Paradoxoglanis.1904 Posted August 20, 2020 Share Posted August 20, 2020 Since people are seeing that scrapper is also incredibly powerful with explosives and nades, can we all finally agree that explosives and nades are a problem? Explosive entrance and flashbang need to be addressed asap. Nades need something changed to allow for more counterplay. Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted August 20, 2020 Share Posted August 20, 2020 "Grenades holo is the type of innovation we like to see from players." -CMC Link to comment Share on other sites More sharing options...
felix.2386 Posted August 20, 2020 Share Posted August 20, 2020 "Rev is favored by top players and top players tend to win." Link to comment Share on other sites More sharing options...
Zephoid.4263 Posted August 20, 2020 Share Posted August 20, 2020 https://i.imgur.com/YSABich.jpg33k damage in ~1.5s from stealth with daze in there.Literally going around the map nearly insta-downing anyone. And he was awful at actually hitting grenades, he just needed the toolbelt skill. Yes, hes zerker. But when shrapnel grenade is hitting 7.5k at close range, grenade skills are also going to need looked at in addition to explosive entrence. If the aegis grenade barrage bug actually gets fixed, barrage probably also needs toned down. Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted August 20, 2020 Share Posted August 20, 2020 @"Zephoid.4263" said:https://i.imgur.com/YSABich.jpg33k damage in ~1.5s from stealth with daze in there.Literally going around the map nearly insta-downing anyone. And he was awful at actually hitting grenades, he just needed the toolbelt skill. Yes, hes zerker. But when shrapnel grenade is hitting 7.5k at close range, grenade skills are also going to need looked at in addition to explosive entrence. If the aegis grenade barrage bug actually gets fixed, barrage probably also needs toned down. fun thing is, you can use healing skill and it drops lesser barrage AFTER DELAY.so you can precast healing skill, and THEN do the burst to add in extra on average 2-3 hits for ~2k each in the mix.Lesser barrage also uses prenerf numbers so its 0.5 per instead of 0.4, and if you get unlucky and get hit by all 6, healing skill alone with EE will 1shot you. Link to comment Share on other sites More sharing options...
felix.2386 Posted August 20, 2020 Share Posted August 20, 2020 also nade scrapper now is just as strong if not stronger then nade holo Link to comment Share on other sites More sharing options...
Lucentfir.7430 Posted August 20, 2020 Share Posted August 20, 2020 @"mortrialus.3062" said:"Grenades holo is the type of innovation we like to see from players." -CMCToo bad we don't see any sort of innovation from Anet other than how much you can disappoint your playerbase. :/ Link to comment Share on other sites More sharing options...
Tycura.1982 Posted August 21, 2020 Share Posted August 21, 2020 @mortrialus.3062 Kicking myself for thinking things would start looking better when he showed up. Threw everything to hell. Left the game horribly imbalanced for more than half a year and comments like that make me feel like he's happy with the result. Really I am the one who should be shamed. The whole fool me once fool me twice story. You caught me Anet! Hook line and sinker with your false promises yet again. The consistent updates and communication are really blowing me away here. Link to comment Share on other sites More sharing options...
Shiyo.3578 Posted August 21, 2020 Share Posted August 21, 2020 @felix.2386 said:also nade scrapper now is just as strong if not stronger then nade holoAt least holo is fun to fight, scrapper has never been fun since it's creation. Link to comment Share on other sites More sharing options...
zoopop.5630 Posted August 21, 2020 Share Posted August 21, 2020 Imagine still playing this game and thinking they’ll eventual actually care to listen to us by fixing anything that actually needs to be addressed ?? Link to comment Share on other sites More sharing options...
Bast.7253 Posted August 21, 2020 Share Posted August 21, 2020 "Just dodge." 10 times in a row. Link to comment Share on other sites More sharing options...
