ArenaNet Staff Gaile Gray.6029 Posted February 21, 2018 ArenaNet Staff Share Posted February 21, 2018 A message from the Competitive and Skills & Balance Teams:Hi folks! The Competitive team and the Skills & Balance team have been working together closely on a future balance release that focuses almost entirely on PvP and WvW skill splits. As part of this, we wanted to switch things up and approach this release similar to how we approached the PvP sigil changes we did a while back, when we released our first draft of the proposed changes.With this set of proposed changes, we'd like to get your thoughts and ideas on both our high level goals and how we're going about accomplishing them. You guys may bring up concerns or thoughts we didn't consider. While reviewing these changes, please consider them as a whole rather than focusing on individual classes.We're looking forward to a productive discussion!High Level GoalsReduce influence of passive traits. (PvP not WvW)Passive skills make the game less skillful.The prevalence of passives is a common competitive player complaint. (PvP only)Increase build diversityBy decreasing the power of some of the more dominant builds, we hope to give increased viability to builds that previously were pushed out by these dominant specs. We're also increasing power levels in some targeted areas that previously were underperforming.Reduce effectiveness of offensive instant cast skills/traitsInstant cast spells don't give players an opportunity to respond. While we don't want to remove combos utilizing instant cast abilities, we wanted to reduce the impact they have.GeneralRune of Surging has been removed from the PvP build panelMagi Amulet has been removed from the PvP build panelWarriorSkillsFull Counter: Reduced the power coefficient from 1.75 to 1.5 (-14%) in PvP and WvWDagger Autoattack chain: Reduced the power coefficients from 0.55, 0.55, 0.85 to 0.4, 0.4, 0.85 (-15% overall) in PvP and WvWAura Slicer: Increased cooldown from 6 seconds to 8 seconds in PvP and WvWDisrupting Stab: Reduced stun duration from 1.5 seconds to 1 second in PvP and WvWBreaching Strike: Reduced the power coefficient from 1.5 to 1.2 (-20%) in PvP and WvWBreak Enchantments: Reduced the power coefficient from 1.0 to 0.5 (-50%). Increased the number of boons removed from 2 to 3 in PvP and WvWFeatherfoot Grace: Increased the cooldown from 30 seconds to 40 seconds in PvP and WvWFrenzy: Reduced the cooldown from 50 seconds to 40 seconds in PvP and WvW. Increased Might granted from 5 stacks to 10 stacks in PvP and WvWRampage Reduced the cooldown from 180 seconds to 100 seconds in PvP and WvW. Reduced transform duration from 15 seconds to 10 secondsKick: Reduced the cooldown from 6 seconds to 4 seconds in PvP and WvWDash: Reduced the cooldown from 6 seconds to 4 seconds in PvP and WvWThrow Boulder: Reduced the cooldown from 12 seconds to 8 seconds in PvP and WvWSeismic Leap: Reduced the cooldown from 15 seconds to 10 seconds in PvP and WvWBattle Standard: Reduced the cooldown from 240 seconds to 180 seconds in PvP and WvWCrushing Blow: Increased the power coefficient from 1.2 to 1.5 (+25%) in PvP and WvW. Adjusted Vulnerability applied from 10 stacks for 10 seconds to 15 stacks for 6 seconds in PvP and WvWTremor: Increased knockdown duration from 2 seconds to 3 seconds in PvP and WvWSword Autoattack chain: Increased the power coefficients from 0.6, 0.6, 0.6 to 0.6, 0.6, 1.0 (+22%) in PvP and WvWFlurry: Increased the power coefficient from 1.04 to 2.0 (+92%) in