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Fractal/open world Legendary armor


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@STIHL.2489 said:

@nia.4725 said:

@nia.4725 said:

@STIHL.2489 said:I am going to have to agree that Open World in GW2, is some of the best designed content in the game, and for the most part, some of the best Open Map content in any game I have played. It's stunning to look at, it's dynamic to move though, with a lot of activity around it. So that would make it the ultimate content, as really there is nothing that even comes close to the vastness that Open World offers.

And It is the best designed and most dynamic content in the game, passing though all skill levels, no other content even comes close. As @Ohoni.6057 said, don't confuse difficult with better, and OW is the best laid out, and artistically beautiful content in the game. It offers the most in diversity of challenge from simple encounters that can be quickly soloed to very complex world bosses that require dozens of people and cooperation to complete, It also offers Jumping puzzles that can truly test someones's skills and abilities, to complex vast multi layered zones, all filled with many kinds of small scale events to do, as well was huge map spanning meta events.

No other content comes even remotely close to offering the vast diversity that Open World does
, so, I am going to have to agree that it really is the ultimate in content in GW2.

In that vein, Legendary is just a Tier of Armor, like Ascended or Exotic, it is the skin that people talk about, as far as Skins go, they have always been content dependent, and that is the way it should be. but like Exotic, or Ascended, there should be other means and modes to get Legendary Armor, each with their own type of skin, while being unique does not nor should it require all the skins to be similar, as truth be told, that is what makes things fun, that the skins look different. I would hate for WvW to actually offer the Evony Skin, I would like for WvW to have it's own Unique Skin directed to that game mode and path.

What I think would be a great solution to the Open World Process, would be
Racial Legendary Armor
. So each race would have their own Legendary Skin, and I think this would make the crafting and creating of the skin much easier on Anet, as they would not need to test the skins across all models. The Charr Armor would be Exclusive to the Charr, so they would only need to make sure that it worked on the Charr Model, and then on down they go. They can start with Norn, then Charr, then Asura, then Sylvari and finally Human.

Consider things this way:Ultimate content, being it PVP, WvW, Raids, FotM is like a carefully crafted 3 course meal. Open world is like the larder/pantry/fridge. Sure it has more diversity and more volume but I'd consider the crafted dish a superior meal over some loose carrots and raw mackerel.

But I don't look at that way. In fact that is pitiful,

if we are going to use a food analogy, Raids and Fractals are single minded content, you go in to do a single task, there is nothing finely crafted about it, it is like a single course meal, that never changes, never goes anywhere, and there are no choices, you end up needing to eat the same thing, each time, in order,.. that sounds bland and boring if you ask me. PvP is not much different, it's a small instance map with the only variable being the skill of the other players, so it's like getting the same meal, cooked by various chefs, some days it's wonderful, other days it comes out crunchy hard and bitter.

WvW, is an Open World Battleground, so, it's like an Open World PvE map, with the added thrill and challenge of PvP. So WvW is more like a buffet, but again, a lot of chefs involved, so the baby back ribs it might be fall off the bone tender, or might me tough as shoe leather. That is the nature of PvP tho.

Where Open world, is a buffet, you can do so much, and the world is open to you to do it. You do not need to do anything, but everything is open to you. In that front it is the ultimate content, like going to a huge buffet restaurant, you may not like what you put on your plate, but the good news is, you don't need to eat it, just go get a different plate of food. It really does not get any better.

Not a bad attempt at an analogy.Raids and FotM are indeed static content
but
there are many different variations so you can always have something different. Are you trying to say that you'd never want to eat the same dish multiple times, even if it was good?

I love some Taco Bell from time to time, because I know exactly what I am going to get, that does not make it a finely crafted meal, nor does it make it the ultimate content. The reason why I eat it, is because I like the predictable and consistent flavor of it.

