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Deadeye or Longbow Ranger?


aaron.7850

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@Killthehealersffs.8940 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind3) You can immobilize , before they come

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height

I dont know why you think repeating a lie helps you. It just makes it clear youre a troll, or just a clueless moron. Im still not sure which of the 2 it is. Lets set the record straight. The arc increases range even on flat ground. Higher height merely improves that benefit. It still exists even at the base range. All of rangers longbow attacks that use a projectile arc. They all benefit from the increased range. All of this is undeniable and easily tested fact. You can go test it yourself. And please do. Before you embarass yourself further.

2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind

Blind ticks every 2 seconds. He wont be blinded. Jeez, you really dont know anything.

3) You can immobilize , before they come

Besides the part where they can dodge block or cleanse it, you mean? Or hell, Warrior doesnt even have to do that, just use Greatsword 3 or 5 and the immob disappears anyway. Nope, it doesnt work. Thats why Deadeyes dont kneel.

1) I am a cluess moron , just like the stealth in BDO + ESo that are better from GW2 ?Shot me a video that no-auto attack have +50% range when you step on a rock .Go on i wait

Nah. As I said, you, and anyone else here can test it. You will see that all of them hit beyond their supposed max range. I will waste no effort to create a video only for you to ignore it because you refuse to learn. You refuse to be right. You can only be wrong.

2) He get blinded when you cast the Powder , and he will turn to p[rotect his back and he will try to do a spell to hit you .

Why would he turn, youre in his front, not his back. He only gets blinded if he is close enough (otherwise you have to waste time clicking off the targetting and turning the camera), and only once. He will still down you.

3) If he is mobility skill such as Greatsword , you can cast imobilize , and stop his running attack

They remove immobilise. That doesnt work. God, learn Anything, just once.

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@UNOwen.7132 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind3) You can immobilize , before they come

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height

I dont know why you think repeating a lie helps you. It just makes it clear youre a troll, or just a clueless moron. Im still not sure which of the 2 it is. Lets set the record straight. The arc increases range even on flat ground. Higher height merely improves that benefit. It still exists even at the base range. All of rangers longbow attacks that use a projectile arc. They all benefit from the increased range. All of this is undeniable and easily tested fact. You can go test it yourself. And please do. Before you embarass yourself further.

2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind

Blind ticks every 2 seconds. He wont be blinded. Jeez, you really dont know anything.

3) You can immobilize , before they come

Besides the part where they can dodge block or cleanse it, you mean? Or hell, Warrior doesnt even have to do that, just use Greatsword 3 or 5 and the immob disappears anyway. Nope, it doesnt work. Thats why Deadeyes dont kneel.

1) I am a cluess moron , just like the stealth in BDO + ESo that are better from GW2 ?Shot me a video that no-auto attack have +50% range when you step on a rock .Go on i wait

Nah. As I said, you, and anyone else here can test it. You will see that all of them hit beyond their supposed max range. I will waste no effort to create a video only for you to ignore it because you refuse to learn. You
refuse
to be right. You can only be wrong.

2) He get blinded when you cast the Powder , and he will turn to p[rotect his back and he will try to do a spell to hit you .

Why would he turn, youre in his front, not his back. He only gets blinded if he is close enough (otherwise you have to waste time clicking off the targetting and turning the camera), and only once. He will still down you.

3) If he is mobility skill such as Greatsword , you can cast imobilize , and stop his running attack

They remove immobilise. That doesnt work. God, learn
Anything
, just once.

1) Test it . Install OBC and the endless conversation will endYou dont know the ''correct spec'' the Rangers used to use , and cause the drama that Rangers have more rangeYou just parroting , what you hear on the forums .Mister August 29 , 2018 pretending to be an old player :P

2) You do Black Powerder > you dont target him> use heartseeker and leap behind himWhat are you going todo ? Try to vcast heartseeker on him , while he lays his aoes on his feet ?Bronze lvl ?

3) They remove immobilize WHEN THEY STARTA THE ATTACKS , they are not immune in the animation .; It doesnt cleanse every 0,01 sec.God, learn Anything, just once.

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@Killthehealersffs.8940 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind3) You can immobilize , before they come

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height

I dont know why you think repeating a lie helps you. It just makes it clear youre a troll, or just a clueless moron. Im still not sure which of the 2 it is. Lets set the record straight. The arc increases range even on flat ground. Higher height merely improves that benefit. It still exists even at the base range. All of rangers longbow attacks that use a projectile arc. They all benefit from the increased range. All of this is undeniable and easily tested fact. You can go test it yourself. And please do. Before you embarass yourself further.

2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind

Blind ticks every 2 seconds. He wont be blinded. Jeez, you really dont know anything.

3) You can immobilize , before they come

Besides the part where they can dodge block or cleanse it, you mean? Or hell, Warrior doesnt even have to do that, just use Greatsword 3 or 5 and the immob disappears anyway. Nope, it doesnt work. Thats why Deadeyes dont kneel.

1) I am a cluess moron , just like the stealth in BDO + ESo that are better from GW2 ?Shot me a video that no-auto attack have +50% range when you step on a rock .Go on i wait

Nah. As I said, you, and anyone else here can test it. You will see that all of them hit beyond their supposed max range. I will waste no effort to create a video only for you to ignore it because you refuse to learn. You
refuse
to be right. You can only be wrong.

2) He get blinded when you cast the Powder , and he will turn to p[rotect his back and he will try to do a spell to hit you .

Why would he turn, youre in his front, not his back. He only gets blinded if he is close enough (otherwise you have to waste time clicking off the targetting and turning the camera), and only once. He will still down you.

3) If he is mobility skill such as Greatsword , you can cast imobilize , and stop his running attack

They remove immobilise. That doesnt work. God, learn
Anything
, just once.

1) Test it . Install OBC and the endless conversation will endYou dont know the ''correct spec'' the Rangers used to use , and cause the drama that Rangers have more rangeYou just parroting , what you hear on the forums .Mister August 29 , 2018 pretending to be an old player :P

Please I know you. It wont end. I already proved it beyond a shadow of a doubt, and gave you the ability to test it (its trivial). But you refuse. You know why? Because you want to keep lying. You already denied undeniable evidence. Youre not going to stop doing that.

2) You do Black Powerder > you dont target him> use heartseeker and leap behind himWhat are you going todo ? Try to vcast heartseeker on him , while he lays his aoes on his feet ?Bronze lvl ?

If you dont target him, you dont blind him. And why would you leap towards him? That just invites you into prime cleave and AoE range. 450 is not nearly as massive as you think it is. Again, it would help if you didnt talk about thief, a class you know -100% about. Thats right, you dont just know nothing, you know less than nothing.

3) They remove immobilize WHEN THEY STARTA THE ATTACKS , they are not immune in the animation .; It doesnt cleanse every 0,01 sec.God, learn Anything, just once.

... youre going to hit a guy using whirlwind attack, an attack that evades? Interesting theory. Also, immobilising an attack already underway doenst stop it, yknow?

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@UNOwen.7132 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind3) You can immobilize , before they come

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height

I dont know why you think repeating a lie helps you. It just makes it clear youre a troll, or just a clueless moron. Im still not sure which of the 2 it is. Lets set the record straight. The arc increases range even on flat ground. Higher height merely improves that benefit. It still exists even at the base range. All of rangers longbow attacks that use a projectile arc. They all benefit from the increased range. All of this is undeniable and easily tested fact. You can go test it yourself. And please do. Before you embarass yourself further.

2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind

Blind ticks every 2 seconds. He wont be blinded. Jeez, you really dont know anything.

3) You can immobilize , before they come

Besides the part where they can dodge block or cleanse it, you mean? Or hell, Warrior doesnt even have to do that, just use Greatsword 3 or 5 and the immob disappears anyway. Nope, it doesnt work. Thats why Deadeyes dont kneel.

1) I am a cluess moron , just like the stealth in BDO + ESo that are better from GW2 ?Shot me a video that no-auto attack have +50% range when you step on a rock .Go on i wait

Nah. As I said, you, and anyone else here can test it. You will see that all of them hit beyond their supposed max range. I will waste no effort to create a video only for you to ignore it because you refuse to learn. You
refuse
to be right. You can only be wrong.

2) He get blinded when you cast the Powder , and he will turn to p[rotect his back and he will try to do a spell to hit you .

Why would he turn, youre in his front, not his back. He only gets blinded if he is close enough (otherwise you have to waste time clicking off the targetting and turning the camera), and only once. He will still down you.

3) If he is mobility skill such as Greatsword , you can cast imobilize , and stop his running attack

They remove immobilise. That doesnt work. God, learn
Anything
, just once.

