Soulbeast downside prediction. — Guild Wars 2 Forums

Soulbeast downside prediction.

DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭
edited May 13, 2019 in Ranger

Pet Swap removed.

But Pet Merging now counts as a Pet Swap.

Thats 100% whats gonna happen.

Edit: Forgot lore reason.

Soulbeast need to focus on its pet to gain the ability to merge.

You can only focus on one pet.

<1

Comments

  • Euthymias.7984Euthymias.7984 Member ✭✭✭

    Having only one pet would probably kill any idea of having more than one archetype to utilize and choose from at a given time.
    Assuming you still merge/unmerge with just one pet, you'd likely just use only Smokescale for any offensive build and only Siamoth for any node-sitter setup and that would be the end of it. Maybe Gazelle if you're feeling a bit frisky on a given day or Bristleback if you're a Condi Meme.
    It would be just as lazy as having -20% stat reduction on Druid pets.....which is probably just in line with the current balance team's MO. I'd rather they just buff Core to make it better/unique than nerf Soulbeast's mechanically.

    (Speaking of Archetypes, I'd hope they consider lowering Prelude Lash to 20s and making Primal Cry do a bit more than just bleed+vulnerability , regardless of what they choose.)

  • Sandzibar.5134Sandzibar.5134 Member ✭✭✭

    oh and I bet "sic em no longer works to buff merged ranger" is on the cards as the forums are brimming with sic em hate. Mainly from teefs and mesmers. Go figure.

  • beatthedown.2651beatthedown.2651 Member ✭✭✭

    @Sandzibar.5134 said:
    oh and I bet "sic em no longer works to buff merged ranger" is on the cards as the forums are brimming with sic em hate. Mainly from teefs and mesmers. Go figure.

    They should make sic em exclusive to Druid. Would be a good meme.

  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭
    edited May 13, 2019

    Soulbeast: The downside to merging is losing your pet in order to gain access to Beastmode skills.

    just like...

    Berserker: The downside to berserker stance is losing your normal burst skills in order to gain access to Berserk mode.

  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭
    edited May 13, 2019

    @DanAlcedo.3281 said:

    @shadowpass.4236 said:
    Soulbeast: The downside to merging is losing your pet in order to gain access to Beastmode skills.

    just like...

    Berserker: The downside to berserker stance is losing your normal burst skills in order to gain access to Berserk mode.

    Soulbeast can use its core mechanic while not Merged.

    Berserker cant use normal burst at all.

    Berserker has a duration.
    Soulbeast can be used permanent.

    Berserker needs a resource.
    Soulbeast doesnt.

    Berserker Form can be interupted.

    Can Merging be interupted?

    Would you like Soulbeast and Berserker to function exactly the same?

    Drawing comparisons between each classes' unique mechanics is a huge waste of time. If you insist, here's another one for you:

    1. Elementalists have four attunements to swap between while Revenants only have two.

    Oh no so unfair
    D;

  • beatthedown.2651beatthedown.2651 Member ✭✭✭

    @InsaneQR.7412 said:

    @beatthedown.2651 said:
    That sounds really boring tbh. You are basically removing options and reduce pet variety. The problem with making core Ranger an alternative is that it just sucks (in competitive gamemodes) since 2012. You can run it, but why not play anything else instead?

    Pet variety was always garbage.
    Smokescale is meta since it's release.
    Core pets just suck and need improvements.
    Eitherway soulbeast will clearly get this trade off. It has to much versatility. That's its biggest strength.
    Now you have to choose between sustain and stealth. Not having both.
    Pet variety is a different topic than the overperformance of soulbeast.

    So much baseless speculation in this thread. Taking the second pet away wouldn't even solve the stuff ppl are currently complaining about soulbeast. And making it a petswap may even buff burst builds by giving quickness + unblockable. Skill clicking Necro Mains cannot handle this.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭
    edited May 13, 2019

    @beatthedown.2651 said:

    @InsaneQR.7412 said:

    @beatthedown.2651 said:
    That sounds really boring tbh. You are basically removing options and reduce pet variety. The problem with making core Ranger an alternative is that it just sucks (in competitive gamemodes) since 2012. You can run it, but why not play anything else instead?

    Pet variety was always garbage.
    Smokescale is meta since it's release.
    Core pets just suck and need improvements.
    Eitherway soulbeast will clearly get this trade off. It has to much versatility. That's its biggest strength.
    Now you have to choose between sustain and stealth. Not having both.
    Pet variety is a different topic than the overperformance of soulbeast.