In those instances you also have to put in some effort to complete the content, whereas is OW you always have the option to wait for other players to make it easier or roll with a zerg. You think WBs like Teq or Shatterer or Claw are hard? of course not, because they just get mobbed by 30/40/50 people spamming skills. Is that ultimate content?

Ok lets go with this,
Shatter
well for starters, I can contribute to Shatter any way I like, be it firing a cannon, running around just raising people, killing branded, I am not stuck doing some scripted task to make this happen, and I can change what I am doing at any time, or I can walk by and not even get involved, and just do the heart behind the event like I had originally planned.

See as @Ohoni.6057 people tend to confuse difficult with ultimate, but.. it being the ultimate content, is based on the fact that I, the player, am in complete control of how I interact with the content and what I do, the choices before me are vast and endless and how I handle them or deal with them, is entirely under my control.

Going back to Shatter. I can just press 1, and hope to win, I can play my heart out as well doing meta max damage, I can fumble and die like a cat strung out on nip dancing on keyboard, those are my choices, and the fact that I have them, is what separates Open World from scripted encounters like Raids.

Don't get me wrong, the content is great, I enjoy it as much as anyone else but would it feel right farming leg armor without challenging encounters? No.PvP/WvW leg armor journey is arguably just time-restricted but the better you perform, the faster you progress.

Why is it, that everyone thinks the only form of challenge comes from killing something?

For example, one of the most Challenging things I ever dealt with was the Mad King jump Puzzle, it was really a good way to set that challenge up, because unlike Raids, Fractals, or any content really, no one could help me, no one could carry me, I could not pay for a completion. The only way I was going to get to the end of that clock tower was of by my own skill and abilities.

No joke, I must have failed that tower hundreds of times,, I spent the better part of that event, just doing that tower, time and time and time again.. until I made it to the top.

After doing that, yes.. I think that would be sufficient to justify giving someone a final piece or part to an Open World Legendary Armor, Collection.

You're wrong again. You could say this

"it was really a good way to set that challenge up, because unlike Raids, Fractals, or any content really, no one could help me, no one could carry me, I could not pay for a completion"

about I don't know, a DPS player.

But raids are more than that. Being a support player myself, I am often in charge of do-it-right-or-wipe mechanics. So my squad depends completely on my skills and abilities. When I handkite Deimos, if I die it's a wipe. When I tank Xera, if I die it's a wipe. When I go through the cave in Escort, if I die it's a wipe. When I play druid, when I die it's also a wipe (because my static only brings one druid to almost all raid encounters). I rely entirely on my abilities to get through the content.

No one can say that I do not deserve a legendary armor for that.

All this tells me is that you were carrying people up a clock tower.. not that you or I are any more or less skilled at what we have chosen to do with our game time, or that either of us are more or less deserving of being equally rewarded with top tier armor.

Of course. There's just that process of proving you deserve to being equally rewarded. In this particular case, it's called "raiding". Go ahead and earn your reward. The game gives everyone the same tools and the same possibilities. Want a specific reward? Then just do the same as everyone else who earned it. Simple and fair, right?

I find it hilarious that raiders expect everyone to do the content related to the reward, until it comes to them doing the content, then they want to be able to buy precursors with mag shards.. love the #doubestandards.

Don't say false things please. That was just ONE person (maddoctor), some more people inclung me commented on the thing but didn't agree.

Stop that.

Your objection was it would devalue the sale of Precursors, and nothing about it devaluing doing the content for the reward.

The fact that I "only" commented on how it would break the market (as if that doesn't state that I don't like the idea) doesn't mean that I agree with the idea.

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@STIHL.2489 said:I find it hilarious that raiders expect everyone to do the content related to the reward, until it comes to them doing the content, then they want to be able to buy precursors with mag shards.. love the #doubestandards.

Try not to take things out of context and put false words on others. I said just how you want legendary armor added to content outside of Raids, they would need to add legendary precursors as Raid rewards. Try to prove your non-existent point with what others say.

