maddoctor.2738 Posted May 4, 2018 Share Posted May 4, 2018 Link to reddit post: https://www.reddit.com/r/Guildwars2/comments/8gpfac/the_game_have_never_been_better_and_still_i_play/dye2dsr/Speaking for Raids, I will say this much: the reason we don't allow CM to be repeatable is because we don't want to splinter the player base. Two different play modes will send all of the "elite" players to CM, leaving "normal" mode as less desirable. I'm not happy with how we originally introduced CM, and I continue to not be happy with how we implement it. There has to be a better way.I am looking into options for a more appealing alternative. There are a few ideas, some of which that have been proposed by the community, but it takes time to not just hem and haw over the decision (and get approvals from the powers that be), but also to properly implement it. It's not as simple as changing a line of code and BAM, it's all changed and ready to ship. It's thousands of content objects, potentially custom code, scripts that all need to interact properly, then doing this across all of the existing content, and testing it to find and fix dem bugs.All that to say: we hear you on the Raid CM front, and we're exploring options.I don't know why they didn't ask us on the official forums but here it is. Let's find a way to make CMs repeatable without splintering the player base.A few things that I want to say on the subject:1) The current CM rewards should be one-time only because they are way too strong, the repeatable version should offer something different2) There shouldn't be any new / exclusive reward here, only achievement points and titles, the hard mode (repeatable Challenge Motes) should be about getting MORE rewards, not about getting different kinds of rewards not available elsewhere.With that in mind I'm going to propose that in Hard Mode players no longer get Legendary Insights (and maybe even kill proof). Am I crazy? Hear me out first.If you add LI to the hard mode that's how you split the player base further, even more so if hard mode awards more LI than the normal version and there is a cap. By not having LI (and kill proof) as rewards in Hard Mode, there will be two types of players, those that go for the Legendary Armor will select the normal mode of the Raid, those that finished their Legendary Armor (one or all skins) will move on to the Hard Mode for the extra liquid rewards, extra shards, maybe better chances for ascended items and so on.That way the exclusive "drive" of the Raids will be the Legendary Armor, and will stay what you get in the normal version, all the regular achievements and most of the work for the Legendary Armor will happen in normal mode and keep the hard mode as the more "long term" reward option.Thoughts? Ideas? Let's help the developers here. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now