New interview with mike Z (german) — Guild Wars 2 Forums

New interview with mike Z (german)

zealex.9410zealex.9410 Member ✭✭✭✭
edited September 9, 2019 in Guild Wars 2 Discussion

https://mein-mmo.de/guild-wars-2-jeden-monat-etwas-aufregendes/

The gist of it (based on what ppl who do speak german told me):

No new map every episode, maps will be expanded with new releases (known)

Dark Cthulhu/eldritch story vibes (known)

Exciting updates every month, a bit of what they shared included prologue and episode 1 pre 2020.

Fractal and raids still developed.

It goes into some detail for strike missions supposedly, you can lowman them if you wish to do so and can be farmed.

If someone has the time to go through the interview and give a more detailed translation feel free to do so.

Edit: Apparently in the interview Mike Z also said that repeatable cms are being talked internally. (raid cms i assume)

<1

Comments

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    So if we are getting new episodes monthly does that mean they are taking a few months off before the end of the year? Or just that they have not told us about all the episodes in the next 4 months (which seems a waste not to have mentioned at their event)?

    New to the game? Feel free to give a yell if you need PVE help.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Pifil.5193 said:

    @Menadena.7482 said:
    So if we are getting new episodes monthly does that mean they are taking a few months off before the end of the year? Or just that they have not told us about all the episodes in the next 4 months (which seems a waste not to have mentioned at their event)?

    According to Google translate he said "something exciting every month" not "new episodes" they list September prologue, October Halloween, November episode one, December Wintersday.

    Hopefully they do not thing copy and paste festivals as 'something exciting' unless there has been a major change! Most of the repeating festivals I only go to now to farm, many not even for that.

    New to the game? Feel free to give a yell if you need PVE help.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    They quite literally list festivals and other events as something during the months without episode release. Still, they tell us that releases WILL be faster this season

    Bite me.

  • Menadena.7482Menadena.7482 Member ✭✭✭✭

    @Blocki.4931 said:
    They quite literally list festivals and other events as something during the months without episode release. Still, they tell us that releases WILL be faster this season

    Ugh! Someone needs to tell them copying content from the previous year is the very definition of not exciting. While I love Halloween I would never call it new content. If so they are just padding their numbers as they never counted it in their release cadence during previous seasons.

    So far from monthly. They are giving us something new about every 2 months. Maybe.

    New to the game? Feel free to give a yell if you need PVE help.

  • zealex.9410zealex.9410 Member ✭✭✭✭
    edited September 9, 2019

    Hopefully festivals wont be the only stuff they have for every other month. What they did with w7 imo was good, they should bundle raid and fractal releases to take the month lw isnt adding anything new.

    Will get the game to feel more bussy year round.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Menadena.7482 said:

    @Blocki.4931 said:
    They quite literally list festivals and other events as something during the months without episode release. Still, they tell us that releases WILL be faster this season

    Ugh! Someone needs to tell them copying content from the previous year is the very definition of not exciting. While I love Halloween I would never call it new content. If so they are just padding their numbers as they never counted it in their release cadence during previous seasons.

    So far from monthly. They are giving us something new about every 2 months. Maybe.

    Still, if this means that we will get 6 months of lw updates (which id assume considering its largely all based around lw, and their schedule for the rest of 2019 seem to imply) its still leagues better than what we had in se4.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Menadena.7482 said:

    @zealex.9410 said:

    @Menadena.7482 said:

    @Blocki.4931 said:
    They quite literally list festivals and other events as something during the months without episode release. Still, they tell us that releases WILL be faster this season

    Ugh! Someone needs to tell them copying content from the previous year is the very definition of not exciting. While I love Halloween I would never call it new content. If so they are just padding their numbers as they never counted it in their release cadence during previous seasons.

    So far from monthly. They are giving us something new about every 2 months. Maybe.

    Still, if this means that we will get 6 months of lw updates (which id assume considering its largely all based around lw, and their schedule for the rest of 2019 seem to imply) its still leagues better than what we had in se4.

