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Deadeye thief


razaelll.8324

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Can someone help me out please. I am playing mostly core condi necro . How am i suppose to fight deadeye thief with riffle when he comes out of stealth do 13k dmg in 2 seconds and then goes back in stealth and then the whole thing repeat it self.

NmrhDDe.png

QfnSZn0.png

Here is example of the damage which i take... I have no mobility to outrun a thief he destroys my shroud in 3 -4 hits max then inviz and the same thing again.

Am i the only one which think that such big damage should not be combined with invisibility and ports , if yes please help me out to figure out how to deal with it.

Thank you in advance!

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@"razaelll.8324" said:Can someone help me out please. I am playing mostly core condi necro . How am i suppose to fight deadeye thief with riffle when he comes out of stealth do 13k dmg in 2 seconds and then goes back in stealth and then the whole thing repeat it self.

NmrhDDe.png

QfnSZn0.png

Here is example of the damage which i take... I have no mobility to outrun a thief he destroys my shroud in 3 -4 hits max then inviz and the same thing again.

Am i the only one which think that such big damage should not be combined with invisibility and ports , if yes please help me out to figure out how to deal with it.

Thank you in advance!

dodge DJ.use terrain to make him come to you, best case scenario when you can both hide AND hit him through walls.shroud 5 revealstry to fear him ASAP as it might force thief to shadowstep early.dont lichform, they can proj block you hard, btw you have both wurm and spectral-walk so you have plenty of mobility

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@Leonidrex.5649 said:

@"razaelll.8324" said:Can someone help me out please. I am playing mostly core condi necro . How am i suppose to fight deadeye thief with riffle when he comes out of stealth do 13k dmg in 2 seconds and then goes back in stealth and then the whole thing repeat it self.

NmrhDDe.png

QfnSZn0.png

Here is example of the damage which i take... I have no mobility to outrun a thief he destroys my shroud in 3 -4 hits max then inviz and the same thing again.

Am i the only one which think that such big damage should not be combined with invisibility and ports , if yes please help me out to figure out how to deal with it.

Thank you in advance!

dodge DJ.use terrain to make him come to you, best case scenario when you can both hide AND hit him through walls.shroud 5 revealstry to fear him ASAP as it might force thief to shadowstep early.dont lichform, they can proj block you hard, btw you have both wurm and spectral-walk so you have plenty of mobility

Tried all of that and still he out damage me hard and i cannot kill him. Terrain is very dependent, not every map has good terrain to kite a thief

they can proj block you hard, btw you have both wurm and spectral-walk so you have plenty of mobility

Only if i have both out of CD , but that happens if the worm is not .... no way escaping so it is either kill him or die from what i have seen so far

Even when i dodge DJ, he is hitting me for 3.3k -3.6k SS ... which is pretty high dmg, then he can go invis leave the fight and come back when he has his CD back on ...

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@OP: just as guards are bane of thieves so are thieves are bane of necros. It is not a match up you supposed to win easily (unless you are scourge and just soak all the damage up). Hug walls (and yes, every map/point has walls; if you have issues with it, tell us on what map), abuse shroud 5 and marks on their general location. Corrosive cloud might be an option if you see them on enemy team. If you have support on your team - HUG them.

3.3k -3.6k SS is not high depending on set up. Do you know what they run?

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When DJ happens, it forces reveal of themselves. It's typically at that point which you should also be attacking, using terrain to force them close may be useful but remember that their Malice is never consumed until they hit their target, so it's always worth dodging the biggest attack rather than the rest.

Kind of a bad mechanic since the latter before to build up Malice hurts just as much, you're stuck in a never ending loop of forced damage and only dodging DJ while they have the potent hard CC that you can't see coming either.

If they rush marking/DJ constantly, you might as well take the hit instead of wasting dodges since no Malice DJ doesn't hurt at all unlike the full deal.

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@Cynz.9437 said:@OP: just as guards are bane of thieves so are thieves are bane of necros. It is not a match up you supposed to win easily (unless you are scourge and just soak all the damage up). Hug walls (and yes, every map/point has walls; if you have issues with it, tell us on what map), abuse shroud 5 and marks on their general location. Corrosive cloud might be an option if you see them on enemy team. If you have support on your team - HUG them.

