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Core ranger is broken


Bast.7253

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@Lighter.5631 said:core range is still very strong till this day since feb.feels like old mirage, can kit indefinitely, so make 2, 3 people chase him forever, or win 1v1 if enemies leave, very strong side noder, even if inferior can still decap with knockbacks.

The point of a sidenoder is kiting multiple ppl and force another sidenoder to match him 1v1 while being not thr strongers at team fight , otherwise every sidenoder would be a teamfighter , thats why nades holo is so fucking strong cuz it can sidenode and be good af at tf or 2v2 fights . Ranger is a very good duelist and can survive multiple outnumber situations but it is almost useless at tf and at 2v2 is not that good. Thats why every na mota team with ranger (mender soulbeast decapper)put it at far while leaving close to crev , cuz ranger needs to be left at 1v1 . I hate so much when ppl comes at far with me when im dueling and forces to me 2v2 . Xd Also when sometimes u regroup with a ranger in ur team it is better to regroup at mid and leave close to ranger otherwise u will generate a team fight with a ranger on it and thats not good.

Also sidenoder meta right now is so cheesy , every sidenoder build apart of nades holo is tanky af, mender ranger demo/valk ranger , crev, avatar lr weaver , mender core/dh guardian . The battle is about winnig the point not to kill each other , thats why i deffend nades holo cuz is the only spec shining over tank sidenoderss , without nades holo the sidenoder meta would be even unfun. Without nades holo would be back playing demos explisive builf wich is pretty tanky too .

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@Trevor Boyer.6524 said:

@Eurantien.4632 said:Have you guys tried killing the pets?

This is pretty much in the same vein as just dodge, just los , just CC.

Well, its not very desirable right now in top tier 5v5 because people will just kill your pets and make you useless. There are also several builds out there that just win the 1v1 match up already.

Top tier isn't the only level of play they consider when balancing something. Also there have been builds in the past that were considered over bearing even though they had losing matchups and had plenty of counterplay. Those things don't stop something needing to be toned town.

It doesn't take a top tier player to figure out how to attack a pet.

Look, MOST OF THE RANGER MAINS AGREE that the pet is outputting a bit too much damage for the sustain that Core Ranger possesses. But to the degree of over-powered that people are making this out to be, is seriously being embellished by players who are flat out making the choice to ignore pets rather than attacking them. That embellishment is going to push nerfs on Ranger that will remove its viability, and that very specific Marks/Wild/Beast LB/GS Pet build is the only viable build Ranger/Druid/Soulbeast has left.

Imo, they need to:
  1. Leave pet coefficients alone. Nerfing pet coefficients also effects druid, which already has -20% pet attributes and can't run Marks.
  2. Bring the coefficients on Maul/WI back to what they were before this recent nerf.
  3. Now nerf Marks MOC from 50% to 25%, and AoO on GS from 50% to 25%. Remorseless can stay 25% - This will significantly dampen pet damage kill burst, which is what players are complaining about, but allow pets to maintain gradual damage output. And then despite this nerf, the 2) change will allow Soulbeast to maintain most of the damage it still has now after the recent nerf, and redistribute some damage from the Core Pet back to the Ranger, which it's going to need.

If u think the best core ranger build runs with lg u r plat1 player sir

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the only pet putting out too much dmg is the jacaranda and it's one skill - their aoe, literally every other pet is trash and/or used as PURE utility and not damage. birds are glassy and deal a lot of dmg, but the tradeoff is they can be killed with the amount of hp they have VERY easily.

since core ranger can run jacaranda , it's aoe makes up for the lack of dmg the kit actually has all together so it seems "busted with dmg" when it's just 1 gimmicky aoe skill from their pet. if you nerf that you basically make core ranger automatically node pressurable by 100% which lowers it's efficiency by alot. it would basically put it out of the meta more than already slowly is with crev and nade holo existing.

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@Lighter.5631 said:core range is still very strong till this day since feb.feels like old mirage, can kit indefinitely, so make 2, 3 people chase him forever, or win 1v1 if enemies leave, very strong side noder, even if inferior can still decap with knockbacks.

Yeah, this class is slightly below condi rev/holosmith and is completely ignored by the player base for some reason. It's absolutely disgusting fighting this class as you can't kill it as it runs around and lives forever then is very hard to 1v1 as ANY BUILD IN THE GAME. I dare to say it's the easiest and strongest 1v1 class in the entire game for the least amount of effort required.

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@Shiyo.3578 said:

@Lighter.5631 said:core range is still very strong till this day since feb.feels like old mirage, can kit indefinitely, so make 2, 3 people chase him forever, or win 1v1 if enemies leave, very strong side noder, even if inferior can still decap with knockbacks.

Yeah, this class is slightly below condi rev/holosmith and is completely ignored by the player base for some reason. It's absolutely disgusting fighting this class as you can't kill it as it runs around and lives forever then is very hard to 1v1 as ANY BUILD IN THE GAME. I dare to say it's the easiest and strongest 1v1 class in the entire game for the least amount of effort required.

ranger as a class works similar how prot holo vs tools holo was before the patch.Despite prot holo being stronger then tools you didnt see them at all, cuz engi players had self respect and would rather have fun on good build then lower themselves to play broken boring prot.nobody wants to play ranger, if ranger is commonly seen its broken.