1) Test it . Install OBC and the endless conversation will endYou dont know the ''correct spec'' the Rangers used to use , and cause the drama that Rangers have more rangeYou just parroting , what you hear on the forums .Mister August 29 , 2018 pretending to be an old player :P

Please I know you. It wont end. I already proved it beyond a shadow of a doubt, and gave you the ability to test it (its trivial). But you refuse. You know why? Because you want to keep lying. You already denied undeniable evidence. Youre not going to stop doing that.

2) You do Black Powerder > you dont target him> use heartseeker and leap behind himWhat are you going todo ? Try to vcast heartseeker on him , while he lays his aoes on his feet ?Bronze lvl ?

If you dont target him, you dont blind him. And why would you leap
towards
him? That just invites you into prime cleave and AoE range. 450 is not nearly as massive as you think it is. Again, it would help if you didnt talk about thief, a class you know -100% about. Thats right, you dont just know nothing, you know less than nothing.

3) They remove immobilize WHEN THEY STARTA THE ATTACKS , they are not immune in the animation .; It doesnt cleanse every 0,01 sec.God, learn Anything, just once.

... youre going to hit a guy using whirlwind attack, an attack that evades? Interesting theory. Also, immobilising an attack already underway doenst stop it, yknow?

1) Ok show me the results , some pics with be good too .2) Nope just tested it , he gets blinded when you cast the Blackpowder3)whirlwind attack has Range: 450 , , you have 1500 kneeled . Sword Rush dont have evade

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@Killthehealersffs.8940 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind3) You can immobilize , before they come

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height

I dont know why you think repeating a lie helps you. It just makes it clear youre a troll, or just a clueless moron. Im still not sure which of the 2 it is. Lets set the record straight. The arc increases range even on flat ground. Higher height merely improves that benefit. It still exists even at the base range. All of rangers longbow attacks that use a projectile arc. They all benefit from the increased range. All of this is undeniable and easily tested fact. You can go test it yourself. And please do. Before you embarass yourself further.

2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind

Blind ticks every 2 seconds. He wont be blinded. Jeez, you really dont know anything.

3) You can immobilize , before they come

Besides the part where they can dodge block or cleanse it, you mean? Or hell, Warrior doesnt even have to do that, just use Greatsword 3 or 5 and the immob disappears anyway. Nope, it doesnt work. Thats why Deadeyes dont kneel.

1) I am a cluess moron , just like the stealth in BDO + ESo that are better from GW2 ?Shot me a video that no-auto attack have +50% range when you step on a rock .Go on i wait

Nah. As I said, you, and anyone else here can test it. You will see that all of them hit beyond their supposed max range. I will waste no effort to create a video only for you to ignore it because you refuse to learn. You
refuse
to be right. You can only be wrong.

2) He get blinded when you cast the Powder , and he will turn to p[rotect his back and he will try to do a spell to hit you .

Why would he turn, youre in his front, not his back. He only gets blinded if he is close enough (otherwise you have to waste time clicking off the targetting and turning the camera), and only once. He will still down you.

3) If he is mobility skill such as Greatsword , you can cast imobilize , and stop his running attack

They remove immobilise. That doesnt work. God, learn
Anything
, just once.

1) Test it . Install OBC and the endless conversation will endYou dont know the ''correct spec'' the Rangers used to use , and cause the drama that Rangers have more rangeYou just parroting , what you hear on the forums .Mister August 29 , 2018 pretending to be an old player :P

Please I know you. It wont end. I already proved it beyond a shadow of a doubt, and gave you the ability to test it (its trivial). But you refuse. You know why? Because you want to keep lying. You already denied undeniable evidence. Youre not going to stop doing that.

2) You do Black Powerder > you dont target him> use heartseeker and leap behind himWhat are you going todo ? Try to vcast heartseeker on him , while he lays his aoes on his feet ?Bronze lvl ?

If you dont target him, you dont blind him. And why would you leap
towards
him? That just invites you into prime cleave and AoE range. 450 is not nearly as massive as you think it is. Again, it would help if you didnt talk about thief, a class you know -100% about. Thats right, you dont just know nothing, you know less than nothing.

3) They remove immobilize WHEN THEY STARTA THE ATTACKS , they are not immune in the animation .; It doesnt cleanse every 0,01 sec.God, learn Anything, just once.

... youre going to hit a guy using whirlwind attack, an attack that evades? Interesting theory. Also, immobilising an attack already underway doenst stop it, yknow?

1) Ok show me the results , some pics with be good too .

Too much effort for someone for whom the truth is just a starting point to drape more lies upon.

2) Nope just tested it , he gets blinded when you cast the Blackpowder

If he is within black powder? Sure, but then youre just getting cleaved to hell. If not, and youre not targetting, it wont.

3)whirlwind attack has Range: 450 , , you have 1500 kneeled . Sword Rush dont have evade

They can move outside of their movement skills too, yknow? Also, as I said, immob doesnt stop already moving, well, moves.

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@UNOwen.7132 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind3) You can immobilize , before they come

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height

I dont know why you think repeating a lie helps you. It just makes it clear youre a troll, or just a clueless moron. Im still not sure which of the 2 it is. Lets set the record straight. The arc increases range even on flat ground. Higher height merely improves that benefit. It still exists even at the base range. All of rangers longbow attacks that use a projectile arc. They all benefit from the increased range. All of this is undeniable and easily tested fact. You can go test it yourself. And please do. Before you embarass yourself further.

2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind

Blind ticks every 2 seconds. He wont be blinded. Jeez, you really dont know anything.

3) You can immobilize , before they come

Besides the part where they can dodge block or cleanse it, you mean? Or hell, Warrior doesnt even have to do that, just use Greatsword 3 or 5 and the immob disappears anyway. Nope, it doesnt work. Thats why Deadeyes dont kneel.

1) I am a cluess moron , just like the stealth in BDO + ESo that are better from GW2 ?Shot me a video that no-auto attack have +50% range when you step on a rock .Go on i wait

Nah. As I said, you, and anyone else here can test it. You will see that all of them hit beyond their supposed max range. I will waste no effort to create a video only for you to ignore it because you refuse to learn. You
refuse
to be right. You can only be wrong.

2) He get blinded when you cast the Powder , and he will turn to p[rotect his back and he will try to do a spell to hit you .

Why would he turn, youre in his front, not his back. He only gets blinded if he is close enough (otherwise you have to waste time clicking off the targetting and turning the camera), and only once. He will still down you.

3) If he is mobility skill such as Greatsword , you can cast imobilize , and stop his running attack

They remove immobilise. That doesnt work. God, learn
Anything
, just once.

1) Test it . Install OBC and the endless conversation will endYou dont know the ''correct spec'' the Rangers used to use , and cause the drama that Rangers have more rangeYou just parroting , what you hear on the forums .Mister August 29 , 2018 pretending to be an old player :P

Please I know you. It wont end. I already proved it beyond a shadow of a doubt, and gave you the ability to test it (its trivial). But you refuse. You know why? Because you want to keep lying. You already denied undeniable evidence. Youre not going to stop doing that.

2) You do Black Powerder > you dont target him> use heartseeker and leap behind himWhat are you going todo ? Try to vcast heartseeker on him , while he lays his aoes on his feet ?Bronze lvl ?

If you dont target him, you dont blind him. And why would you leap
towards
him? That just invites you into prime cleave and AoE range. 450 is not nearly as massive as you think it is. Again, it would help if you didnt talk about thief, a class you know -100% about. Thats right, you dont just know nothing, you know less than nothing.

3) They remove immobilize WHEN THEY STARTA THE ATTACKS , they are not immune in the animation .; It doesnt cleanse every 0,01 sec.God, learn Anything, just once.

... youre going to hit a guy using whirlwind attack, an attack that evades? Interesting theory. Also, immobilising an attack already underway doenst stop it, yknow?

1) Ok show me the results , some pics with be good too .

Too much effort for someone for whom the truth is just a starting point to drape more lies upon.

2) Nope just tested it , he gets blinded when you cast the Blackpowder

If he is within black powder? Sure, but then youre just getting cleaved to hell. If not, and youre not targetting, it wont.

3)whirlwind attack has Range: 450 , , you have 1500 kneeled . Sword Rush dont have evade

They can move outside of their movement skills too, yknow? Also, as I said, immob doesnt stop already moving, well, moves.

1) Show me that Ranger has +505 more range than Thief , i will wait2) Thats why with the leap of heartseeker you can escape , while he gets blinded from the BalckPowder3) It stops the attacks the ones that dont have evade . That why we have the ''stuck bug'' that ppl whineIf he is comming on without movement speed , then attack him.. you have 1500 range space and dps him .Why i must tell everything to you ?:P

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@Killthehealersffs.8940 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind3) You can immobilize , before they come

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height

I dont know why you think repeating a lie helps you. It just makes it clear youre a troll, or just a clueless moron. Im still not sure which of the 2 it is. Lets set the record straight. The arc increases range even on flat ground. Higher height merely improves that benefit. It still exists even at the base range. All of rangers longbow attacks that use a projectile arc. They all benefit from the increased range. All of this is undeniable and easily tested fact. You can go test it yourself. And please do. Before you embarass yourself further.

