Sir Shreder.4206 Posted October 12, 2019 Share Posted October 12, 2019 Hi everyone.My topic was changed because of watching (thanks @"Carcharoth Lucian.1378" for the link).I am glad to know that build templates will come to the game soon.It is a handy option for me, because of changes that ANet likes to bring in the game often enough.The first thing is splitting traits and gears as two non-tied stuff.But, probably, I did understand some points.News says that there will be two types of templates:for skill and traitsfor equipmentAs for me, traits and equipment stats (as a type of chosen weapon) tied together. I meant, when I change traits I also think what stats and weapon will be better for that or reverse.Maybe am I bad at making builds?My opinion we should have one sort of build templates where we can choose traits with gear together but not to click many times to select so-called "build template" and "equipment template".and we can't use the same bound key for choosing and "build template" and "equipment template" together.The second is content-wide using templatesDuring the presentation they mentioned that new templates could be used for all types of content: PvE, WvW and PvP.I hope they won't change the current situation of swapping build when we change maps. And we will have different sets of templates for all types of content.I meant when I go to WvW map I get WvW build (not only traits) automatically.And you know that PvP builds work absolutely in a different way neither PvE builds do.I don't think that saving PvP /WvW builds on PvE maps is a good idea because we can test these builds.I would be glad to hear your comments about the current topic: you agree or disagree with merging templates.Maybe you can suggest another view on types and amount of build templates.P.S.In this forum, there are other threads (like using legendary gear between many characters) to discuss build templates, but they are not related (yet) to my question. Link to comment Share on other sites More sharing options...
Taygus.4571 Posted October 12, 2019 Share Posted October 12, 2019 they're looking at making it si that you can keybind both a trait template and equipment template to the same keybind.however they didn't want to hold back the release because of that. (ref. from the stream) Link to comment Share on other sites More sharing options...
Sir Shreder.4206 Posted October 12, 2019 Author Share Posted October 12, 2019 I saw nothing about keybinding.So we can bind the same key on both templates, it would be great.@Taygus.4571Is that stream published?If it is, please, can you give a link on it? Link to comment Share on other sites More sharing options...
Carcharoth Lucian.1378 Posted October 12, 2019 Share Posted October 12, 2019 @Sir Shreder.4206 said:@Taygus.4571Is that stream published?If it is, please, can you give a link on it? Link to comment Share on other sites More sharing options...
Kas.3509 Posted October 12, 2019 Share Posted October 12, 2019 I want to be able to tie different looks of legendary armor to each "template", so I can look different while Im an assassin and different while Im a tank or healer.If not they lege armor will be useless compared to ascended. Link to comment Share on other sites More sharing options...
kharmin.7683 Posted October 12, 2019 Share Posted October 12, 2019 It's a little late in the game as the system is in place (it's been slowly downloading to our client for some time now) and they're only looking at tweaking things prior to the release near the end of the month. Link to comment Share on other sites More sharing options...
Pifil.5193 Posted October 12, 2019 Share Posted October 12, 2019 @Taygus.4571 said:they're looking at making it si that you can keybind both a trait template and equipment template to the same keybind.however they didn't want to hold back the release because of that. (ref. from the stream)Having the ability to associate a particular equipment template with a particular trait template would make sense. The same equipment template could be used by different trait templates. Having two templates use the same keybind would not make sense as keybinds are shared across the same account. The odds of trait template 5 and equipment template 2 matching up across all your characters is very slim. It's amazing how poorly thought out the implementation is. If only they'd engaged with their playerbase to figure out what the actual requirements were but they don't seem to value those kind of engagements. Link to comment Share on other sites More sharing options...