    I will believe it when I see it. Pretty much every time they have given a time estimate they have missed it.

    I dont belive they've given a time estimate like this for ep1 in like years.

  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭
    edited September 9, 2019

    @Menadena.7482 said:
    So if we are getting new episodes monthly does that mean they are taking a few months off before the end of the year? Or just that they have not told us about all the episodes in the next 4 months (which seems a waste not to have mentioned at their event)?

    no LW3 did a once every two months release until PoF came out.

    This time around they wont be doing new maps every release and instead releasing expansions of current zones, which would take up less resources. So likely able to put out more updates that balance itself out because of not needing to keep making new maps. This likely saves map space for the third Expansion.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    Apparently in the interview Mike Z also said that repeatable cms are being talked internally. (raid cms i assume)

  • videoboy.4162videoboy.4162 Member ✭✭✭

    @Menadena.7482 said:
    So if we are getting new episodes monthly does that mean they are taking a few months off before the end of the year? Or just that they have not told us about all the episodes in the next 4 months (which seems a waste not to have mentioned at their event)?

    It's almost guaranteed that they'll take a long break toward the end of the year. They've stated before that several people leave the country to visit family at the end of every year and they had no intention of stopping that. I may be wrong, but I think they've done that as far back as the first Guild Wars too.

  • mindcircus.1506mindcircus.1506 Member ✭✭✭✭

    I looked this over and thought to myself....
    If Mike O had said even half of this stuff I would have been over the moon and bought into every last word.
    But Mike Z has proven time and time again that he starts a hype train with buzzwords like "expansion-level" only to underwhelm. We're now at the point where even filler content designed to keep us busy between releases is busted beyond fixing.
    We're waiting longer between releases than we have since the beginning of S3 and he's let us know that the map variety and cadence of delivery that some of us really enjoyed as central to our experience in this game is no longer "on the table".
    And he's managed to use community memes to sell it to a large part of the fanbase.

    What would have been a time for me to get very excited about this game is now generating skepticism.
    I'm very much "wait and see" about S5. Mike Z's hype pieces are a big reason why.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited September 9, 2019

    It all depends on the amount of content we get. I don’t want to get less content for the sake of content being released more frequently.

  • videoboy.4162videoboy.4162 Member ✭✭✭

    @mindcircus.1506 said:
    I looked this over and thought to myself....
    If Mike O had said even half of this stuff I would have been over the moon and bought into every last word.
    But Mike Z has proven time and time again that he starts a hype train with buzzwords like "expansion-level" only to underwhelm. We're now at the point where even filler content designed to keep us busy between releases is busted beyond fixing.
    We're waiting longer between releases than we have since the beginning of S3 and he's let us know that the map variety and cadence of delivery that some of us really enjoyed as central to our experience in this game is no longer "on the table".
    And he's managed to use community memes to sell it to a large part of the fanbase.

    What would have been a time for me to get very excited about this game is now generating skepticism.
    I'm very much "wait and see" about S5. Mike Z's hype pieces are a big reason why.

    He says this is their goal for S5:

    "Actually, we want to be faster now than in the last season. Our current priority is that we try to have something exciting in the game every month. For this we have the living world, but also festivals that take place regularly. In addition, there are those, as we call them internally, bonus events in which you should defeat, for example, World Boss."

    Even if some of it is just filler, it still sounds better than S3 lol

  • Pifil.5193Pifil.5193 Member ✭✭✭✭

    @Ayrilana.1396 said:
    It all depends on the amount of content we get. I don’t want to get less content for the same of content being released more frequently.

    I'm with you there, if the maps are LS4 sized and they release, on average, two episodes per map and they release those episodes two or so months apart with as much content as an LS3 or LS4 episode then... I'll be delighted. Absolutely delighted.

    We'll have to see what they can manage, of course but if they release in September and November then they're off to a great start!