3.3k -3.6k SS is not high depending on set up. Do you know what they run?

Thank you very much for the replay!

The map was djins dominion, and i was fighting at the right point (which was close for our team) i tried to use the pillars there as much as possible but they were just not enough to force him to come to me. i guess just the build counters mine hard.

Unfortunately i don't know what build he had exactly, i could see that he is deadeye with riffle.

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@Shao.7236 said:When DJ happens, it forces reveal of themselves. It's typically at that point which you should also be attacking, using terrain to force them close may be useful but remember that their Malice is never consumed until they hit their target, so it's always worth dodging the biggest attack rather than the rest.

Kind of a bad mechanic since the latter before to build up Malice hurts just as much, you're stuck in a never ending loop of forced damage and only dodging DJ while they have the potent hard CC that you can't see coming either.

Thank you very much for the replay!

Yea i definitely need to become better in seeing and dodging DJ, but even when i did he just invis and wait his CDs and come back....

I tried to immediately chain fear him when i see him but just he out damaged me hard.

in 1 vs 1 if the terrain is not in my favor i dont think i have any chance to beat him and the problem is that i cant even run from him since he has much higher mobility then mine, thats why in my opinion high mobility should never be combined with invisibility

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@razaelll.8324 said:

@Cynz.9437 said:@OP: just as guards are bane of thieves so are thieves are bane of necros. It is not a match up you supposed to win easily (unless you are scourge and just soak all the damage up). Hug walls (and yes, every map/point has walls; if you have issues with it, tell us on what map), abuse shroud 5 and marks on their general location. Corrosive cloud might be an option if you see them on enemy team. If you have support on your team - HUG them.

3.3k -3.6k SS is not high depending on set up. Do you know what they run?

Thank you very much for the replay!

The map was djins dominion, and i was fighting at the right point (which was close for our team) i tried to use the pillars there as much as possible but they were just not enough to force him to come to me. i guess just the build counters mine hard.

Unfortunately i don't know what build he had exactly, i could see that he is deadeye with riffle.

Generally yeah, you would be a sitting duck on point vs rifle thief. He may not come to you but he wants the point so you can abuse that - focus the damage there. If the point belong to enemy, i wouldn't fight for it as necro. Necro is a team fighter not a side noder, someone else on your team should be doing it tbh. If the point belongs to you, you just rotate between pillars and point. If he is off point, hug pillars, if he is on point, put pressure there. Try to fear him when he is revealed, shroud 5 also hits through walls(pillars) as far as i am aware. Don't use lich form vs them.

People keep forgetting that conquest is not about kills really but about holding points. You don't have to kill the thief, you just need to force him off point.

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@Cynz.9437 said:

@Cynz.9437 said:@OP: just as guards are bane of thieves so are thieves are bane of necros. It is not a match up you supposed to win easily (unless you are scourge and just soak all the damage up). Hug walls (and yes, every map/point has walls; if you have issues with it, tell us on what map), abuse shroud 5 and marks on their general location. Corrosive cloud might be an option if you see them on enemy team. If you have support on your team - HUG them.

3.3k -3.6k SS is not high depending on set up. Do you know what they run?

Thank you very much for the replay!

The map was djins dominion, and i was fighting at the right point (which was close for our team) i tried to use the pillars there as much as possible but they were just not enough to force him to come to me. i guess just the build counters mine hard.

Unfortunately i don't know what build he had exactly, i could see that he is deadeye with riffle.

Generally yeah, you would be a sitting duck on point vs rifle thief. He may not come to you but he wants the point so you can abuse that - focus the damage there. If the point belong to enemy, i wouldn't fight for it as necro. Necro is a team fighter not a side noder, someone else on your team should be doing it tbh. If the point belongs to you, you just rotate between pillars and point. If he is off point, hug pillars, if he is on point, put pressure there. Try to fear him when he is revealed, shroud 5 also hits through walls(pillars) as far as i am aware. Don't use lich form vs them.