    So much baseless speculation in this thread. Taking the second pet away wouldn't even solve the stuff ppl are currently complaining about soulbeast. And making it a petswap may even buff burst builds by giving quickness + unblockable. Skill clicking Necro Mains cannot handle this.

    Ppl complain about massive burst and huge survivability.
    Take one and there is counterplay.
    Soulbeasts bane is scourge but they cannot catch up with all this mobility thrown in. Additionally there is the possibility for a soulbeast to stealth, unmerge, swap pets, runaway, merge and heal up fully.
    Without second supportive pet they lose a lot of versatility.
    Sacrificing a pet thus is actually a huge trade off.
    The boonstack trait and skills needs adjustedments but that has nothing to do with soulbeast mechanic so I wouldn't call that a tradeoff.

  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭
    edited May 14, 2019

    @Durzlla.6295 said:

    @shadowpass.4236 said:
    Soulbeast: The downside to merging is losing your pet in order to gain access to Beastmode skills.

    just like...

    Berserker: The downside to berserker stance is losing your normal burst skills in order to gain access to Berserk mode.

    The thing is not having pets while melded is not a drawback of Soulbeast it’s a drawback to the new mechanic soul beast gets. It would be like saying the drawback to chrono is if you shatter your clones for your F5 you can’t shatter them for something else.

    When Soulbeast gets a drawback (its not going to be if), it will probably be we only get one pet, but swapping procs on going in or out.

    Much like how berserker completely lost access to normal burst skills, daredevil lost range on steal and Druid lost pet stats.

    Eh I guess. It's still a big tradeoff though.

    Only one pet on Soulbeast would 100% kill the specialization. Hopefully that doesn't happen.

  • Durzlla.6295Durzlla.6295 Member ✭✭✭✭

    @shadowpass.4236 said:

    @Durzlla.6295 said:

    @shadowpass.4236 said:
    Soulbeast: The downside to merging is losing your pet in order to gain access to Beastmode skills.

    just like...

    Berserker: The downside to berserker stance is losing your normal burst skills in order to gain access to Berserk mode.

    The thing is not having pets while melded is not a drawback of Soulbeast it’s a drawback to the new mechanic soul beast gets. It would be like saying the drawback to chrono is if you shatter your clones for your F5 you can’t shatter them for something else.

    When Soulbeast gets a drawback (its not going to be if), it will probably be we only get one pet, but swapping procs on going in or out.

    Much like how berserker completely lost access to normal burst skills, daredevil lost range on steal and Druid lost pet stats.

    Eh I guess. It's still a big tradeoff though.

    Only one pet on Soulbeast would 100% kill the specialization. Hopefully that doesn't happen.

    If soulbeast got pet swap procs from going in and out of beast mode i'm pretty sure they'd be fine, and would still have quite a bit of variety at their disposal, but the existing boonbeast build would definitely die.

    "But my children sing to me. Listen. They sing dark, delicious notes about power and family. As their mother, I have to grant them their wish."

  • Euthymias.7984Euthymias.7984 Member ✭✭✭
    edited May 14, 2019

    I'd probably drop the spec for competitive PvP if they go with the one pet deal as well.
    As I said before, for PvE/WvW, you'll just use one BiS pet and that will be the end of it. No considerations for unmerging+pet-swapping to access secondary skills for other situations that may come up like helping on breakbars or giving a quick heal to yourself/allies, or getting that "Oh ****" panic button for Unflinching Fortitude. It would just make it less interesting, and kinda braindead.

    It would be the same for PvP, too. If there's one thing I like about roaming DDs for PvP is that they have not just damage but an aspect of versatility to how they handle themselves. Its why I enjoy something like SD+Gadgets Holo for decent damage, CC, and mobility in one package vs just being big damage that flops over the moment you're looked at. But hey, I guess crushing that stuff's fine as long as it makes everyone else feel better about the game's balancing. Like Druid becoming *** it would be one less thing to whinge about. :) (not that it would totally stop people from getting "one shotted" btw)

  • Eramonster.2718Eramonster.2718 Member ✭✭✭✭

    Prediction based on?
    Kinda pointless comparing 2 different classes. Eg. Rangers GS doesn't have Arc Diviner hence.... *see where this is going?

  • melandru.3876melandru.3876 Member ✭✭✭
    edited May 14, 2019

    @Eramonster.2718 said:
    Prediction based on?
    Kinda pointless comparing 2 different classes. Eg. Rangers GS doesn't have Arc Diviner hence.... *see where this is going?

    ye but they have maul, hilt bash, maul which does more dmg then it's targets when sic'em'd.
    and, no the ranger did not need to use his heal, or all his utility skills for it.

    unblockable comes ond emand from merging, and on its own sic'em is basically more then every damage modifier other classes have

    so what what is about fair comparing?

    a warrior specced for full zerk that has to use every utility to land it?

    or

    that ranger that can do the same, swap to second pet and go usain bolt?

