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Strike Mission-like reward for raids

The title pretty much coveres it. What do you think if that kind of chest would be available in raids? A chest with seven floating orbs above it. You can earn keys by doing raid dailies (3 keys available per week) and the loot gets better when you have all three keys. Like you get a loot box for every strike mission you did after opening the chest the last time, you get a loot box for every raid wing you cleared after opening the chest the last time (therefor seven floating orbs above the chest). Maybe it could also be sufficient if you just kill one boss minimum for each wing to get the loot box for that wing. For example: kill Deimos, get the wing 4 loot box when opening the chest. Or you have to clear the full wing to get it. What do you guys think what would be better?

Also, the rare rewards in the chest should be pretty much the same as in the strike mission chest (precursors and so on). But the common rewards should be a bit more valuable considering the difference in difficulty of strikes and raids. Instead of a map currency, the raid chest could award gaets cristals and magnetite shards.

Comments

  • Lurana.7506Lurana.7506 Member ✭✭✭

    Raid dailies could be killing a certain boss or killing any boss of a specific wing. Or killing any boss at all...

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited May 18, 2020

    Boss-specific dailies would require the implementation of the ability for players to select an instance with that boss available.

  • Lurana.7506Lurana.7506 Member ✭✭✭

    @Ayrilana.1396 said:
    Boss-specific dailies would require a means to be implemented to allow players to select an instance with that boss available.

    Yes, that's true. And I would like it to be added. But: It should only be available if you cleared the wing already by yourself. That means if someone starts running raids, they can't open a specific boss but need to start at the beginning. But once they cleared - for example - wing 1, they can always open it at any boss. But to open a full cleared wing one needs to clear the full wing first in every week like it is now.

  • Makuragee.3058Makuragee.3058 Member ✭✭✭

    Raid is dead content. Gw2 was never design for raiding. Ok just trolling but to be homest dont exclect anything for raid soon

  • it would be cool to have dailies like "defeat A boss in the ‎The Key of Ahdashim" any boss, for a smaller reward. and then defeat the Final Boss for a bigger reward

  • Lurana.7506Lurana.7506 Member ✭✭✭

    Adding dailies into raids would be really great. We have dailies for pretty much everything - except raids.

  • Super Hayes.6890Super Hayes.6890 Member ✭✭✭✭

    Raids should be converted to dungeons. Fractals and strikes too. Then they should all get various difficulty settings with different reward tiers. Everyone wins, even the elitists.

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • I would prefer a reward system of some kind for repeating Challenge Motes myself. They're fun, and I usually love helping friends who need them, but when I've already done them there's always a part that goes "this is the upteenth pull... ugh."

  • What are raids.......jk. I like the Strike Mission rewards and actually are the only reason that I do them.

  • Roche.7491Roche.7491 Member ✭✭

    No. I discourage raids. Let those people who demands kp stick with addicts forever.

    Strike and fracts are the way to go. Friendly and casual environment.

  • TheNecrosanct.4028TheNecrosanct.4028 Member ✭✭✭

    @Roche.7491 said:
    No. I discourage raids. Let those people who demands kp stick with addicts forever.

    Strike and fracts are the way to go. Friendly and casual environment.

    You must've never heard of Fractal CM's then. ;)

    But why discourage raids? If it's content you don't like, just ignore it. I ignore PvP (and WvW mostly) but I'm not calling for ANet to actively discourage development on said content. Not everything is for everybody.

  • Roche.7491Roche.7491 Member ✭✭
    edited May 21, 2020

    @TheNecrosanct.4028 said:

    @Roche.7491 said:
    No. I discourage raids. Let those people who demands kp stick with addicts forever.

    Strike and fracts are the way to go. Friendly and casual environment.

    You must've never heard of Fractal CM's then. ;)

    But why discourage raids? If it's content you don't like, just ignore it. I ignore PvP (and WvW mostly) but I'm not calling for ANet to actively discourage development on said content. Not everything is for everybody.

    You are probably right with raids. It’s just not for me. Plus kp questioning is very rude.

    Pvp, I love it. I’m farming more than 40k gold per day there and 3 marks per season. It’s heaven sent even if you are new to the game zero pve. You just need to study the metabattle.com builds, your class strength, your opponents classes and about 10-20 pvp experiences and you are good to go.