People keep forgetting that conquest is not about kills really but about holding points. You don't have to kill the thief, you just need to force him off point.

Thank you for the advices!

The problem i have with this is it is killing me in 4 seconds if there is no pilar close to me even when i have almost full shroud.

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@razaelll.8324 said:

@Cynz.9437 said:@OP: just as guards are bane of thieves so are thieves are bane of necros. It is not a match up you supposed to win easily (unless you are scourge and just soak all the damage up). Hug walls (and yes, every map/point has walls; if you have issues with it, tell us on what map), abuse shroud 5 and marks on their general location. Corrosive cloud might be an option if you see them on enemy team. If you have support on your team - HUG them.

3.3k -3.6k SS is not high depending on set up. Do you know what they run?

Thank you very much for the replay!

The map was djins dominion, and i was fighting at the right point (which was close for our team) i tried to use the pillars there as much as possible but they were just not enough to force him to come to me. i guess just the build counters mine hard.

Unfortunately i don't know what build he had exactly, i could see that he is deadeye with riffle.

Generally yeah, you would be a sitting duck on point vs rifle thief. He may not come to you but he wants the point so you can abuse that - focus the damage there. If the point belong to enemy, i wouldn't fight for it as necro. Necro is a team fighter not a side noder, someone else on your team should be doing it tbh. If the point belongs to you, you just rotate between pillars and point. If he is off point, hug pillars, if he is on point, put pressure there. Try to fear him when he is revealed, shroud 5 also hits through walls(pillars) as far as i am aware. Don't use lich form vs them.

People keep forgetting that conquest is not about kills really but about holding points. You don't have to kill the thief, you just need to force him off point.

Thank you for the advices!

The problem i have with this is it is killing me in 4 seconds if there is no pilar close to me even when i have almost full shroud.

Generally to get high numbers with DJ DE needs malice. They can get malice with traits but most likely will still need to use skirmishing shot before that. Maybe make a DE yourself and try the main burst rotation on a golem (DE mark -> skirmishing shot x2 -> DJ) - it will help you to read animations better and know what to dodge.

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@razaelll.8324 said:

@razaelll.8324 said:Can someone help me out please. I am playing mostly core condi necro . How am i suppose to fight deadeye thief with riffle when he comes out of stealth do 13k dmg in 2 seconds and then goes back in stealth and then the whole thing repeat it self.

NmrhDDe.png

QfnSZn0.png

Here is example of the damage which i take... I have no mobility to outrun a thief he destroys my shroud in 3 -4 hits max then inviz and the same thing again.

Am i the only one which think that such big damage should not be combined with invisibility and ports , if yes please help me out to figure out how to deal with it.

Thank you in advance!

dodge DJ.use terrain to make him come to you, best case scenario when you can both hide AND hit him through walls.shroud 5 revealstry to fear him ASAP as it might force thief to shadowstep early.dont lichform, they can proj block you hard, btw you have both wurm and spectral-walk so you have plenty of mobility

Tried all of that and still he out damage me hard and i cannot kill him. Terrain is very dependent, not every map has good terrain to kite a thief

they can proj block you hard, btw you have both wurm and spectral-walk so you have plenty of mobility

Only if i have both out of CD , but that happens if the worm is not .... no way escaping so it is either kill him or die from what i have seen so far

Even when i dodge DJ, he is hitting me for 3.3k -3.6k SS ... which is pretty high dmg, then he can go invis leave the fight and come back when he has his CD back on ...

Well, one important comment, no need to stay on node. Surviving and winning the 1v1 is far more important than keeping the node.

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@Cynz.9437 said:

@Cynz.9437 said:@OP: just as guards are bane of thieves so are thieves are bane of necros. It is not a match up you supposed to win easily (unless you are scourge and just soak all the damage up). Hug walls (and yes, every map/point has walls; if you have issues with it, tell us on what map), abuse shroud 5 and marks on their general location. Corrosive cloud might be an option if you see them on enemy team. If you have support on your team - HUG them.

3.3k -3.6k SS is not high depending on set up. Do you know what they run?