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@maddoctor.2738 said:

@STIHL.2489 said:I find it hilarious that raiders expect everyone to do the content related to the reward, until it comes to them doing the content, then they want to be able to buy precursors with mag shards.. love the #doubestandards.

Try not to take things out of context and put false words on others. I said just how you want legendary armor added to content outside of Raids, they would need to add legendary precursors as Raid rewards. Try to prove your non-existent point with what others say.

No.. you said

@maddoctor.2738 said:If I could use LI and Magnetite Shards to buy any legendary weapon precursor I want I'd be really happy!

That clearly states you have no issues with using cross content currency to buy what you want, when suits you.

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@"STIHL.2489" said:That clearly states you have no issues with using cross content currency to buy what you want, when suits you.

Now go read the rest of the post or you don't understand what "taking things out of context mean". You are the one taking things out of context when it suits you, like taking a single phrase out of an entire post and then twisting it. And that's the last time I respond to your personal attacks

I think very few would disagree in Fractals getting a new armor set, I mean we already have entire sets of Fractal weapons so getting an armor shouldn't be out of the question. Now if it's legendary quality or not, is something different, it all depends on whether the different types of PVE content should be seen as separate entities, or all of them seen as part of the same PVE reward structure.

If Raids/Fractals/Open World are split and seen as completely different entities, then before Open World gets any kind of Legendary Armor, the other two need to get all the other exclusive bits that can only be found in the Open World, like Legendary Weapons which are exclusive in Open World and the vast majority of Armor sets that cannot be acquired by playing either Fractals or Raids and as far as PVE is concerned are almost Open World exclusive with tiny splices of Fractals and WVW. That's the vast majority of the game's content.

If I could use LI and Magnetite Shards to buy any legendary weapon precursor I want I'd be really happy!

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@"maddoctor.2738" said:If I could use LI and Magnetite Shards to buy any legendary weapon precursor I want I'd be really happy!

You say clearly.. "Buy ANY Legendary Precursor" not some special line for raids only (like what the OW PvE players are asking for, to have their own skin as well), not some skinless legendary (like what the sPvP and WvW players currently get).. but ANY precursor.

Lets not try to change what you said, you clearly have no issues with bypassing doing the content for the skin when it suits you, and even the fellow raiders that responded to you, knew this was your intent, as their objection was that it would have devalued the existing precursors on the TP.

@"nia.4725" said:The fact that I "only" commented on how it would break the market (as if that doesn't state that I don't like the idea) doesn't mean that I agree with the idea.

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@STIHL.2489 said:

@"maddoctor.2738" said:If I could use LI and Magnetite Shards to buy any legendary weapon precursor I want I'd be really happy!

You say clearly.. "Buy ANY Legendary Precursor" not some special line for raids only (like what the OW PvE players are asking for, to have their own skin as well), not some skinless legendary (like what the sPvP and WvW players currently get).. but
ANY precursor
.

Lets not try to change what you said, you clearly have no issues with bypassing doing the content for the skin when it suits you, and even the fellow raiders that responded to you, knew this was your intent, as their objection was that it would have devalued the existing precursors on the TP.

In that regard, you should have no issues if they sell Evony for WvW Claim Tickets then, 3K a piece is what is costs to craft a legendary armor piece, just sell the Evony Legendary Armor for that as well.

Or is this whole wanting everything handed to you a one way deal, like all the other #doublestandars in the world over?

The comment stipulates that getting leg armor without raids would more-or-less be equivalent to being able to acquire leg wep precursors, it doesnt support either idea being implemented. Once again you're trying to derail a thread because you've failed to understand what another member has posted and are stubbornly clinging onto your incorrect interpretation. My dude, this is not the first time.

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There is no link between Legendary Armor and Raids, I should know, I am doing the WvW path right now. As such, there is no reason or requirement to provide Raid content anything, if they put in additional paths to Legendary Armor.