  • in short:
    ok, they will start with a big map - and then plan to be creative with it and flesh it out
    Marjory and Kas will return. The group will be retained but you won't see all of them all the time. There will be some kind of rotation to keep the interaction on a manageable level
    They want to release content faster than with lw4, but they also count festival and bonus events as content . . .
    Prolog in September
    First episode in november
    New map, which he said will be gorgeous (I hope so, always liked Shiverpeaks maps) and was inspired by GW1
    Drakkar as new world boss will be harder than any other world boss so far, intended to bring players together, but it won't be there from the beginning
    The new strike missions will be either like the rift events: you go in with randoms, you do it with randoms OR you can go in with a dedicated group
    They are working on raids&fractals

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited September 9, 2019

    Lets reserve space for a merged thread for the onslaught of “nerf Drakkar” ahead of time.

    Planning is key ;)

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭

    @Pifil.5193 said:

    @Ayrilana.1396 said:
    It all depends on the amount of content we get. I don’t want to get less content for the same of content being released more frequently.

    I'm with you there, if the maps are LS4 sized and they release, on average, two episodes per map and they release those episodes two or so months apart with as much content as an LS3 or LS4 episode then... I'll be delighted. Absolutely delighted.

    We'll have to see what they can manage, of course but if they release in September and November then they're off to a great start!

    Yeah. What you described is what I’m hoping.

  • mindcircus.1506mindcircus.1506 Member ✭✭✭✭

    @zealex.9410 said:
    Also, map variety? More than half of them were elona zones, what variety? It was one of the more prominent complains how ppl were tired of the same theme.

    So you are saying that the difference between Istan and Sandswept Isles is less variety than getting the same map slowly revealed over several release cycles?
    I dunno man... I will wait and see how it pans out but on the surface I can't agree.

    @videoboy.4162 said:
    He says this is their goal for S5:

    "Actually, we want to be faster now than in the last season. Our current priority is that we try to have something exciting in the game every month. For this we have the living world, but also festivals that take place regularly. In addition, there are those, as we call them internally, bonus events in which you should defeat, for example, World Boss."

    Even if some of it is just filler, it still sounds better than S3 lol

    Really?
    Because the filler content we have gotten since Dragonfall has been bugged just as often as it has worked as intended.
    We've seen Community event meters that didnt work more than once, a cooking update that forced the disabling of a gathering glyph, automated PvP tournaments put "on hold", ... hey let's not forget the big Champion Rush event that was so broken they just said "screw it" and gave everyone the max loot.
    I would definitely take S3 and the Current Events content we got between releases instead of what things have been like the past 4 months. The promise of more of the same does not have me excited.

  • mindcircus.1506mindcircus.1506 Member ✭✭✭✭

    @Ayrilana.1396 said:
    It all depends on the amount of content we get. I don’t want to get less content for the sake of content being released more frequently.

    When S3 ended we waited what was a normal amount of time between releases and then got a full expansion. Then we waited a normal amount of time and got a very strong S4 Ep1.

    Now we've had 3 of the last 4 S4 episodes released later than we had previously waited. Then what seems on the surface like a Festival map, then waiting two more months for Ep1.

    We are already getting less content less frequently.

  • Having a single map that opens up over time will consolidate the player base. Probably a good idea.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited September 10, 2019

    Here's a full summary:

    • He says they have learnt important lessons from previous LW seasons, Season 1 was especially an inspiration, as well as Season 2 in regard of how they will expand existing maps (he refers to new maps only, as far as I can tell), only that those updates will be more significant/bigger than they were in the past.
    • The story will be more "focused" in the future (whatever that means).
    • Marjory and Kasmeer will be back. Especially Majory's return as a necromancer will be fitting for the Cthuluesque tone of the new story.
    • In general, there will be more rotation regarding your heroic companions.
    • Episodes will be delivered more frequently than the previous 2-3 months cycle (the next episode is listed for November)
    • The new world bosses will be more challenging than the ones we know (the Shatterer in Jahai was a good "intermediate stage" between previous and future world bosses).
    • Drakkar won't be in the map from the start but added later on.
    • Strike missions will be instanced content that you can either enter alone (where you will be thrown together with random players) or in a full group of 10 people.
    • New fractals and raids are still in the works (with the latter getting repeatable challenge modes).