2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind

Blind ticks every 2 seconds. He wont be blinded. Jeez, you really dont know anything.

3) You can immobilize , before they come

Besides the part where they can dodge block or cleanse it, you mean? Or hell, Warrior doesnt even have to do that, just use Greatsword 3 or 5 and the immob disappears anyway. Nope, it doesnt work. Thats why Deadeyes dont kneel.

1) I am a cluess moron , just like the stealth in BDO + ESo that are better from GW2 ?Shot me a video that no-auto attack have +50% range when you step on a rock .Go on i wait

Nah. As I said, you, and anyone else here can test it. You will see that all of them hit beyond their supposed max range. I will waste no effort to create a video only for you to ignore it because you refuse to learn. You
refuse
to be right. You can only be wrong.

2) He get blinded when you cast the Powder , and he will turn to p[rotect his back and he will try to do a spell to hit you .

Why would he turn, youre in his front, not his back. He only gets blinded if he is close enough (otherwise you have to waste time clicking off the targetting and turning the camera), and only once. He will still down you.

3) If he is mobility skill such as Greatsword , you can cast imobilize , and stop his running attack

They remove immobilise. That doesnt work. God, learn
Anything
, just once.

1) Test it . Install OBC and the endless conversation will endYou dont know the ''correct spec'' the Rangers used to use , and cause the drama that Rangers have more rangeYou just parroting , what you hear on the forums .Mister August 29 , 2018 pretending to be an old player :P

Please I know you. It wont end. I already proved it beyond a shadow of a doubt, and gave you the ability to test it (its trivial). But you refuse. You know why? Because you want to keep lying. You already denied undeniable evidence. Youre not going to stop doing that.

2) You do Black Powerder > you dont target him> use heartseeker and leap behind himWhat are you going todo ? Try to vcast heartseeker on him , while he lays his aoes on his feet ?Bronze lvl ?

If you dont target him, you dont blind him. And why would you leap
towards
him? That just invites you into prime cleave and AoE range. 450 is not nearly as massive as you think it is. Again, it would help if you didnt talk about thief, a class you know -100% about. Thats right, you dont just know nothing, you know less than nothing.

3) They remove immobilize WHEN THEY STARTA THE ATTACKS , they are not immune in the animation .; It doesnt cleanse every 0,01 sec.God, learn Anything, just once.

... youre going to hit a guy using whirlwind attack, an attack that evades? Interesting theory. Also, immobilising an attack already underway doenst stop it, yknow?

1) Ok show me the results , some pics with be good too .

Too much effort for someone for whom the truth is just a starting point to drape more lies upon.

2) Nope just tested it , he gets blinded when you cast the Blackpowder

If he is within black powder? Sure, but then youre just getting cleaved to hell. If not, and youre not targetting, it wont.

3)whirlwind attack has Range: 450 , , you have 1500 kneeled . Sword Rush dont have evade

They can move outside of their movement skills too, yknow? Also, as I said, immob doesnt stop already moving, well, moves.

1) Show me that Ranger has +505 more range than Thief , i will wait

Already have. You deny the truth, as you always do.

2) Thats why with the leap of heartseeker you can escape , while he gets blinded from the BalckPowder

You cant. But again, you deny the truth, as you always do.

3) It stops the attacks the ones that dont have evade . That why we have the ''stuck bug'' that ppl whineIf he is comming on without movement speed , then attack him.. you have 1500 range space and dps him .Why i must tell everything to you ?:P

It doesnt. And good lucky trying to attack him. Again, this too is something you would know if you had played Deadeye just once. Or faced it just once. But you deny the truth, as you always do. So lets leave it at this. Im saying the truth. You refuse to ever accept the truth. You were wrong, are wrong ,and will always be wrong. Everything you say should be completely ignored. And lets do that.

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@UNOwen.7132 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind3) You can immobilize , before they come

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height

I dont know why you think repeating a lie helps you. It just makes it clear youre a troll, or just a clueless moron. Im still not sure which of the 2 it is. Lets set the record straight. The arc increases range even on flat ground. Higher height merely improves that benefit. It still exists even at the base range. All of rangers longbow attacks that use a projectile arc. They all benefit from the increased range. All of this is undeniable and easily tested fact. You can go test it yourself. And please do. Before you embarass yourself further.

2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind

Blind ticks every 2 seconds. He wont be blinded. Jeez, you really dont know anything.

3) You can immobilize , before they come

Besides the part where they can dodge block or cleanse it, you mean? Or hell, Warrior doesnt even have to do that, just use Greatsword 3 or 5 and the immob disappears anyway. Nope, it doesnt work. Thats why Deadeyes dont kneel.

1) I am a cluess moron , just like the stealth in BDO + ESo that are better from GW2 ?Shot me a video that no-auto attack have +50% range when you step on a rock .Go on i wait

Nah. As I said, you, and anyone else here can test it. You will see that all of them hit beyond their supposed max range. I will waste no effort to create a video only for you to ignore it because you refuse to learn. You
refuse
to be right. You can only be wrong.

2) He get blinded when you cast the Powder , and he will turn to p[rotect his back and he will try to do a spell to hit you .

Why would he turn, youre in his front, not his back. He only gets blinded if he is close enough (otherwise you have to waste time clicking off the targetting and turning the camera), and only once. He will still down you.

3) If he is mobility skill such as Greatsword , you can cast imobilize , and stop his running attack

They remove immobilise. That doesnt work. God, learn
Anything
, just once.

1) Test it . Install OBC and the endless conversation will endYou dont know the ''correct spec'' the Rangers used to use , and cause the drama that Rangers have more rangeYou just parroting , what you hear on the forums .Mister August 29 , 2018 pretending to be an old player :P

Please I know you. It wont end. I already proved it beyond a shadow of a doubt, and gave you the ability to test it (its trivial). But you refuse. You know why? Because you want to keep lying. You already denied undeniable evidence. Youre not going to stop doing that.

2) You do Black Powerder > you dont target him> use heartseeker and leap behind himWhat are you going todo ? Try to vcast heartseeker on him , while he lays his aoes on his feet ?Bronze lvl ?

If you dont target him, you dont blind him. And why would you leap
towards
him? That just invites you into prime cleave and AoE range. 450 is not nearly as massive as you think it is. Again, it would help if you didnt talk about thief, a class you know -100% about. Thats right, you dont just know nothing, you know less than nothing.

3) They remove immobilize WHEN THEY STARTA THE ATTACKS , they are not immune in the animation .; It doesnt cleanse every 0,01 sec.God, learn Anything, just once.

... youre going to hit a guy using whirlwind attack, an attack that evades? Interesting theory. Also, immobilising an attack already underway doenst stop it, yknow?

1) Ok show me the results , some pics with be good too .

Too much effort for someone for whom the truth is just a starting point to drape more lies upon.

2) Nope just tested it , he gets blinded when you cast the Blackpowder

If he is within black powder? Sure, but then youre just getting cleaved to hell. If not, and youre not targetting, it wont.

3)whirlwind attack has Range: 450 , , you have 1500 kneeled . Sword Rush dont have evade

They can move outside of their movement skills too, yknow? Also, as I said, immob doesnt stop already moving, well, moves.

1) Show me that Ranger has +505 more range than Thief , i will wait

Already have. You deny the truth, as you always do.

2) Thats why with the leap of heartseeker you can escape , while he gets blinded from the BalckPowder

You cant. But again, you deny the truth, as you always do.

3) It stops the attacks the ones that dont have evade . That why we have the ''stuck bug'' that ppl whineIf he is comming on without movement speed , then attack him.. you have 1500 range space and dps him .Why i must tell everything to you ?:P

It doesnt. And good lucky trying to attack him. Again, this too is something you would know if you had played Deadeye just once. Or faced it just once. But you deny the truth, as you always do. So lets leave it at this. Im saying the truth. You refuse to ever accept the truth. You were wrong, are wrong ,and will always be wrong. Everything you say should be completely ignored. And lets do that.

You are the one trying to boss the forumsI am copying your circular conversation.We both have too much ego to back down . Wanna marry me ?:P

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@Killthehealersffs.8940 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind3) You can immobilize , before they come

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height

I dont know why you think repeating a lie helps you. It just makes it clear youre a troll, or just a clueless moron. Im still not sure which of the 2 it is. Lets set the record straight. The arc increases range even on flat ground. Higher height merely improves that benefit. It still exists even at the base range. All of rangers longbow attacks that use a projectile arc. They all benefit from the increased range. All of this is undeniable and easily tested fact. You can go test it yourself. And please do. Before you embarass yourself further.

2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind

Blind ticks every 2 seconds. He wont be blinded. Jeez, you really dont know anything.

