morrolan.9608 Posted December 15, 2017 Share Posted December 15, 2017 No, enchantment collapse should be. Link to comment Share on other sites More sharing options...
Optimator.3589 Posted December 15, 2017 Share Posted December 15, 2017 Eh, winds is just one more circle on the ground to stay out of. I'm fine with it. Properly positioning a bubble against a decent enemy blob isn't always an easy thing, either. Link to comment Share on other sites More sharing options...
Felipe.1807 Posted December 15, 2017 Share Posted December 15, 2017 Honestly believe it should be removed, or completely reworked for WvW, this skill is aids...should never been made in the first place Link to comment Share on other sites More sharing options...
GDchiaScrub.3241 Posted December 15, 2017 Share Posted December 15, 2017 Bait the bubbles, since most mindless blobs blow their wad as fast as a high school boys at their first strippa joint. Errr, wait, what were we talking about? Link to comment Share on other sites More sharing options...
Seffen.2875 Posted December 15, 2017 Share Posted December 15, 2017 @Aridon.8362 said:@ProverbsofHell.2307 said:Can we get OP removed from WvW instead? Seriously... just move better. Bubbles are good for WvW. The strategy to WvW is all about good movement, and mindgames.You haven't been confronted with the seven consecutively placed winds on a zerg. Not even two dodge rolls can get you out of that. And I'm fine with leaving WvW, means you have less people to fight and adds more to boring gameplay.We have all been there. We all died there. We decided to not whine about it. Again. Echantment collaps is the Problem. Link to comment Share on other sites More sharing options...
TwilightSoul.9048 Posted December 15, 2017 Share Posted December 15, 2017 @MUDse.7623 said:winds is not the problem, enchantmant collapse with not ICD is tho.^thisDo no remove WoD, it's a great way to stop zergs from just running at each other and instead promote more strategy.Winds of Disenchantment can be avoided to a certain degree, yes you will probably loose a boon or two in every fight to the bubbles but the real problem is Enchantment Collapse which cannot be avoided, as a few randoms are standing in the bubbles the entire zerg suffers with no counterplay other than to give up and go home.I play Spellbreaker myself and have played both with and without Enchantment Collapse and the difference in big fights is huge. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted December 15, 2017 Share Posted December 15, 2017 ..... talking about people want to get carried with boon stacking.... Link to comment Share on other sites More sharing options...
Jaruselka.5943 Posted December 15, 2017 Share Posted December 15, 2017 They need to nerf it's radius like they did with the scrapper's reflection bubble .. Link to comment Share on other sites More sharing options...
Leaa.2943 Posted December 15, 2017 Share Posted December 15, 2017 Between yes and no then hell yeah, but my opinion is more that they should re-work it. Overall it need to be changed and not work as it does today. The size and duration is a issue as well.Eles elite was totally remade when HoT came out and it was not even remotely close to op as this is now so a total makeover of the elite is possible and should be done and rather sooner then later because it is literally destroying the fun in WvW. One skill should not be allowed to do so. I know that the whole point of the new warrior spec is made for this, but again one skill should not run WvW. Link to comment Share on other sites More sharing options...
matthirten.6475 Posted December 15, 2017 Share Posted December 15, 2017 It has a solid cast time and also a long cooldown. Not to mention that it doesn't move. It can be countered by good coordination and reflexes. I don't think it is a big issue. Link to comment Share on other sites More sharing options...
Lonecap.4105 Posted December 15, 2017 Share Posted December 15, 2017 It's just a learn to play issue. Link to comment Share on other sites More sharing options...
Baldrick.8967 Posted December 15, 2017 Share Posted December 15, 2017 It's ok when there is a huge space to fight in. But when coordinated in all those tight spaces that wvw maps have an abundance of and it's totally OP.Range, aoe, number of targets affected all need a nerf. Make the bubble smaller and make it affect 5 targets maximum, and remove the 'blocks projectiles'. I remember when mesmers used to have a similar bubble skill and that was nerfed so hard it ceased to be used at all- so why should this not be nerfed to hell.I'd start with removing the block projectiles portion of it and nerf number of targets and number of buffs removed. Why should this skill affect so many targets when most other aoe skills affect 5 or 3? (metoer shower nerfed into the ground...).Not sure how you counter it when you're trying to push across a bridge against a well co ordinated guild group... 'ltp' becomes 'lt use range and never push'. If you have equal numbers it's a complete pain. Mexican stand off occurs.I did however find the perfect counter: set up a sup ballista. Forces them to either try and push to destroy it or concede ground- either way it moves the fight into more open ground where you can then actually play the game. Link to comment Share on other sites More sharing options...
DeadlySynz.3471 Posted December 15, 2017 Share Posted December 15, 2017 Should be a 3rd option of "No" but with caveats. No it shouldn't exist in it's current form. I do think it should go on cool down with both berserker stance and endure pain. At no point should either (or both) of these be activated allowing someone to run in freely at will and drop the bubble where they wish. This is beyond stupid design. If either of those skills are used, WoD should go on cool down with them.I can just see it now, next warrior elite summons a party of legendary defenders at their side for 2 min on a 30s cool down. Link to comment Share on other sites More sharing options...
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