Season 9 Queue Changes — Guild Wars 2 Forums

Season 9 Queue Changes

Hi folks!

Starting with Season 9, legendary players will no longer be able to duo queue. Because we have so few legendary players, it’s very difficult to get legendary players into an appropriate match. When legendary players duo queue, it greatly compounds this difficulty. Our goal with this is to improve matchmaking at higher skill levels.

Why didn’t we restrict duo queue all-together? We didn’t want to remove this option for everyone, when the problem we are trying to solve exists within a tiny fraction of the player base.

We’ll be keeping a sharp eye on how this affects Season 9. This will be a fairly easy thing for us to adjust if we feel it necessary in the future.

Ben Phongluangtham
Senior Game Designer

Tagged:
<1345

Comments

  • Milan.9035Milan.9035 Member ✭✭✭

    "Why didn’t we restrict duo queue all-together? We didn’t want to remove this option for everyone, when the problem we are trying to solve exists within a tiny fraction of the player base."

    i dont understand this part. are you saying that people duo queuing is tiny fraction of the player base or is the solo players?

  • Shirlias.8104Shirlias.8104 Member ✭✭✭✭

    Thanks!
    Though i'd like to queue with someone else, that is definitely the right choice.

  • If you deal with MM too, then it would be a perfect change.

  • GREAT WORK GUYS THIS IS THE UPDATE WE WANTED KEEP UP THE GOOD WORK AS ALWAYS

  • ArthurDent.9538ArthurDent.9538 Member ✭✭✭✭

    Sounds like a good change, will be interesting to see it play out.

  • Great change.

  • Oh man this is the change i've been waiting for!

  • ah, rewarding skilled players by not allowing them to queue with their friends

    good move. can't see that driving anyone away lol

    I'm a punk kid, no reason why
    Nothing finer than the taste of tears running down my face
    Oh cry baby cry, oh cry baby cry oh

  • shippage.1983shippage.1983 Member ✭✭✭
    edited October 24, 2017

    This is a good start, although they still need to get rid of gaining points from 4v5 matches with dcs and just rematch instead.

    Shípp - Mesmer main 🐉
    Feel free to add me in game.
    I mostly PvP and open world PvE.

  • Abelisk.4527Abelisk.4527 Member ✭✭✭✭

    This is absolutely awesome.

  • choovanski.5462choovanski.5462 Member ✭✭✭
    edited October 24, 2017

    @Kuya.6495 said:

    @choovanski.5462 said:
    ah, rewarding skilled players by not allowing them to queue with their friends

    good move. can't see that driving anyone away lol

    Honestly? Most of the top NA players leaving would probably be an improvement. It would leave space for new top players to develop, hopefully players who will be good exemplars and actually seek to build a better and less toxic NA competitive community.

    I'm EU so I don't have to deal w such a toxic scene, but regardless- changing your game to drive away the top of the playerbase is a pretty stupid idea. the next top players need to fight top players to reach their level. you don't get to be an Olympic swimmer by racing at the old peoples home.

    as far as skill in NA goes, I've seen the UGOs and oh man the skill issue isn't going to be solved by removing Naru and co. y'all just need to learn to play as a team my goodness. honestly some of those games are embarrassing. I mean driving away the best players in NA will make the scene look competitive, but it will be like four year olds with foam bats. looks competitive until you realise the sport was supposed to be fencing.

    as far as EU goes, man I bet all those legend players- especially those who do duo queue streams will be pleased lol. all this change does for them is ruin their fun as soon as they get past plat. 10/10 great move

    I'm a punk kid, no reason why
    Nothing finer than the taste of tears running down my face
    Oh cry baby cry, oh cry baby cry oh

  • zoomborg.9462zoomborg.9462 Member ✭✭✭

    Well done on reaching legendary. Now go play by yourself because that's so much fun! Competitive games promote teaming up, not isolating the players. This might be good for mm but in the end it will be another blow to the already struggling PvP scene.

  • Allarius.5670Allarius.5670 Member ✭✭✭

    Expand to include platinum as well if not the entire queue to improve matchmaking and equal treatment among players.

  • YO! YES LET'S GIVE THIS A GO! THANK YOU <3 :D

  • mrauls.6519mrauls.6519 Member ✭✭✭

    I like the initiative. I already know there are several people out there that will buy smurf accounts to circumvent this change. I think we should look at the stats after this season and decide if duo queue should be removed altogether.

  • Crinn.7864Crinn.7864 Member ✭✭✭✭

    @shadowpass.4236 said:
    How is there supposed to be a competitive scene when the only chance players have to practice as a group against competent players is every 6 hours while getting steamrolled in the ATs?

    scrims on private hotjoin servers. That's how the "pro" teams have been doing it for years.

    Sanity is for the weak minded
    YouTube

  • Wow anet amazing change this will definitely help your matchmaking algorithms and help pvp grow.

  • Lyger.5429Lyger.5429 Member ✭✭✭

    This is awesome and totally how other competitive games handle it (Paladins for example) in fact this should be from plat on-wards.

  • zoomborg.9462zoomborg.9462 Member ✭✭✭

    @Abelisk.4527 said:

    @zoomborg.9462 said:
    Well done on reaching legendary. Now go play by yourself because that's so much fun! Competitive games promote teaming up, not isolating the players. This might be good for mm but in the end it will be another blow to the already struggling PvP scene.