    Most don’t understand this method and treat is a hack and slash pve. They chicken out and quit as soon as they die twice or thrice in seconds lol.

  • Euclid.2517Euclid.2517 Member ✭✭
    edited May 21, 2020

    @Roche.7491 said:
    No. I discourage raids. Let those people who demands kp stick with addicts forever.

    Strike and fracts are the way to go. Friendly and casual environment.

    Why is asking KP such a big deal for you? If you don't have it you should just join a training run or casual runs which don't require KP and are friendly.

    No one would like to carry a stranger who is a total newbie in an EXP run.

  • Pifil.5193Pifil.5193 Member ✭✭✭✭

    @Roche.7491 said:
    Pvp, I love it. I’m farming more than 40k gold per day there and 3 marks per season.

    40k gold per day? 40,000 gold per day? I think you meant something else.

  • Roche.7491Roche.7491 Member ✭✭
    edited May 21, 2020

    @Pifil.5193 said:

    @Roche.7491 said:
    Pvp, I love it. I’m farming more than 40k gold per day there and 3 marks per season.

    40k gold per day? 40,000 gold per day? I think you meant something else.

    My bad. Final reward is 20g repeatable. I can do it twice a day for 40. You’ll also get 3 marks just right for an ascended equipment of your choice. Better than monotonous dungeon grinding.

  • Pifil.5193Pifil.5193 Member ✭✭✭✭

    @Roche.7491 said:

    @Pifil.5193 said:

    @Roche.7491 said:
    Pvp, I love it. I’m farming more than 40k gold per day there and 3 marks per season.

    40k gold per day? 40,000 gold per day? I think you meant something else.

    My bad. Final reward is 20g repeatable. I can do it twice a day for 40. You’ll also get 3 marks just right for an ascended equipment of your choice. Better than monotonous dungeon grinding.

    Aw. I was gonna start PvPing again. ;)

    That's not a bad return for your time, especially on top of the other rewards you get.

  • TheNecrosanct.4028TheNecrosanct.4028 Member ✭✭✭
    edited May 21, 2020

    @Roche.7491 said:

    @TheNecrosanct.4028 said:

    @Roche.7491 said:
    No. I discourage raids. Let those people who demands kp stick with addicts forever.

    Strike and fracts are the way to go. Friendly and casual environment.

    You must've never heard of Fractal CM's then. ;)

    But why discourage raids? If it's content you don't like, just ignore it. I ignore PvP (and WvW mostly) but I'm not calling for ANet to actively discourage development on said content. Not everything is for everybody.

    You are probably right with raids. It’s just not for me. Plus kp questioning is very rude.

    It's not rude at all. It's the only way to find out if people have experience killing certain bosses. Tell me, why would experienced people who want to clear raids invite just any random person to their group, not knowing if those people even know what they are doing? It's like hiring someone for a job while you have never seen their resume and have no idea if they're even capable of performing said job. You don't just let them in because they want to come in. They need to provide some proof they know what they're doing.

    And that is not a raid thing either. You can find this anywhere in any game that offers group content. You know what's rude? Joining a group that asks for certain requirements while you don't have those requirements. And then moan about it when they confront you with it. I've seen plenty of people do it. They're wasting other people's time. If Strike Missions and Fractals are the way to go for you, you'll still run into groups with kp requirements. To be fair, there is a big difference between Strike Mission LFG's that ask for LI (legendary insights, kp from raids) and those that don't. The former are always more efficient clears than the ones that don't require kp. DPS is always higher than in groups that don't require kp (this is not a theory or an assumption; I've seen this happen personally many times, to the point I now only join LFG's for Strike Missions that ask for LI). Everybody plays at a certain level of skill. People are just looking for people with similar skill levels. That's not rude. It's human nature, and actually completely logical if you think about it outside of your own perspective.

  • Roche.7491Roche.7491 Member ✭✭
    edited May 21, 2020

    @TheNecrosanct.4028 said:

    @Roche.7491 said:

    @TheNecrosanct.4028 said:

    @Roche.7491 said:
    No. I discourage raids. Let those people who demands kp stick with addicts forever.

