Jalal.6783 Posted September 10, 2018 Share Posted September 10, 2018 Read the title, cut this sht out. It's boring to play against, and frustrating to deal with a stealth deadeye the whole game opening up with immob from stealth so you cant see and cant move into being 1 shot. Link to comment Share on other sites More sharing options...
Virelion.4128 Posted September 10, 2018 Share Posted September 10, 2018 As a necro main understand what are you talking about. Yesterday got shoted for 16+k from DJ only.I have an idea how to deal with it, tho.Works 100%. Just leave this stupid game with idiotic oneshot builds. It was clearly meant as casual mmo not pvp game and game devs have proved it milion times already Link to comment Share on other sites More sharing options...
Urejt.5648 Posted September 10, 2018 Share Posted September 10, 2018 Its super easy to counter deadeye. Team up with fb. Link to comment Share on other sites More sharing options...
Virelion.4128 Posted September 10, 2018 Share Posted September 10, 2018 @Urejt.5648 said:Its super easy to counter deadeye. Team up with fb.Yeah, why are you complaining about deadeye when you can got ressed by support.The sad thing is that necros only sustain is pocket firebrand.I personally find my solution much better Link to comment Share on other sites More sharing options...
Sovarica.4368 Posted September 10, 2018 Share Posted September 10, 2018 Pretty annoying dying to them and the cleaving is just insanely fast constant insta rally is what I see on mh matches and the games usually go good then suddenly we start blowout losing and cant hold anything due DE camping on our home with other cheesy low effort bursty builds. They need to make toughness mean do something to counter this level of burst Link to comment Share on other sites More sharing options...
Airdive.2613 Posted September 10, 2018 Share Posted September 10, 2018 Your profession?Warrior - Endure pain.Guardian - Renewed focus.Revenant (alright, herald) - Infuse light.Engineer - Elixir S.Ranger - Signet of stone.Thief - Evasive weapon skills and some instant stealth (also F1 -> F2 vs the deadeye).Mesmer - Distortion.Elementalist - Obsidian flesh.Necromancer - Welp, try to enter the shroud and facetank, I guess. Link to comment Share on other sites More sharing options...
phs.6089 Posted September 10, 2018 Share Posted September 10, 2018 I gave up playing pvp seriously here, just go for quick dailies with guildies. I better go curse valve for overloading game with skins but have a somehow balanced match in dota 2 Link to comment Share on other sites More sharing options...
Jalal.6783 Posted September 10, 2018 Author Share Posted September 10, 2018 I was actually not looking forward to opening this thread because I was expecting the typical and uneducated response of get good noob but am pleasantly surprised with the overwhelming agreement and actually intelligent responses. Link to comment Share on other sites More sharing options...
Faux Play.6104 Posted September 10, 2018 Share Posted September 10, 2018 This is the same argument that people make about not being able to face tank a necro on point. Use terrain, use AOE you have a lot of it, use poison cloud... Play a weapon like staff that you can shoot autos w/o a target. Link to comment Share on other sites More sharing options...
sephiroth.4217 Posted September 11, 2018 Share Posted September 11, 2018 @Urejt.5648 said:Its super easy to counter deadeye. Team up with fb.Its super easy to counter FB... Just dodge and press the auto attack for unblockable hit. Link to comment Share on other sites More sharing options...
Lasica.5068 Posted September 11, 2018 Share Posted September 11, 2018 Play a Deadeye. It's not as OP as you think.It takes at least 5 moves to do what you describe,Deadeye's MarkBinding ShadowKneelThree-Round BurstThree-Round BurstAnd it would only be successful against a glassy build who doesn't block/stunbreak/dodge etc quickly enough. Good players will survive. Players in a group will survive. Link to comment Share on other sites More sharing options...
Kumouta.4985 Posted September 12, 2018 Share Posted September 12, 2018 i'm more sick and tired of mesmer 1 second kills from stealth than i am of using projectile destruction + /dance. Link to comment Share on other sites More sharing options...
BadMed.3846 Posted September 12, 2018 Share Posted September 12, 2018 This is my point simply around balance in this game. Why is it so hard for developers to understand that any ability that hits like a truck is bad for the game. This is a MMO, not a shooter. While there's no real one shot, we're getting pretty close to it.People complain about heal and passive sustain often and don't realize that damage capability be has gone thru the roof. All high power dps needs a Nerf across the board. Especially gimmick skills. While deadeyes can easily be avoided, that's not the point. Insane burst is making this game unfun and a common source of frustration among players.Make things simple for once and let them work! Link to comment Share on other sites More sharing options...
