Why Thief roaming players. Give people a bad impression. Is it caused by infinite stealth stacking? - Page 3 — Guild Wars 2 Forums
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Why Thief roaming players. Give people a bad impression. Is it caused by infinite stealth stacking?

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  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    Any argument made by thief mains would make more sense, their requests for more infighting ability would hold a point but as it stands now...any buff request from thieves will be always met with fierce opposition from the community and for good reason.

    A sneak attacks that deals huge dmg almost killing the target makes absolutely sense what doesn't make sense is a sneak attack that can be repeated over and over again till it lands ,no consequences for failure other than minor inconvenience.

    You managed to avoid a "backstab" ..great but...the thief still stealthed and will simply try again or he gets revealed and he will simply try again or whatever..he is still trying again and again till he succeed ; you avoid a "death judgement"..so?..the DE will try again and again.

    In a a balanced game, once the element of surprise is lost...it's lost and cannot be regained unless a quick retreat unfold soon after

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • kash.9213kash.9213 Member ✭✭✭✭

    @Arheundel.6451 said:
    Any argument made by thief mains would make more sense, their requests for more infighting ability would hold a point but as it stands now...any buff request from thieves will be always met with fierce opposition from the community and for good reason.

    A sneak attacks that deals huge dmg almost killing the target makes absolutely sense what doesn't make sense is a sneak attack that can be repeated over and over again till it lands ,no consequences for failure other than minor inconvenience.

    You managed to avoid a "backstab" ..great but...the thief still stealthed and will simply try again or he gets revealed and he will simply try again or whatever..he is still trying again and again till he succeed ; you avoid a "death judgement"..so?..the DE will try again and again.

    In a a balanced game, once the element of surprise is lost...it's lost and cannot be regained unless a quick retreat unfold soon after

    Any argument by non thief mains about stealth and stealth attacks would make more sense if they didn't make kitten up. Take a thief out there and miss a backstab, which will happen, and just hang out trying to land it again over and over. Also, avoiding Death's Judgment is about as easy as breathing, unless your a mouth breather passing out at your keyboard. There's some issue with being able to chain stealth sources together in structures and stuff but what you're describing boils down to you being lazy.

    Northern Shiverpeaks [EL] & [SD]