    Strike and fracts are the way to go. Friendly and casual environment.

    You must've never heard of Fractal CM's then. ;)

    But why discourage raids? If it's content you don't like, just ignore it. I ignore PvP (and WvW mostly) but I'm not calling for ANet to actively discourage development on said content. Not everything is for everybody.

    You are probably right with raids. It’s just not for me. Plus kp questioning is very rude.

    It's not rude at all. It's the only way to find out if people have experience killing certain bosses. Tell me, why would experienced people who want to clear raids invite just any random person to their group, not knowing if those people even know what they are doing? It's like hiring someone for a job while you have never seen their resume and have no idea if they're even capable of performing said job. You don't just let them in because they want to come in. They need to provide some proof they know what they're doing.

    And that is not a raid thing either. You can find this anywhere in any game that offers group content. You know what's rude? Joining a group that asks for certain requirements while you don't have those requirements. And then moan about it when they confront you with it. I've seen plenty of people do it. They're wasting other people's time. If Strike Missions and Fractals are the way to go for you, you'll still run into groups with kp requirements. To be fair, there is a big difference between Strike Mission LFG's that ask for LI (legendary insights, kp from raids) and those that don't. The former are always more efficient clears than the ones that don't require kp. DPS is always higher than in groups that don't require kp (this is not a theory or an assumption; I've seen this happen personally many times, to the point I now only join LFG's for Strike Missions that ask for LI). Everybody plays at a certain level of skill. People are just looking for people with similar skill levels. That's not rude. It's human nature, and actually completely logical if you think about it outside of your own perspective.

    I agree with you. Hence why I like pvp more as you don’t have a choice of your teammates. You carry your newbie team and lead.

    In raids, you honestly asked a question Hello. What do you mean by kp? You won’t receive any reply and get booted out the map with no idea what is kp or what is going on lol.

    Funny thing is that those leaders who wants immediately good teammates, are leaders who succk at pvp. they only know how to blame the team for losing & ...

    Until gw2 fixed the Raid system, Raid won’t get much support compared from majority of the population. That’s why they experimented and invented these so called Strike with great success. The majority supported strikes but not raid. Raid is only surviving because of the unbalance reward gw2 gave.

    Only solution, increase Strike Rewards equal to raid and raid will be gone to oblivion. Gw2 mmo freedom and no Skill discrimination Style. They did it in exotic ascended equipment, They did it on pvp, they did it on strike, they certainly can do it on raids.

  • lare.5129lare.5129 Member ✭✭✭✭

    as for me, raid need nerf boss, nerf raid reward, and and make it more like dungeons ..

  • Lurana.7506Lurana.7506 Member ✭✭✭

    @Roche.7491 said:
    Only solution, increase Strike Rewards equal to raid and raid will be gone to oblivion. Gw2 mmo freedom and no Skill discrimination Style. They did it in exotic ascended equipment, They did it on pvp, they did it on strike, they certainly can do it on raids.

    Why should raid go into oblivion? It's - in my opinion - a great game mode with great potential. The lore you get through raids is so much fun and the fights too. Even when rewards in raids wouldn't be better than the ones in Strikes, I would still run all bosses every week. Some of my static members even run the bosses several times per week even though they won't get good loot out of it if they already did it in said week. They do it out of fun or to help and train new people. I do it, too. Not as often as they do but when there are trainings in my guild I join in to help or to try new classes even if I already killed the boss and just get a few unidentified gear. It's not always about the loot. But because raids have so much potential and are so much fun (I brought some friends to raids who played since launch and never tried them because of the toxic community they expected - and then they got to know my raid guild members and started, too), I would encourage more rewards so people who never tried raids before join in. Maybe they find it's fun and stay :)

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    @Roche.7491 said:
    Only solution, increase Strike Rewards equal to raid and raid will be gone to oblivion. Gw2 mmo freedom and no Skill discrimination Style. They did it in exotic ascended equipment, They did it on pvp, they did it on strike, they certainly can do it on raids.

    Strikes already provide better loot than raids. That's what this thread is all about...

    You seem confused as to which content provides how much return.