  • Eramonster.2718Eramonster.2718 Member ✭✭✭✭
    edited May 14, 2019

    2 different classes will have their differences. To justify a skill (pet merge in this case), its best to address the skill and class itself than comparing it with another class.

    A balancing topic more or less; and there won't be balance until all class is identical :confounded:.

    a warrior specced for fullz erg that has to use every utility to land it?
    or
    that ranger that can do the same, swap to second pet and go usain bolt?

    The SB did the same(?), swapped to second pet (= use every utility to land it).

  • LughLongArm.5460LughLongArm.5460 Member ✭✭✭

    @DanAlcedo.3281 said:
    Pet Swap removed.

    But Pet Merging now counts as a Pet Swap.

    Thats 100% whats gonna happen.

    Edit: Forgot lore reason.

    Soulbeast need to focus on its pet to gain the ability to merge.

    You can only focus on one pet.

    I heard several people theorizing that this is what's going to happen. Pet merging count as swap is huge, they could have the unblockable from MM + the boon merge trait.
    Like I mentioned with Druid, trade-offs could be OK, but they have to fix the trash parts of SB like dragger, live fast trait(should be active after you press the skill, not after you cast it), predators cunning(should either get a massive buff or change functionality) , EB(should be like 33%-50% health back, fall out of Beast mode, lose pet until next merg). Trash pets skills should be reviewed as well.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @shadowpass.4236 said:

    @Durzlla.6295 said:

    @shadowpass.4236 said:

    @Durzlla.6295 said:

    @shadowpass.4236 said:
    Soulbeast: The downside to merging is losing your pet in order to gain access to Beastmode skills.

    just like...

    Berserker: The downside to berserker stance is losing your normal burst skills in order to gain access to Berserk mode.

    The thing is not having pets while melded is not a drawback of Soulbeast it’s a drawback to the new mechanic soul beast gets. It would be like saying the drawback to chrono is if you shatter your clones for your F5 you can’t shatter them for something else.

    When Soulbeast gets a drawback (its not going to be if), it will probably be we only get one pet, but swapping procs on going in or out.

    Much like how berserker completely lost access to normal burst skills, daredevil lost range on steal and Druid lost pet stats.

    Eh I guess. It's still a big tradeoff though.

    Only one pet on Soulbeast would 100% kill the specialization. Hopefully that doesn't happen.

    If soulbeast got pet swap procs from going in and out of beast mode i'm pretty sure they'd be fine, and would still have quite a bit of variety at their disposal, but the existing boonbeast build would definitely die.

    Honestly I think this would be a more significant nerf than the doubling of the CA cooldown Druid received.

    I don't know about the rest of you, but nearly all of my rotations/gameplay I've practiced over the years rely on using my skills in conjunction with BOTH of my pets'. This would single handedly crush soulbeast into complete uselessness. Personally, I would never touch the specialization again. Unfortunately, seeing as how Druid has been beaten by a nerf bat consistently since HoT was released into an unrecognizable mess of a dumpster fire, it would leave core ranger as the only semi-competitive build in sPvP/WvW.

    Out of all the tradeoffs to choose, removing one of our pets is one of the WORST ones I could imagine.

    Into uselessness is a big parabolic isn't it?
    It would change playstyles, it would change builds. But I wouldn't say useless.
    Its a harsh tradeoff for a strong gain.
    You gain access to beasts kills and their utility. You lose a second pet.
    Sure beasts kills in Bmode are kinda meh but with only one pet buffing of these skills is more justified and a more streamlined gameplay style wouldn't hurt the spec IMO.
    Main part why this is bad for soulbeast is because the variety of pets go down again. But that's a core issue not a soulbeast issue.

  • Lazze.9870Lazze.9870 Member ✭✭✭
    edited May 14, 2019

    I can see why people think that the mere existence of the merge button calls for a trade off.

    My problem then is that that merge button and its interaction with core ranger is the only really good thing about SB, along with a couple of stances and one of two adept traits. The weapon is underwhelming (it should have been a core ranger weapon for obvious reasons, but also so they could have sorted out the class' mainhand identity crises, but that's beside the point), most of the other traits are either meh, boring or just simple damage modifiers.