Thank you very much for the replay!

The map was djins dominion, and i was fighting at the right point (which was close for our team) i tried to use the pillars there as much as possible but they were just not enough to force him to come to me. i guess just the build counters mine hard.

Unfortunately i don't know what build he had exactly, i could see that he is deadeye with riffle.

Generally yeah, you would be a sitting duck on point vs rifle thief. He may not come to you but he wants the point so you can abuse that - focus the damage there. If the point belong to enemy, i wouldn't fight for it as necro. Necro is a team fighter not a side noder, someone else on your team should be doing it tbh. If the point belongs to you, you just rotate between pillars and point. If he is off point, hug pillars, if he is on point, put pressure there. Try to fear him when he is revealed, shroud 5 also hits through walls(pillars) as far as i am aware. Don't use lich form vs them.

People keep forgetting that conquest is not about kills really but about holding points. You don't have to kill the thief, you just need to force him off point.

Can you please stop spreading nonsense that conquest is about holding points? Kills are far more important than holding a point, in 99% of the time...

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@razaelll.8324 said:

@Cynz.9437 said:@OP: just as guards are bane of thieves so are thieves are bane of necros. It is not a match up you supposed to win easily (unless you are scourge and just soak all the damage up). Hug walls (and yes, every map/point has walls; if you have issues with it, tell us on what map), abuse shroud 5 and marks on their general location. Corrosive cloud might be an option if you see them on enemy team. If you have support on your team - HUG them.

3.3k -3.6k SS is not high depending on set up. Do you know what they run?

Thank you very much for the replay!

The map was djins dominion, and i was fighting at the right point (which was close for our team) i tried to use the pillars there as much as possible but they were just not enough to force him to come to me. i guess just the build counters mine hard.

Unfortunately i don't know what build he had exactly, i could see that he is deadeye with riffle.

I think u came to the right conclusion here and unfortunatly the builds kit just has answers for most of what ur build puts out in the same way ur build likely does for others, just the way it is. Best thing u can do is play DE ur self for few hrs than just do ur best with what u learned and the terrain.

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@Psycoprophet.8107 said:

@Cynz.9437 said:@OP: just as guards are bane of thieves so are thieves are bane of necros. It is not a match up you supposed to win easily (unless you are scourge and just soak all the damage up). Hug walls (and yes, every map/point has walls; if you have issues with it, tell us on what map), abuse shroud 5 and marks on their general location. Corrosive cloud might be an option if you see them on enemy team. If you have support on your team - HUG them.

3.3k -3.6k SS is not high depending on set up. Do you know what they run?

Thank you very much for the replay!

The map was djins dominion, and i was fighting at the right point (which was close for our team) i tried to use the pillars there as much as possible but they were just not enough to force him to come to me. i guess just the build counters mine hard.

Unfortunately i don't know what build he had exactly, i could see that he is deadeye with riffle.

I think u came to the right conclusion here and unfortunatly the builds kit just has answers for most of what ur build puts out in the same way ur build likely does for others, just the way it is. Best thing u can do is play DE ur self for few hrs than just do ur best with what u learned and the terrain.

Yep very good advice thanks!

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@"razaelll.8324" said:Can someone help me out please. I am playing mostly core condi necro . How am i suppose to fight deadeye thief with riffle when he comes out of stealth do 13k dmg in 2 seconds and then goes back in stealth and then the whole thing repeat it self.

NmrhDDe.png

QfnSZn0.png

Here is example of the damage which i take... I have no mobility to outrun a thief he destroys my shroud in 3 -4 hits max then inviz and the same thing again.

Am i the only one which think that such big damage should not be combined with invisibility and ports , if yes please help me out to figure out how to deal with it.

Thank you in advance!

http://gw2skills.net/editor/?PSwEYaNssC2Hzi5xIxS1Zf5B-zZwCB/B-Just use the cloud to buy time and re-position yourself to LoS him-You can't really play aggressively against a DE if he knows what he's doing...you need to play smart-DE is a pain to deal with but you don't have to die to it...my build doesn't guarantee you victory, it gives you a fighting or running chance

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@Arheundel.6451 said:

@"razaelll.8324" said:Can someone help me out please. I am playing mostly core condi necro . How am i suppose to fight deadeye thief with riffle when he comes out of stealth do 13k dmg in 2 seconds and then goes back in stealth and then the whole thing repeat it self.