Linken.6345 Posted October 12, 2019 Share Posted October 12, 2019 @Pifil.5193 said:@Taygus.4571 said:they're looking at making it si that you can keybind both a trait template and equipment template to the same keybind.however they didn't want to hold back the release because of that. (ref. from the stream)Having the ability to associate a particular equipment template with a particular trait template would make sense. The same equipment template could be used by different trait templates. Having two templates use the same keybind would not make sense as keybinds are shared across the same account. The odds of trait template 5 and equipment template 2 matching up across all your characters is very slim. It's amazing how poorly thought out the implementation is. If only they'd engaged with their playerbase to figure out what the actual requirements were but they don't seem to value those kind of engagements. Yea we as players should only shut up and hand over money. Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted October 12, 2019 Share Posted October 12, 2019 @Pifil.5193 said:@Taygus.4571 said:they're looking at making it si that you can keybind both a trait template and equipment template to the same keybind.however they didn't want to hold back the release because of that. (ref. from the stream)Having the ability to associate a particular equipment template with a particular trait template would make sense. The same equipment template could be used by different trait templates. Having two templates use the same keybind would not make sense as keybinds are shared across the same account. The odds of trait template 5 and equipment template 2 matching up across all your characters is very slim. It's amazing how poorly thought out the implementation is. If only they'd engaged with their playerbase to figure out what the actual requirements were but they don't seem to value those kind of engagements. I dont want them to be the same. I rather they stay two seperate things and optional to link up. Link to comment Share on other sites More sharing options...
Pifil.5193 Posted October 12, 2019 Share Posted October 12, 2019 @Knighthonor.4061 said:@Pifil.5193 said:@Taygus.4571 said:they're looking at making it si that you can keybind both a trait template and equipment template to the same keybind.however they didn't want to hold back the release because of that. (ref. from the stream)Having the ability to associate a particular equipment template with a particular trait template would make sense. The same equipment template could be used by different trait templates. Having two templates use the same keybind would not make sense as keybinds are shared across the same account. The odds of trait template 5 and equipment template 2 matching up across all your characters is very slim. It's amazing how poorly thought out the implementation is. If only they'd engaged with their playerbase to figure out what the actual requirements were but they don't seem to value those kind of engagements. I dont want them to be the same. I rather they stay two seperate things and optional to link up.That's what I said, give them the ability to be associated with one another. That gives you the choice of doing so if you want to but doesn't mean you have to do so. Link to comment Share on other sites More sharing options...
Pifil.5193 Posted October 12, 2019 Share Posted October 12, 2019 @Linken.6345 said:@Pifil.5193 said:@Taygus.4571 said:they're looking at making it si that you can keybind both a trait template and equipment template to the same keybind.however they didn't want to hold back the release because of that. (ref. from the stream)Having the ability to associate a particular equipment template with a particular trait template would make sense. The same equipment template could be used by different trait templates. Having two templates use the same keybind would not make sense as keybinds are shared across the same account. The odds of trait template 5 and equipment template 2 matching up across all your characters is very slim. It's amazing how poorly thought out the implementation is. If only they'd engaged with their playerbase to figure out what the actual requirements were but they don't seem to value those kind of engagements. Yea we as players should only shut up and hand over money.It does seem to me that the monetization drove the design here. Link to comment Share on other sites More sharing options...
Hugs.1856 Posted October 12, 2019 Share Posted October 12, 2019 I also find it weird to split gear and traits/skills. A build is by definition the combination of these 2 components. So it makes little sense to have to go to different places to load a single build. And the 3rd panel, the account bound build storage, just adds to the confusion in my opinion. I believe though that they are limited because that's the way the system works inherently and splits these traits /skills and gear "at source".My preferred implementation would be to just have the current account bound build storage panel, except that the builds stored also factor in gear and the limit is higher than 24.You click on the build in that left panel, it loads up everything. Clean. Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted October 12, 2019 Share Posted October 12, 2019 @"Hugs.1856" said:I also find it weird to split gear and traits/skills. A build is by definition the combination of these 2 components. So it makes little sense to have to go to different places to load a single build. And the 3rd panel, the account bound build storage, just adds to the confusion in my opinion. I believe though that they are limited because that's the way the system works inherently and splits these traits /skills and gear "at source".My preferred implementation would be to just have the current account bound build storage panel, except that the builds stored also factor in gear and the limit is higher than 24.You click on the build in that left panel, it loads up everything. Clean.No Builds are your Traits and Skills. Equipment is totally different, which is why they both currently handled by two different tabs in the game. Link to comment Share on other sites More sharing options...
