Ryan.9387 Posted December 16, 2019 Share Posted December 16, 2019 Whether though implementation or the state of the game, ATs have turned into a huge waste of time in the literal sense. I have been doing ATs 1-2 times daily for the past couple of weeks and here is our general experience: 10:00-10:15 - Wait for AT to start in party10:15-10:17 - Wait for the 1st bye10:17-10:30 - Wait for first round to finish10:30-10:34 - Wait for people to accept10:34-10:36 - Wait for game to load and countdown timer to proceed10:36 -10:45 - Gameplay! (but generally one sided)10:45-10:48 - Wait for other matches to finish10:48-10:52 - Wait for people to accept10:52-10:54 - Wait for game to load and countdown timer to proceed10:54-11:04 - Gameplay! (Usually challenging)So in this case, which isn't super unusual, my team spent 64 minutes for 19 minutes of game play. Over 70% of the time is spent just waiting for matches to start. If you don't count the normally one sided games, the figure gets much worse, say 84% of time is not playing engaging matches. This is bad considering ATs are the only structured form of team pvp left. If we ever get adjustments to tournaments or swiss I believe everyone would appreciate if the downtime between games is reduced through design. Link to comment Share on other sites More sharing options...
Avatar.3568 Posted December 16, 2019 Share Posted December 16, 2019 They said they go Swiss style so let's wait Link to comment Share on other sites More sharing options...
Sindrener.1592 Posted December 16, 2019 Share Posted December 16, 2019 @Ryan.9387 said:Whether though implementation of the state of the game, ATs have turned into a huge waste of time in the literal sense. I have been doing ATs 1-2 times daily for the past couple of weeks and here is our general experience: 10:00-10:15 - Wait for AT to start in party10:15-10:17 - Wait for the 1st bye10:17-10:30 - Wait for first round to finish10:30-10:34 - Wait for people to accept10:34-10:36 - Wait for game to load and countdown timer to proceed10:36 -10:45 - Gameplay! (but generally one sided)10:45-10:48 - Wait for other matches to finish10:48-10:52 - Wait for people to accept10:52-10:54 - Wait for game to load and countdown timer to proceed10:54-11:04 - Gameplay! (Usually challenging)So in this case, which isn't super unusual, my team spent 64 minutes for 19 minutes of game play. Over 70% of the time is spent just waiting for matches to start. If you don't count the normally one sided games, the figure gets much worse, say 84% of time is not playing engaging matches. This is bad considering ATs are the only structured form of team pvp left. If we ever get adjustments to tournaments or swiss I believe everyone would appreciate if the downtime between games is reduced by through design. They should 100% reduce the time to accept the pop of game to like 1-2 minutes max, 5 minutes to push the delay is excessive imo Link to comment Share on other sites More sharing options...
Ysmir.4986 Posted December 16, 2019 Share Posted December 16, 2019 I don’t think it’s unreasonable for people finished with their matches to be able to spectate other games. Link to comment Share on other sites More sharing options...
Asuran.5469 Posted December 16, 2019 Share Posted December 16, 2019 @Ryan.9387 said:Whether though implementation or the state of the game, ATs have turned into a huge waste of time in the literal sense. I have been doing ATs 1-2 times daily for the past couple of weeks and here is our general experience: 10:00-10:15 - Wait for AT to start in party10:15-10:17 - Wait for the 1st bye10:17-10:30 - Wait for first round to finish10:30-10:34 - Wait for people to accept10:34-10:36 - Wait for game to load and countdown timer to proceed10:36 -10:45 - Gameplay! (but generally one sided)10:45-10:48 - Wait for other matches to finish10:48-10:52 - Wait for people to accept10:52-10:54 - Wait for game to load and countdown timer to proceed10:54-11:04 - Gameplay! (Usually challenging)So in this case, which isn't super unusual, my team spent 64 minutes for 19 minutes of game play. Over 70% of the time is spent just waiting for matches to start. If you don't count the normally one sided games, the figure gets much worse, say 84% of time is not playing engaging matches. This is bad considering ATs are the only structured form of team pvp left. If we ever get adjustments to tournaments or swiss I believe everyone would appreciate if the downtime between games is reduced by through design. I don't think there is much they can do to fix that. This is just how tournament play is, lots of waiting.However, this is a solid reason as to why we should be able to spectate matches while waiting in AT queues. It really would help to ease over the pain of spending so much time waiting for matches. Link to comment Share on other sites More sharing options...
