Optimator.3589 Posted June 15, 2019 Share Posted June 15, 2019 Skill lag tonight is absolutely impossible, I will buy many gems if you guys upgrade your servers to a level where 3-way fights are actually playable. Link to comment Share on other sites More sharing options...
CrimsonNeon.6712 Posted June 15, 2019 Share Posted June 15, 2019 It's not just 3 way fights, it's when 3 servers stand in close vicinity and two zone blobs are casting skills.You get an insane amount of lag on the borderlands, nevermind ebg nowadays. Link to comment Share on other sites More sharing options...
jul.7602 Posted June 15, 2019 Share Posted June 15, 2019 The entire game engine needs an update. I hate CPU intensive games that also refuse to use the cpu. Link to comment Share on other sites More sharing options...
DeceiverX.8361 Posted June 15, 2019 Share Posted June 15, 2019 @jul.7602 said:The entire game engine needs an update. I hate CPU intensive games that also refuse to use the cpu.This has nothing to do with the server lag. Link to comment Share on other sites More sharing options...
Eliren.4985 Posted June 15, 2019 Share Posted June 15, 2019 I love how you can know if the enemy has a large amount of players simply by the lagspike you get when you come close :) Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted June 15, 2019 Share Posted June 15, 2019 They should just reduce the population of each side to 10 people per map, that way at least some people will be able to play the game. Link to comment Share on other sites More sharing options...
TinkTinkPOOF.9201 Posted June 15, 2019 Share Posted June 15, 2019 @Eliren.4985 said:I love how you can know if the enemy has a large amount of players simply by the lagspike you get when you come close :) Thats FPS drop, which is client side, not server side. Skill lag is felt across the whole map, you can be at spawn and the fight is going on in SMC and still have 5 seconds of skill lag. Link to comment Share on other sites More sharing options...
Eliren.4985 Posted June 15, 2019 Share Posted June 15, 2019 @TinkTinkPOOF.9201 said:@Eliren.4985 said:I love how you can know if the enemy has a large amount of players simply by the lagspike you get when you come close :) Thats FPS drop, which is client side, not server side. Skill lag is felt across the whole map, you can be at spawn and the fight is going on in SMC and still have 5 seconds of skill lag.Didn't know fps drops caused 15+ people to get skill lag and in general terrible lag, ey, the more you know I guess :) Link to comment Share on other sites More sharing options...
TinkTinkPOOF.9201 Posted June 15, 2019 Share Posted June 15, 2019 @Eliren.4985 said:@TinkTinkPOOF.9201 said:@Eliren.4985 said:I love how you can know if the enemy has a large amount of players simply by the lagspike you get when you come close :) Thats FPS drop, which is client side, not server side. Skill lag is felt across the whole map, you can be at spawn and the fight is going on in SMC and still have 5 seconds of skill lag.Didn't know fps drops caused 15+ people to get skill lag and in general terrible lag, ey, the more you know I guess :) Most people get FPS drops and confuse it with skill lag. If getting close to a zerg causes it, it's FPS drop in most cases, if you feel it everywhere on the map or outside of render range, it's skill lag. I have friends who can well then a zerg is coming because of this, yet I don't notice anything as I don't have the same FPS drops. Now, once they start fighting another zerg I can feel the skill lag, but just getting close to an enemy zerg and getting a "lagspike" points to client side FPS drops. Link to comment Share on other sites More sharing options...
SkyShroud.2865 Posted June 15, 2019 Share Posted June 15, 2019 Had massive skill lag on T2 last reset while some enemy seemingly not having such lagT3 no such lag, don't know if is a tier thing. Link to comment Share on other sites More sharing options...
Optimator.3589 Posted June 15, 2019 Author Share Posted June 15, 2019 @SkyShroud.2865 said:Had massive skill lag on T2 last reset while some enemy seemingly not having such lagT3 no such lag, don't know if is a tier thing.Much of the skill lag is caused by large concentrations of high APM players. Lower tiers which tend to have lower overall numbers, and a higher percentage of those players being casuals, are likely to have lower APM. Thus less burden on the server to cause skill lag.An engine upgrade could solve framerate drops, yes, but not skill lag. UNLESS a better-optimized engine were able to offload some of the calculations to the client, reducing server load by a little. Link to comment Share on other sites More sharing options...
Henrik.7560 Posted June 15, 2019 Share Posted June 15, 2019 Skill lag has been increasingly horrible the last month. WvW is not fun with 400-600ms and I would rather pve. Link to comment Share on other sites More sharing options...