    You're better off picking a different traitline if you're gonna stay unmerged for long periods of time just to prove a point. Making the argument that pet merging only is a drawback to the mechanic, and not to Soulbeast, is completete nonsense because there is nothing else about the elite spec that you really want, other than said mechanic. If the skills and traits were more impactful, I would perhaps have argued otherwise.

  • Durzlla.6295Durzlla.6295 Member ✭✭✭✭

    @InsaneQR.7412 said:

    @shadowpass.4236 said:

    @Durzlla.6295 said:

    @shadowpass.4236 said:

    @Durzlla.6295 said:

    @shadowpass.4236 said:
    Soulbeast: The downside to merging is losing your pet in order to gain access to Beastmode skills.

    just like...

    Berserker: The downside to berserker stance is losing your normal burst skills in order to gain access to Berserk mode.

    The thing is not having pets while melded is not a drawback of Soulbeast it’s a drawback to the new mechanic soul beast gets. It would be like saying the drawback to chrono is if you shatter your clones for your F5 you can’t shatter them for something else.

    When Soulbeast gets a drawback (its not going to be if), it will probably be we only get one pet, but swapping procs on going in or out.

    Much like how berserker completely lost access to normal burst skills, daredevil lost range on steal and Druid lost pet stats.

    Eh I guess. It's still a big tradeoff though.

    Only one pet on Soulbeast would 100% kill the specialization. Hopefully that doesn't happen.

    If soulbeast got pet swap procs from going in and out of beast mode i'm pretty sure they'd be fine, and would still have quite a bit of variety at their disposal, but the existing boonbeast build would definitely die.

    Honestly I think this would be a more significant nerf than the doubling of the CA cooldown Druid received.

    I don't know about the rest of you, but nearly all of my rotations/gameplay I've practiced over the years rely on using my skills in conjunction with BOTH of my pets'. This would single handedly crush soulbeast into complete uselessness. Personally, I would never touch the specialization again. Unfortunately, seeing as how Druid has been beaten by a nerf bat consistently since HoT was released into an unrecognizable mess of a dumpster fire, it would leave core ranger as the only semi-competitive build in sPvP/WvW.

    Out of all the tradeoffs to choose, removing one of our pets is one of the WORST ones I could imagine.

    Into uselessness is a big parabolic isn't it?
    It would change playstyles, it would change builds. But I wouldn't say useless.
    Its a harsh tradeoff for a strong gain.
    You gain access to beasts kills and their utility. You lose a second pet.
    Sure beasts kills in Bmode are kinda meh but with only one pet buffing of these skills is more justified and a more streamlined gameplay style wouldn't hurt the spec IMO.
    Main part why this is bad for soulbeast is because the variety of pets go down again. But that's a core issue not a soulbeast issue.

    Additionally Soulbeasts already have an effectively immortal pet so unlike other range builds if the Soulbeast needs their pet, they will always have them.

    "But my children sing to me. Listen. They sing dark, delicious notes about power and family. As their mother, I have to grant them their wish."

  • Lazze.9870Lazze.9870 Member ✭✭✭

    @Durzlla.6295 said:

    @InsaneQR.7412 said:

    @shadowpass.4236 said:

    @Durzlla.6295 said:

    @shadowpass.4236 said:

    @Durzlla.6295 said:

    @shadowpass.4236 said:
    Soulbeast: The downside to merging is losing your pet in order to gain access to Beastmode skills.

    just like...

    Berserker: The downside to berserker stance is losing your normal burst skills in order to gain access to Berserk mode.

    The thing is not having pets while melded is not a drawback of Soulbeast it’s a drawback to the new mechanic soul beast gets. It would be like saying the drawback to chrono is if you shatter your clones for your F5 you can’t shatter them for something else.

    When Soulbeast gets a drawback (its not going to be if), it will probably be we only get one pet, but swapping procs on going in or out.

    Much like how berserker completely lost access to normal burst skills, daredevil lost range on steal and Druid lost pet stats.

    Eh I guess. It's still a big tradeoff though.

    Only one pet on Soulbeast would 100% kill the specialization. Hopefully that doesn't happen.

    If soulbeast got pet swap procs from going in and out of beast mode i'm pretty sure they'd be fine, and would still have quite a bit of variety at their disposal, but the existing boonbeast build would definitely die.

    Honestly I think this would be a more significant nerf than the doubling of the CA cooldown Druid received.

    I don't know about the rest of you, but nearly all of my rotations/gameplay I've practiced over the years rely on using my skills in conjunction with BOTH of my pets'. This would single handedly crush soulbeast into complete uselessness. Personally, I would never touch the specialization again. Unfortunately, seeing as how Druid has been beaten by a nerf bat consistently since HoT was released into an unrecognizable mess of a dumpster fire, it would leave core ranger as the only semi-competitive build in sPvP/WvW.