Pifil.5193 Posted October 12, 2019 Share Posted October 12, 2019 @Knighthonor.4061 said:@"Hugs.1856" said:I also find it weird to split gear and traits/skills. A build is by definition the combination of these 2 components. So it makes little sense to have to go to different places to load a single build. And the 3rd panel, the account bound build storage, just adds to the confusion in my opinion. I believe though that they are limited because that's the way the system works inherently and splits these traits /skills and gear "at source".My preferred implementation would be to just have the current account bound build storage panel, except that the builds stored also factor in gear and the limit is higher than 24.You click on the build in that left panel, it loads up everything. Clean.No Builds are your Traits and Skills. Equipment is totally different, which is why they both currently handled by two different tabs in the game.No. Builds are traits, skills and equipment including runes and sigils. They always were. The fact that ArenaNet are splitting them into two doesn't change that. A set of traits and skills for a DPS build makes no sense if paired with a equipment for healing. Link to comment Share on other sites More sharing options...
Carcharoth Lucian.1378 Posted October 12, 2019 Share Posted October 12, 2019 @Pifil.5193 said:@Knighthonor.4061 said:@"Hugs.1856" said:I also find it weird to split gear and traits/skills. A build is by definition the combination of these 2 components. So it makes little sense to have to go to different places to load a single build. And the 3rd panel, the account bound build storage, just adds to the confusion in my opinion. I believe though that they are limited because that's the way the system works inherently and splits these traits /skills and gear "at source".My preferred implementation would be to just have the current account bound build storage panel, except that the builds stored also factor in gear and the limit is higher than 24.You click on the build in that left panel, it loads up everything. Clean.No Builds are your Traits and Skills. Equipment is totally different, which is why they both currently handled by two different tabs in the game.No. Builds are traits, skills and equipment including runes and sigils. They always were. The fact that ArenaNet are splitting them into two doesn't change that. A set of traits and skills for a DPS build makes no sense if paired with a equipment for healing. Agreed Link to comment Share on other sites More sharing options...
Sir Shreder.4206 Posted October 12, 2019 Author Share Posted October 12, 2019 Guys. I have enlarged a bit of my post.I added my point about using "builds" for different types of content. Link to comment Share on other sites More sharing options...
Trise.2865 Posted October 12, 2019 Share Posted October 12, 2019 Sure let's push back release even further. In fact, why release the feature at all, when they could spend all their time improving it instead? Link to comment Share on other sites More sharing options...
Leablo.2651 Posted October 12, 2019 Share Posted October 12, 2019 I agree with template merging; the main reason splitting templates does not really work is because your most significant skill selection is made via equipment, i.e. weapons. Weapon choice is the centerpiece of any build, on which your other skills, traits, and equipment stats are going to be based on. A weapon set is both equipment and a selection of five skills, and in fact it would make more sense to treat them primarily as skills, because then you could feasibly reuse the same armor+trinkets with multiple skill templates, as they are just stats. But with weapons attached to equipment, the skill choices are going to be coupled to that as well. If changing this means that the account build storage no longer works, then disable it until further notice. It seems to be of questionable utility anyway. Link to comment Share on other sites More sharing options...
Sir Shreder.4206 Posted October 12, 2019 Author Share Posted October 12, 2019 We need more people to show that mentioned updated will be wrong with incorrect templates work and ask to change them Link to comment Share on other sites More sharing options...
mindcircus.1506 Posted October 12, 2019 Share Posted October 12, 2019 @"Sir Shreder.4206" said:Guys. I have enlarged a bit of my post.I added my point about using "builds" for different types of content.The "enlargement" didn't help it's quality or relevance Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted October 12, 2019 Share Posted October 12, 2019 @Trise.2865 said:Sure let's push back release even further. In fact, why release the feature at all, when they could spend all their time improving it instead?Sure. At this point it would be a preferable option. Link to comment Share on other sites More sharing options...
Zlater.6789 Posted October 13, 2019 Share Posted October 13, 2019 I think it's pretty simple. Why don't they allow delta to continue maintaining arcdps build templates. And Anet they themselves just make a BETTER PRODUCT? Link to comment Share on other sites More sharing options...
Sir Shreder.4206 Posted October 13, 2019 Author Share Posted October 13, 2019 Thanks all who posted their comments in this thread and will do it in future.I think that voting would be a good idea to support the coming templates or show up your point.Please, go to the poll page. Link to comment Share on other sites More sharing options...
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