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Tangled Depths & Dragon's Stand


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Just curious, but is it me or do these zones seriously lack public events and things to do outside of the map meta ? Compared to the first two zones of HoT, I feel these zones are void of any real content and players...Am I correct?

I've spent about 30 minutes just running around Tangled Depths not seeing one event, maybe two or three players probably map completing. Yet, maps 1 & 2...I cant get from story to story without stumbling on three events.

Thoughts? Am I wasting my time trying to find actual events and content in these last two zones?

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Tangled Depths has a huge meta that can either be done or crash-fail pretty quickly, leaving a huge time gap before it resets. There tend to be events in each "lane" if you look for them, then follow their chains as they progress.

Dragon Stand is built entirely for its meta event chain, and it needs at least 15 players in coordination to start. You have to taxi into the map by joining squads before the meta starts, or you won't see a ruddy thing. Fun map, if you can get in...

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@"Rauderi.8706" said:Tangled Depths has a huge meta that can either be done or crash-fail pretty quickly, leaving a huge time gap before it resets. There tend to be events in each "lane" if you look for them, then follow their chains as they progress.

Dragon Stand is built entirely for its meta event chain, and it needs at least 15 players in coordination to start. You have to taxi into the map by joining squads before the meta starts, or you won't see a ruddy thing. Fun map, if you can get in...

TD does not have any gap if it fails. It resets immediately after a fail. It is only on success that you have to wait for the wall to be blown open.

VB and AB are the ones that require you to wait regardless

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I had the same feeling about TD for a long time. It turns out, that there are tons & tons of events and event chains, but they are scheduled like the meta. So if you show up in Ogre camp just before or just after, you won't see much. But if you get there before, during "Help the Outposts," there's a series of event chains (and likewise in other areas of the map). They are, incidentally, the most efficient way to earn map currency and local keys.

The way I got into the non-meta side of TD was to park a toon near one of the camps and swap to it until something was happening. And join whatever event chain was going on. I swapped camps a few times; some people prefer one or the other, although they seem much the same for me.

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So what you guys are saying is that there are smaller events that funnel up to the meta event for TD. Theres nothing in between, smaller inconsequential events like escorting a priory scholar to water to purify it (like auric basin), or something like that?

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The "smaller events that funnel up to the meta event for TD" are the smaller inconsequential events for TD. Many, if not most, don't require a group to get them done, and none of them really factor into the actual Chak Gerent event other than story-wise (Chak Gerent happens even if none of the four camps are cleared/finished).

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@"cesmode.4257" said:Just curious, but is it me or do these zones seriously lack public events and things to do outside of the map meta ? Compared to the first two zones of HoT, I feel these zones are void of any real content and players...Am I correct?

I've spent about 30 minutes just running around Tangled Depths not seeing one event, maybe two or three players probably map completing. Yet, maps 1 & 2...I cant get from story to story without stumbling on three events.

Thoughts? Am I wasting my time trying to find actual events and content in these last two zones?

Dragon's Stand is unique. The event cycle and the meta are all rolled into one with DS. 3 large squads start down each lane from the top of the map, completing the events for their lane and moving toward the final battle with the mouth of Mordremoth in the southern part of the map. There is not much else to do on this map and unlike the other maps, there are no small scale events.

Tangled Depths is more like the other maps. However, most of the events occur near the camp waypoints (Ogre, Nuhoch, Rata Novus, and SCAR) and the meta occurs below the camps in the associated "lanes" (large caverns underground). The rest of the map is essentially an exploration playground - a maze for map completion. If you are in those parts of the map away from the camps and lanes, you probably won't see a lot of players or events.

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@cesmode.4257 said:So what you guys are saying is that there are smaller events that funnel up to the meta event for TD. Theres nothing in between, smaller inconsequential events like escorting a priory scholar to water to purify it (like auric basin), or something like that?

After the meta events have been completed for a lane, you’ll start seeing new events spawning with most of them being soloable. Doing these events also happen to be the most efficient way to get the map currency.

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@"Illconceived Was Na.9781" said:I had the same feeling about TD for a long time. It turns out, that there are tons & tons of events and event chains, but they are scheduled like the meta. So if you show up in Ogre camp just before or just after, you won't see much. But if you get there before, during "Help the Outposts," there's a series of event chains (and likewise in other areas of the map). They are, incidentally, the most efficient way to earn map currency and local keys.

The way I got into the non-meta side of TD was to park a toon near one of the camps and swap to it until something was happening. And join whatever event chain was going on. I swapped camps a few times; some people prefer one or the other, although they seem much the same for me.

A different set of events continue to spawn after the chain finish so there isn't really a wrong time for doing events. The post-chain events are a bit inferior for the keys though. The chain events give a minimum of 3 keys which would cost 24 crystals but the events only give ... 5ish crystals though sometimes more. I haven't done enough research to work what determines the amount.

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@cesmode.4257 said:So what you guys are saying is that there are smaller events that funnel up to the meta event for TD. Theres nothing in between, smaller inconsequential events like escorting a priory scholar to water to purify it (like auric basin), or something like that?

Solo events were added 6 months after hot released due to a lack of them, plus every event was linked to the main meta which was also changed. TD has solo events usually around the nuhoch and ogre camps.

It could have used a bit more, but I guess they were going for a certain desolate feel and felt the chains, hps, adventures and big meta was enough in a hard to navigate map.

Dragon stand was a bit of a waste to be honest - it is just a single big meta. One that works well mind you, just deliberately designed not to have anything else

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There are 2 or 3 at the whisper's camp. One is the champion mushroom then escorting a sylvari whisper's agent to the ogre camp. There might be another one to defend the camp from the mushroom. That is right by the entrance.

I often see the ogre camp events being ignored so at the very least those events are often available ...

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@Khisanth.2948 said:

@"Illconceived Was Na.9781" said:I had the same feeling about TD for a long time. It turns out, that there are tons & tons of events and event chains, but they are scheduled like the meta. So if you show up in Ogre camp just before or just after, you won't see much. But if you get there before, during "Help the Outposts," there's a series of event chains (and likewise in other areas of the map). They are, incidentally, the most efficient way to earn map currency and local keys.

The way I got into the non-meta side of TD was to park a toon near one of the camps and swap to it until something was happening. And join whatever event chain was going on. I swapped camps a few times; some people prefer one or the other, although they seem much the same for me.

A different set of events continue to spawn after the chain finish so there isn't really a wrong time for doing events.Your experience differs from mine. I've showed up at various locations plenty of times without seeing events. So from my perspective, there are better times and worse times. Yes, some events start after the meta, but one might or might not be close enough on the map to see them. (Or in my case: not have any idea of how to get from where you are to where the event is; the layers of the map are challenging for some players.)

Still the point is essentially the same: the maps have all sorts of stuff going on outside the meta. The OP just has to give it another shot to find them.

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