Bring back old sylvari for cantha as sub race. — Guild Wars 2 Forums
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Bring back old sylvari for cantha as sub race.

Ok. so cantha is coming.
I am one of those lame people who really love elves and fae.
and the original sylvari concept was so appealing to me.
adding new races is really hard to guild wars because it would require another layer of voice acting.
BUT if they were just sub races of current ones we wouldnt need that.
also i feel like there is some way to do this with the old version of druids in cantha.
so this sylvari would still use the voice acting of the first but they would bring a new aesthetic to the game.
and this could be expanded to other races as well.

Furry taller asura who left the underground and evolved like savages with beards.
charr that are softer and cuter and smaller
humans of utopia with maybe a mechanical twist.
NORN who are constantly in the between stages of their chosen spirit of the wild.

kinda like wow did with some of their allied races just being an expansion of the current ones.

also add Largos

Comments

  • Astyrah.4015Astyrah.4015 Member ✭✭✭✭
    edited September 9, 2020

    @lil muffin.1250 said:
    BUT if they were just sub races of current ones we wouldnt need that.

    not sure if i understand you but by "sub race" you mean something npc-only? like those mordrem-ised sylvari? these are pretty easy to implement if so. but if you want a playable race there's a lot of work even for a "sub race" so it will be unlikely (not saying impossible just a lot of work).

    @lil muffin.1250 said:
    also add Largos

    they already exist right?


    EDIT: gave it another read, for a sub race, well, the devs can just increase the "option"-choices for races. like give humans a skin-type setting to get the

    @lil muffin.1250 said:
    humans of utopia with maybe a mechanical twist.

    or more body-types and faces for charr

    @lil muffin.1250 said:
    charr that are softer and cuter and smaller

  • We know that there are other pale trees so I don’t see why not? I had thought we would get to meet malik again when HoT was released but sadly we didn’t. I hope we can expand on that story in the future. We need more lore

  • Sub-Races are a fun idea I think. Easy work around to adding new races but not really. You get some of the hype in there which is the important bit.
    Could be:
    Sylvari ->Soundless Sylvari (More pale tones, perhaps some older looking hair styles, new racials)
    Charr ->Flame Legion Charr(New body types, new faces, new racials)
    Norn -> Not too many lore-based choices I can think of. Maybe something to do with spirit of the wild infused Norn.
    Humans->Canthan humans? Awoken undead? A lot of choices here
    Asura -> Inquest Asuran? Not sure what would change physically here.

    The most important thing about new races is they add hype and a new starting point for players that want to join.
    If a new race is off the table completely I think this is a pretty good middle ground.

  • Funky.4861Funky.4861 Member ✭✭✭

    Sounds awful. Your proposed asura sub-race would be neanderthal humans, your charr would be plushies, cyborg humans i can get behind, your norn couldn't do anything as their bodies are in a constant state of mutating flux. On the plus side, i haven't come across this idea before and it could be worth exploring.

  • I think female Sylvari should have only came from the Pale tree and have a second set of Sylvari from Malyck's tree to be male to have come later. It is eight years to late for that.

  • Couldn't they introduce new races through new expansions?

    They could start at a higher level or not.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Asturias.1064 said:
    Couldn't they introduce new races through new expansions?

    They could start at a higher level or not.

    People would want to start them at level one and use them in current core Tyria maps.

    I am a very casual player.
    Very.
    Casual.

  • DeanBB.4268DeanBB.4268 Member ✭✭✭✭

    Fixed that for ya:

    People would want to start them at level one and use them in current core Tyria maps, have all the available armors and weapons, unique dialog everywhere dialog occurs, unique racial skills, racial city, racial starter zone, cultural armor, and a chair.

    X__________________________
    (Signature Required)

  • anninke.7469anninke.7469 Member ✭✭✭

    After thinking about this suggestion for a while I deciced I wouldn't want it to happen. And if the original concept should appear in the game, then please make it absolutely unrelated to sylvari we have now, because it looks more like mutated humans than sylvari.

    Do not fear difficulty. Hard ground makes sore feet.
    All things...grow. And the blossom bothers the weed.
    Act with wisdom and axe.