Sindrener.1592 Posted December 16, 2019 Share Posted December 16, 2019 @Ysmir.4986 said:I don’t think it’s unreasonable for people finished with their matches to be able to spectate other games.That will never happen, for various reasons Link to comment Share on other sites More sharing options...
phokus.8934 Posted December 16, 2019 Share Posted December 16, 2019 @Asuran.5469 said:@Ryan.9387 said:Whether though implementation or the state of the game, ATs have turned into a huge waste of time in the literal sense. I have been doing ATs 1-2 times daily for the past couple of weeks and here is our general experience: 10:00-10:15 - Wait for AT to start in party10:15-10:17 - Wait for the 1st bye10:17-10:30 - Wait for first round to finish10:30-10:34 - Wait for people to accept10:34-10:36 - Wait for game to load and countdown timer to proceed10:36 -10:45 - Gameplay! (but generally one sided)10:45-10:48 - Wait for other matches to finish10:48-10:52 - Wait for people to accept10:52-10:54 - Wait for game to load and countdown timer to proceed10:54-11:04 - Gameplay! (Usually challenging)So in this case, which isn't super unusual, my team spent 64 minutes for 19 minutes of game play. Over 70% of the time is spent just waiting for matches to start. If you don't count the normally one sided games, the figure gets much worse, say 84% of time is not playing engaging matches. This is bad considering ATs are the only structured form of team pvp left. If we ever get adjustments to tournaments or swiss I believe everyone would appreciate if the downtime between games is reduced by through design. I don't think there is much they can do to fix that. This is just how tournament play is, lots of waiting.However, this is a solid reason as to why we should be able to spectate matches while waiting in AT queues. It really would help to ease over the pain of spending so much time waiting for matches.Technical limitations prevent them from doing so. Link to comment Share on other sites More sharing options...
Dantheman.3589 Posted December 16, 2019 Share Posted December 16, 2019 I feel yeah man. Usually finals or something is a pretty engaging match though Link to comment Share on other sites More sharing options...
Mime.9308 Posted December 16, 2019 Share Posted December 16, 2019 yep waiting time is one of the reasons i dont do at's. Link to comment Share on other sites More sharing options...
dominik.9721 Posted December 16, 2019 Share Posted December 16, 2019 @Ashkew.6584 said:yep waiting time is one of the reasons i dont do at's. I don't play ATs because I'm afraid of facing mechanical beasts like vin aeone. Link to comment Share on other sites More sharing options...
yanniell.1236 Posted December 16, 2019 Share Posted December 16, 2019 @phokus.8934 said:@Asuran.5469 said:@Ryan.9387 said:Whether though implementation or the state of the game, ATs have turned into a huge waste of time in the literal sense. I have been doing ATs 1-2 times daily for the past couple of weeks and here is our general experience: 10:00-10:15 - Wait for AT to start in party10:15-10:17 - Wait for the 1st bye10:17-10:30 - Wait for first round to finish10:30-10:34 - Wait for people to accept10:34-10:36 - Wait for game to load and countdown timer to proceed10:36 -10:45 - Gameplay! (but generally one sided)10:45-10:48 - Wait for other matches to finish10:48-10:52 - Wait for people to accept10:52-10:54 - Wait for game to load and countdown timer to proceed10:54-11:04 - Gameplay! (Usually challenging)So in this case, which isn't super unusual, my team spent 64 minutes for 19 minutes of game play. Over 70% of the time is spent just waiting for matches to start. If you don't count the normally one sided games, the figure gets much worse, say 84% of time is not playing engaging matches. This is bad considering ATs are the only structured form of team pvp left. If we ever get adjustments to tournaments or swiss I believe everyone would appreciate if the downtime between games is reduced by through design. I don't think there is much they can do to fix that. This is just how tournament play is, lots of waiting.However, this is a solid reason as to why we should be able to spectate matches while waiting in AT queues. It really would help to ease over the pain of spending so much time waiting for matches.Technical limitations prevent them from doing so.It is funny how something you could do in GW1 is impossible to do in GW2 due to technical limitations. Link to comment Share on other sites More sharing options...
Ysmir.4986 Posted December 16, 2019 Share Posted December 16, 2019 @bluri.2653 said:@Ysmir.4986 said:I don’t think it’s unreasonable for people finished with their matches to be able to spectate other games.That will never happen, for various reasonsI understand that, I'm just trying to grasp at anything at this point :( Link to comment Share on other sites More sharing options...
Lottie.5370 Posted December 17, 2019 Share Posted December 17, 2019 It starts at xx:15 and not xx:00, you do not have to spend 15 mins sitting there doing fuck all, unless you literally only play pvp. Link to comment Share on other sites More sharing options...
Ovark.2514 Posted December 17, 2019 Share Posted December 17, 2019 Yup this is one of the reasons I don't participate. Link to comment Share on other sites More sharing options...