  • Lurana.7506Lurana.7506 Member ✭✭✭

    @Cyninja.2954 said:

    @Roche.7491 said:
    Only solution, increase Strike Rewards equal to raid and raid will be gone to oblivion. Gw2 mmo freedom and no Skill discrimination Style. They did it in exotic ascended equipment, They did it on pvp, they did it on strike, they certainly can do it on raids.

    Strikes already provide better loot than raids. That's what this thread is all about...

    You seem confused as to which content provides how much return.

    Well, some possible rewards in Strikes (precursors) are better. But from what you actually get, raid rewards are better. You get more gold and the chance to get ascended gear is quite high. If you don't get the special weapon skins through drops, you can buy them with raid currency.

    But: considering the difference in difficulty, the raid rewards should be better than now in relation to the ones in Strikes. That's the reason for this thread :)

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Lurana.7506 said:

    @Cyninja.2954 said:

    @Roche.7491 said:
    Only solution, increase Strike Rewards equal to raid and raid will be gone to oblivion. Gw2 mmo freedom and no Skill discrimination Style. They did it in exotic ascended equipment, They did it on pvp, they did it on strike, they certainly can do it on raids.

    Strikes already provide better loot than raids. That's what this thread is all about...

    You seem confused as to which content provides how much return.

    Well, some possible rewards in Strikes (precursors) are better. But from what you actually get, raid rewards are better. You get more gold and the chance to get ascended gear is quite high. If you don't get the special weapon skins through drops, you can buy them with raid currency.

    But: considering the difference in difficulty, the raid rewards should be better than now in relation to the ones in Strikes. That's the reason for this thread :)

    It depends if you factor in effort and time required.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    @Lurana.7506 said:

    @Cyninja.2954 said:

    @Roche.7491 said:
    Only solution, increase Strike Rewards equal to raid and raid will be gone to oblivion. Gw2 mmo freedom and no Skill discrimination Style. They did it in exotic ascended equipment, They did it on pvp, they did it on strike, they certainly can do it on raids.

    Strikes already provide better loot than raids. That's what this thread is all about...

    You seem confused as to which content provides how much return.

    Well, some possible rewards in Strikes (precursors) are better. But from what you actually get, raid rewards are better. You get more gold and the chance to get ascended gear is quite high. If you don't get the special weapon skins through drops, you can buy them with raid currency.

    Strikes reward more gold/time spent compared to raids. Have less unique rewards while not being subject to weekly lockouts.

    So how rewarding the content is depends on what you are looking at: unique rewards or gold/wealth per time unit.

  • Lurana.7506Lurana.7506 Member ✭✭✭

    @Cyninja.2954 said:

    @Lurana.7506 said:

    @Cyninja.2954 said:

    @Roche.7491 said:
    Only solution, increase Strike Rewards equal to raid and raid will be gone to oblivion. Gw2 mmo freedom and no Skill discrimination Style. They did it in exotic ascended equipment, They did it on pvp, they did it on strike, they certainly can do it on raids.

    Strikes already provide better loot than raids. That's what this thread is all about...

    You seem confused as to which content provides how much return.

    Well, some possible rewards in Strikes (precursors) are better. But from what you actually get, raid rewards are better. You get more gold and the chance to get ascended gear is quite high. If you don't get the special weapon skins through drops, you can buy them with raid currency.

    Strikes reward more gold/time spent compared to raids. Have less unique rewards while not being subject to weekly lockouts.

    From this perspective I share your point of view. That's the reason I had the idea of an additional weekly chest for raids. To make them more viable compared to now and giving credit to the advanced difficulty of raids and the time spent compared to strikes.

  • Super Hayes.6890Super Hayes.6890 Member ✭✭✭✭

    @Roche.7491 said:
    No. I discourage raids. Let those people who demands kp stick with addicts forever.

    Strike and fracts are the way to go. Friendly and casual environment.

    Strikes are not friendly. They have the same boot without explaining why problem as raids. I have been in raid groups where communication happened and I was able to contribute because of it. Ended in a successfully cleared raid wing. Got booted from a strike with zero communication. Turns out, after badgering the leader privately, they just needed me to run a different build which was more than doable. Eliminate one mode or the other and the toxic part of the community will just become more saturated in the remaining mode. At least this keeps them out of the modes I have come to prefer to play where the bulk of people you encounter are worth being around.