NmrhDDe.png

QfnSZn0.png

Here is example of the damage which i take... I have no mobility to outrun a thief he destroys my shroud in 3 -4 hits max then inviz and the same thing again.

Am i the only one which think that such big damage should not be combined with invisibility and ports , if yes please help me out to figure out how to deal with it.

Thank you in advance!

-Just use the cloud to buy time and re-position yourself to LoS him-You can't really play aggressively against a DE if he knows what he's doing...you need to play smart-DE is a pain to deal with but you don't have to die to it...my build doesn't guarantee you victory, it gives you a fighting or running chance

Thank you very much!

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@Crozame.4098 said:

@Cynz.9437 said:@OP: just as guards are bane of thieves so are thieves are bane of necros. It is not a match up you supposed to win easily (unless you are scourge and just soak all the damage up). Hug walls (and yes, every map/point has walls; if you have issues with it, tell us on what map), abuse shroud 5 and marks on their general location. Corrosive cloud might be an option if you see them on enemy team. If you have support on your team - HUG them.

3.3k -3.6k SS is not high depending on set up. Do you know what they run?

Thank you very much for the replay!

The map was djins dominion, and i was fighting at the right point (which was close for our team) i tried to use the pillars there as much as possible but they were just not enough to force him to come to me. i guess just the build counters mine hard.

Unfortunately i don't know what build he had exactly, i could see that he is deadeye with riffle.

Generally yeah, you would be a sitting duck on point vs rifle thief. He may not come to you but he wants the point so you can abuse that - focus the damage there. If the point belong to enemy, i wouldn't fight for it as necro. Necro is a team fighter not a side noder, someone else on your team should be doing it tbh. If the point belongs to you, you just rotate between pillars and point. If he is off point, hug pillars, if he is on point, put pressure there. Try to fear him when he is revealed, shroud 5 also hits through walls(pillars) as far as i am aware. Don't use lich form vs them.

People keep forgetting that conquest is not about kills really but about holding points. You don't have to kill the thief, you just need to force him off point.

Can you please stop spreading nonsense that conquest is about holding points? Kills are far more important than holding a point, in 99% of the time...

Not to barge in but, with a team controlling 2 points for the majority of the game and occassionally decapping far, how can the enemy get them with kills? Since to defend the nodes, the one team needs to be stacked, on high alert, to always contest the nodes, if the don't push for the enemy spawn after a wipe.

Kills hardly matter in the situations where nodes give most of the points. I played in Gold 3, so maybe you are talking about some high-end pvp concepts which I wouldn't be aware of. But even some Plat 2 guildies of mine we play tournaments with say that we only need to keep 2 nodes to win. And everything else will happen naturally (kills, fights etc).

So conquest, a gamemode dedicated to capturing points, being a mode that depends on kills 99% as you say, sounds contradicting.

P.S. A tactic such as focusing on point capturing, isn't misinformation when it actually gives results.

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@Grand Marshal.4098 said:

@Cynz.9437 said:@OP: just as guards are bane of thieves so are thieves are bane of necros. It is not a match up you supposed to win easily (unless you are scourge and just soak all the damage up). Hug walls (and yes, every map/point has walls; if you have issues with it, tell us on what map), abuse shroud 5 and marks on their general location. Corrosive cloud might be an option if you see them on enemy team. If you have support on your team - HUG them.

3.3k -3.6k SS is not high depending on set up. Do you know what they run?

Thank you very much for the replay!

The map was djins dominion, and i was fighting at the right point (which was close for our team) i tried to use the pillars there as much as possible but they were just not enough to force him to come to me. i guess just the build counters mine hard.

Unfortunately i don't know what build he had exactly, i could see that he is deadeye with riffle.