PvP and WvWSavage Leap: Increased the power coefficient from 0.75 to 1.0 (+33%) in PvP and WvWFlaming Flurry: Increased the power coefficient from 1.04 to 2.0 (+92%) in PvP and WvW"To the Limit!": Increased endurance granted from 50 to 100Blood Reckoning: Increased damage to healing conversion from 20% to 25% in PvP and WvW. Increased Adrenaline gained from 10 to 30 in PvP and WvW"On My Mark!:" Adjusted Vulnerability applied from 10 stacks for 10 seconds to 15 stacks for 6 seconds in PvP and WvW. Reduced ammo recharge from 30 seconds to 25 seconds in PvP and WvW."For Great Justice!": Adjusted Might granted from 6 stacks for 25 seconds to 12 stacks for 15 seconds in PvP and WvW"Shake It Off!:" Increased the number of conditions cleansed from 2 to 3 in PvP and WvWTraitsDefy Pain: Increased the cooldown from 60 seconds to 90 seconds in PvP onlyLast Stand: Increased the cooldown from 40 seconds to 90 seconds in PvP onlyShrug it Off: Increased the cooldown from 25 seconds to 60 seconds in PvP onlyDead or Alive: Increased the cooldown from 30 seconds to 60 seconds in PvP onlyRevenantSkillsCoalescence of Ruin: Reduced the power coefficient of the second impact from 1.75 to 1.5 (-14%) in WvW only. Reduced the power coefficient of the third impact from 2.25 to 1.75 (-22%) in WvW only.Razorclaw's Rage: Increased the Bleeding duration from 2 seconds to 4 seconds in PvP and WvWIcerazor's Ire: Increased the Power coefficient from 3.7 to 4.6 (+24%) in PvP and WvWSoothing Stone: Increased the number of conditions cleansed from 3 to 5 in PvP and WvWVengeful Hammers: Reduced the upkeep cost from 7 to 6 in PvP and WvWForced Engagement: Reduced the energy cost from 25 to 10. Increased the cooldown from 10 seconds to 20 seconds in PvP and WvWEmbrace the Darkness: Increased the attribute bonus from 10% to 15% in PvP and WvWBanish Enchantments: Increased the number of boons removed from 2 to 3 in PvP and WvWPain Absorption: Reduced the energy cost from 35 to 30 in PvP and WvWTraitsEye for an Eye: Increased the cooldown from 45 seconds to 90 seconds in PvP onlyVersed in Stone: Increased the cooldown from 60 seconds to 90 seconds in PvP onlySoothing Bastion: Increased the cooldown from 25 seconds to 60 seconds in PvP onlyGuardianSkillsTome of Resolve – Epilogue: Eternal Oasis: Reduced the bonus heal effectiveness from 33% to 20% in PvP and WvWTome of Resolve – Chapter 2: Radiant Recovery: Reduced the healing power coefficient per condition cleansed from 0.77 to 0.5 (-35%) in PvP and WvWTome of Resolve – Chapter 1: Desert Bloom: Reduced the healing power coefficient from 0.96 to 0.8 (-17%) in PvP and WvWSignet of Resolve: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvWLeap of Faith: Increased the power coefficient from 1.1 to 1.25 (+14%) in PvP and WvWSignet of Mercy: Reduced the cooldown from 150 seconds to 90 seconds in PvP and WvWSword of Justice: Reduced the ammo recharge time from 25 seconds to 20 seconds in PvP and WvWBow of Truth: Reduced the ammo recharge time from 30 seconds to 25 seconds in PvP and WvWHammer of Wisdom: Reduced the ammo recharge time from 30 seconds to 25 seconds in PvP and WvWFeel my Wrath: Reduced the cooldown from 45 seconds to 35 seconds in PvP and WvWTraitsVirtuous Solace: Increased the cooldown from 75 seconds to 90 seconds in PvP onlyHunter's Determination: Increased the cooldown from 75 seconds to 90 seconds in PvP onlyZealous Blade: Increased the bonus damage from 5% to 10% in PvP and WvWThiefSkillsDagger Autoattack chain: Reduced the