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Super Hayes.6890 said:

    @Roche.7491 said:
    No. I discourage raids. Let those people who demands kp stick with addicts forever.

    Strike and fracts are the way to go. Friendly and casual environment.

    Strikes are not friendly. They have the same boot without explaining why problem as raids. I have been in raid groups where communication happened and I was able to contribute because of it. Ended in a successfully cleared raid wing. Got booted from a strike with zero communication. Turns out, after badgering the leader privately, they just needed me to run a different build which was more than doable. Eliminate one mode or the other and the toxic part of the community will just become more saturated in the remaining mode. At least this keeps them out of the modes I have come to prefer to play where the bulk of people you encounter are worth being around.

    If your the 15th person who join when asking for Quickbrand and you go in as dragonhunter without a word you will get kicked, it dont matter that its another spec you dont join with what was required and dident say you were switching.
    Just becouse its the first thing that happen for you dont mean the commander haven seen alot of other people do just like you did many times before that session.

    And thats not speaking about all the ranger, warriors, necros etc that join when your looking for alac/quickbrands.

  • Super Hayes.6890Super Hayes.6890 Member ✭✭✭✭

    @Linken.6345 said:

    @Super Hayes.6890 said:

    @Roche.7491 said:
    No. I discourage raids. Let those people who demands kp stick with addicts forever.

    Strike and fracts are the way to go. Friendly and casual environment.

    Strikes are not friendly. They have the same boot without explaining why problem as raids. I have been in raid groups where communication happened and I was able to contribute because of it. Ended in a successfully cleared raid wing. Got booted from a strike with zero communication. Turns out, after badgering the leader privately, they just needed me to run a different build which was more than doable. Eliminate one mode or the other and the toxic part of the community will just become more saturated in the remaining mode. At least this keeps them out of the modes I have come to prefer to play where the bulk of people you encounter are worth being around.

    If your the 15th person who join when asking for Quickbrand and you go in as dragonhunter without a word you will get kicked, it dont matter that its another spec you dont join with what was required and dident say you were switching.
    Just becouse its the first thing that happen for you dont mean the commander haven seen alot of other people do just like you did many times before that session.

    And thats not speaking about all the ranger, warriors, necros etc that join when your looking for alac/quickbrands.

    The group description was for strikes. I was with the group for three of them. Kicked on the fourth. No posts, no requirements in LFG and everything ran smooth up to that point. "Hey, your build isn't working for what I want, please switch to this" would have been easier than booting and searching for a player that had a build I could easily have equiped. I appreciate where you are comming from but sometimes people are jerks and I see this in raids and strikes way more often than anywhere else.

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    @Super Hayes.6890 said:

    @Linken.6345 said:

    @Super Hayes.6890 said:

    @Roche.7491 said:
    No. I discourage raids. Let those people who demands kp stick with addicts forever.

    Strike and fracts are the way to go. Friendly and casual environment.

    Strikes are not friendly. They have the same boot without explaining why problem as raids. I have been in raid groups where communication happened and I was able to contribute because of it. Ended in a successfully cleared raid wing. Got booted from a strike with zero communication. Turns out, after badgering the leader privately, they just needed me to run a different build which was more than doable. Eliminate one mode or the other and the toxic part of the community will just become more saturated in the remaining mode. At least this keeps them out of the modes I have come to prefer to play where the bulk of people you encounter are worth being around.

    If your the 15th person who join when asking for Quickbrand and you go in as dragonhunter without a word you will get kicked, it dont matter that its another spec you dont join with what was required and dident say you were switching.
    Just becouse its the first thing that happen for you dont mean the commander haven seen alot of other people do just like you did many times before that session.

    And thats not speaking about all the ranger, warriors, necros etc that join when your looking for alac/quickbrands.

    The group description was for strikes. I was with the group for three of them. Kicked on the fourth. No posts, no requirements in LFG and everything ran smooth up to that point. "Hey, your build isn't working for what I want, please switch to this" would have been easier than booting and searching for a player that had a build I could easily have equiped. I appreciate where you are comming from but sometimes people are jerks and I see this in raids and strikes way more often than anywhere else.