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@nia.4725 said:Open world is the place the game throws you into when you create a character. It's the basic game mode, default we could even say, and that is not a synonym for ultimate.

It certainly is that, but it's ALSO the core feature of the game, the one that most player spend most of their time in, and most players enjoy. You could remove WvW from the game entirely, you could remove PvP entirely, you could remove dungeons, raids, even Fractals entirely, and the game would still be doing about as well, because most of the players would be playing open world content. If you don't believe open world is the ultimate in GW2 content, then what would be?

Ultimate is the highest. The furthest. The final. The greatest. So raids could be considered the ultimate PvE content, since they are the most challenging PvE content. OW isn't the greatest, the furthest, the final, the greatest at anything.

Lol, heavens no. Raids are probably the most difficult content, depending on where your skills lay, but that has nothing to do with "ultimate." Ultimate is the best, not the more inconvenient.

@"maddoctor.2738" said:If Raids/Fractals/Open World are split and seen as completely different entities, then before Open World gets any kind of Legendary Armor, the other two need to get all the other exclusive bits that can only be found in the Open World, like Legendary Weapons which are exclusive in Open World and the vast majority of Armor sets that cannot be acquired by playing either Fractals or Raids and as far as PVE is concerned are almost Open World exclusive with tiny splices of Fractals and WVW. That's the vast majority of the game's content.

If I could use LI and Magnetite Shards to buy any legendary weapon precursor I want I'd be really happy!

Agreed, let's make it happen. It's not strictly true that Legendary Weapons are "open world exclusive" though, since while they certainly require open world participation, they also do require PvP and WvW participation, and technically you can just buy them off the TP if you really want to, which is not currently the case for any of the other "exclusive" rewards people are talking about. From what I've heard, it's much cheaper, and certainly much faster, to buy a few Legendary Weapons off the TP than it is to buy raid runs to get Envoy armor.

@nia.4725 said:Also if they made possible to buy precursors with magnetites or LI the pre market would crash. Raiders would save magnetites to buy precursors and then sell them on the TP, their prices would drop significantly. Plus every precursor costing the same amount of magnetites would also have a big impact on the market, since current precursors price ranger from 80 gold to 700 gold.

That's fine, the prices are already too high, they could do with a little crashing, and I would rather that raiders sell Precursors on the TP than that they sell raid entries to people, so it'd be a small price to pay.

If they wanted to prevent it, of course, they could just make the Precursors you get Account bound. It would reduce the market a bit, since raiders would be buying less, but not by a lot. Or as Stihil said, just offer the Legendary skins without attaching them to an actual item. I do think they would cost Lis thoguh, rather than Magnetite, or maybe both.

Edit: so I think fractals legen armor should have some open world PvE while requiring a big amount of fractal playing, from maybe T1-T3 for the precursor and T4 for the legen itself.

Instanced PvE already has a Legendary armor. It doesn't need a second until non-instance PvE gets one. Making it so that the only two PvE legendary armors required either raids or Fractals would be like if PvP got different sets for both Ranked and Unranked PvP before WvW got even one.

@sigur.9453 said:Raid armor also needs open world activities.

Yes, although this isn't any sort of barrier, since anyone who raids can likely complete the open world portions easily, while the opposite is not true.

@"MarshallLaw.9260" said:Defeating NPC enemies is the core of any MMORPG, you really can't argue against that. Nobody has ever said "Oh you know that new MMORPG, it's epic, the ultimate content there is FARMING CROPS"

Have you ever heard of "Star Wars Galaxies?"

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@Ohoni.6057 said:

@"nia.4725" said:Open world is the place the game throws you into when you create a character. It's the basic game mode, default we could even say, and that is not a synonym for ultimate.

It certainly is that, but it's ALSO the core feature of the game, the one that most player spend most of their time in, and most players enjoy. You could remove WvW from the game entirely, you could remove PvP entirely, you could remove dungeons, raids, even Fractals entirely, and the game would still be doing about as well, because most of the players would be playing open world content. If you don't believe open world is the ultimate in GW2 content, then what would be?