    That's it.

  • Erasculio.2914Erasculio.2914 Member ✭✭✭✭
    edited September 9, 2019

    @Menadena.7482 said:
    So far from monthly. They are giving us something new about every 2 months. Maybe.

    At most.

    So far, it looks like a saga will have less than a full map per release (episodes had one map per release), won't have a new legendary per release (episodes always had one), and, based on the German interview in the OP, they will try to release a new episode every 3 to 4 months.

    As far as we know, the move from episodes to a saga has been a lose-lose situation for the players.

    EDIT: Summoning the power of Google Translate...

    "Actually, we want to be faster now than in the last season. Our current priority is that we try to have something exciting in the game every month.

    For this we have the living world, but also festivals that take place regularly. In addition, there are those, as we call them internally, bonus events in which you should defeat, for example, World Boss."

    So, yeah. Old festivals and repeated events. Welcome to the future of GW2.

    How about some anti eyes bleeding options? Here's the direct link to the concept.

  • Ayrilana.1396Ayrilana.1396 Member ✭✭✭✭
    edited September 9, 2019

    @mindcircus.1506 said:

    @Ayrilana.1396 said:
    It all depends on the amount of content we get. I don’t want to get less content for the sake of content being released more frequently.

    When S3 ended we waited what was a normal amount of time between releases and then got a full expansion. Then we waited a normal amount of time and got a very strong S4 Ep1.

    Now we've had 3 of the last 4 S4 episodes released later than we had previously waited. Then what seems on the surface like a Festival map, then waiting two more months for Ep1.

    We are already getting less content less frequently.

    The releases have been relatively consistent within the time-frame/cadence they've given. Let's not kid ourselves... the only thing that LS4E1 had over the other episodes was that it was one of the best gold farms for while. I don't recall how comparable DF is to what it used to be.

  • I was pretty sure Mike Z. said Strike Missions could be played with less than 10 people (in that article).

  • Ashen.2907Ashen.2907 Member ✭✭✭✭

    Sounds interesting. Kinda wish there had been more info like this in the announcement event, but a bit of info here and there works I guess.

  • Acheron.4731Acheron.4731 Member ✭✭✭
    edited September 10, 2019

    @Erasculio.2914 said:

    @Menadena.7482 said:
    So far from monthly. They are giving us something new about every 2 months. Maybe.

    At most.

    So far, it looks like a saga will have less than a full map per release (episodes had one map per release), won't have a new legendary per release (episodes always had one), and, based on the German interview in the OP, they will try to release a new episode every 3 to 4 months.

    As far as we know, the move from episodes to a saga has been a lose-lose situation for the players.

    EDIT: Summoning the power of Google Translate...

    "Actually, we want to be faster now than in the last season. Our current priority is that we try to have something exciting in the game every month.

    For this we have the living world, but also festivals that take place regularly. In addition, there are those, as we call them internally, bonus events in which you should defeat, for example, World Boss."

    So, yeah. Old festivals and repeated events. Welcome to the future of GW2.

    Yeah, this doesn't sound good. What they are currently doing now is not working and they have at least another year of that planned...not too exciting.