power coefficients from 0.8, 0.85, 1.1 to 0.6, 0.65, 1.1 (-15% overall) in PvP and WvWHeartseeker: Increased the power coefficients at all thresholds by 20% in PvP and WvW. The new values are as follows.Above 50%: 1.0 to 1.2Below 50%: 1.5 to 1.8Below 25%: 2.0 to 2.4Sword Autoattack chain: Reduced the power coefficients from 0.8, 0.8, 1.3 to 0.6, 0.6, 1.3 (-14% overall) in PvP and WvWRoll for Initiative: Increased the cooldown from 35 seconds to 40 seconds in PvP and WvWShadow Shot: Increased the initiative cost from 4 to 5 in PvP and WvW. Increased Increased the power coefficient from 1.325 to 1.8 (+36%) in PvP and WvWInfiltrator's Strike: Increased the power coefficient from .75 to .9 (+20%) in PvP and WvWCloak and Dagger: Reduced the initiative cost from 6 to 5 in PvP and WvWSignet of Shadows: Reduced the cooldown from 30 seconds to 20 seconds in PvP and WvWAssassin's Signet: Reduced the cooldown from 30 seconds to 20 seconds in PvP and WvWSmoke Screen: Reduced the cooldown from 30 seconds to 25 seconds in PvP and WvWDagger Storm: Reduced the cooldown from 90 seconds to 60 seconds in PvP and WvWHide in Shadows: Increased the base healing from 5240 to 6026 (+15%) in PvP and WvWSkelk Venom: Increased the venom heal per hit from 965 to 1206 (+25%) in PvP and WvWTraitsPulmonary Impact: Reduced the power coefficient from 2.8 to 2.0 (-29%) in PvP and WvWUpper Hand: Increased the cooldown from 3 seconds to 5 seconds in PvP and WvWPanic Strike: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvW. The WvW version of this trait will now use the PvP immobilize duration of 1.5 secondsInstant Reflexes: Increased the cooldown from 40 seconds to 90 seconds in PvP onlyPain response: Increased the cooldown from 16 seconds to 40 seconds in PvP onlyHard to Catch: Increased the cooldown from 45 seconds to 90 seconds in PvP onlyRangerSkillsSeed of Life: Increased the cooldown from 1 second to 3 seconds in PvP and WvWRejuvenating Tides: Reduced the base healing per pulse from 650 to 550 (-15%) in PvP and WvWSolar Beam: Reduced the power coefficient per strike from 0.3 to 0.25 (-17%) in PvP and WvWSignet of Stone: Reduced the duration from 6 seconds to 3 seconds in PvP and WvW. Reduced the cooldown from 80 seconds to 40 in PvP and WvWCelestial Avatar: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvWRicochet: Increased the power coefficient from 0.7 to 0.8 (+14%) in PvP and WvW. Increased Might duration from 5 seconds to 10 seconds in PvP and WvWWinter's Bite: Increased the power coefficient from 1.25 to 1.5 (+20%) in PvP and WvW. Increased the Bleeding duration from 8 seconds to 12 seconds in PvP and WvWSplitblade: Increased the power coefficient per axe from 0.3 to 0.4 (+33%) in PvP and WvWInstinctive Engage: Increased the power coefficient from 0.6 to 1 (+67%) in PvP and WvWHealing Spring: Increased the number of conditions cleansed per pulse from 1 to 2 in PvP and WvWTraitsStoneform: Increased the cooldown from 70 seconds to 90 seconds in PvP onlyShared Anguish: Increased the cooldown from 60 seconds to 90 seconds in PvP onlyProtective Ward: Increased the cooldown from 18 seconds to 30 seconds in PvP onlyRefined Toxins: Increased the cooldown from 5 seconds to 15 seconds in PvP and WvWRugged Growth: Reduced the healing power coefficient from 0.245 to 0.1225 (-50%) in PvP and WvWGrace of the Land: Reduced the number of Might stacks applied from 3 to 2 in PvP and WvWFortifying Bond: Reduced duration of shared Might stacks from 10 seconds to 5 seconds in PvP and WvW"We