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Help save WVW PLEASE!


peking duck.4261

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Anet please for pitty sake help us keep wvw alive. I am currently sitting in t2 where there is nothing going on, It is completely dead.you have made little to no effort to save the one game mode in which no other game could compete with. 4-5 years ago wvw was the hottest thing around. tiers were fighting hard and strong. That has all changed because wvw hasn't changed you have given us legendaries and other things but seriously it takes a hell of alot longer in wvw than pve to get anything.This pip idea is brilliant but you still have not come to terms with how much gold can be made to how much in pve it can be made. The reason why wvw is so dead is because there is literally no money maker to it. why would people do into wvw and spend 5 hours in wvw and make 10g when you can make 50g+. T2 is like what t8 used to be like right now... Devs HOW CAN YOU NOT SEE THIS. think about the wvwers for abit focus on us help our community out because we are right about to be extinct. i have played this game for so long and i honestly am thinking it will have to be time to pack up and quit soon as so many friends are moving because of how dead it is.. ANET YOU REALLY PLEASE NEED TO PAY ATTENTION TO THIS.try and balance out a way to make good money don't make it like around 26 weeks to make 3 pieces of legendary armour make it so at the end of the week the team that wins get something a gift prize idk make people want to win/play wvw because now that wow is bringing in wvw to their game it is dieng here and I DO NOT want to see that.

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ANet lack creativity when it comes to monetizing certain aspects of the game. It seems many things have been implemented because they can't keep up with competition. Take mounts for example - a couple years back this game was very unique for not having mounts which most other games did and I think it should have stayed that way. With the implementation of mounts (solely for the sake of money as you can see based on skin prices) some other mechanics have become obsolete. Latter design decisions negate the former with no consistent direction.

Naturally, if they want to keep the game unique and competitive they shouldn't implement something that will render what they implemented before obsolete. They should work on castigating what they implemented to make it better, progressively, slow but consistent, over time. Consistency is key.

We can agree WvW is a fiasco at this point. Mirage, Scourge, Spellbreaker and Firebrand, but mainly the first two are most prominent. People complained about Deadeye but Shatter Mesmers have always been the real plague along with the utterly broken mechanics of Scourges that can replace even Mesmer portals. I understand they wanted to make Necros more viable (not sure why though, Reapers were very potent pre-PoF) and Warriors, but it's just design done wrong, all leading to a massive power creep. They made Warriors so viable that now one bubble placed right can decide the outcome of every battle.

I agree with the OP in that the game mode is pretty much dead. There just isn't any incentive to log in, wait in queues for over 30 minutes and then do blob fights where each side competes who draws more circles on the ground. Or go in 1vMany with blatant class imbalance. It's just boring and quickly sucks the joy out of life.

Games should be fun, entertaining and rewarding. Guild Wars 2 became the opposite. All it does is add on frustration.

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@"peking duck.4261" said:The reason why wvw is so dead is because there is literally no money maker to it.

Not really, WvW was far more popular, far more active when it had far less rewards and people even had to spend gold on upgrading objectives, rewards have very little to do with the death of WvW.

The reason it is dead is because with the exception of improvements in regard to lag, they have never meaningfully addressed the actual issues with it, e.g - population balance/coverage, non-existent class balance, boring non-PvP gameplay to "win" the PPT, no useful help for GvG guilds (guild arena too small, uses PvE rules), etc.

Then on top of that you have they made fighting over objectives more tedious and unfun, by adding more siege, upping the damage, fortified, chilling fog, etc, then on top of that you have that the combat in this game outside of PvE, has got worse with HoT & PoF, more braindead, more skilless, all of which has led to many players/guilds leaving, which is pretty tragic comment on Anet's ineptitude, given there is pretty limited competition for RvR type game play.

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@Inoki.6048 said:I understand they wanted to make Necros more viable (not sure why though, Reapers were very potent pre-PoF) and Warriors, but it's just design done wrong, all leading to a massive power creep. They made Warriors so viable that now one bubble placed right can decide the outcome of every battle.

Necro was already viable in WvW and PvP back when it was still core necro spec. The problem is anet always balance classes around PvE.

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@zinkz.7045 said:

@"peking duck.4261" said:The reason why wvw is so dead is because there is literally no money maker to it.

Not really, WvW was far more popular, far more active when it had far less rewards and people even had to spend gold on upgrading objectives, rewards have very little to do with the death of WvW.

The reason it is dead is because with the exception of improvements in regard to lag, they have never meaningfully addressed the actual issues with it, e.g - population balance/coverage, non-existent class balance, boring non-PvP gameplay to "win" the PPT, no useful help for GvG guilds (guild arena too small, uses PvE rules), etc.