3) You can immobilize , before they come

Besides the part where they can dodge block or cleanse it, you mean? Or hell, Warrior doesnt even have to do that, just use Greatsword 3 or 5 and the immob disappears anyway. Nope, it doesnt work. Thats why Deadeyes dont kneel.

1) I am a cluess moron , just like the stealth in BDO + ESo that are better from GW2 ?Shot me a video that no-auto attack have +50% range when you step on a rock .Go on i wait

Nah. As I said, you, and anyone else here can test it. You will see that all of them hit beyond their supposed max range. I will waste no effort to create a video only for you to ignore it because you refuse to learn. You
refuse
to be right. You can only be wrong.

2) He get blinded when you cast the Powder , and he will turn to p[rotect his back and he will try to do a spell to hit you .

Why would he turn, youre in his front, not his back. He only gets blinded if he is close enough (otherwise you have to waste time clicking off the targetting and turning the camera), and only once. He will still down you.

3) If he is mobility skill such as Greatsword , you can cast imobilize , and stop his running attack

They remove immobilise. That doesnt work. God, learn
Anything
, just once.

1) Test it . Install OBC and the endless conversation will endYou dont know the ''correct spec'' the Rangers used to use , and cause the drama that Rangers have more rangeYou just parroting , what you hear on the forums .Mister August 29 , 2018 pretending to be an old player :P

Please I know you. It wont end. I already proved it beyond a shadow of a doubt, and gave you the ability to test it (its trivial). But you refuse. You know why? Because you want to keep lying. You already denied undeniable evidence. Youre not going to stop doing that.

2) You do Black Powerder > you dont target him> use heartseeker and leap behind himWhat are you going todo ? Try to vcast heartseeker on him , while he lays his aoes on his feet ?Bronze lvl ?

If you dont target him, you dont blind him. And why would you leap
towards
him? That just invites you into prime cleave and AoE range. 450 is not nearly as massive as you think it is. Again, it would help if you didnt talk about thief, a class you know -100% about. Thats right, you dont just know nothing, you know less than nothing.

3) They remove immobilize WHEN THEY STARTA THE ATTACKS , they are not immune in the animation .; It doesnt cleanse every 0,01 sec.God, learn Anything, just once.

... youre going to hit a guy using whirlwind attack, an attack that evades? Interesting theory. Also, immobilising an attack already underway doenst stop it, yknow?

1) Ok show me the results , some pics with be good too .

Too much effort for someone for whom the truth is just a starting point to drape more lies upon.

2) Nope just tested it , he gets blinded when you cast the Blackpowder

If he is within black powder? Sure, but then youre just getting cleaved to hell. If not, and youre not targetting, it wont.

3)whirlwind attack has Range: 450 , , you have 1500 kneeled . Sword Rush dont have evade

They can move outside of their movement skills too, yknow? Also, as I said, immob doesnt stop already moving, well, moves.

1) Show me that Ranger has +505 more range than Thief , i will wait

Already have. You deny the truth, as you always do.

2) Thats why with the leap of heartseeker you can escape , while he gets blinded from the BalckPowder

You cant. But again, you deny the truth, as you always do.

3) It stops the attacks the ones that dont have evade . That why we have the ''stuck bug'' that ppl whineIf he is comming on without movement speed , then attack him.. you have 1500 range space and dps him .Why i must tell everything to you ?:P

It doesnt. And good lucky trying to attack him. Again, this too is something you would know if you had played Deadeye just once. Or faced it just once. But you deny the truth, as you always do. So lets leave it at this. Im saying the truth. You refuse to ever accept the truth. You were wrong, are wrong ,and will always be wrong. Everything you say should be completely ignored. And lets do that.

You are the one trying to boss the forums

If you call "calling you out on your lies and trying to stop you from lying so you dont confuse players who arent aware youre an infamous liar" bossing around, sure.

I am copying your circular conversation.

Except my conversation isnt "circular". Your refusal to accept the truth just forces me to repeat myself.

We both have too much ego to back down . Wanna marry me ?:P

Unlike you Im not motivated by ego, but by a strong dislike for people who lie as easy as they breath. People like you. So, simply vanish.

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@Killthehealersffs.8940 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind3) You can immobilize , before they come

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height

I dont know why you think repeating a lie helps you. It just makes it clear youre a troll, or just a clueless moron. Im still not sure which of the 2 it is. Lets set the record straight. The arc increases range even on flat ground. Higher height merely improves that benefit. It still exists even at the base range. All of rangers longbow attacks that use a projectile arc. They all benefit from the increased range. All of this is undeniable and easily tested fact. You can go test it yourself. And please do. Before you embarass yourself further.

2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind

Blind ticks every 2 seconds. He wont be blinded. Jeez, you really dont know anything.

3) You can immobilize , before they come

Besides the part where they can dodge block or cleanse it, you mean? Or hell, Warrior doesnt even have to do that, just use Greatsword 3 or 5 and the immob disappears anyway. Nope, it doesnt work. Thats why Deadeyes dont kneel.

1) I am a cluess moron , just like the stealth in BDO + ESo that are better from GW2 ?Shot me a video that no-auto attack have +50% range when you step on a rock .Go on i wait

Nah. As I said, you, and anyone else here can test it. You will see that all of them hit beyond their supposed max range. I will waste no effort to create a video only for you to ignore it because you refuse to learn. You
refuse
to be right. You can only be wrong.

2) He get blinded when you cast the Powder , and he will turn to p[rotect his back and he will try to do a spell to hit you .

Why would he turn, youre in his front, not his back. He only gets blinded if he is close enough (otherwise you have to waste time clicking off the targetting and turning the camera), and only once. He will still down you.

3) If he is mobility skill such as Greatsword , you can cast imobilize , and stop his running attack

They remove immobilise. That doesnt work. God, learn
Anything
, just once.

1) Test it . Install OBC and the endless conversation will endYou dont know the ''correct spec'' the Rangers used to use , and cause the drama that Rangers have more rangeYou just parroting , what you hear on the forums .Mister August 29 , 2018 pretending to be an old player :P

Please I know you. It wont end. I already proved it beyond a shadow of a doubt, and gave you the ability to test it (its trivial). But you refuse. You know why? Because you want to keep lying. You already denied undeniable evidence. Youre not going to stop doing that.

2) You do Black Powerder > you dont target him> use heartseeker and leap behind himWhat are you going todo ? Try to vcast heartseeker on him , while he lays his aoes on his feet ?Bronze lvl ?

If you dont target him, you dont blind him. And why would you leap
towards
him? That just invites you into prime cleave and AoE range. 450 is not nearly as massive as you think it is. Again, it would help if you didnt talk about thief, a class you know -100% about. Thats right, you dont just know nothing, you know less than nothing.

3) They remove immobilize WHEN THEY STARTA THE ATTACKS , they are not immune in the animation .; It doesnt cleanse every 0,01 sec.God, learn Anything, just once.

... youre going to hit a guy using whirlwind attack, an attack that evades? Interesting theory. Also, immobilising an attack already underway doenst stop it, yknow?

1) Ok show me the results , some pics with be good too .

Too much effort for someone for whom the truth is just a starting point to drape more lies upon.

2) Nope just tested it , he gets blinded when you cast the Blackpowder

If he is within black powder? Sure, but then youre just getting cleaved to hell. If not, and youre not targetting, it wont.

3)whirlwind attack has Range: 450 , , you have 1500 kneeled . Sword Rush dont have evade

They can move outside of their movement skills too, yknow? Also, as I said, immob doesnt stop already moving, well, moves.

1) Show me that Ranger has +505 more range than Thief , i will wait2) Thats why with the leap of heartseeker you can escape , while he gets blinded from the BalckPowder3) It stops the attacks the ones that dont have evade . That why we have the ''stuck bug'' that ppl whineIf he is comming on without movement speed , then attack him.. you have 1500 range space and dps him .Why i must tell everything to you ?:P

The extra arched range of Ranger Longbow and the immediate cut off for Thief Rifle has been known for a long time, you can search back on theif forum and I think there was one on the WvW forums, but that's mostly a reminder thread from another thread on the topic before that.

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@UNOwen.7132 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind3) You can immobilize , before they come

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height

I dont know why you think repeating a lie helps you. It just makes it clear youre a troll, or just a clueless moron. Im still not sure which of the 2 it is. Lets set the record straight. The arc increases range even on flat ground. Higher height merely improves that benefit. It still exists even at the base range. All of rangers longbow attacks that use a projectile arc. They all benefit from the increased range. All of this is undeniable and easily tested fact. You can go test it yourself. And please do. Before you embarass yourself further.

2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind

Blind ticks every 2 seconds. He wont be blinded. Jeez, you really dont know anything.

3) You can immobilize , before they come

Besides the part where they can dodge block or cleanse it, you mean? Or hell, Warrior doesnt even have to do that, just use Greatsword 3 or 5 and the immob disappears anyway. Nope, it doesnt work. Thats why Deadeyes dont kneel.