Heal as One!:" Reduced duration of copied Might stacks from 10 seconds to 5 seconds in PvP and WvWFresh Reinforcement: Reduced shared Might duration 10 seconds to 5 seconds in PvP and WvWAmbidexterity: Increased the Condition Damage granted from 150 to 240 in PvP and WvWTwo-Handed Training: Increased the bonus damage from 5% to 10% in PvP and WvWEngineerSkillsCrystal Configuration: Eclipse: The stability portion of this trait will now be applied only upon successful hits of Corona BurstLight Strike: Reduced the power coefficient from 1.0 to 0.6 (-40%) in PvP and WvWHolo Leap: Reduced the power coefficient from 1.8 to 1.5 (-17%) in PvP and WvWCorona Burst: Reduced the Might stacks granted per pulse from 2 to 1 in PvP and WvWHolographic Shockwave: Reduced the power coefficient from 0.96 to 0.75 (-22%) in PvP and WvWSpectrum Shield: Increased the shield duration from 3 seconds to 4 seconds in PvP and WvW. Increased the cooldown from 30 seconds to 40 seconds in PvP and WvWPoison Dart Volley: Reduced the cooldown from 10 seconds to 8 seconds in PvP and WvWGlue Shot: Reduced the cooldown from 25 seconds to 20 seconds in PvP and WvWMortar Shot: Increased the power coefficient from 0.8 to 1.0 (+25%) in PvP and WvWPoison Gas Shell: Increased the power coefficient from 0.75 to 1.0 (+33%) in PvP and WvW. Reduced the cooldown from 12 seconds to 10 seconds in PvP and WvWEndothermic Shell: Increased the power coefficient from 0.75 to 1.0 (+33%) in PvP and WvW. Reduced the cooldown from 20 seconds to 15 seconds in PvP and WvWFlash Shell: Increased the power coefficient from 0.75 to 1.0 (+33%) in PvP and WvW. Reduced the cooldown from 25 seconds to 20 seconds in PvP and WvWBox of Nails: Reduced the cooldown from 10 seconds to 8 seconds in PvP and WvWMagnet: Reduced the cooldown from 25 seconds to 20 seconds in PvP and WvWThrow Mine: Increased the damage from 1.8 to 2.0 (+11%) in PvP and WvWStatic Shock (A.E.D.): Increased the stun duration from 1 second to 2 seconds in PvP and WvWElixir X: Reduced the duration of Tornado and Rampage transforms from 15 seconds to 10 seconds in PvP and WvW. Reduced the cooldown from 105 seconds to 75 seconds in PvP and WvWTraitsAim Assisted Rocket: Reduced the power coefficient from 1.0 to 0.5 (-50%) in PvP and WvWMinesweeper: Reduced the power coefficient of each mine from 1.0 to 0.67 (-33%) in PvP and WvWVent Exhaust: Reduced the power coefficient from 1.1 to 0.75 (-32%) in PvP and WvWProtection Injection: Increased the cooldown from 10 seconds to 20 seconds in PvP onlySelf-Regulating Defenses: Increased the cooldown from 75 seconds to 90 seconds in PvP onlyReactive Lenses: Increased the cooldown from 40 seconds to 90 seconds in PvP onlyElementalistSkillsGlyph of Renewal: Reduced the cooldown from 165 seconds to 90 seconds in PvP and WvWStone Resonance: Increased the base Barrier granted per pulse from 972 to 1069 in PvP and WvWLesser Stone Resonance: Increased the base Barrier granted per pulse from 972 to 1069 in PvP and WvWShatterstone Increased the power coefficient from 1.0 to 1.66 (+66%) in PvP and WvWImpale: Increased the power coefficient from 0.6 to 0.77 (+28%) in PvP and WvWAshen Blast: Increased the power coefficient from 0.77 to 1.1 (+43%) in PvP and WvWSteam Surge: Increased the power coefficient from 1.0 to 1.5 (+50%) in PvP and WvWLightning Touch: Increased the power coefficient from 1.0 to 1.5 (+50%) in PvP and WvWRing of Earth: Increased the number of Bleeding stacks from 1 to 3 in PvP and WvWTornado: Reduced the cooldown from 