Devastation Traitline after the rework has reinforced it as the dedicated "Direct damage" traitline.
Yet we have 3 sustain related traits shoehorned into it, taking up traitslots which could have more damage options.
2 of the 3 traits are basically useless when the 3rd is picked as well. (Battle Scarred and Thrill of Combat are extremely weak in the face of Thrill of Battle + Sword autos)
I think we should have Battle Scars removed from Devastation traitline.
Move Battle Scars to Impossible Odds instead, beef up the damage a little, and make the 2nd hit the Siphon effect with no ICD.
This will be more than enough to make Impossible Odds pretty good for both PvP and PvE (That is of course, there is no Game mode split)
Devastation deserves better offensive traits than 3 sustain heavy ones.
If I play a stupid build, I deserve to die.
If I beat people on a stupid build, I deserve to get away with it.