    Where you running arcdps?

    It is not uncommon for weaker players to get removed once a group gets to whisper or boneskinner, though this is rather rare on no requirement LFGs from my experience (which is limited since I usually join LI groups or groups with at least a minimum of class organization). Since I wasn't there I won't assume, I have no idea as what role you were present, nor what the groups performance was like.

    A run being "smooth" says nothing when the first 3 bosses are the easy ones pre whisper/boneskinner. Those 3 are basically face roll easy, with the first one not even requiring a dedicated heal and the later 2 (fraenir and twins) being easily carried by a decent healer.

    If your group started with whisper and/or boneskinner, which some commanders like doing as to prevent people leaving after the easy bosses, then I agree, that was likely a move to make room for some one else and was not warranted.

  • Super Hayes.6890Super Hayes.6890 Member ✭✭✭✭

    @Cyninja.2954 said:

    @Super Hayes.6890 said:

    @Linken.6345 said:

    @Super Hayes.6890 said:

    @Roche.7491 said:
    No. I discourage raids. Let those people who demands kp stick with addicts forever.

    Strike and fracts are the way to go. Friendly and casual environment.

    Strikes are not friendly. They have the same boot without explaining why problem as raids. I have been in raid groups where communication happened and I was able to contribute because of it. Ended in a successfully cleared raid wing. Got booted from a strike with zero communication. Turns out, after badgering the leader privately, they just needed me to run a different build which was more than doable. Eliminate one mode or the other and the toxic part of the community will just become more saturated in the remaining mode. At least this keeps them out of the modes I have come to prefer to play where the bulk of people you encounter are worth being around.

    If your the 15th person who join when asking for Quickbrand and you go in as dragonhunter without a word you will get kicked, it dont matter that its another spec you dont join with what was required and dident say you were switching.
    Just becouse its the first thing that happen for you dont mean the commander haven seen alot of other people do just like you did many times before that session.

    And thats not speaking about all the ranger, warriors, necros etc that join when your looking for alac/quickbrands.

    The group description was for strikes. I was with the group for three of them. Kicked on the fourth. No posts, no requirements in LFG and everything ran smooth up to that point. "Hey, your build isn't working for what I want, please switch to this" would have been easier than booting and searching for a player that had a build I could easily have equiped. I appreciate where you are comming from but sometimes people are jerks and I see this in raids and strikes way more often than anywhere else.

    Where you running arcdps?

    It is not uncommon for weaker players to get removed once a group gets to whisper or boneskinner, though this is rather rare on no requirement LFGs from my experience (which is limited since I usually join LI groups or groups with at least a minimum of class organization). Since I wasn't there I won't assume, I have no idea as what role you were present, nor what the groups performance was like.

    A run being "smooth" says nothing when the first 3 bosses are the easy ones pre whisper/boneskinner. Those 3 are basically face roll easy, with the first one not even requiring a dedicated heal and the later 2 (fraenir and twins) being easily carried by a decent healer.

    If your group started with whisper and/or boneskinner, which some commanders like doing as to prevent people leaving after the easy bosses, then I agree, that was likely a move to make room for some one else and was not warranted.

    No on arcdps

    The issue was more about my surprise at being booted with no communication on a strike pickup group. I guess they just assumed my knowledge was top tier? Once I found out what they needed I was ticked because it was a build I already had on my templates but I have only done strikes a handful of times before this and didn't know it was expected on the other three bosses before the one I was booted for. It was actually a build I used in the few raids I had cleared. Put it in your LFG or ask the people that join if they will run what you want. Don't run a LFG with no requirements and kick people without telling them what you want. It's straight up mean and disheartening. I stopped playing that night because I was angry and needed to vent, only it occurred where I normally go to de-stress. I have been avoiding this content since because that is not how gamers treat each other. We are better than that. Sorry for the rant. Feel free to disect it. I'm sure I am wrong for feeling that way.

    Anyway the rewards are fine. The issue is toxicity.