    Dilly Dilly

  • Zaklex.6308Zaklex.6308 Member ✭✭✭✭

    @Ashantara.8731 said:
    Here's a full summary:

    • He says they have learnt important lessons from previous LW seasons, Season 1 was especially an inspiration, as well as Season 2 in regard of how they will expand existing maps (he refers to new maps only, as far as I can tell), only that those updates will be more significant/bigger than they were in the past.
    • The story will be more "focused" in the future (whatever that means).
    • Marjory and Kasmeer will be back. Especially Majory's return as a necromancer will be fitting for the Cthuluesque tone of the new story.
    • In general, there will be more rotation regarding your heroic companions.
    • Episodes will be delivered more frequently than the previous 2-3 months cycle (the next episode is listed for November)
    • The new world bosses will be more challenging than the ones we know (the Shatterer in Jahai was a good "intermediate stage" between previous and future world bosses).
    • Drakkar won't be in the map from the start but added later on.
    • Strike missions will be instanced content that you can either enter alone (where you will be thrown together with random players) or in a full group of 10 people.
    • New fractals and raids are still in the works (with the latter getting repeatable challenge modes).

    That's it.

    Nice summary, still going to wait for a full translation into "English"/American English or the same answers from an interview with another source that's in "English". That ways I can read between the lines, which I just love to do for speculation purposes(as in inferring what wasn't said, which is most likely wrong but amusing to do anyways).

    Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited September 10, 2019

    @Zaklex.6308 said:
    Nice summary, still going to wait for a full translation into "English"/American English or the same answers from an interview with another source that's in "English". That ways I can read between the lines, which I just love to do for speculation purposes(as in inferring what wasn't said, which is most likely wrong but amusing to do anyways).

    I've listed exactly what had been said. There is nothing left for "reading between the lines", really. The interview was super short.

  • @Inculpatus cedo.9234 said:
    I was pretty sure Mike Z. said Strike Missions could be played with less than 10 people (in that article).

    You're right, he did.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @videoboy.4162 said:

    @mindcircus.1506 said:
    I looked this over and thought to myself....
    If Mike O had said even half of this stuff I would have been over the moon and bought into every last word.
    But Mike Z has proven time and time again that he starts a hype train with buzzwords like "expansion-level" only to underwhelm. We're now at the point where even filler content designed to keep us busy between releases is busted beyond fixing.
    We're waiting longer between releases than we have since the beginning of S3 and he's let us know that the map variety and cadence of delivery that some of us really enjoyed as central to our experience in this game is no longer "on the table".
    And he's managed to use community memes to sell it to a large part of the fanbase.

    What would have been a time for me to get very excited about this game is now generating skepticism.
    I'm very much "wait and see" about S5. Mike Z's hype pieces are a big reason why.

    He says this is their goal for S5:

    "Actually, we want to be faster now than in the last season. Our current priority is that we try to have something exciting in the game every month. For this we have the living world, but also festivals that take place regularly. In addition, there are those, as we call them internally, bonus events in which you should defeat, for example, World Boss."

    Even if some of it is just filler, it still sounds better than S3 lol

    Define se3, the only drawbacks of se3 were that it was tied to hot and we didnt get mounts and also didnt get armors like in se4.

    Pace wise i much more prefered se3 in less amount of months it got out more content.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Erasculio.2914 said:

    @Menadena.7482 said:
    So far from monthly. They are giving us something new about every 2 months. Maybe.

    At most.

    So far, it looks like a saga will have less than a full map per release (episodes had one map per release), won't have a new legendary per release (episodes always had one), and, based on the German interview in the OP, they will try to release a new episode every 3 to 4 months.

    As far as we know, the move from episodes to a saga has been a lose-lose situation for the players.

    EDIT: Summoning the power of Google Translate...

    "Actually, we want to be faster now than in the last season. Our current priority is that we try to have something exciting in the game every month.

    For this we have the living world, but also festivals that take place regularly. In addition, there are those, as we call them internally, bonus events in which you should defeat, for example, World Boss."

    So, yeah. Old festivals and repeated events. Welcome to the future of GW2.

    3 to 4 months was the pace of se4 so by default they wojt go for that pace.

  • zealex.9410zealex.9410 Member ✭✭✭✭

    @Inculpatus cedo.9234 said:
    I was pretty sure Mike Z. said Strike Missions could be played with less than 10 people (in that article).

