I’ve seen like, maybe, a couple of ranger condi builds in wvw, so I’d like to make a few suggestions to provide this profession working condi builds.
-A shortbow trait, or standard change, for 1,200 range. Unparalleled archers anyone?
*Possible traits to change to extend SB range https://wiki.guildwars2.com/wiki/Tail_Wind OR... https://wiki.guildwars2.com/wiki/Light_on_your_Feet OR... Like that longbow change in 2015 “Ranger Longbow skill range is now 1500.” that made a standard increase in range.
-Give back throwable traps (as a standard function, not trait related) to this profession. Only this profession.
-Dagger/dagger improvements... https://en-forum.guildwars2.com/discussion/568/daggers-need-redo-and-backstab
Staff 1- Add 1 burning condition to the 3rd attack tick. The low damage and low healing make adding conditions to this skill ok.
Staff 2- Add a few burning conditions and increase radius to 300. All effects hit 5 enemies and allies within the radius. The current 130 radius is not enough to support allies so the increased radius would help. This change would also be a useful for helping to contribute to breaking up the tight zergs.
Staff 3- Add a short duration burning condition trail and burning condition aoe burst around the user at the end of the skill movement.
Staff 4- Make this a circular patch, like all those other aoe patches, and add bleeding. The current cone design is awful to use in any movement based combat, so the aoe design allows this skill to be useful. This would also make the skill useful for zerg breaking and sieging structures in wvw.
Staff 5- Make this skill an aoe dome. The current small rectangle design is as useless as vine surge. This change allows us to support better during mass combat situations.
These 4 changes provide this profession with viable condi build options, and contribute to the much needed build diversity.