1) I am a cluess moron , just like the stealth in BDO + ESo that are better from GW2 ?Shot me a video that no-auto attack have +50% range when you step on a rock .Go on i wait

Nah. As I said, you, and anyone else here can test it. You will see that all of them hit beyond their supposed max range. I will waste no effort to create a video only for you to ignore it because you refuse to learn. You
refuse
to be right. You can only be wrong.

2) He get blinded when you cast the Powder , and he will turn to p[rotect his back and he will try to do a spell to hit you .

Why would he turn, youre in his front, not his back. He only gets blinded if he is close enough (otherwise you have to waste time clicking off the targetting and turning the camera), and only once. He will still down you.

3) If he is mobility skill such as Greatsword , you can cast imobilize , and stop his running attack

They remove immobilise. That doesnt work. God, learn
Anything
, just once.

1) Test it . Install OBC and the endless conversation will endYou dont know the ''correct spec'' the Rangers used to use , and cause the drama that Rangers have more rangeYou just parroting , what you hear on the forums .Mister August 29 , 2018 pretending to be an old player :P

Please I know you. It wont end. I already proved it beyond a shadow of a doubt, and gave you the ability to test it (its trivial). But you refuse. You know why? Because you want to keep lying. You already denied undeniable evidence. Youre not going to stop doing that.

2) You do Black Powerder > you dont target him> use heartseeker and leap behind himWhat are you going todo ? Try to vcast heartseeker on him , while he lays his aoes on his feet ?Bronze lvl ?

If you dont target him, you dont blind him. And why would you leap
towards
him? That just invites you into prime cleave and AoE range. 450 is not nearly as massive as you think it is. Again, it would help if you didnt talk about thief, a class you know -100% about. Thats right, you dont just know nothing, you know less than nothing.

3) They remove immobilize WHEN THEY STARTA THE ATTACKS , they are not immune in the animation .; It doesnt cleanse every 0,01 sec.God, learn Anything, just once.

... youre going to hit a guy using whirlwind attack, an attack that evades? Interesting theory. Also, immobilising an attack already underway doenst stop it, yknow?

1) Ok show me the results , some pics with be good too .

Too much effort for someone for whom the truth is just a starting point to drape more lies upon.

2) Nope just tested it , he gets blinded when you cast the Blackpowder

If he is within black powder? Sure, but then youre just getting cleaved to hell. If not, and youre not targetting, it wont.

3)whirlwind attack has Range: 450 , , you have 1500 kneeled . Sword Rush dont have evade

They can move outside of their movement skills too, yknow? Also, as I said, immob doesnt stop already moving, well, moves.

1) Show me that Ranger has +505 more range than Thief , i will wait

Already have. You deny the truth, as you always do.

2) Thats why with the leap of heartseeker you can escape , while he gets blinded from the BalckPowder

You cant. But again, you deny the truth, as you always do.

3) It stops the attacks the ones that dont have evade . That why we have the ''stuck bug'' that ppl whineIf he is comming on without movement speed , then attack him.. you have 1500 range space and dps him .Why i must tell everything to you ?:P

It doesnt. And good lucky trying to attack him. Again, this too is something you would know if you had played Deadeye just once. Or faced it just once. But you deny the truth, as you always do. So lets leave it at this. Im saying the truth. You refuse to ever accept the truth. You were wrong, are wrong ,and will always be wrong. Everything you say should be completely ignored. And lets do that.

You are the one trying to boss the forums

If you call "calling you out on your lies and trying to stop you from lying so you dont confuse players who arent aware youre an infamous liar" bossing around, sure.

I am copying your circular conversation.

Except my conversation isnt "circular". Your refusal to accept the truth just forces me to repeat myself.

We both have too much ego to back down . Wanna marry me ?:P

Unlike you Im not motivated by ego, but by a strong dislike for people who lie as easy as they breath. People like
you
. So, simply vanish.

You simply dont tell all the truthI am here to correct you

I am preaty sure they are circular , some1 else reading our conversation can read , that you go in different direction to ''score'' a hit

I dont lie to ther ppl . I am here to speak to you.You are the one comeing back to chat with me .If you chat with me , you dont have the chance to chat with newer ppl . I wont allow you to cheat on me :P

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@kash.9213 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind3) You can immobilize , before they come

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height

I dont know why you think repeating a lie helps you. It just makes it clear youre a troll, or just a clueless moron. Im still not sure which of the 2 it is. Lets set the record straight. The arc increases range even on flat ground. Higher height merely improves that benefit. It still exists even at the base range. All of rangers longbow attacks that use a projectile arc. They all benefit from the increased range. All of this is undeniable and easily tested fact. You can go test it yourself. And please do. Before you embarass yourself further.

2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind

Blind ticks every 2 seconds. He wont be blinded. Jeez, you really dont know anything.

3) You can immobilize , before they come

Besides the part where they can dodge block or cleanse it, you mean? Or hell, Warrior doesnt even have to do that, just use Greatsword 3 or 5 and the immob disappears anyway. Nope, it doesnt work. Thats why Deadeyes dont kneel.

1) I am a cluess moron , just like the stealth in BDO + ESo that are better from GW2 ?Shot me a video that no-auto attack have +50% range when you step on a rock .Go on i wait

Nah. As I said, you, and anyone else here can test it. You will see that all of them hit beyond their supposed max range. I will waste no effort to create a video only for you to ignore it because you refuse to learn. You
refuse
to be right. You can only be wrong.

2) He get blinded when you cast the Powder , and he will turn to p[rotect his back and he will try to do a spell to hit you .

Why would he turn, youre in his front, not his back. He only gets blinded if he is close enough (otherwise you have to waste time clicking off the targetting and turning the camera), and only once. He will still down you.

3) If he is mobility skill such as Greatsword , you can cast imobilize , and stop his running attack

They remove immobilise. That doesnt work. God, learn
Anything
, just once.

1) Test it . Install OBC and the endless conversation will endYou dont know the ''correct spec'' the Rangers used to use , and cause the drama that Rangers have more rangeYou just parroting , what you hear on the forums .Mister August 29 , 2018 pretending to be an old player :P

Please I know you. It wont end. I already proved it beyond a shadow of a doubt, and gave you the ability to test it (its trivial). But you refuse. You know why? Because you want to keep lying. You already denied undeniable evidence. Youre not going to stop doing that.

2) You do Black Powerder > you dont target him> use heartseeker and leap behind himWhat are you going todo ? Try to vcast heartseeker on him , while he lays his aoes on his feet ?Bronze lvl ?

If you dont target him, you dont blind him. And why would you leap
towards
him? That just invites you into prime cleave and AoE range. 450 is not nearly as massive as you think it is. Again, it would help if you didnt talk about thief, a class you know -100% about. Thats right, you dont just know nothing, you know less than nothing.

3) They remove immobilize WHEN THEY STARTA THE ATTACKS , they are not immune in the animation .; It doesnt cleanse every 0,01 sec.God, learn Anything, just once.

... youre going to hit a guy using whirlwind attack, an attack that evades? Interesting theory. Also, immobilising an attack already underway doenst stop it, yknow?

1) Ok show me the results , some pics with be good too .

Too much effort for someone for whom the truth is just a starting point to drape more lies upon.

2) Nope just tested it , he gets blinded when you cast the Blackpowder

If he is within black powder? Sure, but then youre just getting cleaved to hell. If not, and youre not targetting, it wont.

3)whirlwind attack has Range: 450 , , you have 1500 kneeled . Sword Rush dont have evade

They can move outside of their movement skills too, yknow? Also, as I said, immob doesnt stop already moving, well, moves.

1) Show me that Ranger has +505 more range than Thief , i will wait2) Thats why with the leap of heartseeker you can escape , while he gets blinded from the BalckPowder3) It stops the attacks the ones that dont have evade . That why we have the ''stuck bug'' that ppl whineIf he is comming on without movement speed , then attack him.. you have 1500 range space and dps him .Why i must tell everything to you ?:P

The extra arched range of Ranger Longbow and the immediate cut off for Thief Rifle has been known for a long time, you can search back on theif forum and I think there was one on the WvW forums, but that's mostly a reminder thread from another thread on the topic before that.

Back in 2017 or 2018 , Lead the Wind trait used to offer 40% increased attack speed . Combijned with Quickness the Rangers used their 2500 auto attacks crit , just like Rapid Fire . They did it near the Suply deposit brighes or keep to rain fire upon unspected enemies

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@Killthehealersffs.8940 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind3) You can immobilize , before they come

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height

I dont know why you think repeating a lie helps you. It just makes it clear youre a troll, or just a clueless moron. Im still not sure which of the 2 it is. Lets set the record straight. The arc increases range even on flat ground. Higher height merely improves that benefit. It still exists even at the base range. All of rangers longbow attacks that use a projectile arc. They all benefit from the increased range. All of this is undeniable and easily tested fact. You can go test it yourself. And please do. Before you embarass yourself further.