MyPuppy.8970 Posted September 12, 2018 Share Posted September 12, 2018 Kill it on sight. Chase it. Murder it. Let it bleed. Dont Care about points. I find the game more fun this way. Link to comment Share on other sites More sharing options...
Arcaedus.7290 Posted September 12, 2018 Share Posted September 12, 2018 @"BadMed.3846" said:This is my point simply around balance in this game. Why is it so hard for developers to understand that any ability that hits like a truck is bad for the game. This is a MMO, not a shooter. While there's no real one shot, we're getting pretty close to it.People complain about heal and passive sustain often and don't realize that damage capability be has gone thru the roof. All high power dps needs a Nerf across the board. Especially gimmick skills. While deadeyes can easily be avoided, that's not the point. Insane burst is making this game unfun and a common source of frustration among players.Make things simple for once and let them work!I echo this sentiment. While I don't necessarily think that DE/Death's Judgement is a large balance problem once you learn how to counterplay it, I do think that the general concept and many other things DE brings as an elite spec are very harmful for the game's pvp. Two things in particular + some discussion:One-hit KOs (OHKOs) are very BAD for competitive games. This goes for strictly OHKOs (deal large amount of damage in a single strike) and effectively OHKOs (essentially a single fast combo or string of skills that all take place in the time span of a single strike/faster than human reflex). They have absolutely no place in competitive games, period. Extremely restricted or conditional OHKOs, like one where you must make use of many modifiers, must have 25 might stacks/opponent has 25 vulnerability, or one that requires the help of an ally are another story. I think DJ is more of a conditional OHKO than a strictly/effectively OHKO though.DE is upping the arms race of this game which is not a good thing. They bring a functionality that can NOT be avoided unless you're out of range (getting marked by the DE), and they also have a mechanic to counter a mechanic that counters a mechanic (removing the "revealed" debuff). This is a very slippery slope. It sets up precedent for things in the future such as uncorruptable boons, skills that can 'block' unblockable strikes, attacks that can deal damage through invulnerability or something ridiculous like taking this whole reveal nonsense 1 step further with something like "Absolute Revealment" (same as revealed, but the debuff can't be removed by Shadow Meld or anything else). Link to comment Share on other sites More sharing options...
draxynnic.3719 Posted September 13, 2018 Share Posted September 13, 2018 @"Lasica.5068" said:Play a Deadeye. It's not as OP as you think.It takes at least 5 moves to do what you describe,Deadeye's MarkBinding ShadowKneelThree-Round BurstThree-Round BurstAnd it would only be successful against a glassy build who doesn't block/stunbreak/dodge etc quickly enough. Good players will survive. Players in a group will survive. Pretty much this.I'm of the opinion that you shouldn't decry anything as broken until you've played it. Often, you'll find that the thing you can't deal with has things in turn that IT can't deal with that you're not aware of because you don't play those professions. My litmus test tends to be "I have no idea what I am doing but I am still owning" - which happened with scourge in its heyday.Maybe it's time I tried playing DE so I can make an informed judgement. In the meantime, though: I've noticed that DEs can be a PITA to deal with, but longbow sniper rangers seem to be equally oppressive, and at least DEs don't have the "knockback followed by roots for an almost guaranteed decap" trick that longbow rangers often pull. But however oppressive I've found longbow rangers when playing against them, I didn't feel overpowered when playing AS them, and deadeye might be similar in that respect: it has weaknesses that you'll need to find out by playing them yourself. Link to comment Share on other sites More sharing options...
JonnyForgotten.4276 Posted September 13, 2018 Share Posted September 13, 2018 Welcome to the effects of powercreep man. Every other class, in various combinations, gets mad aoe, stuns, invulns, blocks, evades, burst, and whatever else to fight with. Deadeye got stealth and very high ranged burst to fight back. . . and it's the only thing that works against some classes (looking at you scourge with your aoe). Hate to say it, but this IS "balance" at this level of powercreep. EDIT: And just to be a bit more positive, OP, to deal with the knockdown 1 shot combo you are getting killed by, a stunbreak into a dodge into hopefully a teleported high burst will work wonders. . . Link to comment Share on other sites More sharing options...