Ultimate is the highest. The furthest. The final. The greatest. So raids could be considered the ultimate PvE content, since they are the most challenging PvE content. OW isn't the greatest, the furthest, the final, the greatest at anything.

Lol, heavens no. Raids are probably the most
difficult
content, depending on where your skills lay, but that has nothing to do with "ultimate." Ultimate is the
best,
not the
more inconvenient.

So, like... the ultimate achievement in sports isn't winning an Olympic medal, it's drinking beer. Because, you know, it is more convenient? :lol:

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@OPI'd rather see a mainstream PvE armor first - so, an open world one (similar to the current legendary weapon paths), or a LS one. Fractals do deserve a legendary armor, but at the same time it would likely require CMs and thus end up being way too close in acquisition method to the raid version, sharing every problem it has without offering anything else in exchange. Not to mention it would likely be a set for practically the same people that already have access to Envoy set.

@Feanor.2358 said:I mean, there's sort of open-world prestige armor skin (two of them actually) - the Hellfire and the Radiant. Yeah, they're not restricted to open-world only, but they don't really impose any requirements on the type of content you need to play. And there's a catch - they require a LOT of play.I really wouldn't be opposed to a legendary set based on hellfire and/or radiant. And i think the skin could be made relatively simply by just adding color channels and aura to the existing one.

@maddoctor.2738 said:If a Legendary Weapon was supposed to show how experienced someone is with every type of content in the game, it failed miserably, because in reality it's not showing anything.If.Hint: it was never that. It was merely a longterm goal for players, and for that it did its job well enough. It's only after Anet decided to change that paradigm that problems appeared (as the new legendaries suddenly stopped fulfilling that original function for more and more players)

@BlaqueFyre.5678 said:Every Gamemode has its own route to a Legendary Armor, there are is no need for one Gamemode to get another path to Legendary Armor.Some routes are better than others. For example, the WvW and SPvP routes are for practically all players of those modes. PvE route however is for a small minority of PvE players and thus excludes vast majority of players from that mode.If you are saying that PvE doesn't need more legendary armor sets, all that it means is that the current PvE Legendary armor path needs to be changed, and made more open for the mainstream PvE players.

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@Astralporing.1957 said:@OPI'd rather see a mainstream PvE armor first - so, an open world one (similar to the current legendary weapon paths), or a LS one. Fractals do deserve a legendary armor, but at the same time it would likely require CMs and thus end up being way too close in acquisition method to the raid version, sharing every problem it has without offering anything else in exchange. Not to mention it would likely be a set for practically the same people that already have access to Envoy set.

@Feanor.2358 said:I mean, there's
sort of
open-world prestige armor skin (two of them actually) - the Hellfire and the Radiant. Yeah, they're not restricted to open-world only, but they don't really impose any requirements on the type of content you need to play. And there's a catch - they require a
LOT
of play.I really wouldn't be opposed to a legendary set based on hellfire and/or radiant. And i think the skin could be made relatively simply by just adding color channels and aura to the existing one.

@maddoctor.2738 said:If a Legendary Weapon was supposed to show how experienced someone is with every type of content in the game, it failed miserably, because in reality it's not showing anything.If.Hint: it was never that. It was merely a longterm goal for players, and for that it did its job well enough. It's only after Anet decided to change that paradigm that problems appeared (as the new legendaries suddenly stopped fulfilling that original function for more and more players)

@BlaqueFyre.5678 said:Every Gamemode has its own route to a Legendary Armor, there are is no need for one Gamemode to get another path to Legendary Armor.Some routes are better than others. For example, the WvW and SPvP routes are for practically all players of those modes. PvE route however is for a small minority of PvE players and thus excludes vast majority of players from that mode.If you are saying that PvE doesn't need more legendary armor sets, all that it means is that the current PvE Legendary armor path needs to be changed, and made more open for the mainstream PvE players.