2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind

Blind ticks every 2 seconds. He wont be blinded. Jeez, you really dont know anything.

3) You can immobilize , before they come

Besides the part where they can dodge block or cleanse it, you mean? Or hell, Warrior doesnt even have to do that, just use Greatsword 3 or 5 and the immob disappears anyway. Nope, it doesnt work. Thats why Deadeyes dont kneel.

1) I am a cluess moron , just like the stealth in BDO + ESo that are better from GW2 ?Shot me a video that no-auto attack have +50% range when you step on a rock .Go on i wait

Nah. As I said, you, and anyone else here can test it. You will see that all of them hit beyond their supposed max range. I will waste no effort to create a video only for you to ignore it because you refuse to learn. You
refuse
to be right. You can only be wrong.

2) He get blinded when you cast the Powder , and he will turn to p[rotect his back and he will try to do a spell to hit you .

Why would he turn, youre in his front, not his back. He only gets blinded if he is close enough (otherwise you have to waste time clicking off the targetting and turning the camera), and only once. He will still down you.

3) If he is mobility skill such as Greatsword , you can cast imobilize , and stop his running attack

They remove immobilise. That doesnt work. God, learn
Anything
, just once.

1) Test it . Install OBC and the endless conversation will endYou dont know the ''correct spec'' the Rangers used to use , and cause the drama that Rangers have more rangeYou just parroting , what you hear on the forums .Mister August 29 , 2018 pretending to be an old player :P

Please I know you. It wont end. I already proved it beyond a shadow of a doubt, and gave you the ability to test it (its trivial). But you refuse. You know why? Because you want to keep lying. You already denied undeniable evidence. Youre not going to stop doing that.

2) You do Black Powerder > you dont target him> use heartseeker and leap behind himWhat are you going todo ? Try to vcast heartseeker on him , while he lays his aoes on his feet ?Bronze lvl ?

If you dont target him, you dont blind him. And why would you leap
towards
him? That just invites you into prime cleave and AoE range. 450 is not nearly as massive as you think it is. Again, it would help if you didnt talk about thief, a class you know -100% about. Thats right, you dont just know nothing, you know less than nothing.

3) They remove immobilize WHEN THEY STARTA THE ATTACKS , they are not immune in the animation .; It doesnt cleanse every 0,01 sec.God, learn Anything, just once.

... youre going to hit a guy using whirlwind attack, an attack that evades? Interesting theory. Also, immobilising an attack already underway doenst stop it, yknow?

1) Ok show me the results , some pics with be good too .

Too much effort for someone for whom the truth is just a starting point to drape more lies upon.

2) Nope just tested it , he gets blinded when you cast the Blackpowder

If he is within black powder? Sure, but then youre just getting cleaved to hell. If not, and youre not targetting, it wont.

3)whirlwind attack has Range: 450 , , you have 1500 kneeled . Sword Rush dont have evade

They can move outside of their movement skills too, yknow? Also, as I said, immob doesnt stop already moving, well, moves.

1) Show me that Ranger has +505 more range than Thief , i will wait

Already have. You deny the truth, as you always do.

2) Thats why with the leap of heartseeker you can escape , while he gets blinded from the BalckPowder

You cant. But again, you deny the truth, as you always do.

3) It stops the attacks the ones that dont have evade . That why we have the ''stuck bug'' that ppl whineIf he is comming on without movement speed , then attack him.. you have 1500 range space and dps him .Why i must tell everything to you ?:P

It doesnt. And good lucky trying to attack him. Again, this too is something you would know if you had played Deadeye just once. Or faced it just once. But you deny the truth, as you always do. So lets leave it at this. Im saying the truth. You refuse to ever accept the truth. You were wrong, are wrong ,and will always be wrong. Everything you say should be completely ignored. And lets do that.

You are the one trying to boss the forums

If you call "calling you out on your lies and trying to stop you from lying so you dont confuse players who arent aware youre an infamous liar" bossing around, sure.

I am copying your circular conversation.

Except my conversation isnt "circular". Your refusal to accept the truth just forces me to repeat myself.

We both have too much ego to back down . Wanna marry me ?:P

Unlike you Im not motivated by ego, but by a strong dislike for people who lie as easy as they breath. People like
you
. So, simply vanish.

You simply dont tell all the truthI am here to correct you

I am preaty sure they are circular , some1 else reading our conversation can read , that you go in different direction to ''score'' a hit

I dont lie to ther ppl . I am here to speak to you.You are the one comeing back to chat with me .If you chat with me , you dont have the chance to chat with newer ppl . I wont allow you to cheat on me :P

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.
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@Killthehealersffs.8940 said:

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind3) You can immobilize , before they come

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

@"Teratus.2859" said:Deadeye has significantly more stealth access and mobility than Ranger does so in many ways it has much higher survivability if you know what your doing.

Not really. If youre playing Deadeye and anyone jumps on you, unless youve got enough initiative to shortbow out, youre dead. Ranger can survive long enough to get its mobility up. Stealth is pretty useless for survivability, especially at range (Where a lot of skills just keep tracking through stealth). And Ranger has about 50% extra range. It has lower survivability.

Ranger on the other hand will do more damage and hit more targets if you also know what you're doing.Quite easy to clear a camp alone with just a few skills if you line the enemies up, and if you're running with a zertg it's very easy to get a lot of loot and kills while staying on the back line.

You dont even have to know what youre doing, youre always going to do more damage. Even in the off-chance that the enemies are bad enough to be hit by Death's Judgment.

I've never played Deadeye in WvW myself but I have fought a number of them and they can be exceptionally annoying to fight.

Annoying is not effective. Theyre annoying because they usually just poke you once or twice, and once they see that youre good enough to dodge DJs and as a result a guaranteed loss, they just run away.

First of all if you dont know something dont try to push like its real .THE auto attack is an Arc attack like Treb .... and you gain increased range if you are on a KeepThe channeling and any other is straight shoot...they dont benefit from the height you are casting them

I guess we can add "Ranger" to the list of things you clearly dont know anything about. Every single longbow skill on the ranger that uses a projectile travels in an arc. Including Rapid Fire. Kinda embarassing that you dont even know your own main.

If the ranger specs for survibility , and the per is the one to do the dps ...it has the worst pathfind and you can kite/slow it it behind a rock while you shoot the the Ranger .In order the Ranger to do max damage he must be berseker , which has far less survibility .

Same for the Deadeye. Except, Ranger can actually get decent survivability while maintaining incredible damage. Deadeye cant. Deadeye cant even get as good damage if they go full damage.

The Deadeye can shoot a 2 sc immobilize and use the Quickness Grandmaster trait to connect his DJ .Otherwise he can spamm the Three Round Burst and use the dodge/stealth + Shadowstep to run away

Well, guess Deadeye is on the "list of things you know nothing about". Not surprising. The quickness grandmaster trait doesnt last long enough to set up a DJ that isnt at low malice. It also doesnt really help that much, DJ is still too telegraphed for any half-decent enemy to be hit by it. Which is why Deadeyes dont use BQoBK. They use Malificent 7. They also dont use Spotters shot and
especially
dont use Three Round Burst. You only use Skirmishers shot. So, wrong on everything as usual.

1) Only the auto attack is an arc , the rest is straightShow me a video

. Again, its embarassing that I, someone who mostly played shortbow ranger, knows Ranger better than you, a Ranger onetrick.

2) Ranger is in the open spot , he cannot stealth . You now where he is .And the major attacks are 2 Rapid fire + Maul , which has cd

You also know where the Deadeye is when he stealths. The stealth doesnt last long either. Difference is, the Ranger can take hits fairly well. The Deadeye cant take em at all. Youd know that if you had any clue about Deadeye or Ranger.

3)You can Mark him > >immbobilize him > 3 round burst smapp > dodge/.stealth > immobiliz > DJThe majority of the damage will be done by the quickneess + spamm round burst

Well, Im not gonna waste time repeating myself. Youre simply wrong, as you inevitably always are. But as I said. Deadeyes dont use Three Round Burst. It does a lot less damage than Skirmishers Shot. They also dont use BQoBK. Its a lot worse than Maleficent Seven.

1 ) Mister ... 28 August of 2018 ,test it yourself and not hear inacurracy .Go in the PvP area > go in the golems > go in the stair> shoot the golem.See which attack does an Arc and which goes dianogicly down

I tested it myself. Its exactly as the wiki says. All of the projectile skills hit beyond their supposed "max range". How about you test it yourself? I know you really hate learning or the truth, but just this once, you should try.

2) see the valun video in the PvP area . Where he used Dodge + stealth to reposition himself and the enemy doesnt know eher you areOr watch any streamer

I already explained to you why they know where you are. I also explained to you why thieves dont use in-combat stealth. You just refuse to learn.