  • coso.9173coso.9173 Member ✭✭✭✭

    while i've never heard of subraces in GW2 it would be a nice easy way to add some more variety to already existing ones, since it's mostly smaller changes.
    maybe a bit harder to implement storywise since we havent heard of alternate humans/charr/nord/asura, etc

  • @Funky.4861 said:
    Sounds awful. Your proposed asura sub-race would be neanderthal humans, your charr would be plushies, cyborg humans i can get behind, your norn couldn't do anything as their bodies are in a constant state of mutating flux. On the plus side, i haven't come across this idea before and it could be worth exploring.

    what would be your idea for sub races in that case.

    Someone mentioned flame legion charr! now that would be awesome.

  • @Mewcifer.5198 said:

    @lil muffin.1250 said:
    Ok. so cantha is coming.
    I am one of those lame people who really love elves and fae.
    and the original sylvari concept was so appealing to me.
    adding new races is really hard to guild wars because it would require another layer of voice acting.
    BUT if they were just sub races of current ones we wouldnt need that.
    also i feel like there is some way to do this with the old version of druids in cantha.
    so this sylvari would still use the voice acting of the first but they would bring a new aesthetic to the game.
    and this could be expanded to other races as well.

    Furry taller asura who left the underground and evolved like savages with beards.
    charr that are softer and cuter and smaller
    humans of utopia with maybe a mechanical twist.
    NORN who are constantly in the between stages of their chosen spirit of the wild.

    kinda like wow did with some of their allied races just being an expansion of the current ones.

    also add Largos

    so you want gw2 to add generic elves and furries?

    well the sylvari they created orginally were more fairy inspired than elf. and fairies are rarely played in mmorpgs.
    Furries are a large popu.ation of people who enjoy playing cute animal like races.

  • @anninke.7469 said:
    After thinking about this suggestion for a while I deciced I wouldn't want it to happen. And if the original concept should appear in the game, then please make it absolutely unrelated to sylvari we have now, because it looks more like mutated humans than sylvari.

    Well. The Druids of cantha were originally people and transformed themselves into what they were in factions.
    It could be a cool story seeing them become uncorrupted and turn to a softer variation of that.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @lil muffin.1250 said:
    Furries are a large popu.ation of people who enjoy playing cute animal like races.

    IMO, this is what helps GW2 stand out from the rest of the genre: the decisions to not be like every other MMORPG.

    I am a very casual player.
    Very.
    Casual.

  • @kharmin.7683 said:

    @lil muffin.1250 said:
    Furries are a large popu.ation of people who enjoy playing cute animal like races.

    IMO, this is what helps GW2 stand out from the rest of the genre: the decisions to not be like every other MMORPG.

    who cares.. what you think the game needs more players.
    and actually one of the critics this games gets often is it has ugly races.

  • Astyrah.4015Astyrah.4015 Member ✭✭✭✭

    @lil muffin.1250 said:

    @kharmin.7683 said:

    @lil muffin.1250 said:
    Furries are a large popu.ation of people who enjoy playing cute animal like races.

    IMO, this is what helps GW2 stand out from the rest of the genre: the decisions to not be like every other MMORPG.

    who cares.. what you think the game needs more players.
    and actually one of the critics this games gets often is it has ugly races.

    tbh GW2's races are fine, they aren't ugly they're unique. my only real complaint is how asura and female humans have long necks (well this is mostly for asura just a lil bit for f human)

    i came from Final Fantasy 14 before i played Guild Wars 2, and while i miss having Miqo'te and Lalafell around and while they're really really nice to look at, they're pretty much just "human + something" like, "human + horns n scales" for Au Ra. even the newly added Hrothgar is prety much just a feline faced bulky male human (kinda like if you put a charr face on human/norn male) that isn't bad ofcourse and it makes it easier to add a new race and rigging armour sets is easy but it's sorta lazy.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @lil muffin.1250 said:

    @kharmin.7683 said:

    @lil muffin.1250 said:
    Furries are a large popu.ation of people who enjoy playing cute animal like races.

    IMO, this is what helps GW2 stand out from the rest of the genre: the decisions to not be like every other MMORPG.

    who cares.. what you think the game needs more players.
    and actually one of the critics this games gets often is it has ugly races.

    Who cares? I care. I thought that this forum was for discussion. I stated my opinion and you answer with "who cares?"

    Maybe in your circles the critique mentions ugly races. I do not find them to be so. Where is the data to support your claim that this is a criticism that occurs "often"?

    I am a very casual player.
    Very.
    Casual.

  • i would rather have cantha wardens customization for the Sylvari's we already have !!!