    I believe it was mentioned that good enough players can lowman it but im not sure if that meant it scales or not.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @zealex.9410 said:

    @Inculpatus cedo.9234 said:
    I was pretty sure Mike Z. said Strike Missions could be played with less than 10 people (in that article).

    I believe it was mentioned that good enough players can lowman it but im not sure if that meant it scales or not.

    That wasn't mentioned. It was only said that you could enter solo (in which case you'd be thrown together with random players) or enter as a full team of 10. Whether it will be possible to enter with less than 10 people remains to be seen.

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Inculpatus cedo.9234 said:
    I was pretty sure Mike Z. said Strike Missions could be played with less than 10 people (in that article).

    Yes but it sounded like if you enter alone you will get put in a group of people.
    So kinda like the rift events where u can be alone the first 25-100% at off peak hours.

    .

  • Here's the whole thing in Google Translate: Take it as you may.

    Our author Alexander Leitsch had the chance to interview Guild Wars 2 Game Director Mike Zadorojny. This revealed some details about Living World Season 5 and the regularity of the updates.

    What is the interview about? On August 30, the MMORPG announced the new Icebrood Saga. These are a series of story updates that expand the game and narrate the story of Norn, a vicious cult, and the Ice Dragon Jormag.

    Game Director Mike Zadorojny has answered a few questions for me.
    Guild Wars 2 Quiz: How fit are you for Icebrood Saga?
    Lessons from the previous seasons of the Living World

    What will the Icebrood saga do differently? First, Mike and I talked about lessons learned from the previous four seasons of the Living World.

    The Eisbrut saga is supposed to do some things differently in terms of innovations and design. This was especially oriented to the first seasons:

    Do not expect a new map every time you update. We will also work with and extend existing maps. It's much the same as in Season 2, just a little bigger and bigger than the two cards from that time.
    
    We start with a new big map and can then implement things that we have not done yet.
    

    According to Mike, the first season was also a great inspiration, because it was a lot of fun for the developers and kept the players active at the bar.

    What's changing in storytelling? Also, in the way stories are told, Guild Wars 2 has been evolving over the years. Mike gave a very concrete example:

    In Season 2 we had Belinda, which we introduced and killed shortly thereafter. We had something similar with Blish in Season 4, but the character was much more advanced.
    
    The outcry: "You only created this character to kill it then" was much smaller here than it was then.
    

    He also proudly says that the way the story is told has changed for the better. She would be much more focused now than in the beginning.
    That's why getting into the MMORPG Guild Wars 2 is especially worthwhile

    What about our hero group in the story? If you are also fans of the characters Marjory and Kasmeer like me, you can look forward to their return. After the two have completely disappeared after Path of Fire, they will now return in the Icebrood saga.

    Mike describes the story of the new Icebrood saga as darker and more in a Cthulhu style. Therefore, it is fitting that especially Marjory as a necromancer has a performance again.

    Overall, there should be more frequent rotations in our hero group. So the players will not interact with too many characters at a time and yet the group should endure.
    Every month an exciting event

    How regularly do episodes of the Living World 5 appear? Of course, I wanted to know from Mike how often we can expect new episodes.

    From the last seasons we were used to a rhythm of 2-3 months, but the developers would now like to undercut:

    Actually, we want to be faster now than in the last season. Our current priority is that we try to have something exciting in the game every month.
    
    For this we have the living world, but also festivals that take place regularly. In addition, there are those, as we call them internally, bonus events in which you should defeat, for example, World Boss.
    

    Based on Mike's description, the update calendar for 2019 might look something like this:

    September - Prologue
    October - Halloween
    November - Episode 1
    December - Christmas
    

    The calendar is then supplemented by the bonus events, which have been held regularly lately. Currently one is running specifically for returnees and newcomers.

    Northern Shiverpeaks and new challenges

    Where is the first thing in the Eisbrut saga? On the 17th of September, the prologue "Bound by Blood" comes into play, which already brings some innovations.