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • Euclid.2517Euclid.2517 Member ✭✭
    edited May 23, 2020

    @Roche.7491 said:

    In raids, you honestly asked a question Hello. What do you mean by kp? You won’t receive any reply and get booted out the map with no idea what is kp or what is going on lol.

    You can join training raid which would always be happy to answer your question. Or a guild. You just need to find a right place to ask.

    Funny thing is that those leaders who wants immediately good teammates, are leaders who succk at pvp. they only know how to blame the team for losing & ...

    I think this is pretty much personal biased hatred. Most raid leaders I know are either platinum or legendary pvp rank.

    Until gw2 fixed the Raid system, Raid won’t get much support compared from majority of the population. That’s why they experimented and invented these so called Strike with great success. The majority supported strikes but not raid. Raid is only surviving because of the unbalance reward gw2 gave.

    The developer say they introduce the raid as "a starting point for people to get into raid". Raid exists because some people want challenge. The reward imo are not as good as open world farm even with a static that clears all 7 wings in 3 hours.

    Only solution, increase Strike Rewards equal to raid and raid will be gone to oblivion. Gw2 mmo freedom and no Skill discrimination Style. They did it in exotic ascended equipment, They did it on pvp, they did it on strike, they certainly can do it on raids.

    Quite the contrary, with legendary armory I see a surging amount of player going to raid training and casual runs to get Legendary armor and ring someday. So your hope that "raid would go Oblivion" is just your personal illusion.

    In short: find a right place, stop biased hatred, stop your illusion.

  • Lurana.7506Lurana.7506 Member ✭✭✭

    I really wish for raids to get more population. It's always fun when new members join our raid guild. We even make meme runs, which means we're running raids for fun with completely kitten group comps. Yesterday evening it was Wing 1 and Escort with no Druid and no Chronos. Me and another thief went for towers with Shadow Portal and at Sabetha the one coming back from a cannon called out the player for the next cannon and then when kiting until the next cannon player came back xD Or we had runs where only thiefs and engis were allowed. Raids are really funny if you find a fitting group.

    I know where the complains about toxicity come from. But I think it's mostly a problem about bad communication and not enough knowledge. If someone wants to start raids and don't know what LI or KP are, they will get kicked probably without explanation from a FC they joined unknowingly via LFG. When I'm doing raid runs as commander and happend to be confronted with it, I explain it to the new player. Normally they just thank me and say they will look for another group or ask me to write them if I'm doing trainings. But for example in strikes it's really annoying if people join with a class that was not required in lfg and don't answer when asked to switch. Then I need to kick them. They sometimes whispered me and asked me why I'm being so mean and I explain it. Normally it's okay then.

  • Super Hayes.6890Super Hayes.6890 Member ✭✭✭✭

    @Lurana.7506 said:
    I really wish for raids to get more population. It's always fun when new members join our raid guild. We even make meme runs, which means we're running raids for fun with completely kitten group comps. Yesterday evening it was Wing 1 and Escort with no Druid and no Chronos. Me and another thief went for towers with Shadow Portal and at Sabetha the one coming back from a cannon called out the player for the next cannon and then when kiting until the next cannon player came back xD Or we had runs where only thiefs and engis were allowed. Raids are really funny if you find a fitting group.

    I know where the complains about toxicity come from. But I think it's mostly a problem about bad communication and not enough knowledge. If someone wants to start raids and don't know what LI or KP are, they will get kicked probably without explanation from a FC they joined unknowingly via LFG. When I'm doing raid runs as commander and happend to be confronted with it, I explain it to the new player. Normally they just thank me and say they will look for another group or ask me to write them if I'm doing trainings. But for example in strikes it's really annoying if people join with a class that was not required in lfg and don't answer when asked to switch. Then I need to kick them. They sometimes whispered me and asked me why I'm being so mean and I explain it. Normally it's okay then.

    The fact that you ask and answer is awesome! Keep doing that please. I hope more party leaders like you emerge.

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • Lurana.7506Lurana.7506 Member ✭✭✭

    @Super Hayes.6890 said:

    The fact that you ask and answer is awesome! Keep doing that please. I hope more party leaders like you emerge.

    Thank you :) I hope to avoid new/unexperienced players of being repulsed from those game modes.