  • sorudo.9054sorudo.9054 Member ✭✭✭✭

    @anninke.7469 said:
    After thinking about this suggestion for a while I deciced I wouldn't want it to happen. And if the original concept should appear in the game, then please make it absolutely unrelated to sylvari we have now, because it looks more like mutated humans than sylvari.

    sylvari are already plant humans, this will only allow ppl to make a sylvari with a smooth skin, something i really want since beta.

    the truth is harsh, my opinions are too.

  • Goettel.4389Goettel.4389 Member ✭✭✭✭

    If you like salads, I'm all for getting you your favorite ones. We green?

  • @anninke.7469 said:

    @lil muffin.1250 said:

    @anninke.7469 said:
    After thinking about this suggestion for a while I deciced I wouldn't want it to happen. And if the original concept should appear in the game, then please make it absolutely unrelated to sylvari we have now, because it looks more like mutated humans than sylvari.

    Well. The Druids of cantha were originally people and transformed themselves into what they were in factions.
    It could be a cool story seeing them become uncorrupted and turn to a softer variation of that.

    Sylvari are not corrupted humans (or anything else). They are plant spawns of an already purified dragon (plant) minion. Nothing to "uncorrupt" there.
    Also - I do like elves and fairy-folks of all kinds. But I strongly dislike the idea of turning the sylvari into one because I like the twiggies even more.

    I wasnt referring to the sylvari.
    I was referring to the wardens in cantha. i accidentally typed druids.
    I'm not making up lore for them.. just providing a (bad) possible reason for the cute race they originally where to be in the game.

  • @Funky.4861 said:
    Sounds awful. Your proposed asura sub-race would be neanderthal humans, your charr would be plushies, cyborg humans i can get behind, your norn couldn't do anything as their bodies are in a constant state of mutating flux. On the plus side, i haven't come across this idea before and it could be worth exploring.

    idk. i think norn with raven talons and feathers could be awesome.
    or norn with built in fur like bears.
    or sharp teeth and leaopard hide built into them.
    not constantly in flux but taking on some of the elements of their chosen spirit.

  • @sorudo.9054 said:

    @anninke.7469 said:
    After thinking about this suggestion for a while I deciced I wouldn't want it to happen. And if the original concept should appear in the game, then please make it absolutely unrelated to sylvari we have now, because it looks more like mutated humans than sylvari.

    sylvari are already plant humans, this will only allow ppl to make a sylvari with a smooth skin, something i really want since beta.

    yeah i just want smooth skin so it looks cuter with armor.

  • anninke.7469anninke.7469 Member ✭✭✭

    @lil muffin.1250 said:

    @anninke.7469 said:

    @lil muffin.1250 said:

    @anninke.7469 said:
    After thinking about this suggestion for a while I deciced I wouldn't want it to happen. And if the original concept should appear in the game, then please make it absolutely unrelated to sylvari we have now, because it looks more like mutated humans than sylvari.

    Well. The Druids of cantha were originally people and transformed themselves into what they were in factions.
    It could be a cool story seeing them become uncorrupted and turn to a softer variation of that.

    Sylvari are not corrupted humans (or anything else). They are plant spawns of an already purified dragon (plant) minion. Nothing to "uncorrupt" there.
    Also - I do like elves and fairy-folks of all kinds. But I strongly dislike the idea of turning the sylvari into one because I like the twiggies even more.

    I wasnt referring to the sylvari.
    I was referring to the wardens in cantha. i accidentally typed druids.
    I'm not making up lore for them.. just providing a (bad) possible reason for the cute race they originally where to be in the game.

    Oh, okay, I misunderstood. The thing is, I'm not against getting the visuals in-game. I just think that if we're talking sub-races, the original sylvari concept seems more suitable for humans and for the real (ehm... :D ) sylvari something else might fit better.

    Do not fear difficulty. Hard ground makes sore feet.
    All things...grow. And the blossom bothers the weed.
    Act with wisdom and axe.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited September 10, 2020

    @Tommo Chocolate.5870 said:
    I assume "original sylvari concept" means the original elf-like design, before they were redesigned to look more like plants.

    I didn't like their overly cute design, to be honest. Elves are my favorite fantasy race, I don't like when they aren't properly designed.

    @Ashantara.8731 said:
    "Cute" Charr? Oh pleeeease. :s

    To be honest, even Rox is a bit of a step too far towards "cute" for my taste...

    She looks downright creepy with those oversized eyes. Ugh.