150 seconds to 100 seconds in PvP and WvW. Reduced the transform duration from 15 seconds to 10 seconds in PvP and WvW.Elemental Requiem: Reduced the cooldown from 5 seconds to 3 seconds in PvP and WvWDust Charge: Reduced the cooldown from 10 seconds to 7 seconds in PvP and WvWTraitsBurning Fire: Increased the cooldown from 40 seconds to 60 seconds in PvP onlyTempest Defense: Increased the cooldown from 25 seconds to 60 seconds in PvP onlyEarth's Embrace: Increased the cooldown from 75 seconds to 90 seconds in PvP onlySoothing Ice: Increased the cooldown from 20 seconds to 30 seconds in PvP onlyFinal Shielding: Increased the cooldown from 60 seconds to 90 seconds in PvP onlyGale Song: Increased the cooldown from 60 seconds to 90 seconds in PvP onlyPyromancer's Puissance: Adjusted the Might granted from 1 stack for 15 seconds to 2 stacks for 10 seconds in PvP and WvWMesmerSkillsIllusion of Life: Reduced the cooldown from 120 seconds to 75 seconds in PvP and WvWPhantasmal Disenchanter – Increased the cooldown from 20 seconds to 25 seconds in PvP and WvWTraitsElusive Mind: This trait now applies 4 seconds of Exhaustion when breaking a stunCompounding Power: Reduced the outgoing damage buff per stack from 3% to 2% in PvP and WvWPhantasmal Force: Reduced the Might granted from 3 stacks to 2 stacks in PvP and WvWMirror of Anguish: Increased cooldown from 60 seconds to 90 seconds in PvP onlyNecromancerSkillsGarish Pillar: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvWDesert Shroud: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvWGhastly Breach: Increased the cooldown from 75 seconds to 90 seconds in PvP and WvWPlague Signet: Increased the cooldown from 30 seconds to 40 seconds in PvP and WvWTrail of Anguish: Increased the cooldown from 25 seconds to 35 seconds in PvP and WvWSignet of Undeath: Reduced the cooldown from 150 seconds to 90 seconds in PvP and WvWLife Siphon: Reduced the cooldown from 12 seconds to 10 seconds in PvP and WvWDark Pact: Reduced the cooldown from 25 seconds to 20 seconds in PvP and WvWSignet of Vampirism: Reduced the cooldown from 35 seconds to 30 seconds in PvP and WvW. Increased the base heal from 3960 to 4950 (+25%) in PvP and WvWWell of Blood: Increased the base heal from 5240 to 6026 (+15%) in PvP and WvW. Increased the heal per pulse from 280 to 490 (+75%) in PvP and WvWSpectral Grasp: Reduced the cooldown from 50 seconds to 35 seconds in PvP and WvWBlood is Power: Adjusted the Might granted from 10 stacks for 10 seconds to 15 stacks for 6 seconds in PvP and WvWWell of Suffering: Reduced the cooldown from 35 seconds to 30 seconds in PvP only. Increased the amount of Vulnerability applied per pulse from 2 stacks to 4 stacks in PvP only.Signet of the Locust: Increased the power coefficient from 0.65 to 1.0 (+54%) in PvP and WvW. Increased the base heal per hit from 970 to 1455 (+50%) in PvP and WvWTraitsReaper's Protection: Increased the cooldown from 60 seconds to 90 seconds in PvP onlyLast Gasp: Increased the cooldown from 50 seconds to 75 seconds in PvP only Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted February 22, 2018 Share Posted February 22, 2018 Just wondering...is this the AFC? Link to comment Share on other sites More sharing options...
Hiraldo.7954 Posted February 22, 2018 Share Posted February 22, 2018 Resistance -> Immob revert is the most important change that needs to be made at the moment, please consider addressing it in this patch! Link to comment Share on other sites More sharing options...