DotDotWin.4357 Posted September 13, 2018 Share Posted September 13, 2018 @"Lasica.5068" said:Play a Deadeye. It's not as OP as you think.It takes at least 5 moves to do what you describe,Deadeye's MarkBinding ShadowKneelThree-Round BurstThree-Round BurstAnd it would only be successful against a glassy build who doesn't block/stunbreak/dodge etc quickly enough. Good players will survive. Players in a group will survive. Yeah, and that would be fair if you weren't invisible and half way across the map while you were pressing all those buttons to set up your instant kill super-move.As it is, Deadeye is cheap, overpowered, crap. It is instant win for anyone with a programmable mouse, keyboard or the skill to auto-hotkey a macro.There is no player skill involved.I just got into PVP so I only have 3,366 armor, 2,094 toughness, and 20,235 health and thanks to that I can survive the initial attack of a Deadeye with almost a whole 8% of my health left then dodge for cover that is hopefully between me and where ever the unseen sniper is. Everyone not armored like a tank just dies instantly. It's insane and it needs to be nerfed to the ground. It is not fun or fair for anyone else. A lot of PVP is like that. Which ever team had the most over-powered E-Specs wins.Not being able to afford to buy the instant-win class-upgrades from the two expansions means you are a liability to your team no matter how hard you try or how well geared you are. They really need to separate the base game from the E-specs. Mixing them is unfair to everyone. It sucks for the people who can't afford the expansions because we get slaughtered by people who can just face-roll us and it sucks for the players who are on our team who have to carry our gimped builds. Link to comment Share on other sites More sharing options...
Noha.3749 Posted September 13, 2018 Share Posted September 13, 2018 Why is everyone so "sick and tired" of Deadeyes, and forgetting bout the Mesmers with like 8 viable builds o_O Link to comment Share on other sites More sharing options...
FyzE.3472 Posted September 13, 2018 Share Posted September 13, 2018 @"Noha.3749" said:Why is everyone so "sick and tired" of Deadeyes, and forgetting bout the Mesmers with like 8 viable builds o_OBecause anet made it clear that the either can't or won't balance mesmer Link to comment Share on other sites More sharing options...
Turk.5460 Posted September 13, 2018 Share Posted September 13, 2018 @DotDotWin.4357 said:@"Lasica.5068" said:Play a Deadeye. It's not as OP as you think.It takes at least 5 moves to do what you describe,Deadeye's MarkBinding ShadowKneelThree-Round BurstThree-Round BurstAnd it would only be successful against a glassy build who doesn't block/stunbreak/dodge etc quickly enough. Good players will survive. Players in a group will survive. Yeah, and that would be fair if you weren't invisible and half way across the map while you were pressing all those buttons to set up your instant kill super-move.As it is, Deadeye is cheap, overpowered, crap. It is instant win for anyone with a programmable mouse, keyboard or the skill to auto-hotkey a macro.There is no player skill involved.I just got into PVP so I only have 3,366 armor, 2,094 toughness, and 20,235 health and thanks to that I can survive the initial attack of a Deadeye with almost a whole 8% of my health left then dodge for cover that is hopefully between me and where ever the unseen sniper is. Everyone not armored like a tank just dies instantly. It's insane and it needs to be nerfed to the ground. It is not fun or fair for anyone else. A lot of PVP is like that. Which ever team had the most over-powered E-Specs wins.Not being able to afford to buy the instant-win class-upgrades from the two expansions means you are a liability to your team no matter how hard you try or how well geared you are. They really need to separate the base game from the E-specs. Mixing them is unfair to everyone. It sucks for the people who can't afford the expansions because we get slaughtered by people who can just face-roll us and it sucks for the players who are on our team who have to carry our kitten builds. You're not having fun there in bronze? Link to comment Share on other sites More sharing options...
Tehologist.5841 Posted September 13, 2018 Share Posted September 13, 2018 For core I think guardian is still strong and with aegis largely immune to getting one shotted. I am pretty low ranked myself and deadeyes/scourges are such a pain to deal with. I think they are much rarer in higher tiers as they are either easy to counter or playstayle isn’t the best for rotating and winning matches. I main engineer, for scourges started just ranging them off point and deadeye I just use terrain and try to avoid line of sight. Link to comment Share on other sites More sharing options...
Chaith.8256 Posted September 13, 2018 Share Posted September 13, 2018 Binding shadow needs a visible animation whether the Deadeye is stealthed or not... same with Tool Kit Magnet pull and any other key animations you can hide Link to comment Share on other sites More sharing options...
coro.3176 Posted September 13, 2018 Share Posted September 13, 2018 @Chaith.8256 said:Binding shadow needs a visible animation whether the Deadeye is stealthed or not... same with Tool Kit Magnet pull and any other key animations you can hideAny skill that targets another player should probably break stealth at its start and be visible, but I imagine that would take some messing around with the game engine. They tend to not do that these days.. Link to comment Share on other sites More sharing options...
King Nutella.4570 Posted September 13, 2018 Share Posted September 13, 2018 @Chaith.8256 said:Binding shadow needs a visible animation whether the Deadeye is stealthed or not... same with Tool Kit Magnet pull and any other key animations you can hideIt is visible isn't it? Link to comment Share on other sites More sharing options...
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