  • Roda.7468Roda.7468 Member ✭✭✭

    Honestly I'm down with the idea of a sub-race/allied race style customization option. Keep the same personal story, body-types and animations, just change some parts of the meshes/textures to give a new feel. Fairly cheap compared to adding a whole new race. (though I would prefer to see tengu first)

  • Tere.4759Tere.4759 Member ✭✭✭

    @lil muffin.1250 said:

    I am one of those lame people who really love elves and fae.

    It is not lame, it is nerdy and I'm right there with you.

  • Tere.4759Tere.4759 Member ✭✭✭

    @Weindrasi.3805 said:
    Smaller, cuter charr? Dude, are you freaking insane?? We already have hideous abominations like THIS: https://gw2style.com/look.php?id=6872
    And that one is MILD compared to the big eyed pink kitty goo-goo I see running around Lion's Arch.
    If charr were smaller and cuter at baseline, people's "cute" characters would be even more vomit-worthy.

    Hey, I represent that fact!
    I want a Charr, tiny little girl tiger Charr.

  • Trise.2865Trise.2865 Member ✭✭✭✭

    Translation: "I would like more cosmetic body, facial, skin, and hair options for my characters."

    I agree, I would like that too.

    If we want ANet to step up their game, then we must step up ours.

  • Timbersword.9014Timbersword.9014 Member ✭✭✭
    edited September 11, 2020

    @Trise.2865 said:
    Translation: "I would like more cosmetic body, facial, skin, and hair options for my characters."

    I agree, I would like that too.

    This. We don't need new (sub) races, we just need a ton more cosmetic options for the existing races. Smooth skin Sylvari can be nearly achieved with new skin pattern options.
    For my part I'd appreciate an actual body weight/proportion slider, but even more body options will suffice in a pinch.
    And you know... more hair styles, especially for Sylvari. Can we get layers of flowing cascading leaves to mimic "long hair" already? I feel the Sylvari males have a better selection than Sylvari females. There's trying to stand apart from other MMO's, then there's being an amateur about it!

  • Lonami.2987Lonami.2987 Member ✭✭✭
    edited September 11, 2020

    Agree, kinda. If we get new playable races, I think we're going to get two at release, plus a bonus one as the following LW season's final reward.

    • Tengu are an obvious choice, based on the charr rig. They already got custom animations back in HoT's release.
    • Largos are pretty likely as well, since they have the same exact structure as humans/norn/sylvari, so they would barely take any work at all.
    • The third could be dwarves, but they don't fit the story, and they are far too different from the other races model-wise.

    So the obvious answer for the third race is... Sidhe / Wardens. They would be some sort of alternate sylvari, except they would be part-plant part-stone. While the sylvari are childish, the sidhe would be ancient and majestic.

    We would recruit them during the LW story after EoD, unlocking them as a playable race.

  • vier.1327vier.1327 Member ✭✭✭

    Add a battle tonic, like the kodan one.

  • KidRoleplay.3615KidRoleplay.3615 Member ✭✭✭
    edited September 11, 2020

    @lil muffin.1250

    In regards to the beta Sylvari look, this sounds like something that can just be accomplished with new additions to a total makeover kit. Merely add face and hair options that are a bit softer on the plant side of things. Likewise with adding in (if they ever did) more cultural armor, but just some that are more subtle in their details.

  • i mean..
    The big reason I think sub races is the way to go is because of the voice acting.
    idk if they need to add another full voice actor even tho i'd really love the tengu.
    but if they can find reason for sub races to give them some distinction for being visually different while still using the main character voices i think thats the cheapest and easiest way to go.

    and these are just my ideas for subraces.
    what are yours?

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Lonami.2987 said:
    Agree, kinda. If we get new playable races, I think we're going to get two at release, plus a bonus one as the following LW season's final reward.

    Wow, that's optimistic for the amount of work that would need to be put in to introduce a new race.

    I am a very casual player.
    Very.
    Casual.

  • Lonami.2987Lonami.2987 Member ✭✭✭

    @kharmin.7683 said:

    @Lonami.2987 said:
    Agree, kinda. If we get new playable races, I think we're going to get two at release, plus a bonus one as the following LW season's final reward.

    Wow, that's optimistic for the amount of work that would need to be put in to introduce a new race.