ArenaNet Staff Gaile Gray.6029 Posted February 22, 2018 Author ArenaNet Staff Share Posted February 22, 2018 @Inculpatus cedo.9234 said:Just wondering...is this the AFC?Oh no, this is entirely independent of that. But it would make a great topic of conversation in the future, for sure! Link to comment Share on other sites More sharing options...
SgtSarcasm.3751 Posted February 22, 2018 Share Posted February 22, 2018 Hey resist corrupting into immob is still the most unfun mechanic in wvw right now. We get punished for using resistance more than it protects us. Link to comment Share on other sites More sharing options...
Dovkan.3519 Posted February 22, 2018 Share Posted February 22, 2018 As a WvW player, I agree with the majority of these changes. However, this doesn't address one of the biggest issues facing WvW right now, resistance converting to immobilize. It makes resistance a liability for groups due to the amount of corrupts. Resistance shouldn't convert into immob, it should convert into literally anything else. Link to comment Share on other sites More sharing options...
Inculpatus cedo.9234 Posted February 22, 2018 Share Posted February 22, 2018 @Gaile Gray.6029 said:@Inculpatus cedo.9234 said:Just wondering...is this the AFC?Oh no, this is entirely independent of that. But it would make a great topic of conversation in the future, for sure!Oh, good! Hoping for a different topic for that.Good luck. Link to comment Share on other sites More sharing options...
ArenaNet Staff Ben Phongluangtham.1065 Posted February 22, 2018 ArenaNet Staff Share Posted February 22, 2018 One additional note: The changes we're targeting here are nearly all focused on areas we could split between game modes. Please try to keep feedback focused in that area.Things outside of basic numbers changes (changing the way a skill works) are not splittable. Link to comment Share on other sites More sharing options...
Hiraldo.7954 Posted February 22, 2018 Share Posted February 22, 2018 At first glance most of these changes look good, however I'm very puzzled as to why Celestial Avatar CD is being increased, heals are being reduced, and GoTL is being nerfed. Druid is barely viable as a healer in WvW right now and this will likely kill it entirely.Also, nerfing warrior damage is silly, they aren't overpreforming at all in that regard. Full counter and break enchantments coefs should stay as they are on live. Dagger changes make sense though.Edit: I mean warrior damage in groups, not roaming. Dagger changes and featherfoot grace nerf should hit roaming spellbreaker hard enough to leave break enchantments and full counter as is in order to keep spellbreaker viable as melee dps in groups Link to comment Share on other sites More sharing options...
Vermillion.4061 Posted February 22, 2018 Share Posted February 22, 2018 Desert Shroud: Increased the cooldown from 20 seconds to 30 seconds in PvP and WvWBasically destroys power scourge in WvW (Sure it's not played much but it's really fun and different) If your goal is to nerf condi or anything else look at another way instead of killing the diversity of scourge. Link to comment Share on other sites More sharing options...
Shazmataz.1423 Posted February 22, 2018 Share Posted February 22, 2018 A general comment.Please, when making any changes keep diversity of builds in mind. It is boring to have to be a "certain" build to be competitive. Please make it so that all builds can be competitive in their way. Diversity is the spice of life. Link to comment Share on other sites More sharing options...
Endelon.1042 Posted February 22, 2018 Share Posted February 22, 2018 None of these changes will affect play in the guildhall teehee. Link to comment Share on other sites More sharing options...
Hyperballad.5693 Posted February 22, 2018 Share Posted February 22, 2018 Also for wvw: change resistance to immob conversion and eliminate minstrel/trailblazer stats completely. Link to comment Share on other sites More sharing options...
style.6173 Posted February 22, 2018 Share Posted February 22, 2018 I will say this from a WvW perspective. Guard/Necro: Pretty much everyone wants guardians and even more scourge. Those should be toned down. I think the changes mentioned will do that. Rev: changes are questionable since without the damage of hammer 2, I don't think they will be wanted anymore.Warrior: Where are the bubble changes in WvW?Thief: I'm fine with the changes as mentioned. Some buffs and some nerfs.Engineer: These are massive nerfs to holosmith. This should be a PvP only change. In WvW, no one wants a Engineer running in their group. Why make it even worse? Ele: Good changes. Will start to bring some of them backMesmer/Ranger: Don't really care either way. Link to comment Share on other sites More sharing options...