Generally yeah, you would be a sitting duck on point vs rifle thief. He may not come to you but he wants the point so you can abuse that - focus the damage there. If the point belong to enemy, i wouldn't fight for it as necro. Necro is a team fighter not a side noder, someone else on your team should be doing it tbh. If the point belongs to you, you just rotate between pillars and point. If he is off point, hug pillars, if he is on point, put pressure there. Try to fear him when he is revealed, shroud 5 also hits through walls(pillars) as far as i am aware. Don't use lich form vs them.

People keep forgetting that conquest is not about kills really but about holding points. You don't have to kill the thief, you just need to force him off point.

Can you please stop spreading nonsense that conquest is about holding points? Kills are far more important than holding a point, in 99% of the time...

Not to barge in but, with a team controlling 2 points for the majority of the game and occassionally decapping far, how can the enemy get them with kills? Since to defend the nodes, the one team needs to be stacked, on high alert, to always contest the nodes, if the don't push for the enemy spawn after a wipe.

Kills hardly matter in the situations where nodes give most of the points. I played in Gold 3, so maybe you are talking about some high-end pvp concepts which I wouldn't be aware of. But even some Plat 2 guildies of mine we play tournaments with say that we only need to keep 2 nodes to win. And everything else will happen naturally (kills, fights etc).

So conquest, a gamemode dedicated to capturing points, being a mode that depends on kills 99% as you say, sounds contradicting.

P.S. A tactic such as focusing on point capturing, isn't misinformation when it actually gives results.

That is the advantage of conquest - there are so many different tactics and playstyles and situations and builds, it never boils down to "ONLY FIGHT ON POINT" or "KIIIILLL". It is much more complex. :smile:

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@Grand Marshal.4098 said:

@Cynz.9437 said:@OP: just as guards are bane of thieves so are thieves are bane of necros. It is not a match up you supposed to win easily (unless you are scourge and just soak all the damage up). Hug walls (and yes, every map/point has walls; if you have issues with it, tell us on what map), abuse shroud 5 and marks on their general location. Corrosive cloud might be an option if you see them on enemy team. If you have support on your team - HUG them.

3.3k -3.6k SS is not high depending on set up. Do you know what they run?

Thank you very much for the replay!

The map was djins dominion, and i was fighting at the right point (which was close for our team) i tried to use the pillars there as much as possible but they were just not enough to force him to come to me. i guess just the build counters mine hard.

Unfortunately i don't know what build he had exactly, i could see that he is deadeye with riffle.

Generally yeah, you would be a sitting duck on point vs rifle thief. He may not come to you but he wants the point so you can abuse that - focus the damage there. If the point belong to enemy, i wouldn't fight for it as necro. Necro is a team fighter not a side noder, someone else on your team should be doing it tbh. If the point belongs to you, you just rotate between pillars and point. If he is off point, hug pillars, if he is on point, put pressure there. Try to fear him when he is revealed, shroud 5 also hits through walls(pillars) as far as i am aware. Don't use lich form vs them.

People keep forgetting that conquest is not about kills really but about holding points. You don't have to kill the thief, you just need to force him off point.

Can you please stop spreading nonsense that conquest is about holding points? Kills are far more important than holding a point, in 99% of the time...

Not to barge in but, with a team controlling 2 points for the majority of the game and occassionally decapping far, how can the enemy get them with kills? Since to defend the nodes, the one team needs to be stacked, on high alert, to always contest the nodes, if the don't push for the enemy spawn after a wipe.

Kills hardly matter in the situations where nodes give most of the points. I played in Gold 3, so maybe you are talking about some high-end pvp concepts which I wouldn't be aware of. But even some Plat 2 guildies of mine we play tournaments with say that we only need to keep 2 nodes to win. And everything else will happen naturally (kills, fights etc).

So conquest, a gamemode dedicated to capturing points, being a mode that depends on kills 99% as you say, sounds contradicting.

P.S. A tactic such as focusing on point capturing, isn't misinformation when it actually gives results.

You at least to win some team fights to capture the nodes or objectives. Killing opponents makes you more likely to win teamfights all over the map, because when they are respawning your team out number the other team for a short period of time, which allows your team to snowball.