    Out of all the tradeoffs to choose, removing one of our pets is one of the WORST ones I could imagine.

    Into uselessness is a big parabolic isn't it?
    It would change playstyles, it would change builds. But I wouldn't say useless.
    Its a harsh tradeoff for a strong gain.
    You gain access to beasts kills and their utility. You lose a second pet.
    Sure beasts kills in Bmode are kinda meh but with only one pet buffing of these skills is more justified and a more streamlined gameplay style wouldn't hurt the spec IMO.
    Main part why this is bad for soulbeast is because the variety of pets go down again. But that's a core issue not a soulbeast issue.

    Additionally Soulbeasts already have an effectively immortal pet so unlike other range builds if the Soulbeast needs their pet, they will always have them.

    The other side of the spectrum where the pets die too fast from collateral damage via aoe, especially now on druid, isn't any better.

  • ChronoPinoyX.7923ChronoPinoyX.7923 Member ✭✭✭

    I still think Core F5 would be a good way to start in terms of a trade off.

    I mean this is exactly what they did with core Rev. F2 was a thing on Herald and Renegade but not Core Rev so rather than "trade-off" they went with a core F2.

    If they can create a core F5 that comes on par with E-Spec F5s, I see that as a genuine trade-off compared to just trying to continuously nerf ranger. If they can F2 Core Rev, they can F5 Core ranger. Druid nerf was lazy no matter how much effort they think they put into it.

  • VDAC.2137VDAC.2137 Member ✭✭✭

    @ChronoPinoyX.7923 said:
    I still think Core F5 would be a good way to start in terms of a trade off.

    I mean this is exactly what they did with core Rev. F2 was a thing on Herald and Renegade but not Core Rev so rather than "trade-off" they went with a core F2.

    If they can create a core F5 that comes on par with E-Spec F5s, I see that as a genuine trade-off compared to just trying to continuously nerf ranger. If they can F2 Core Rev, they can F5 Core ranger. Druid nerf was lazy no matter how much effort they think they put into it.

    I couldn’t agree more! I’d much rather see core specs buffed where needed to have more specs become viable options rather than cripple specs that people have worked hard to acquire and play well! Druid had been one of my two mains since I started playing the game and all I played in endgame PvE but all the unneeded nerfs have ruined any enjoyment of the class for me. :(

  • Crab Fear.1624Crab Fear.1624 Member ✭✭✭✭

    What if they kept both pets but could only choose one to merge with, regardless if they swapped?

    I mean then they would be able to choose sustain or damage, but still keep both pets when not merged.

    Soon™ ( ͡° ͜ʖ ͡°)
    Bring back Impending Dhuum.
    No FotM for me, only thief, weak or strong.

  • melandru.3876melandru.3876 Member ✭✭✭

    @Crab Fear.1624 said:
    What if they kept both pets but could only choose one to merge with, regardless if they swapped?

    I mean then they would be able to choose sustain or damage, but still keep both pets when not merged.

    denied! they want their stealth, mobility, burst and cc

    why didn't you jsut d0dg3???

    oh we not talking about burst now, my bad

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @ChronoPinoyX.7923 said:
    I still think Core F5 would be a good way to start in terms of a trade off.

    Core F5 - summon the ranger's 2nd selected pet. Duration 30 secs / 120 sec cooldown.

    Smokescale and Gazelle/Bristleback? Hmmm....

  • Eramonster.2718Eramonster.2718 Member ✭✭✭✭

    A prediction (not sure where its from) post somehow got turned into a nerf suggestion post :sweat_smile:.

  • Wondrouswall.7169Wondrouswall.7169 Member ✭✭✭

    @Turkeyspit.3965 said:

    @ChronoPinoyX.7923 said:
    I still think Core F5 would be a good way to start in terms of a trade off.

    Core F5 - summon the ranger's 2nd selected pet. Duration 30 secs / 120 sec cooldown.

    Smokescale and Gazelle/Bristleback? Hmmm....

    https://wiki.guildwars2.com/wiki/Alpha_Strike

    I'd probably wouldn't want a large cooldown like that for an F5, as there are other ways to get around this, but that's beside the point. Adding an F5 to core Ranger would be the best route to go about it.