UncleDrew.1763 Posted February 22, 2018 Share Posted February 22, 2018 Good job completely gutting holosmith. EngineerSkillsCrystal Configuration: Eclipse: The stability portion of this trait will now be applied only upon successful hits of Corona Burst Link to comment Share on other sites More sharing options...
Lasiurus.4067 Posted February 22, 2018 Share Posted February 22, 2018 So you nerf traits for elementalist, and only buff some scepter Skills ? What about Sword Weaver ? No buff at all ?Please, make sword viable in PvP. Weaver is in a very bad place at the moment in PvP.You really should increase Sword DPS, its really low even with Offensive Amulet.Autoattacks are very weak, you could increase the power coefficient.And make #3 Dual Skill From Sword easier to hit (increase range ?) because its nearly impossible to cast it, if ennemy is not immobilize or downed.Thanks ! Link to comment Share on other sites More sharing options...
Prophet.1584 Posted February 22, 2018 Share Posted February 22, 2018 @"Gaile Gray.6029" said:A message from the Competitive and Skills & Balance Teams:RangerSkillsSeed of Life: Increased the cooldown from 1 second to 3 seconds in PvP and WvWRejuvenating Tides: Reduced the base healing per pulse from 650 to 550 (-15%) in PvP and WvWSolar Beam: Reduced the power coefficient per strike from 0.3 to 0.25 (-17%) in PvP and WvWSignet of Stone: Reduced the duration from 6 seconds to 3 seconds in PvP and WvW. Reduced the cooldown from 80 seconds to 40 in PvP and WvWCelestial Avatar: Increased the cooldown from 15 seconds to 20 seconds in PvP and WvWRicochet: Increased the power coefficient from 0.7 to 0.8 (+14%) in PvP and WvW. Increased Might duration from 5 seconds to 10 seconds in PvP and WvWWinter's Bite: Increased the power coefficient from 1.25 to 1.5 (+20%) in PvP and WvW. Increased the Bleeding duration from 8 seconds to 12 seconds in PvP and WvWSplitblade: Increased the power coefficient per axe from 0.3 to 0.4 (+33%) in PvP and WvWInstinctive Engage: Increased the power coefficient from 0.6 to 1 (+67%) in PvP and WvWHealing Spring: Increased the number of conditions cleansed per pulse from 1 to 2 in PvP and WvWTraitsStoneform: Increased the cooldown from 70 seconds to 90 seconds in PvP onlyShared Anguish: Increased the cooldown from 60 seconds to 90 seconds in PvP onlyProtective Ward: Increased the cooldown from 18 seconds to 30 seconds in PvP onlyRefined Toxins: Increased the cooldown from 5 seconds to 15 seconds in PvP and WvWRugged Growth: Reduced the healing power coefficient from 0.245 to 0.1225 (-50%) in PvP and WvWGrace of the Land: Reduced the number of Might stacks applied from 3 to 2 in PvP and WvWFortifying Bond: Reduced duration of shared Might stacks from 10 seconds to 5 seconds in PvP and WvW"We Heal as One!:" Reduced duration of copied Might stacks from 10 seconds to 5 seconds in PvP and WvWFresh Reinforcement: Reduced shared Might duration 10 seconds to 5 seconds in PvP and WvWAmbidexterity: Increased the Condition Damage granted from 150 to 240 in PvP and WvWTwo-Handed Training: Increased the bonus damage from 5% to 10% in PvP and WvWThese Ranger changes, as they are today, seem unduly harsh for WvW and the minimal buffs do nothing to make up for it. By reducing the Druid healing to the degree you have AND nerfing Signet of Stone you'll break Druid Sustain and not enable us to survive zerg or mid level engagements at all without being on the backline. A CA cooldown increase OR an nerf to healing coefficients seems far more appropriate. For Axe damage to be useful in WvW it needs to be increased more than +14% and Greatsword needs far more than an extra 5%. the 50% reduction in rugged growth i can understand but again not in addition to the Druid healing. LB and GS are a ranger or soulbeasts primary DPS weapons in WvW, optionally Sw/x in place of GS. These are the weapons that could use damage increases to make up for the loss of sustain. Making us more of a "high risk high reward" profession is fine if thats the direction you are headed but with these changes there is no reward. Link to comment Share on other sites More sharing options...