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@Avatar.3568 said:

@FeelsFromEarth.5046 said:Altho none of that matters because Core Ranger has been made irrelevant

you know that core ranger is the 3rd best side noder right? should be even better now after condi rev sustain nerf.

The third best best of 4?Poor warrior, even ranger can deal with them

i mean, you're not wrong about that. would love to see more viable side node builds. core ranger is strong nonetheless.

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@wevh.2903 said:

@Eurantien.4632 said:Have you guys tried killing the pets?

This is pretty much in the same vein as just dodge, just los , just CC.

Well, its not very desirable right now in top tier 5v5 because people will just kill your pets and make you useless. There are also several builds out there that just win the 1v1 match up already.

Top tier isn't the only level of play they consider when balancing something. Also there have been builds in the past that were considered over bearing even though they had losing matchups and had plenty of counterplay. Those things don't stop something needing to be toned town.

It doesn't take a top tier player to figure out how to attack a pet.

Look, MOST OF THE RANGER MAINS AGREE that the pet is outputting a bit too much damage for the sustain that Core Ranger possesses. But to the degree of over-powered that people are making this out to be, is seriously being embellished by players who are flat out making the choice to ignore pets rather than attacking them. That embellishment is going to push nerfs on Ranger that will remove its viability, and that very specific Marks/Wild/Beast LB/GS Pet build is the only viable build Ranger/Druid/Soulbeast has left.

Imo, they need to:
  1. Leave pet coefficients alone. Nerfing pet coefficients also effects druid, which already has -20% pet attributes and can't run Marks.
  2. Bring the coefficients on Maul/WI back to what they were before this recent nerf.
  3. Now nerf Marks MOC from 50% to 25%, and AoO on GS from 50% to 25%. Remorseless can stay 25% - This will significantly dampen pet damage kill burst, which is what players are complaining about, but allow pets to maintain gradual damage output. And then despite this nerf, the 2) change will allow Soulbeast to maintain most of the damage it still has now after the recent nerf, and redistribute some damage from the Core Pet back to the Ranger, which it's going to need.

If u think the best core ranger build runs with lg u r plat1 player sir

Dude that post was from like 3 seasons ago before Core Ranger had received any nerfing at all, and Tigers were 1HKOing people.

At that point, the pet damage was all the damage you needed, so people were obviously running Longbow/Greatsword in light of the low DPS on the Ranger, specifically for the double knockbacks which was perfect for aggressively pushing side nodes and decapping people.

Calm down and stop trying so hard to dig for arguments in backwashed threads.

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@Trevor Boyer.6524 said:

@Eurantien.4632 said:Have you guys tried killing the pets?

This is pretty much in the same vein as just dodge, just los , just CC.

Well, its not very desirable right now in top tier 5v5 because people will just kill your pets and make you useless. There are also several builds out there that just win the 1v1 match up already.

Top tier isn't the only level of play they consider when balancing something. Also there have been builds in the past that were considered over bearing even though they had losing matchups and had plenty of counterplay. Those things don't stop something needing to be toned town.

It doesn't take a top tier player to figure out how to attack a pet.

Look, MOST OF THE RANGER MAINS AGREE that the pet is outputting a bit too much damage for the sustain that Core Ranger possesses. But to the degree of over-powered that people are making this out to be, is seriously being embellished by players who are flat out making the choice to ignore pets rather than attacking them. That embellishment is going to push nerfs on Ranger that will remove its viability, and that very specific Marks/Wild/Beast LB/GS Pet build is the only viable build Ranger/Druid/Soulbeast has left.

Imo, they need to:
  1. Leave pet coefficients alone. Nerfing pet coefficients also effects druid, which already has -20% pet attributes and can't run Marks.
  2. Bring the coefficients on Maul/WI back to what they were before this recent nerf.
  3. Now nerf Marks MOC from 50% to 25%, and AoO on GS from 50% to 25%. Remorseless can stay 25% - This will significantly dampen pet damage kill burst, which is what players are complaining about, but allow pets to maintain gradual damage output. And then despite this nerf, the 2) change will allow Soulbeast to maintain most of the damage it still has now after the recent nerf, and redistribute some damage from the Core Pet back to the Ranger, which it's going to need.

If u think the best core ranger build runs with lg u r plat1 player sir

Dude that post was from like 3 seasons ago before Core Ranger had received any nerfing at all, and Tigers were 1HKOing people.

At that point, the pet damage was all the damage you needed, so people were obviously running Longbow/Greatsword in light of the low DPS on the Ranger, specifically for the double knockbacks which was perfect for aggressively pushing side nodes and decapping people.

Calm down and stop trying so hard to dig for arguments in backwashed threads.

My bad didnt notice , anyway lg wasnt better than axe dagger even in that time , playing with toughness ferocity power stats or its vitality counterpart. But yes lg was more playable at ranked that times cuz deccap potential so strong

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