I made this in 7 Days to Die since its a sandbox game so of course its not going to look exactly like this. This is just a visual demo / concept demo.
But this the idea I have for a new Outpost building feature for WvW in Guild Wars 2. It is placed down and players build it with resources and supply like current siege building works.
Can be upgraded to have spikes that cause bleeding to enemies. A Spotlight upgrade can target ground area to reveal stealthers. Mortars can be added to the corners for ranged firing.
The Outpost has a new Shrine feature that can rez players, but it works on a timer-based like in most FPS, unlike Waypoints, So players can't spawn here even when the outpost is under attack. The Graveyard has its own Champion Guardian, that can be defeated by enemy army to temporary halt the Shrine from being used until recaptured by the outpost's owners. This will require some players to defend the outpost along side whatever offensive strategy they plan.
The center is hollow which can build sieges there excluding Shield SIege, since each outpost will have their own Shield Siege mechanic built in for manual defense that need to still be activated, but has its own unique restrictions.
Players can stand on the walls like Walls in other Structures.
Outpost building locations have a restriction of not being buildable within a certain distance of another structure in the area. This is to prevent players from building an Outpost right next to a Keep or Tower or any other structure.
Only 2 Outpost can be built on the map per Team. Each Outpost has a duration timer that it will exist unless destroyed early by enemy players.