    A single pet would be a hefty drawback indeed, but there's always worse, like permanent merger when selecting the traitline. Then traits that activate with or while in Beastmode would shift over to activating on F2, and stuff like Fresh Reinforcement would be repurposed to a lame copy/paste of Revenant traits like, gain a certain boon on pet swap depending on the beast archetype. :#

    This option is likely on the table. The way it will be spun is players that wished for pet swap during Beastmode will finally get it, but at a cost. Careful what ya wish for.

    PET PRECISION & DPS DATA (DPS outdated)
    Back in Black... Desert Online.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @shadowpass.4236
    Could you please elaborate why seven?
    I only come to 4 skills you can actively control. The others are passive from the pets. Although useful in some regard they are not controllable skills.

    And yeah ofc it's a heavy hit.
    I main ranger and I know that lot of utility goes down the drain. But that's the point.
    Sbeast has a kitten ton if utility. Mobility, tons of boons, stealth, blocks, evades, good dmg, lots of modifiers, good selfsustain und great kite potential.

    Pet skills should be improved, traits should be streamlined. But changing petswap into beastmode is actually kinda huge in conjunction with all the swap traits (although many could use some improvements too). Thus you won't lose as much as you propose because you gain something too.

  • OGDeadHead.8326OGDeadHead.8326 Member ✭✭✭

    @shadowpass.4236 said:
    Horrible, horrible tradeoff. I'm not exaggerating when I say it would kill the specialization.

    Indeed. Only a fool can't see this.

  • Wondrouswall.7169Wondrouswall.7169 Member ✭✭✭

    @InsaneQR.7412 said:
    And yeah ofc it's a heavy hit.
    I main ranger and I know that lot of utility goes down the drain. But that's the point.
    Sbeast has a kitten ton if utility. Mobility, tons of boons, stealth, blocks, evades, good dmg, lots of modifiers, good selfsustain und great kite potential.

    Pet skills should be improved, traits should be streamlined. But changing petswap into beastmode is actually kinda huge in conjunction with all the swap traits (although many could use some improvements too). Thus you won't lose as much as you propose because you gain something too.

    It would boil down to the execution of it all. I think the idea of 1 pet could work, but there's a lot more that'll have to go into it other than modifying pet swap traits (most of which you listed).

    I'm more in the camp of core Ranger getting an F5 and something else done as a "trade off" with Druid, with some of Soulbeast's traits reworked (Eternal Bond to refresh Beastmode cooldown on pet swap, please!).

    The single pet thing might be better saved for another elite spec. At least then, the effort could be used to build a new elite spec with that idea in mind vs having to reconstruct most of a current elite spec.

    PET PRECISION & DPS DATA (DPS outdated)
    Back in Black... Desert Online.

  • InsaneQR.7412InsaneQR.7412 Member ✭✭✭✭

    @Wondrouswall.7169 said:

    @InsaneQR.7412 said:
    And yeah ofc it's a heavy hit.
    I main ranger and I know that lot of utility goes down the drain. But that's the point.
    Sbeast has a kitten ton if utility. Mobility, tons of boons, stealth, blocks, evades, good dmg, lots of modifiers, good selfsustain und great kite potential.

    Pet skills should be improved, traits should be streamlined. But changing petswap into beastmode is actually kinda huge in conjunction with all the swap traits (although many could use some improvements too). Thus you won't lose as much as you propose because you gain something too.

    It would boil down to the execution of it all. I think the idea of 1 pet could work, but there's a lot more that'll have to go into it other than modifying pet swap traits (most of which you listed).

    I'm more in the camp of core Ranger getting an F5 and something else done as a "trade off" with Druid, with some of Soulbeast's traits reworked (Eternal Bond to refresh Beastmode cooldown on pet swap, please!).

    The single pet thing might be better saved for another elite spec. At least then, the effort could be used to build a new elite spec with that idea in mind vs having to reconstruct most of a current elite spec.

    Overall I would rather like more traits that interact with weaponskills that influence the pet.
    Like marking an enemy and refreshing its family specific skill (like the knockdown on canines, or the lightning storm on Jacaranda, moa heal etc.) Soulbeast would lose them if merged but ranger and druid would benefit from them.
    Core rangers could have the most benefits out of this and they could say it's a mechanic only to core for example or that druid loses this interaction instead of a stat downgrade etc.
    A plain F5 in my opinion is a bit to bolt and boring and no given trait infrastructure is present atm to support it and would need heavy trait changes. Building on something present has more fundament. I would call that a lower hanging fruit if I may use your words.

  • Durzlla.6295Durzlla.6295 Member ✭✭✭✭

    @Turkeyspit.3965 said:

    @ChronoPinoyX.7923 said:
    I still think Core F5 would be a good way to start in terms of a trade off.