3) They dont use 3 round burst ? Go watch some stream . What tghey do ? Auto attack and DJ occasioanlly ?

Correct, they do not. You know why? Because it requires you to kneel (which is really unsafe) and still does
less damage than Skirmishers Shot
. So, what do they do? Well, spam Skirmishers shot. I already told you that. You just refuse to learn.

1) Nope, show me a videoInstal OCB and show up in which angle and range they doYou are the the theorycraft guy

Too much effort. You can test it yourself. Or just watch
video. I dont expect you to learn though. You have clearly shown yourself to refuse to learn.

2)I see streamer to use stealth + dodge to repotition themselves and avoid danger .The victim dont know if he went left or rightSee the Valun video in the pvp./Or see some stream

If played correctly you do know that they cant be left or right. But I have already explained that. You refused to learn. You will refuse to learn once more.

3) Kneel gives you inceased range + it has the Immobilize . And you can do dodge stealth while kneeledKneel inlocthe ability to use a prejectile block to deflect range attacks . Which Ranger dont have

The immobilise loses too much damage. Kneels range is worthless since you cant move. The enemy will just move out of range. The correct way to play is to never kneel. You refuse to learn.

1) I have watched the video ? So Show me that all Ranger attacks have an Arc animation and benefit when you are ontop of a Keep for extra range .Otherwise we must decide that Kneel offer more range . While the opinio you gave to that person (that rangers have 505 more range) is false

You havent, else you wouldve seen the multiple attacks that hit despite being out of range. Anyway, no, the opinion I gave was true. I said "around 50%". Its 1200 vs 1700-1800 ish. Thats around 50%. You refuse to learn
again
.

2) You will be ontop the Black Powder . So you are retected while you are stealthing

Black Powder ticks once on cast, and the next time in 2 seconds. It provides no defense. Youre not protected at all. You refuse to learn.

3) With 1800 the enemy cant escape , if they try you can stop kneeling and hunt them

Wouldnt really solve the issue. Kneel is bad because you do a lot less damage and youre still going to be destroyed by any mobile class.

1) Only the ranged attack or ranges benefit from the ark, which you must be ontop the Keep . The rest of attacks are straight attack .So the ranger having 50% more range than Thief is busted

All of them benefit from the arc. You dont need to be ontop of anything, it works on flat ground. The ranger having about 50% more range is confirmed. Sorry, youre still wrong.

2) Yeah the enemy will waste 2 sec and stay there , trying to turn around and so he wont backstabed . And he will move slowly back

No, he will just barrel at you and kill you.

3) The only 2 mobile classes are Rev + Thief .Rev have easily avoidable attacks with a CD

And Ranger, Warrior, Mesmer, Reaper, Guardian, Ele, Engineer. Oh wait. Thats all of them.

10 Arc works if you are in height .It doesnt benefit from ground level . They work like Trebs ,m wchich if they are placed on the keep they gain more range.Wrong again

Why do you not even know
your own class
. The arc
improves
with height, but it works at ground level. It always has. Seriously, this is embarassing.

2) He will be blinded , you are safe , while you are trying to stealth

1 blind on the enemy is far from safe. Youll still be downed.

3) Reaper is an mobile class.... are you serious ? You make posts over posts and you dont know simple things ? :P

Mobile enough to catch up with a Deadeye who is kneeling? Of course. Especially the current build.

1) Like Treb is benefit from height, not inchesRanger auto attack is arc , the rest are straight , they dont beneft from height

I dont know why you think repeating a lie helps you. It just makes it clear youre a troll, or just a clueless moron. Im still not sure which of the 2 it is. Lets set the record straight. The arc increases range even on flat ground. Higher height merely improves that benefit. It still exists even at the base range. All of rangers longbow attacks that use a projectile arc. They all benefit from the increased range. All of this is undeniable and easily tested fact. You can go test it yourself. And please do. Before you embarass yourself further.

2) Till he reaches around to face you and try to do a 0,5 sec casttime spell he will get the second blind

Blind ticks every 2 seconds. He wont be blinded. Jeez, you really dont know anything.

3) You can immobilize , before they come

Besides the part where they can dodge block or cleanse it, you mean? Or hell, Warrior doesnt even have to do that, just use Greatsword 3 or 5 and the immob disappears anyway. Nope, it doesnt work. Thats why Deadeyes dont kneel.

1) I am a cluess moron , just like the stealth in BDO + ESo that are better from GW2 ?Shot me a video that no-auto attack have +50% range when you step on a rock .Go on i wait

Nah. As I said, you, and anyone else here can test it. You will see that all of them hit beyond their supposed max range. I will waste no effort to create a video only for you to ignore it because you refuse to learn. You
refuse
to be right. You can only be wrong.

2) He get blinded when you cast the Powder , and he will turn to p[rotect his back and he will try to do a spell to hit you .

Why would he turn, youre in his front, not his back. He only gets blinded if he is close enough (otherwise you have to waste time clicking off the targetting and turning the camera), and only once. He will still down you.

3) If he is mobility skill such as Greatsword , you can cast imobilize , and stop his running attack

They remove immobilise. That doesnt work. God, learn
Anything
, just once.

1) Test it . Install OBC and the endless conversation will endYou dont know the ''correct spec'' the Rangers used to use , and cause the drama that Rangers have more rangeYou just parroting , what you hear on the forums .Mister August 29 , 2018 pretending to be an old player :P

Please I know you. It wont end. I already proved it beyond a shadow of a doubt, and gave you the ability to test it (its trivial). But you refuse. You know why? Because you want to keep lying. You already denied undeniable evidence. Youre not going to stop doing that.

2) You do Black Powerder > you dont target him> use heartseeker and leap behind himWhat are you going todo ? Try to vcast heartseeker on him , while he lays his aoes on his feet ?Bronze lvl ?

If you dont target him, you dont blind him. And why would you leap
towards
him? That just invites you into prime cleave and AoE range. 450 is not nearly as massive as you think it is. Again, it would help if you didnt talk about thief, a class you know -100% about. Thats right, you dont just know nothing, you know less than nothing.

3) They remove immobilize WHEN THEY STARTA THE ATTACKS , they are not immune in the animation .; It doesnt cleanse every 0,01 sec.God, learn Anything, just once.

... youre going to hit a guy using whirlwind attack, an attack that evades? Interesting theory. Also, immobilising an attack already underway doenst stop it, yknow?

1) Ok show me the results , some pics with be good too .

Too much effort for someone for whom the truth is just a starting point to drape more lies upon.

2) Nope just tested it , he gets blinded when you cast the Blackpowder

If he is within black powder? Sure, but then youre just getting cleaved to hell. If not, and youre not targetting, it wont.

3)whirlwind attack has Range: 450 , , you have 1500 kneeled . Sword Rush dont have evade

They can move outside of their movement skills too, yknow? Also, as I said, immob doesnt stop already moving, well, moves.

1) Show me that Ranger has +505 more range than Thief , i will wait2) Thats why with the leap of heartseeker you can escape , while he gets blinded from the BalckPowder3) It stops the attacks the ones that dont have evade . That why we have the ''stuck bug'' that ppl whineIf he is comming on without movement speed , then attack him.. you have 1500 range space and dps him .Why i must tell everything to you ?:P

The extra arched range of Ranger Longbow and the immediate cut off for Thief Rifle has been known for a long time, you can search back on theif forum and I think there was one on the WvW forums, but that's mostly a reminder thread from another thread on the topic before that.

Back in 2017 or 2018 , Lead the Wind trait used to offer 40% increased attack speed . Combijned with Quickness the Rangers used their 2500 auto attacks crit , just like Rapid Fire . They did it near the Suply deposit brighes or keep to rain fire upon unspected enemies

Ya we're not thinking of the same thing. Have a nice day.

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@UNOwen.7132 said:

@Doug.4930 said:But even with all that being said. I would 100% support an assassins signet nerf. It outputs too much damage. It should take a hit. I'd also like to see stealth gained from combo's become unstackable with stealth gained from skills too and then on top of that, make stealth gained from additional combo's unstackable with the stealth gained from the last combo, which would make it harder for players like that guy to remain undetected for so long by stacking stealth constantly without using utilities. I made a thread suggesting this in the thief forum, but it was not popular there.

As for your suggestion, its simply a really inellegant solution. Stealth needs an upper cap, but it shouldnt distinguish between sources of stealth. That just introduces unneccessary clunk.

How so? obviously it wouldn't be implemented so that thieves could have 4 different stacks of stealth. Combo leap finishers would just overwrite the previous stack each time the thief attempts to re apply it. This would leave perma stealth oneshot builds with 2 choices.

