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Its funny to see a server with such coverage being locked & unlinked


cpchow.7416

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@Shining One.1635 said:

@ChronosCosmos.9450 said:So players who play more get punished for playing the game. I never thought that I would see a company punish their players for playing XD.In what way are the players who play more being punished?

Servers get locked based on playtime. For example JQ was locked even though they had 0 population before getting back to tier 1. If you're a server that has under-average population but play a lot to make up for it, you are punished by A-net when they lock your server. They're not letting you increase your under-average population.

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@Chaba.5410 said:

@ChronosCosmos.9450 said:They're not letting you increase your under-average population.

If your play hours are high, your population is not under-average.

One player can play 5-6 ours while 2 players can play 2.5-3 hours so it is under-average in terms of population. Base population on population. Don't base it on playtime. If one player has to maintain 5-6 hours a day in WvW while others can play 2.5-3, it's unfair. Why is Maguuma even locked and FA? Those servers should have been unlocked a long time ago.

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@ChronosCosmos.9450 said:

@ChronosCosmos.9450 said:They're not letting you increase your under-average population.

If your play hours are high, your population is not under-average.

One player can play 5-6 ours while 2 players can play 2.5-3 hours so it is under-average in terms of population. Base population on population. Don't base it on playtime. If one player has to maintain 5-6 hours a day in WvW while others can play 2.5-3, it's unfair. Why is Maguuma even locked and FA? Those servers should have been unlocked a long time ago.

A player playing 5-6 hours is contributing to longer coverage than a player who is only playing 2.5-3 hours. That's why population is based on play hours and why you are not being punished for playing longer. One player playing 5-6 hours a day is doing so by choice and the only reason they are "maintaining" that high playtime is because that's how they normally play. If they didn't play so much so often it wouldn't be reflected in the rolling average.

You earlier used the example of JQ being locked. It was the choice of players and guilds on JQ to stop playing so that their high play hours would drop out of the rolling average and it took so long to take effect because the average is smoothed out over some unknown length of time. So a player playing 5-6 hours is doing that over a period of several weeks and increasing their server's population. But JQ is back in T1 now after that so the moral of the story should be to stop worrying about the issue. Working as intended.

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@"cpchow.7416" said:xmzkLUi.jpg

FA+AR confirmed this week! You win the title of the highest population,cheers!With full data support by gw2wvwstats.com !

Sadly its only that high because of the event. Once the event is over then I'm sure those numbers will go down.

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@ChronosCosmos.9450 said:

@ChronosCosmos.9450 said:They're not letting you increase your under-average population.

If your play hours are high, your population is not under-average.

One player can play 5-6 ours while 2 players can play 2.5-3 hours so it is under-average in terms of population. Base population on population. Don't base it on playtime. If one player has to maintain 5-6 hours a day in WvW while others can play 2.5-3, it's unfair. Why is Maguuma even locked and FA? Those servers should have been unlocked a long time ago.

Because one player playing 6 hours is the same amount of time as two players playing three hours each? If this is about BG, which based on the graphic OP showed it probably is, then yeah tanking for a week or two won't get the server opened.

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mag loses link and falls to t4 still not caring

BG loses a ppt war and meltdowns

also the reason players use K+d as general activity is because we don't have actual population statistics to go off of, and it's the best we have. there's a lot of info not given out on the api.

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It's a little frustrating that Anet doesn't limit a guest server's population after relinks, but meh -- whatever. We'll have relinks again and they'll have to move servers again, all helping to fund GW2. If it get's Mal's and Thorton's rocks off, so be it. Have fun guys, winning really doesn't matter, you're throwing bags at BG, only a small minority cares all that much, at least enough to post publicly.

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@cpchow.7416 said:

@TheGrimm.5624 said:More context is needed here. We can assume its one of the solo servers but that's about it. Also you need to list 2-3 months worth of images and pop counts. Population locks are not based on single weeks. So is this about MAG or BG?

None. It's about Anet not keeping their 0-10% population difference and hating certain servers lol.

Is it a Server/Racial discrimination?

how offensive!

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BG has always been low on those metrics. They coasted in the past by starting strong, going to t3 on everything and then becoming siegegate the rest of the week. Others learned their trick and now flip their towers earlier. No siege means BG doesn't fight which means they drop on the ppk metrics.

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I hope they keep it locked for a while longer. Let the server go to T4 before you even think about undoing the lock.

Plenty of servers are in a way worse position (DB/CD/HOD/TC) where they rely on links HEAVILY in order to keep their population up and even then they'll never be able to hold a candle to the more full servers without focusing entirely on PPT (such as SoS). Already one of those servers is almost guaranteed to be replaced by Kaineng in two weeks.

It's been two weeks since BG lost the matchup and went to T2 in what.. well over a year and a half? And they might fall to T2 and then go back to T1 like they did last week. How horrific!

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@morrolan.9608 said:Meh, BG are hibergating again to get a link. There's a definite pattern, BG cannot handle losing.

BG doesn't have enough guilds to even try that shit lol. Anybody actually fighting BG should see that pretty plainly from the huge amount of pub players vs organized/guild play, even during weeks the server wins by a landslide. There are definitely servers capable of hibernating, but I wouldn't list BG among them. Rumors should probably start from some semblance of reality rather than circle jerks and salt.

@anonymous.7812 said:It's a little frustrating that Anet doesn't limit a guest server's population after relinks, but meh -- whatever. We'll have relinks again and they'll have to move servers again, all helping to fund GW2. If it get's Mal's and Thorton's rocks off, so be it. Have fun guys, winning really doesn't matter, you're throwing bags at BG, only a small minority cares all that much, at least enough to post publicly.

They used to limit population (50% iirc) but it was met with kickback from servers feeling kneecapped from ever being able to grow effectively. Which makes sense and is a valid concern, but probably should have been met with a real solution to that concern rather than a full removal of the system. The issue with removing the system is now you can double-stack a server, which can be a bit ridiculous. Great bags though when you fight 3-4 servers worth of people, if it's from people getting rocks rustled, let them rustle themselves.

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