A few things to note, you can’t just play any PvP or any WvW to acquire Legendary Armor, you have play a specific sub game mode in those gamemodes ie can’t get Legendary playing in Hot Join/Unranked and cant get Legendary in EotM, nope you have to go to the specific sub mode in those gamemodes to get the Legendary armors, just like how it is in PvE, and anyone can access and work towards getting PvE Legendary Armor, the game doesn’t prevent that in the slightest.

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@Astralporing.1957 said:Some routes are better than others. For example, the WvW and SPvP routes are for practically all players of those modes. PvE route however is for a small minority of PvE players and thus excludes vast majority of players from that mode.

Very True, So.. come join us in WvW, where everyone is included, as opposed to wasting your time in pining away in PvE where only the elitist few get the shinies.. we promise not to kill you too much.

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@BlaqueFyre.5678 said:A few things to note, you can’t just play any PvP or any WvW to acquire Legendary Armor, you have play a specific sub game mode in those gamemodes ie can’t get Legendary playing in Hot Join/Unranked and cant get Legendary in EotM, nope you have to go to the specific sub mode in those gamemodes to get the Legendary armors, just like how it is in PvE, and anyone can access and work towards getting PvE Legendary Armor, the game doesn’t prevent that in the slightest.

Note: EOTM as a later addition to the WvW Game Mode, designed for no other reason then to give WvW players something to do during Queue times, EotM is the Sub-Mode of WvW, the Battlegrounds are the Main Game, please stop spreading ignorance of the game mode please.

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@STIHL.2489 said:

@BlaqueFyre.5678 said:A few things to note, you can’t just play any PvP or any WvW to acquire Legendary Armor, you have play a specific sub game mode in those gamemodes ie can’t get Legendary playing in Hot Join/Unranked and cant get Legendary in EotM, nope you have to go to the specific sub mode in those gamemodes to get the Legendary armors, just like how it is in PvE, and anyone can access and work towards getting PvE Legendary Armor, the game doesn’t prevent that in the slightest.

Note: EOTM as a later addition to the WvW Game Mode, designed for no other reason then to give WvW players something to do during Queue times,
EotM is the Sub-Mode
of WvW, the Battlegrounds are the Main Game, please stop spreading ignorance of the game mode please.

EotM is still a sub mode of WvW, so quit trying to spread false information as if it isn’t a sub mode of WvW.

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@STIHL.2489 said:

@Astralporing.1957 said:Some routes are better than others. For example, the WvW and SPvP routes are for practically all players of those modes. PvE route however is for a small minority of PvE players and thus excludes vast majority of players from that mode.

Very True, So.. come join us in WvW, where
everyone is included
, as opposed to wasting your time in pining away in PvE where only the elitist few get the shinies.. we promise
not
to kill you too much.

I will say this, I have seen toxicity in pockets in the raiding community, however try pvp it’s like a 90% toxicity swamp.

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@BlaqueFyre.5678 said:

@BlaqueFyre.5678 said:A few things to note, you can’t just play any PvP or any WvW to acquire Legendary Armor, you have play a specific sub game mode in those gamemodes ie can’t get Legendary playing in Hot Join/Unranked and cant get Legendary in EotM, nope you have to go to the specific sub mode in those gamemodes to get the Legendary armors, just like how it is in PvE, and anyone can access and work towards getting PvE Legendary Armor, the game doesn’t prevent that in the slightest.

Note: EOTM as a later addition to the WvW Game Mode, designed for no other reason then to give WvW players something to do during Queue times,
EotM is the Sub-Mode
of WvW, the Battlegrounds are the Main Game, please stop spreading ignorance of the game mode please.

EotM is still a sub mode of WvW, so quit trying to spread false information as if it isn’t a sub mode of WvW.