Kodama.6453 Posted August 21, 2020 Share Posted August 21, 2020 @Leonidrex.5649 said:@"Zephoid.4263" said:https://i.imgur.com/YSABich.jpg33k damage in ~1.5s from stealth with daze in there.Literally going around the map nearly insta-downing anyone. And he was awful at actually hitting grenades, he just needed the toolbelt skill. Yes, hes zerker. But when shrapnel grenade is hitting 7.5k at close range, grenade skills are also going to need looked at in addition to explosive entrence. If the aegis grenade barrage bug actually gets fixed, barrage probably also needs toned down. fun thing is, you can use healing skill and it drops lesser barrage AFTER DELAY.so you can precast healing skill, and THEN do the burst to add in extra on average 2-3 hits for ~2k each in the mix.Lesser barrage also uses prenerf numbers so its 0.5 per instead of 0.4, and if you get unlucky and get hit by all 6, healing skill alone with EE will 1shot you.Maybe they could replace the lesser grenade barrage with a different effect.For example, they could rework shrapnel and put part of its functionality on grenadier.Absolutely no one is using shrapnel without grenades anyway, since they are the only way to make that trait workable. 33% chance on explosion to cause cripple and bleed is not impressive, you can just make the trait reliable by spamming grenades, since these give you 3 explosions at once.Maybe they could remove the lesser grenade barrage, then let the trait apply 1 stack of bleed for every grenade. No cripple anymore, spammable cripple isn't fun anyway. Of course, the duration of the bleeds should be shorter in PvP to prevent too much condition burst.Alongside this change, they could rework shrapnel into another trait. Preferably another condition option, it was kinda weird that the grandmaster trait shrapnel was the only trait dealing with condition damage in explosives for so long now. With these changes, we would have grenadier and the new grandmaster trait for condition builds. Maybe they could also change aim assisted rocket to apply a damaging condition, so we can have a condition trait on every tier. Link to comment Share on other sites More sharing options...
Vancho.8750 Posted August 23, 2020 Share Posted August 23, 2020 @Kodama.6453 said:@Leonidrex.5649 said:@"Zephoid.4263" said:https://i.imgur.com/YSABich.jpg33k damage in ~1.5s from stealth with daze in there.Literally going around the map nearly insta-downing anyone. And he was awful at actually hitting grenades, he just needed the toolbelt skill. Yes, hes zerker. But when shrapnel grenade is hitting 7.5k at close range, grenade skills are also going to need looked at in addition to explosive entrence. If the aegis grenade barrage bug actually gets fixed, barrage probably also needs toned down. fun thing is, you can use healing skill and it drops lesser barrage AFTER DELAY.so you can precast healing skill, and THEN do the burst to add in extra on average 2-3 hits for ~2k each in the mix.Lesser barrage also uses prenerf numbers so its 0.5 per instead of 0.4, and if you get unlucky and get hit by all 6, healing skill alone with EE will 1shot you.Maybe they could replace the lesser grenade barrage with a different effect.For example, they could rework shrapnel and put part of its functionality on grenadier.Absolutely no one is using shrapnel without grenades anyway, since they are the only way to make that trait workable. 33% chance on explosion to cause cripple and bleed is not impressive, you can just make the trait reliable by spamming grenades, since these give you 3 explosions at once.Maybe they could remove the lesser grenade barrage, then let the trait apply 1 stack of bleed for every grenade. No cripple anymore, spammable cripple isn't fun anyway. Of course, the duration of the bleeds should be shorter in PvP to prevent too much condition burst.Alongside this change, they could rework shrapnel into another trait. Preferably another condition option, it was kinda weird that the grandmaster trait shrapnel was the only trait dealing with condition damage in explosives for so long now. With these changes, we would have grenadier and the new grandmaster trait for condition builds. Maybe they could also change aim assisted rocket to apply a damaging condition, so we can have a condition trait on every tier.Better yet ,if explosive entrance is so fair, give all dodge skills the same treatment. Pve scaling + next attack that hits mmm, them reckless dodges will be so good , dodge, full counter 5k damage back on the menu boys. Link to comment Share on other sites More sharing options...