    Well there's something called Automated Tournaments

    Automated Tournaments havent really had much impact in PvP cause pretty much every problem comes from the very small PvP population. They also dont mean much since the gap between the good and bad players is stupidly big. The correct way to fix mm isnt to isolate a part of the playerbase as if they are a problem and no im not talking about the NA shenanigans here. At least on EU there is still some players that are legit legendary. The correct way to fix mm is to try by all means to increase overall population in PvP. Every single game with nice ranked matchmaking relies on big playerbase numbers to keep a balance between quality games and queue time. This is what anet PvP team (if such a thing exists) should strive for.

    This is just a band-aid that will have bigger consequences in the future as the people who get isolated because of their rank completely drop the game. What anet is basically doing here is sacrificing the small legendary population in order to 'fix' things, which is completely wrong on principle.

  • Abelisk.4527Abelisk.4527 Member ✭✭✭✭

    You're assuming legendary players will drop PvP from this change. And what if they don't?

    I'd also like to add that many legendary players are decent players. When they duo together, they can land in a game far below their rating, and completely carry their teams. Now imagine only one legendary placed down there, the odds are more equal now. Let's go even further--let's see player A and B are legendary. Normally A and B would be on one team while the other team is all gold-plat. With this change the MMR may make it so player A is on one team and B is on the other team, forcing them against each other and making it equal.

    How would this affect the majority negatively at all? This is completely the opposite in effect.

  • We need more changes like this, great job Anet.

  • Kuya.6495Kuya.6495 Member ✭✭✭

    I also agree about extending this down to plat 2.

  • zoomborg.9462zoomborg.9462 Member ✭✭✭
    edited October 24, 2017

    @Abelisk.4527 said:
    You're assuming legendary players will drop PvP from this change. And what if they don't?

    I'd also like to add that many legendary players are decent players. When they duo together, they can land in a game far below their rating, and completely carry their teams. Now imagine only one legendary placed down there, the odds are more equal now. Let's go even further--let's see player A and B are legendary. Normally A and B would be on one team while the other team is all gold-plat. With this change the MMR may make it so player A is on one team and B is on the other team, forcing them against each other and making it equal.

    How would this affect the majority negatively at all? This is completely the opposite in effect.

    It is actively handicapping top players in order to fix matchmaking issues. The top players arent the root of this problem, the overall low population is. It's like saying "i have a sick dog, the medication is so costly that euthanizing it is the solution". That's what is being illustrated right here. Yes mm will probably be more balanced but it is hands down a wrong way to fix it, on principle.
    I never, EVER, played a competitive game where u get handicapped or isolated for playing good so from some1 with experience in competitive games this is a very cheap way to fix a problem with deeper roots. U are seeing this only in the short term, while the bigger picture is, this is anet grasping at last straws to keep ranked PvP alive.Not healthy but alive.

  • Kitta.3657Kitta.3657 Member ✭✭✭

    Watch them duo queue alts in plat to snipe legendary players they dislike just to throw their games. I'm calling it. I mean it already happens but this sounds like it makes it easier.

  • Abelisk.4527Abelisk.4527 Member ✭✭✭✭

    I agree that plat needs to be solo queued too.

  • @Skittledness.5106 said:
    Make ranked q soloq
    Leave unranked to mayhem and
    leave ATs for team play
    U should also add weekly tournaments on Saturdays

    +1. You can queue 5 person teams for AT and unranked. There are plenty of opportunities to play with friends. Plus the alleged wintrading issues would be resolved since people are duo queuing in plat and and plat accounts are throwing there-not legendary. Keep the monthlies but weekend tourneys would not hurt. Matchmaking needs all the help it can get.

  • Ziggityzog.7389Ziggityzog.7389 Member ✭✭✭✭
    edited October 24, 2017

    Solo que / leader board and a 2-5 party player que / leader board. Parties who like to cheat can then plague the team comp leader board and the real leader board will finally come to light. Just gotta make sure those who click at the same time on off and slow times don't get the same team or even same game. You could deal with the afk and bot problem while your at it. A final good note way to fix things in ranked is one phone number required for a ranked account to play ranked in season. So the alt account loser cheats can't do their thing.

  • Abelisk.4527Abelisk.4527 Member ✭✭✭✭

    @shadowpass.4236 said:
    I remember when people actually asked to join teams in chat or LFG to PvP with. Cause now its just an empty map chat with nothing but crickets chirping cause everyone just plays alone anyways.

    Screw friends right? I love playing alone. I've never seen a game in my life that literally bars you from playing with your friends. What the kitten kinda decision making is this? Who comes up with this kitten?

    Why not just get rid of parties altogether? Screw squads too right? Why not make WvW solo only, raid in PvE alone?

    Why is it only PvP that's being punished?

    The issue is the population is too low to separate duo/solo queue, or team/solo queues. Too much MMR variability.

    Also, why not make friends with people while solo queuing? It's not like you're playing with 4 bots (possible but very unlikely). Or why not voice chat while solo queuing with people? Is it really that big of a detriment to lose 1 person while queuing? Or, if you're solo queuing you can stream (which a lot of people do) and feel connected with people.

    I don't understand this argument.

    If anything, duo queuing feels awkward sometimes because it's just you and your friend/duo, and if the duo is new or someone you just started duoing with it'll take time to break the ice, if ever.

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