    What amount of work? New races will be introduced straight into the new storyline, which means they won't get a new Personal Story, and will be transformed into other races when they replay all previous stories. Also, new races won't be able to use all armor skins and outfits, only those which are easy to adapt. As for the animations, many of the playable race candidates already have quite a few of them.

    You're vastly overestimating the amount of work new races would take.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Lonami.2987 said:

    @kharmin.7683 said:

    @Lonami.2987 said:
    Agree, kinda. If we get new playable races, I think we're going to get two at release, plus a bonus one as the following LW season's final reward.

    Wow, that's optimistic for the amount of work that would need to be put in to introduce a new race.

    What amount of work? New races will be introduced straight into the new storyline, which means they won't get a new Personal Story, and will be transformed into other races when they replay all previous stories. Also, new races won't be able to use all armor skins and outfits, only those which are easy to adapt. As for the animations, many of the playable race candidates already have quite a few of them.

    You're vastly overestimating the amount of work new races would take.

    I think that you're vastly underestimating what the community wants in a new race. Have you read the previous threads on the topic? Introduce a new race with no personal story and with limited ability to use armor skins and outfits? That, in my opinion, would be a terrible idea.

    I am a very casual player.
    Very.
    Casual.

  • Lonami.2987Lonami.2987 Member ✭✭✭

    @kharmin.7683 said:

    @Lonami.2987 said:

    @kharmin.7683 said:

    @Lonami.2987 said:
    Agree, kinda. If we get new playable races, I think we're going to get two at release, plus a bonus one as the following LW season's final reward.

    Wow, that's optimistic for the amount of work that would need to be put in to introduce a new race.

    What amount of work? New races will be introduced straight into the new storyline, which means they won't get a new Personal Story, and will be transformed into other races when they replay all previous stories. Also, new races won't be able to use all armor skins and outfits, only those which are easy to adapt. As for the animations, many of the playable race candidates already have quite a few of them.

    You're vastly overestimating the amount of work new races would take.

    I think that you're vastly underestimating what the community wants in a new race. Have you read the previous threads on the topic? Introduce a new race with no personal story and with limited ability to use armor skins and outfits? That, in my opinion, would be a terrible idea.

    So you'd rather have no new playable races at all? Now that's a terrible idea.

    ArenaNet won't waste a single penny updating old (and mostly bad) content that 99% of the players don't care about anymore. It doesn't make any sense from a business+development perspective.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Lonami.2987 said:

    @kharmin.7683 said:

    @Lonami.2987 said:

    @kharmin.7683 said:

    @Lonami.2987 said:
    Agree, kinda. If we get new playable races, I think we're going to get two at release, plus a bonus one as the following LW season's final reward.

    Wow, that's optimistic for the amount of work that would need to be put in to introduce a new race.

    What amount of work? New races will be introduced straight into the new storyline, which means they won't get a new Personal Story, and will be transformed into other races when they replay all previous stories. Also, new races won't be able to use all armor skins and outfits, only those which are easy to adapt. As for the animations, many of the playable race candidates already have quite a few of them.

    You're vastly overestimating the amount of work new races would take.

    I think that you're vastly underestimating what the community wants in a new race. Have you read the previous threads on the topic? Introduce a new race with no personal story and with limited ability to use armor skins and outfits? That, in my opinion, would be a terrible idea.

    So you'd rather have no new playable races at all? Now that's a terrible idea.

    Where did I say that? No, I just thought that your post about adding three additional races was very optimistic.

    ArenaNet won't waste a single penny updating old (and mostly bad) content that 99% of the players don't care about anymore. It doesn't make any sense from a business+development perspective.

    Hyperbolic arguments will get you nowhere. 99%? Really?

    I am a very casual player.
    Very.
    Casual.

  • Astyrah.4015Astyrah.4015 Member ✭✭✭✭
    edited September 16, 2020

    @Lonami.2987 said:
    So you'd rather have no new playable races at all? Now that's a terrible idea.

    part of the "problem" is the way Guild Wars 2 introduced it's playable races.

    for each playable race (norn/sylvari/asura/human/charr) you have:
    ⇒ a starter city -- complete with NPCs, voiced, and idle chatter along with story/lore related dialogue
    ⇒ starter zone + 2~4 zones linked to it
    ⇒ extended backstory lore+ personal story sets at level 10 & 20 (3 variants for each set) + tutorial mission
    ⇒ cultural armour (3 tiers and 3 armour weights per tier)
    ⇒ male+female voice acting (for personal story levels 10~20 * 3 variants, personal story level 30~80, all seasons, HoT~PoF~Icebrood Saga)
    ⇒ male+female voice acting (for profession specific call outs, rare item finds, merchant/vendor/npcs goodbye phrase, etc. etc.)
    ⇒ a destiny's edge member (though this is optional but all 5 original-playable races are tied to the personal story because of destiny's edge)