Kodama.6453 Posted August 23, 2020 Share Posted August 23, 2020 @Vancho.8750 said:@Kodama.6453 said:@Leonidrex.5649 said:@"Zephoid.4263" said:https://i.imgur.com/YSABich.jpg33k damage in ~1.5s from stealth with daze in there.Literally going around the map nearly insta-downing anyone. And he was awful at actually hitting grenades, he just needed the toolbelt skill. Yes, hes zerker. But when shrapnel grenade is hitting 7.5k at close range, grenade skills are also going to need looked at in addition to explosive entrence. If the aegis grenade barrage bug actually gets fixed, barrage probably also needs toned down. fun thing is, you can use healing skill and it drops lesser barrage AFTER DELAY.so you can precast healing skill, and THEN do the burst to add in extra on average 2-3 hits for ~2k each in the mix.Lesser barrage also uses prenerf numbers so its 0.5 per instead of 0.4, and if you get unlucky and get hit by all 6, healing skill alone with EE will 1shot you.Maybe they could replace the lesser grenade barrage with a different effect.For example, they could rework shrapnel and put part of its functionality on grenadier.Absolutely no one is using shrapnel without grenades anyway, since they are the only way to make that trait workable. 33% chance on explosion to cause cripple and bleed is not impressive, you can just make the trait reliable by spamming grenades, since these give you 3 explosions at once.Maybe they could remove the lesser grenade barrage, then let the trait apply 1 stack of bleed for every grenade. No cripple anymore, spammable cripple isn't fun anyway. Of course, the duration of the bleeds should be shorter in PvP to prevent too much condition burst.Alongside this change, they could rework shrapnel into another trait. Preferably another condition option, it was kinda weird that the grandmaster trait shrapnel was the only trait dealing with condition damage in explosives for so long now. With these changes, we would have grenadier and the new grandmaster trait for condition builds. Maybe they could also change aim assisted rocket to apply a damaging condition, so we can have a condition trait on every tier.Better yet ,if explosive entrance is so fair, give all dodge skills the same treatment. Pve scaling + next attack that hits mmm, them reckless dodges will be so good , dodge, full counter 5k damage back on the menu boys. Aaaaand why exactly are you responding with this on a comment I made about grenadier? xD Link to comment Share on other sites More sharing options...
Vancho.8750 Posted August 23, 2020 Share Posted August 23, 2020 @Kodama.6453 said:@Vancho.8750 said:@Kodama.6453 said:@Leonidrex.5649 said:@"Zephoid.4263" said:https://i.imgur.com/YSABich.jpg33k damage in ~1.5s from stealth with daze in there.Literally going around the map nearly insta-downing anyone. And he was awful at actually hitting grenades, he just needed the toolbelt skill. Yes, hes zerker. But when shrapnel grenade is hitting 7.5k at close range, grenade skills are also going to need looked at in addition to explosive entrence. If the aegis grenade barrage bug actually gets fixed, barrage probably also needs toned down. fun thing is, you can use healing skill and it drops lesser barrage AFTER DELAY.so you can precast healing skill, and THEN do the burst to add in extra on average 2-3 hits for ~2k each in the mix.Lesser barrage also uses prenerf numbers so its 0.5 per instead of 0.4, and if you get unlucky and get hit by all 6, healing skill alone with EE will 1shot you.Maybe they could replace the lesser grenade barrage with a different effect.For example, they could rework shrapnel and put part of its functionality on grenadier.Absolutely no one is using shrapnel without grenades anyway, since they are the only way to make that trait workable. 33% chance on explosion to cause cripple and bleed is not impressive, you can just make the trait reliable by spamming grenades, since these give you 3 explosions at once.Maybe they could remove the lesser grenade barrage, then let the trait apply 1 stack of bleed for every grenade. No cripple anymore, spammable cripple isn't fun anyway. Of course, the duration of the bleeds should be shorter in PvP to prevent too much condition burst.Alongside this change, they could rework shrapnel into another trait. Preferably another condition option, it was kinda weird that the grandmaster trait shrapnel was the only trait dealing with condition damage in explosives for so long now. With these changes, we would have grenadier and the new grandmaster trait for condition builds. Maybe they could also change aim assisted rocket to apply a damaging condition, so we can have a condition trait on every tier.Better yet ,if explosive entrance is so fair, give all dodge skills the same treatment. Pve scaling + next attack that hits mmm, them reckless dodges will be so good , dodge, full counter 5k damage back on the menu boys. Aaaaand why exactly are you responding with this on a comment I made about grenadier? xDCause the whole traitline is garbage for pvp. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now