Avatar.3568 Posted December 17, 2019 Share Posted December 17, 2019 @phokus.8934 said:@Asuran.5469 said:@Ryan.9387 said:Whether though implementation or the state of the game, ATs have turned into a huge waste of time in the literal sense. I have been doing ATs 1-2 times daily for the past couple of weeks and here is our general experience: 10:00-10:15 - Wait for AT to start in party10:15-10:17 - Wait for the 1st bye10:17-10:30 - Wait for first round to finish10:30-10:34 - Wait for people to accept10:34-10:36 - Wait for game to load and countdown timer to proceed10:36 -10:45 - Gameplay! (but generally one sided)10:45-10:48 - Wait for other matches to finish10:48-10:52 - Wait for people to accept10:52-10:54 - Wait for game to load and countdown timer to proceed10:54-11:04 - Gameplay! (Usually challenging)So in this case, which isn't super unusual, my team spent 64 minutes for 19 minutes of game play. Over 70% of the time is spent just waiting for matches to start. If you don't count the normally one sided games, the figure gets much worse, say 84% of time is not playing engaging matches. This is bad considering ATs are the only structured form of team pvp left. If we ever get adjustments to tournaments or swiss I believe everyone would appreciate if the downtime between games is reduced by through design. I don't think there is much they can do to fix that. This is just how tournament play is, lots of waiting.However, this is a solid reason as to why we should be able to spectate matches while waiting in AT queues. It really would help to ease over the pain of spending so much time waiting for matches.Technical limitations prevent them from doing so.Or they just don't wanna do that Link to comment Share on other sites More sharing options...
Falan.1839 Posted December 17, 2019 Share Posted December 17, 2019 I agree. The signup time of 15 minutes and the 5 min accept time are definitely too long. I'd say 5 minutes signup time and and 2 minutes accept time are easily enough. The byes probably can't be avoided, unless you fix the number of teams to 8/16/32, which would probably prevent some teams from playing who have signed up. Link to comment Share on other sites More sharing options...
Koen.1327 Posted December 17, 2019 Share Posted December 17, 2019 what about the time that your team is listed against an opponent, but for minutes you don't even get accept window.have anyone noticed this and knows how long this usually takes? Link to comment Share on other sites More sharing options...
HeadCrowned.6834 Posted December 17, 2019 Share Posted December 17, 2019 @Falan.1839 said:I agree. The signup time of 15 minutes and the 5 min accept time are definitely too long. I'd say 5 minutes signup time and and 2 minutes accept time are easily enough. The byes probably can't be avoided, unless you fix the number of teams to 8/16/32, which would probably prevent some teams from playing who have signed up.Reducing signup time wont make a difference. Link to comment Share on other sites More sharing options...
phokus.8934 Posted December 17, 2019 Share Posted December 17, 2019 @Avatar.3568 said:@phokus.8934 said:@Asuran.5469 said:@Ryan.9387 said:Whether though implementation or the state of the game, ATs have turned into a huge waste of time in the literal sense. I have been doing ATs 1-2 times daily for the past couple of weeks and here is our general experience: 10:00-10:15 - Wait for AT to start in party10:15-10:17 - Wait for the 1st bye10:17-10:30 - Wait for first round to finish10:30-10:34 - Wait for people to accept10:34-10:36 - Wait for game to load and countdown timer to proceed10:36 -10:45 - Gameplay! (but generally one sided)10:45-10:48 - Wait for other matches to finish10:48-10:52 - Wait for people to accept10:52-10:54 - Wait for game to load and countdown timer to proceed10:54-11:04 - Gameplay! (Usually challenging)So in this case, which isn't super unusual, my team spent 64 minutes for 19 minutes of game play. Over 70% of the time is spent just waiting for matches to start. If you don't count the normally one sided games, the figure gets much worse, say 84% of time is not playing engaging matches. This is bad considering ATs are the only structured form of team pvp left. If we ever get adjustments to tournaments or swiss I believe everyone would appreciate if the downtime between games is reduced by through design. I don't think there is much they can do to fix that. This is just how tournament play is, lots of waiting.However, this is a solid reason as to why we should be able to spectate matches while waiting in AT queues. It really would help to ease over the pain of spending so much time waiting for matches.Technical limitations prevent them from doing so.Or they just don't wanna do thatI’m sure they do want to do it but how spectating games work would have to change. And it’s probably not a trivial thing to change and they have to weigh that against other features to implement. Link to comment Share on other sites More sharing options...
Falan.1839 Posted December 17, 2019 Share Posted December 17, 2019 @HeadCrowned.6834 said:@Falan.1839 said:I agree. The signup time of 15 minutes and the 5 min accept time are definitely too long. I'd say 5 minutes signup time and and 2 minutes accept time are easily enough. The byes probably can't be avoided, unless you fix the number of teams to 8/16/32, which would probably prevent some teams from playing who have signed up.Reducing signup time wont make a difference.Maybe not on paper, but in reality you usually build grps before signup time unless you have a static 5 men team that always place together in the same comp, which is the exception. So de facto it does. Link to comment Share on other sites More sharing options...
Ashimmu.4219 Posted December 17, 2019 Share Posted December 17, 2019 I have played only 3 or 4 tournaments mostly because 'timing issue' - could play several normal games during the wait.But I really liked tournaments because it allows to choice five same classes - last one we have 5 Guardians vs 5 Elementalists! It was amazing experience!Decrease waiting time, put more scheduled tournaments in a day and maybe reduce rewards to prevent over-farming gold (maybe) - would be nice! Link to comment Share on other sites More sharing options...
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