When you see your p2 friend playing, do you realise that when he is outnumbered, say 1v2 ing, does he give up the cap immediately and kite around or stand on the node as long as possible? If you do not focus on the kill, then the map will always be 5v5 and the tide might term if you make a mistake.

And yes, if you are gold, please do not make suggestions.

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@Crozame.4098 said:

@Cynz.9437 said:@OP: just as guards are bane of thieves so are thieves are bane of necros. It is not a match up you supposed to win easily (unless you are scourge and just soak all the damage up). Hug walls (and yes, every map/point has walls; if you have issues with it, tell us on what map), abuse shroud 5 and marks on their general location. Corrosive cloud might be an option if you see them on enemy team. If you have support on your team - HUG them.

3.3k -3.6k SS is not high depending on set up. Do you know what they run?

Thank you very much for the replay!

The map was djins dominion, and i was fighting at the right point (which was close for our team) i tried to use the pillars there as much as possible but they were just not enough to force him to come to me. i guess just the build counters mine hard.

Unfortunately i don't know what build he had exactly, i could see that he is deadeye with riffle.

Generally yeah, you would be a sitting duck on point vs rifle thief. He may not come to you but he wants the point so you can abuse that - focus the damage there. If the point belong to enemy, i wouldn't fight for it as necro. Necro is a team fighter not a side noder, someone else on your team should be doing it tbh. If the point belongs to you, you just rotate between pillars and point. If he is off point, hug pillars, if he is on point, put pressure there. Try to fear him when he is revealed, shroud 5 also hits through walls(pillars) as far as i am aware. Don't use lich form vs them.

People keep forgetting that conquest is not about kills really but about holding points. You don't have to kill the thief, you just need to force him off point.

Can you please stop spreading nonsense that conquest is about holding points? Kills are far more important than holding a point, in 99% of the time...

Not to barge in but, with a team controlling 2 points for the majority of the game and occassionally decapping far, how can the enemy get them with kills? Since to defend the nodes, the one team needs to be stacked, on high alert, to always contest the nodes, if the don't push for the enemy spawn after a wipe.

Kills hardly matter in the situations where nodes give most of the points. I played in Gold 3, so maybe you are talking about some high-end pvp concepts which I wouldn't be aware of. But even some Plat 2 guildies of mine we play tournaments with say that we only need to keep 2 nodes to win. And everything else will happen naturally (kills, fights etc).

So conquest, a gamemode dedicated to capturing points, being a mode that depends on kills 99% as you say, sounds contradicting.

P.S. A tactic such as focusing on point capturing, isn't misinformation when it actually gives results.

You at least to win some team fights to capture the nodes or objectives. Killing opponents makes you more likely to win teamfights all over the map, because when they are respawning your team out number the other team for a short period of time, which allows your team to snowball.

When you see your p2 friend playing, do you realise that when he is outnumbered, say 1v2 ing, does he give up the cap immediately and kite around or stand on the node as long as possible? If you do not focus on the kill, then the map will always be 5v5 and the tide might term if you make a mistake.

And yes, if you are gold, please do not make suggestions.

1st watch your tone. Secondly, never did I claim that you can win a match with no fights. That's a natural thing to happen in pvp. It's impossible not to fight. What I said is that a team can follow a tactic where they don't chase after the enemy for fights outside nodes. Preferring to occupy mid and close, to ensure that they will win.

Just as Megametzler said, conquest is a very interesting gamemode, with plenty of tactics to follow.

As for your question, you obviously disengage when outnumbered and if a sidenoder, return to decap and fully cap once the bulk of the enemy force leaves. That's common knowledge. However, there are cases of individuals who will bunker down to contest a point until reinforcements arrive, if their build and skill allows it. In which case, it's better than kiting off, because you can have the enemies focus there.

That'll be it from me.

Edit: Ultimately, I addressed the point of the original poster and you calling it nonsense and missinformation, while they never contradicted what you said. If you believe that they said "capture nodes and don't fight back" maybe you should be more careful with your reading.

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