    Core F5 - summon the ranger's 2nd selected pet. Duration 30 secs / 120 sec cooldown.

    Smokescale and Gazelle/Bristleback? Hmmm....

    As ok as I’d be with this it’d mean that there’s no way rangers getting a beast master elite spec lol, but I’d probably go Hyena, Hyena, Hyena, Wolf and just unleash the legion.

    "But my children sing to me. Listen. They sing dark, delicious notes about power and family. As their mother, I have to grant them their wish."

  • shadowpass.4236shadowpass.4236 Member ✭✭✭✭

    @InsaneQR.7412 said:
    @shadowpass.4236
    Could you please elaborate why seven?
    I only come to 4 skills you can actively control. The others are passive from the pets. Although useful in some regard they are not controllable skills.

    And yeah ofc it's a heavy hit.
    I main ranger and I know that lot of utility goes down the drain. But that's the point.
    Sbeast has a kitten ton if utility. Mobility, tons of boons, stealth, blocks, evades, good dmg, lots of modifiers, good selfsustain und great kite potential.

    Pet skills should be improved, traits should be streamlined. But changing petswap into beastmode is actually kinda huge in conjunction with all the swap traits (although many could use some improvements too). Thus you won't lose as much as you propose because you gain something too.

    Arsenal - an array of resources available for a certain purpose.

    By definition, removing our second pet means we lose access to all seven of it's skills as well as any potential skill combos/rotations it offered in conjunction with our weapon skills/other pet.

    However, if you're asking specifically about which skills I was counting as the seven and/or pet control, I can elaborate further using Smokescale as an example:

    1. Smoke Assault is the first attack your Smokescale will use after pet swapping. This skill can be interrupted and placed on full cooldown by pressing F1 again or F3.
    2. Takedown usually follows Smoke Assault but can be cancelled by calling your pet back with F3 and "saved" for when you actually need the interrupt.
    3. Bite is the auto attack. This can be cancelled by pressing F3.
    4. Smoke Cloud is our smoke field.
    5. Takedown
    6. Smoke Assault (player)
    7. Worldly Impact
  • Levetty.1279Levetty.1279 Member ✭✭✭

    @Turkeyspit.3965 said:

    @ChronoPinoyX.7923 said:
    I still think Core F5 would be a good way to start in terms of a trade off.

    Core F5 - summon the ranger's 2nd selected pet. Duration 30 secs / 120 sec cooldown.

    Smokescale and Gazelle/Bristleback? Hmmm....

    I want this so much. Lower cooldown though.

  • Wondrouswall.7169Wondrouswall.7169 Member ✭✭✭

    @InsaneQR.7412 said:
    A plain F5 in my opinion is a bit to bolt and boring and no given trait infrastructure is present atm to support it and would need heavy trait changes. Building on something present has more fundament. I would call that a lower hanging fruit if I may use your words.

    I'm not so sure on that. I believe the traits and skills of core Ranger that already interact with the pet should be enough if core Rangers were to be given an F5 function such as Alpha Strike (mentioned above).

    The potency and potential is there. I'd imagine some measurements to be taken to make it a bit risky of having both pets out, sharing the same health pool during their time out together in order to keep the cooldown reasonable and the encounter manageable enough for opponents to deal with.

    Calling both pets out that benefit from traits such as Fortifying Bond, any effect given with F2 such as Invigorating Bond or the recent Poison Master, boosts from skills such as shouts and signets - it's all very powerful if applied to both pets simultaneously and would be a significant trade-off when slotting an elite spec.

    Having Soulbeast be a 1 pet spec and altering pet swap traits to work with F4 in general would indeed be lower hanging fruit. However, I'd argue that this deep into the game, Anet should stop reaching for lower hanging fruit when it comes to Ranger and reach higher.

    They've done it before on two occasions that I can think of, especially when Irenio first helmed Ranger during the Heart of Thorns release. The last chapter in this LS is done and released, which seems like a perfect time to work and introduce a core F5.

    The alternative is allow core Rangers complete control over their pet's skills, but they've said it before on a stream, "that would be overpowered". Not sure if that sentiment has changed since then considering all of the power creep.

    PET PRECISION & DPS DATA (DPS outdated)
    Back in Black... Desert Online.

  • Hyper Cutter.9376Hyper Cutter.9376 Member ✭✭✭✭

    @InsaneQR.7412 said:
    Pet variety was always garbage.
    Smokescale is meta since it's release.
    Core pets just suck and need improvements.