    But really, it starts with the first episode of the Living World Season 5. It should appear in any case later this year. The first area will be the Northern Shiverpeaks.

    Mike describes this as a particularly beautiful place:

    You can look forward to some incredibly beautiful vistas. The Art team has been working hard and getting a lot of inspiration from the Guild Wars 1 charts.
    

    Picture from the Thunderhead Summit

    Are there new world bosses? The new world boss Drakkar was already announced at the event and Mike could tell me a little about it. He should be more demanding than the last published world bosses:

    The smasher in Jahai was a good intermediate step, but he was not as demanding as the three-headed jungle worm. The new world boss is getting big and is supposed to bring the players together.
    
    However, it will not be on the new map from the beginning, but will be added later.
    

    From the announcement we already know that Drakkar is being considered for the second episode.
    guild wars 2 drakkar conceptConcept Art to Drakkar

    How do the attack missions work? In addition to the world bosses, we also talked about the new assault missions. There are 10 players against a boss, who should be demanding.

    Mike describes this new challenge as follows:

    Assault missions are instantiated content, but can be entered in two ways. If you just want to fight, you can enter the location and you will randomly get mixed up with other players, similar to the Riftstalker events.
    
    Path number 2 is a separate entrance for your group. There you can then collect and defeat the boss, even in smaller groups than intended.
    

    This is how the sprinkler events work, where you can also earn new weapons.

    New fractals and raids continue to be worked on, as Mike confirmed on demand.

    We also talked about repeatable challenge modes in the raids. These would be discussed internally, but still there is no new info.

    ArenaNet is currently very satisfied with the development of the Living World. Nevertheless, paid extensions are not excluded for the future, as revealed in another interview

  • Pirindolo.9427Pirindolo.9427 Member ✭✭✭
    edited September 10, 2019

    "Actually, we want to be faster now than in the last season. Our current priority is that we try to have something exciting in the game every month.

    For this we have the living world, but also festivals (WHAT??? :s ) that take place regularly. In addition, there are those, as we call them internally, bonus events in which you should defeat, for example, World Boss. (IT CAN'T BE !!!!!) "


    TIME TO PANIC

    Maybe they could repeat each festival twice a year, so that alone would make 12 """exciting""" content updates per year

  • They don't include Gem Store updates (which are weekly, almost always).

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭
    edited September 10, 2019

    @Ashantara.8731 said:

    @zealex.9410 said:

    @Inculpatus cedo.9234 said:
    I was pretty sure Mike Z. said Strike Missions could be played with less than 10 people (in that article).

    I believe it was mentioned that good enough players can lowman it but im not sure if that meant it scales or not.

    That wasn't mentioned. It was only said that you could enter solo (in which case you'd be thrown together with random players) or enter as a full team of 10. Whether it will be possible to enter with less than 10 people remains to be seen.

    According to the interview it's a seperate entrance for your party, so definitely not only solo. They use the german word "Gruppe" which translates to party but may very well mean squad in this context. Expect to be able to enter strike missions with a raid squad of any size. No mention of scaling, which would really defeat the purpose, so I don't expect any scaling, just the chance to low-man if you don't want to pug.

  • ProtoGunner.4953ProtoGunner.4953 Member ✭✭✭✭

    @Blocki.4931 said:
    They quite literally list festivals and other events as something during the months without episode release. Still, they tell us that releases WILL be faster this season

    As a German native speaker: This is an example of the author, not an answer from Mike Z. Also, some more details: they took a lot of inspiration from guild wars 1 shiverpeaks, art team did a great job (well they do always, imo), the new stuff will be a mixture of season 1 and season 2, meaning; they will expand maps over time and they will add events to old maps like in season 1. Strike missions can be low manned, also there are two versions: enter it from a certain area in the game or use an LFR. It is not mentioned if these are different difficulties.