Ni In.6578 Posted June 15, 2019 Share Posted June 15, 2019 @Henrik.7560 said:Skill lag has been increasingly horrible the last month. WvW is not fun with 400-600ms and I would rather pve. Latency and server lag are not connected. You can have low latency (<150ms) with high server lag. Link to comment Share on other sites More sharing options...
Henrik.7560 Posted June 15, 2019 Share Posted June 15, 2019 I play from aus on 250-270 consistently, only in WvW it rises up to double. Link to comment Share on other sites More sharing options...
Peksi.8703 Posted June 15, 2019 Share Posted June 15, 2019 On every reset skill lag has been horrible, even the pve events cannot hanndle the load. Link to comment Share on other sites More sharing options...
Kilamanjaro.2705 Posted June 15, 2019 Share Posted June 15, 2019 Not sure what the cause is as that's not my thing, but just throwing in my 2 cents. LAG IS HELL RN, not sure how many deaths I've had recently from trying to guess where everyone will be in 3 to 5 seconds when the skill actually fires.I keep hearing Anet changed servers to Amazon or some such animal, not sure if that's the problem but what IS clear to me is THERE IS A PROBLEM Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted June 15, 2019 Share Posted June 15, 2019 sab-ify all of the models. might help, but if it doesn't, it will at least look cool. Link to comment Share on other sites More sharing options...
joneirikb.7506 Posted June 17, 2019 Share Posted June 17, 2019 @Paradoxoglanis.1904 said:They should just reduce the population of each side to 10 people per map, that way at least some people will be able to play the game.This, only way to solve it. Link to comment Share on other sites More sharing options...
TinkTinkPOOF.9201 Posted June 17, 2019 Share Posted June 17, 2019 @Kilamanjaro.2705 said:Not sure what the cause is as that's not my thing, but just throwing in my 2 cents. LAG IS HELL RN, not sure how many deaths I've had recently from trying to guess where everyone will be in 3 to 5 seconds when the skill actually fires.I keep hearing Anet changed servers to Amazon or some such animal, not sure if that's the problem but what IS clear to me is THERE IS A PROBLEM AWS hosts most big online games, without issues. The problem comes in that before anet had their own servers (and a much larger player base at the time) and had less lag, they moved to AWS as it was probably much cheaper than running their own HW and staff for it. AWS has massive resources, and can scale based on load, however you have to be willing to PAY for that extra dedicated server time, if you set a cap on that for cost reasons, when that cap is hit but that load is still going up, it will run out of resources. The plus side is that on dead time zones etc when it's very low load, you are not paying for a whole in house dedicated server and staff.What I think is they have trimmed back on what they are willing to pay for trying to save money. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted June 17, 2019 Share Posted June 17, 2019 @TinkTinkPOOF.9201 said:What I think is they have trimmed back on what they are willing to pay for trying to save money.might be worth if they are fast tracking restructuring and go back to less lag mode when it hits. Link to comment Share on other sites More sharing options...
TinkTinkPOOF.9201 Posted June 17, 2019 Share Posted June 17, 2019 @Stand The Wall.6987 said:@TinkTinkPOOF.9201 said:What I think is they have trimmed back on what they are willing to pay for trying to save money.might be worth if they are fast tracking restructuring and go back to less lag mode when it hits.Don't count on it. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted June 17, 2019 Share Posted June 17, 2019 @TinkTinkPOOF.9201 said:@Stand The Wall.6987 said:@TinkTinkPOOF.9201 said:What I think is they have trimmed back on what they are willing to pay for trying to save money.might be worth if they are fast tracking restructuring and go back to less lag mode when it hits.Don't count on it.they sort of abandoned wvw before the link system so its not entirely unheard of. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted June 21, 2019 Share Posted June 21, 2019 Reduce cleaves and aoe so servers have less stuff to process and send to clients?????But add very few like 1 to 3 real strong aoe skills for zergbusting when used with decent call out and team effort. Link to comment Share on other sites More sharing options...
hunkamania.7561 Posted June 21, 2019 Share Posted June 21, 2019 They rather make new mounts than fix the servers or optimize the game. Link to comment Share on other sites More sharing options...
CrimsonNeon.6712 Posted June 21, 2019 Share Posted June 21, 2019 Yup, reset night is pretty much unplayable and most fights even on the borders in 2-way server fights. Link to comment Share on other sites More sharing options...
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