Option One: They are forced to constantly drop more blind fields to combo every 3 seconds in order to maintain stealth. This would provide enemies with the chance to spot blind fields as the thief approaches. It would also leave the thief with much less time to approach unseen due to the vastly increased initiative drain.Option Two: They are forced to rely on utility skills in order to approach their target undetected. This would still allow assassin thieves to ambush their targets, however should their burst fail, they would find themselves in a fight lacking most if not all of their utilities.

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@"Doug.4930" said:How so? obviously it wouldn't be implemented so that thieves could have 4 different stacks of stealth. Combo leap finishers would just overwrite the previous stack each time the thief attempts to re apply it. This would leave perma stealth oneshot builds with 2 choices.

Option One: They are forced to constantly drop more blind fields to combo every 3 seconds in order to maintain stealth. This would provide enemies with the chance to spot blind fields as the thief approaches. It would also leave the thief with much less time to approach unseen due to the vastly increased initiative drain.Option Two: They are forced to rely on utility skills in order to approach their target undetected. This would still allow assassin thieves to ambush their targets, however should their burst fail, they would find themselves in a fight lacking most if not all of their utilities.

In my opinion that would make the thief extremely convoluted, having more than one type of invisibility which don't stack. Yes it would increase the skill cap but it would make playing a thief unbearable. Better than that just remove stacking stealth.

Still i think we don't need to go such extremes, as i said Camouflaje would sufice to balance DE stealth, then even the elite would make sense. That was an stealth effect for the ranger which was active for short duration as long as the ranger didn't move or used any skills or actions.

As tradeoff to the Deadeye is also good and thematic with the idea of an static ranged glass cannon. Just make any stealth applied to the DE becomes Camouflaje and extend it's duration. So it gets more stealth at the cost of not being able to perform any actions.With that we already balanced the permastealth DE without destroying core or DD

And to address the Malice stacks: Malice should go back to build over time instead by hits (with the exception of the trait) . This is to avoid insta 2 malice stacks from stealth. And be reset as soon as the DE lose target (stealth, out of range, change target).Malice needs also an adjustment in the percentage: 15% by stack is simply too much. I would reduce the damage to a 10% by stack.Add a cantrip which allows the DE to stay in stealth (applies more Camouflage than CD it has or very close) so allows the DE to camp in safety. The DE would be revealed for a second when the cantrip is casted so it couldn't be used effectively if there is enemies looking for him.

And assassin signet make it so it gives 1 attack with that buff, similar to rangers Attack of Oportunity. Core thief is okeish, spike damage is not that bad (Backstabs around 7-9K in 2.5K armor) just need a bit of adjustment in my opinion. Makes the use of the signet actually meaningful keeping the design of a bursty spike.

After this no other trait may need to be touched. Maybe the Quickness GM, but i would leave it as it is until later as it may be not needed.

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@Doug.4930 said:

@Doug.4930 said:But even with all that being said. I would 100% support an assassins signet nerf. It outputs too much damage. It should take a hit. I'd also like to see stealth gained from combo's become unstackable with stealth gained from skills too and then on top of that, make stealth gained from additional combo's unstackable with the stealth gained from the last combo, which would make it harder for players like that guy to remain undetected for so long by stacking stealth constantly without using utilities. I made a thread suggesting this in the thief forum, but it was not popular there.

As for your suggestion, its simply a really inellegant solution. Stealth needs an upper cap, but it shouldnt distinguish between sources of stealth. That just introduces unneccessary clunk.

How so? obviously it wouldn't be implemented so that thieves could have 4 different stacks of stealth. Combo leap finishers would just overwrite the previous stack each time the thief attempts to re apply it. This would leave perma stealth oneshot builds with 2 choices.

Option One: They are forced to constantly drop more blind fields to combo every 3 seconds in order to maintain stealth. This would provide enemies with the chance to spot blind fields as the thief approaches. It would also leave the thief with much less time to approach unseen due to the vastly increased initiative drain.Option Two: They are forced to rely on utility skills in order to approach their target undetected. This would still allow assassin thieves to ambush their targets, however should their burst fail, they would find themselves in a fight lacking most if not all of their utilities.

@Doug.4930 said:But even with all that being said. I would 100% support an assassins signet nerf. It outputs too much damage. It should take a hit. I'd also like to see stealth gained from combo's become unstackable with stealth gained from skills too and then on top of that, make stealth gained from additional combo's unstackable with the stealth gained from the last combo, which would make it harder for players like that guy to remain undetected for so long by stacking stealth constantly without using utilities. I made a thread suggesting this in the thief forum, but it was not popular there.

As for your suggestion, its simply a really inellegant solution. Stealth needs an upper cap, but it shouldnt distinguish between sources of stealth. That just introduces unneccessary clunk.

How so? obviously it wouldn't be implemented so that thieves could have 4 different stacks of stealth. Combo leap finishers would just overwrite the previous stack each time the thief attempts to re apply it. This would leave perma stealth oneshot builds with 2 choices.

Lets take one simply example. Smoke Field + Blinding Powder. Under your suggestion that would just be completely useless. As I said, its just an inelegant solution. It kinda works, but worse than anything else. Just give it a max cap, that works better.

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@anduriell.6280 said:

@"Doug.4930" said:How so? obviously it wouldn't be implemented so that thieves could have 4 different stacks of stealth. Combo leap finishers would just overwrite the previous stack each time the thief attempts to re apply it. This would leave perma stealth oneshot builds with 2 choices.

Option One: They are forced to constantly drop more blind fields to combo every 3 seconds in order to maintain stealth. This would provide enemies with the chance to spot blind fields as the thief approaches. It would also leave the thief with much less time to approach unseen due to the vastly increased initiative drain.Option Two: They are forced to rely on utility skills in order to approach their target undetected. This would still allow assassin thieves to ambush their targets, however should their burst fail, they would find themselves in a fight lacking most if not all of their utilities.

In my opinion that would make the thief extremely convoluted, having more than one type of invisibility which don't stack. Yes it would increase the skill cap but it would make playing a thief unbearable. Better than that just remove stacking stealth.

Still i think we don't need to go such extremes, as i said
would sufice to balance DE stealth, then even the elite would make sense. That was an stealth effect for the ranger which was active for short duration as long as the ranger didn't move or used any skills or actions.

As tradeoff to the Deadeye is also good and thematic with the idea of an static ranged glass cannon. Just make any stealth applied to the DE becomes
and extend it's duration. So it gets more stealth at the cost of not being able to perform any actions.With that we already balanced the permastealth DE without destroying core or DD

Thats a bad idea given Deadeyes current situation. More specifically, the fact that its thematic failed anyway, and that its played as a mobile rifle build, without ever using kneel. Its also odd to want to nerf an underperforming class.

And to address the Malice stacks: Malice should go back to build over time instead by hits (with the exception of the trait) . This is to avoid insta 2 malice stacks from stealth. And be reset as soon as the DE lose target (stealth, out of range, change target).Malice needs also an adjustment in the percentage: 15% by stack is simply too much. I would reduce the damage to a 10% by stack.Add a cantrip which allows the DE to stay in stealth (applies more Camouflage than CD it has or very close) so allows the DE to camp in safety. The DE would be revealed for a second when the cantrip is casted so it couldn't be used effectively if there is enemies looking for him.

Again, why nerf an underperforming class? Especially, why nerf DJ when that is already super telegraphed and not that high damage for how telegraphed it is?

And assassin signet make it so it gives 1 attack with that buff, similar to rangers Attack of Oportunity. Core thief is okeish, spike damage is not that bad (Backstabs around 7-9K in 2.5K armor) just need a bit of adjustment in my opinion. Makes the use of the signet actually meaningful keeping the design of a bursty spike.

Backstabs hit for far less than 7-9k on 2.5k armour. Assassins Signet is also currently weak after it got "bugfix" nerfed. If you want it to apply to only one attack, it should be improving that attack by way more than the current <20%.

After this no other trait may need to be touched. Maybe the Quickness GM, but i would leave it as it is until later as it may be not needed.

That one is already not being used. Maleficent Seven is better.

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@kamikharzeeh.8016 said:wrong format, u must have searched for pvp.

as harsh as it may sound, rangers and thieves mainly fill spots for useful classes across the servers.

when i read this and kill some1 who thinks like u multiple times cus he struggles to get back to his save blob makes me feel good :D.just because alot of people dont know how good ranger or thief is in blob fight doesnt mean they are useless..pretty sure if u replace all scourges with rangers and thiefs ull be spiking so hard on enemy the fight is over in a flash.

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people who really think that would work wouldn't ever kill a good group, probably not even one single person of it. a good zerg moves close quarters, and has bubbles - probably your experimental ranger/thiefzerg would nearly kill itself at the first pew pew attempts.

u can snipe some things while leeching from a blobs bulk maybe, yeah. doesn't mean you'd help your zerg+ if you'd meet another, bigger zerg. once the numbers don't favor you, all you can do is run, which is the reason why it's simply not meta and therefore not recommended.

also u compare singletarget-classes with scrouges? lol.

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