MithranArkanere.8957 Posted February 22, 2018 Share Posted February 22, 2018 Reduce effectiveness of offensive instant cast skills/traitsInstant cast spells don't give players an opportunity to respond. While we don't want to remove combos utilizing instant cast abilities, we wanted to reduce the impact they have.All I ever wanted for Wintersday.I'm not fond of Cartman's version of Roshambo, and there has been too many builds around that worked by following the same spirit.The first hit should not win if avoiding the first hit is way more trouble than it deserves. or outright nearly impossible. Link to comment Share on other sites More sharing options...
Sigmoid.7082 Posted February 22, 2018 Share Posted February 22, 2018 Shatterstone Increased the power coefficient from 1.0 to 1.66 (+66%) in PvP and WvWThe meme returns! Link to comment Share on other sites More sharing options...
dani.4398 Posted February 22, 2018 Share Posted February 22, 2018 @Hiraldo.7954 said:Also, nerfing warrior damage is silly, they aren't overpreforming at all in that regard. Full counter and break enchantments coefs should stay as they are on live. Dagger changes make sense though.Edit: I mean warrior damage in groups, not roaming. Dagger changes and featherfoot grace nerf should hit roaming spellbreaker hard enough to leave break enchantments and full counter as is in order to keep spellbreaker viable as melee dps in groupsI don't agree. Full Counter already does a lot as it is. Gives you defensive boons, absorbs the next incoming attack, refreshes your burst skills, dazes enemies and if you daze it removes a boon; on top of that the damage it does is insane and AoE. The nerf is valid. It is also good that they nerf Break Enchantments, it has a 15 seconds cool-down, it is unblockable, it will now remove 3 boons and if traited does extra damage when you remove a boon. Link to comment Share on other sites More sharing options...
Exciton.8942 Posted February 22, 2018 Share Posted February 22, 2018 There needs to be a standardization on the order of boon corrupt/removal/steal. Currently skills in this regard function too different and feel too random as a result Link to comment Share on other sites More sharing options...
Gandarel.5091 Posted February 22, 2018 Share Posted February 22, 2018 I really don't understand why Rune of Surging is getting removed. It's not a passive proc because it's activated by the player, and it's not an immunity. Furthermore, it is the only PvP rune with power as a primary stat that has boon duration to it. Unless we get a replacement stat stick, this is yet another Revenant nerf. Magi amulet removal makes no sense either. Why does Arenanet hate support builds? Healers in raids are fine, but not in PvP? They already removed all the optimal support amulets, why are they pushing? Not every profession has the luxury to create viable hybrid builds so the ones that had to go full support to properly do well in at least one field such as Firebrand and Ventari revenant will just cease to exist. Link to comment Share on other sites More sharing options...
Cruens.1640 Posted February 22, 2018 Share Posted February 22, 2018 What is the reasoning behind not including the passive trait nerfs for WvW too? These 'dominant' builds tend to be either just as or more dominant in WvW. Link to comment Share on other sites More sharing options...
Turk.5460 Posted February 22, 2018 Share Posted February 22, 2018 May you please look into giving Rifles and Pistols the same 15% range buffer that is very apparent in Longbows and Shortbows?Everything looks great! Link to comment Share on other sites More sharing options...
Obindo.6802 Posted February 22, 2018 Share Posted February 22, 2018 Ur not fixing passives, ur making anything to with passives complete trash tier instead of fixing it. Link to comment Share on other sites More sharing options...
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