon for instanced content. I'm also concerned about the mechanic being based around getting the enemy just on the edge of a point-blank AoE. Feels like the sort of thing that sounds good on paper, but where it might be a PITA against anything with more mobility than a target golem. Depends on how large the area is and how precise you need to be to get an enemy in the outer band. You know, I was thinking about that, and something occured to me. Positioning 1 enemy at the edge of that range might be a bit difficult. But it's an AoE. Maybe they intended this to work in an outnumbered situation where it's much more guaranteed that it will trigger? 1 Link to comment Share on other sites More sharing options...
ZephidelGRS.9520 Posted June 20 Share Posted June 20 I want to believe that they did it like Necro's Greatsword 4, and the AoE expands and changes size over time so it's more likely to hit the enemy at its edge. Otherwise the part about having to precisely hit the enemy at the edge of the AoE in a highly mobile game makes no sense. 1 Link to comment Share on other sites More sharing options...
viquing.8254 Posted June 20 Share Posted June 20 Distance built : nice concept. Now we will see the effects because there are many classes with better distance control who can easily 100% conterplay this today. Link to comment Share on other sites More sharing options...
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