Then on top of that you have the made fighting over objectives more tedious and unfun, by adding more siege, upping the damage, fortified, chilling fog, etc, then on top of that you have that the combat in this game outside of PvE, has got worse with HoT & PoF, more braindead, more skilless, all of which has led to many players/guilds leaving, which is pretty tragic comment on Anet's ineptitude, given there is pretty limited competition for RvR type game play.

dont forget the hacks.

oOo

Solution

  1. fix hacks
  2. balance separate of pve - wvw
  3. reduce host servers
  4. tournament
  5. wvw tonics
  6. customer dev relations
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@ThunderPanda.1872 said:

@Inoki.6048 said:I understand they wanted to make Necros more viable (not sure why though, Reapers were very potent pre-PoF) and Warriors, but it's just design done wrong, all leading to a massive power creep. They made Warriors so viable that now one bubble placed right can decide the outcome of every battle.

Necro was already viable in WvW and PvP back when it was still core necro spec. The problem is anet always balance classes around PvE.

Not just viable, meta. Slight difference lol. Necro has always been the core of the backline.

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@hunkamania.7561 said:We're left in the dark on what anet are even planning to do with the gamemode in the future which is prob nothing lol

Yet people get excited at the meager mention of SOON they're doing something... When it's been 5 years of back-burner maintenance mode already with an unfulfilled SOON having been tossed out 2 years ago that ended up being a meaningless calculator trick with scoring (skirmishes) that addressed no issues..

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@"Loosmaster.8263" said:One is they need to either create a track that contains Grandmaster Marks or at least the mats/gold to make them.

Agreed. The post HoT reward model of "get this to get those to get four of these to combine with three of these to get two of these to make five of these to make one fourth of one thing" is irritating enough in PVE. In WVW, where most of us want to be WVWing, not spending our time standing around at a crafting station, this pyramid scheme of ingredients only serve to annoy, not inspire or incentivize.

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@"peking duck.4261" said:Anet please for pitty sake help us keep wvw alive. I am currently sitting in t2 where there is nothing going on, It is completely dead.you have made little to no effort to save the one game mode in which no other game could compete with. 4-5 years ago wvw was the hottest thing around. tiers were fighting hard and strong. That has all changed because wvw hasn't changed you have given us legendaries and other things but seriously it takes a hell of alot longer in wvw than pve to get anything.This pip idea is brilliant but you still have not come to terms with how much gold can be made to how much in pve it can be made. The reason why wvw is so dead is because there is literally no money maker to it. why would people do into wvw and spend 5 hours in wvw and make 10g when you can make 50g+. T2 is like what t8 used to be like right now... Devs HOW CAN YOU NOT SEE THIS. think about the wvwers for abit focus on us help our community out because we are right about to be extinct. i have played this game for so long and i honestly am thinking it will have to be time to pack up and quit soon as so many friends are moving because of how dead it is.. ANET YOU REALLY PLEASE NEED TO PAY ATTENTION TO THIS.try and balance out a way to make good money don't make it like around 26 weeks to make 3 pieces of legendary armour make it so at the end of the week the team that wins get something a gift prize idk make people want to win/play wvw because now that wow is bringing in wvw to their game it is dieng here and I DO NOT want to see that.

i encourage you to put your effort with other game company who won't allow 6 years to go buy than suddenly after mass players leaving + mass profits decreasing to suddenly notice something is wrong.

" You are free to make whatever choice you want, but you are not free from the consequences of the choice "

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@zinkz.7045 said:

@"peking duck.4261" said:The reason why wvw is so dead is because there is literally no money maker to it.

Not really, WvW was far more popular, far more active when it had far less rewards and people even had to spend gold on upgrading objectives, rewards have very little to do with the death of WvW.

The reason it is dead is because with the exception of improvements in regard to lag, they have never meaningfully addressed the actual issues with it, e.g - population balance/coverage, non-existent class balance, boring non-PvP gameplay to "win" the PPT, no useful help for GvG guilds (guild arena too small, uses PvE rules), etc.

Then on top of that you have the made fighting over objectives more tedious and unfun, by adding more siege, upping the damage, fortified, chilling fog, etc, then on top of that you have that the combat in this game outside of PvE, has got worse with HoT & PoF, more braindead, more skilless, all of which has led to many players/guilds leaving, which is pretty tragic comment on Anet's ineptitude, given there is pretty limited competition for RvR type game play.

This pretty much sums up my thoughts perfectly. Rewards have never been an issue because WvWers don't care so much about it. All we want is enough for siege and a little more for stuff. Rewards have vastly improved since then. If you want Silverwaste gold, then go to the Silverwastes and mindlessly dig holes in the desert for hours. Not all game modes have the same level of rewards. PvP, raids, fractals, open world, all different gold / hour if you're just farming. But WvW is about large group combat. WvW is dying, dead, whatever due to the neglect centered around that aspect and all it entails: class balance, lag, environment, siege, etc.

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@peking duck.4261 said:The reason why wvw is so dead is because there is literally no money maker to it. why would people do into wvw and spend 5 hours in wvw and make 10g when you can make 50g+.

Sorry to say, but making money is not the reason why wvw is so dead, maybe to the pve player, but not to wvw player. Wvw players don't play wvw to make a fortune. There are a ton of other factors as to why wvw is dead these days, the biggest is wvw players have been leaving the game for years for a multitude of reasons that chipped away at wvw gameplay, which zinkz has already mentioned some of.

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