    I agree that the core pets need a complete rework to bring them up to the smokescale's level of functionality, but considering how people shriek with rage the second a pet is actually effective in any way, I wouldn't hold out too much hope for it...

  • Durzlla.6295Durzlla.6295 Member ✭✭✭✭

    @Hyper Cutter.9376 said:

    @InsaneQR.7412 said:
    Pet variety was always garbage.
    Smokescale is meta since it's release.
    Core pets just suck and need improvements.

    I agree that the core pets need a complete rework to bring them up to the smokescale's level of functionality, but considering how people shriek with rage the second a pet is actually effective in any way, I wouldn't hold out too much hope for it...

    Well... not necisarily smoke scale level, but the level of all the new expansion pets, since they vastly out perform core pets for no good reason.

    That being said definitely for the love of god do not nerf the expansion pets, to put them in line for core, the xpac pets are what pets should’ve always been power level wise.

    "But my children sing to me. Listen. They sing dark, delicious notes about power and family. As their mother, I have to grant them their wish."

  • GUFF.5692GUFF.5692 Member ✭✭
    edited May 17, 2019

    My Predictions:

    Soulbeast:

    Bird Swoop Cool down increased from 10s to 20s and/or range reduction from 1200 to 1000.

    Internal Cool down of 20s added to the traits Fresh Reinforcement and Unstoppable Union.

    Sic Em Soulbeast Damage reduced from 40% to 10%

    Core:

    Rugged growth base healing rate reduced by 25-50%.

  • Wondrouswall.7169Wondrouswall.7169 Member ✭✭✭

    @GUFF.5692 said:
    My Predictions:
    Sic Em Soulbeast Damage reduced from 40% to 10%

    Nah. Anet will most likely change Sic 'Em to be like Warrior's "On My Mark!". No point coming up and coding for something new when they can just copy/paste and be done with it, minus the ammo for an extra jab.

    PET PRECISION & DPS DATA (DPS outdated)
    Back in Black... Desert Online.

  • anduriell.6280anduriell.6280 Member ✭✭✭

    my predictions:
    LB 5 reduced cooldown to 20 s.
    Shortbow : all weapons skills splinter around the target to apply effects.
    Dagger off hand: reworked and now has one teleport and one stun.
    Dagger main hand: reworked to strip boons and #3 is additionally an evade now.
    Axe mainhand: Skills turns the player in the target direction when cast
    Axe #5: Access to reduced movement while casting the skill.
    Spirits: become mobile with ranged AoE target for actives.
    Traps: Reworked to buff its condition effects. An elite trap with smoke field is added.
    Signets: New heal signet, Pets gives 50% of their actual HP when cast. Passive ticking heal.
    Signet of renweval: removed the healing ticks. Instead transfer 1 condition every 10s to the pet.
    Signets: New elite passive transfer disable to the pet every 60s. Active provides resistance, stability, quickness and superspeed. Reveal PbAoE 600, 120s CD
    Soulbeast Minor traits : reworked to adds 10% damage to targets within 600 units instead when applying CC or fury. Additional 5% when merged.
    Soulbeast can swap pets while merged now. Beastmode increased CD to 20s.
    Sicem : due outcry the skill is an 1200 AoE reveal centred in the pet and each attack from the pet applies 5 stacks vuln with 1s ICD. Applies Marked, superspeed and sicem buff for 12s now to balance for the loss of damage.
    Search and Rescue : CD reduced to 60s, range increased to 1200 for pve and wvw. Its moved to elite.
    Guard: Effect is only applied to the ranger. CD base reduced to 20s.
    Rampage as One: skill is moved to skill bar. CD reduced to 45s.
    Lighting reflexes: Skill gets an indicator to choose the direction the skill will move the ranger.

    Beastmaster: Pets get a new trait to apply marked in 600 radius when casting F2 (with 20s CD)
    lesser signet of stone: Reduce CD to 40s for 3s immunity.
    Allies Aid: reduce CD to 40s.
    Soulbeasts get a new GM trait for 15% damage reduction when foes are at less of 300 units.
    Opressive superiority is buffed to increased 15%. Only apply the increased damage to foes within 600 units.
    Eternal Bond : Increased base healing to heal around 7-8k, Soulbeast evades all attacks for 3s after effect is triguered. Increased CD to 120s in all game modes.
    Predators cunning to heal when applying bleeding or cripple too.
    Leader of the pack: Applies full duration to allies.
    Moa Stance: Reduced base CD to 6s.
    One Wolf Pack: Apply splash damage around the target to 2 additional targets.

    Pets get a buff of 100% extra HP and 50% toughness.

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