    --- and a few more i might've missed or forgotten ---
    so if you skimp on one of these for the new race, we'd inevitably get one-two-few-many threads complaining about: "this new favourite race of mine is being shortchanged! why don't we have the stuff norn/asura/human/charr/sylvari have??? why ANET why? why even make a new race if it's not complete!"
     


     
    meanwhile look at Final Fantasy 14

    they way they setup their playable races:

    ⇒ choose your sub-race (ie. Hyur Midlander or Highlander)
    ⇒ choose your in-game birthday
    ⇒ choose your starter city
    ⇒ each race has racial armour but only 1 set and you start with it equipped (as far as i remember)

    --- all races in that game can start in any of the available starting cities + starter zones, they have no race-specific personal story (the MSQ is the same for everyone and only differs based on which starting city you chose), they have no voice acting at all outside of grunts, shouts, emotes and reactionary movements (your character basically doesnt speak for the whole game), they nothing that makes a race unique or tied to the game's MSQ (main scenario quest) in a special way → everyone is just the "Warrior of Light" / "Hikari no Senshi" ---
     


     
    see how easy it is to add a new race to another mmorpg that set itself up to make races easily added? now is FF14's way better? not really .. then is GW2's way better? also not.

    on one hand you have a game with a lore-rich playable race that you can easily attach to and immerse yourself into for RP, on the other hand you have a game where it's really easy to just add another flavour to your roster of playable races without the complexity/work_required/etc. associated with the aforementioned. both games can be lore rich it's just the manner of how it's made/presented/etc. and for GW2, it's going to be a lot of work to add another race -- if they want to do it while pleasing all fans --

  • New races could start at Lion's Arch.

  • Astyrah.4015Astyrah.4015 Member ✭✭✭✭
    edited September 16, 2020

    @Asturias.1064 said:
    New races could start at Lion's Arch.

    not viable because gendarran fields, lornar's pass and bloodtide coast which are directly linked to it are level 25~ and level 45~ zones a level 2 character straight out of tutorial would get one shotted (or two shotted) by anything -- and assuming they only have the new expansion (EoD without PoF and HoT) they wont have mounts either to help soak up damage.... soo yeah bad idea to throw newly created characters of any race to lion's arch.

    (you can go there already at level 2 if you're not free to play but not for story because it's not a level 1~15 zone)

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Asturias.1064 said:
    New races could start at Lion's Arch.

    And miss out on all of this?

    @Astyrah.4015 said:

    @Lonami.2987 said:
    So you'd rather have no new playable races at all? Now that's a terrible idea.

    part of the "problem" is the way Guild Wars 2 introduced it's playable races.

    for each playable race (norn/sylvari/asura/human/charr) you have:
    ⇒ a starter city -- complete with NPCs, voiced, and idle chatter along with story/lore related dialogue
    ⇒ starter zone + 2~4 zones linked to it
    ⇒ extended backstory lore+ personal story sets at level 10 & 20 (3 variants for each set) + tutorial mission
    ⇒ cultural armour (3 tiers and 3 armour weights per tier)
    ⇒ male+female voice acting (for personal story levels 10~20 * 3 variants, personal story level 30~80, all seasons, HoT~PoF~Icebrood Saga)
    ⇒ male+female voice acting (for profession specific call outs, rare item finds, merchant/vendor/npcs goodbye phrase, etc. etc.)
    ⇒ a destiny's edge member (though this is optional but all 5 original-playable races are tied to the personal story because of destiny's edge)

    --- and a few more i might've missed or forgotten ---
    so if you skimp on one of these for the new race, we'd inevitably get one-two-few-many threads complaining about: "this new favourite race of mine is being shortchanged! why don't we have the stuff norn/asura/human/charr/sylvari have??? why ANET why? why even make a new race if it's not complete!"
     

    I am a very casual player.
    Very.
    Casual.

  • lokh.2695lokh.2695 Member ✭✭✭✭

    I'd rather have ANet spend their resources on something else.

    Why bother, just delete the official Forum.