Wow, really. I just explain that Battlegrounds are the Main Mode, and EotM is the Sub Mode.. and you say this.. color me amazed.

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@STIHL.2489 said:

@BlaqueFyre.5678 said:A few things to note, you can’t just play any PvP or any WvW to acquire Legendary Armor, you have play a specific sub game mode in those gamemodes ie can’t get Legendary playing in Hot Join/Unranked and cant get Legendary in EotM, nope you have to go to the specific sub mode in those gamemodes to get the Legendary armors, just like how it is in PvE, and anyone can access and work towards getting PvE Legendary Armor, the game doesn’t prevent that in the slightest.

Note: EOTM as a later addition to the WvW Game Mode, designed for no other reason then to give WvW players something to do during Queue times,
EotM is the Sub-Mode
of WvW, the Battlegrounds are the Main Game, please stop spreading ignorance of the game mode please.

EotM is still a sub mode of WvW, so quit trying to spread false information as if it isn’t a sub mode of WvW.

Wow, really. I just explain that Battlegrounds are the Main Mode, and EotM is the Sub Mode.. and you say this.. color me amazed.

Wow it’s like I stated that in my original comment you quoted... wow both The Mist Wars and EotM are both submodes under the WvW Gamemode.

.#rc

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@Tyson.5160 said:

@Astralporing.1957 said:Some routes are better than others. For example, the WvW and SPvP routes are for practically all players of those modes. PvE route however is for a small minority of PvE players and thus excludes vast majority of players from that mode.

Very True, So.. come join us in WvW, where
everyone is included
, as opposed to wasting your time in pining away in PvE where only the elitist few get the shinies.. we promise
not
to kill you too much.

I will say this, I have seen toxicity in pockets in the raiding community, however try pvp it’s like a 90% toxicity swamp.

I had the same kind of trepidation, because I tried sPvP and it was.. a harsh community to say the least, but, by and large, the WvW Community is not like other PvP environments, there is a lot less sense of self imposed importance there, and even some acceptance of PvE scrubs there doing their thing. Yesterday, myself, and several other people from the 3 teams, were doing a Vet Creature Daily, we bowed and waved as we went our ways after the fight.

You lose nothing by giving it a try and if you are in FA, or a linked server, or even an opposing server, look me up, I'll see what I can do to help you out.

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@STIHL.2489 said:

@BlaqueFyre.5678 said:A few things to note, you can’t just play any PvP or any WvW to acquire Legendary Armor, you have play a specific sub game mode in those gamemodes ie can’t get Legendary playing in Hot Join/Unranked and cant get Legendary in EotM, nope you have to go to the specific sub mode in those gamemodes to get the Legendary armors, just like how it is in PvE, and anyone can access and work towards getting PvE Legendary Armor, the game doesn’t prevent that in the slightest.

Note: EOTM as a later addition to the WvW Game Mode, designed for no other reason then to give WvW players something to do during Queue times,
EotM is the Sub-Mode
of WvW, the Battlegrounds are the Main Game, please stop spreading ignorance of the game mode please.

EotM is still a sub mode of WvW, so quit trying to spread false information as if it isn’t a sub mode of WvW.

Wow, really. I just explain that Battlegrounds are the Main Mode, and EotM is the Sub Mode.. and you say this.. color me amazed.

Wow it’s like I stated that in my original comment you quoted... wow both The Mist Wars and EotM are both submodes under the WvW Gamemode.

.#rc

No, go back and read what you wrote, you, wrongly and ignorantly called the Battlegrounds a Sub-Mode, of play, they are the Main Game.

Are there multiple modes under the world verse world gamemode? yes? so all those multiple modes are sub modes of the overall WvW mode.

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I just think that giving people another choice on whether they want to get the Legendary Armor from Raids or from Fractals, is a good thing. Unique skin like Envoy from Raids and a unique skin like Fractal armor from Fractals.

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