  • Blocki.4931Blocki.4931 Member ✭✭✭✭

    @ProtoGunner.4953 said:

    @Blocki.4931 said:
    They quite literally list festivals and other events as something during the months without episode release. Still, they tell us that releases WILL be faster this season

    As a German native speaker: This is an example of the author, not an answer from Mike Z. Also, some more details: they took a lot of inspiration from guild wars 1 shiverpeaks, art team did a great job (well they do always, imo), the new stuff will be a mixture of season 1 and season 2, meaning; they will expand maps over time and they will add events to old maps like in season 1. Strike missions can be low manned, also there are two versions: enter it from a certain area in the game or use an LFR. It is not mentioned if these are different difficulties.

    His quote literally says they want to be faster, same quote that the title is based on.

    "Eigentlich möchten wir nun schneller sein, als in der letzten Staffel. Unsere aktuelle Priorität ist, dass wir versuchen, jeden Monat etwas Aufregendes im Spiel zu haben.
    
    Dafür haben wir die Lebendige Welt, aber auch Festivals, die regelmäßig stattfinden. Zusätzlich gibt es noch die, wie wir sie intern nennen, Bonus-Events, in denen ihr zum Beispiel Weltboss besiegen sollt."
    

    Okay, they WANT to be faster, but considering all we know so far and the fact they've started doing it with the last episode already with the staggered release of the raid a few weeks after the main patch, we can be pretty much sure that will be the case. Even still, an event or festival every month between releases doesn't sound bad either for as long as they can keep that up.

    What I'm worried about is another S1 scenario where they just burn out completely because they can't keep those weekly releases up, but I'm certain they can figure it out nowadays.

    Bite me.

  • ProtoGunner.4953ProtoGunner.4953 Member ✭✭✭✭
    edited September 10, 2019

    @Blocki.4931 said:

    @ProtoGunner.4953 said:

    @Blocki.4931 said:
    They quite literally list festivals and other events as something during the months without episode release. Still, they tell us that releases WILL be faster this season

    As a German native speaker: This is an example of the author, not an answer from Mike Z. Also, some more details: they took a lot of inspiration from guild wars 1 shiverpeaks, art team did a great job (well they do always, imo), the new stuff will be a mixture of season 1 and season 2, meaning; they will expand maps over time and they will add events to old maps like in season 1. Strike missions can be low manned, also there are two versions: enter it from a certain area in the game or use an LFR. It is not mentioned if these are different difficulties.

    His quote literally says they want to be faster, same quote that the title is based on.

    "Eigentlich möchten wir nun schneller sein, als in der letzten Staffel. Unsere aktuelle Priorität ist, dass wir versuchen, jeden Monat etwas Aufregendes im Spiel zu haben.
    
    Dafür haben wir die Lebendige Welt, aber auch Festivals, die regelmäßig stattfinden. Zusätzlich gibt es noch die, wie wir sie intern nennen, Bonus-Events, in denen ihr zum Beispiel Weltboss besiegen sollt."
    

    Okay, they WANT to be faster, but considering all we know so far and the fact they've started doing it with the last episode already with the staggered release of the raid a few weeks after the main patch, we can be pretty much sure that will be the case. Even still, an event or festival every month between releases doesn't sound bad either for as long as they can keep that up.

    What I'm worried about is another S1 scenario where they just burn out completely because they can't keep those weekly releases up, but I'm certain they can figure it out nowadays.

    Yes, I just stated that the listing was an example but it is likely. That said: they should have more resources since they weren't working on an expansion. Or are they? That's what I don't like, no one knows what will happen, though I read somewhere that expansions were still a thing. Maybe they just need more time since they fired 40% of their staff.

  • Pirindolo.9427Pirindolo.9427 Member ✭✭✭
    edited September 10, 2019

    The key question is: If we don't consider festivals and special events (like world boss or meta event rushes) as "EXCITING" content, what can we expect to get excited? 2 or 3 content updates per year?

  • Great interview! This makes me more excited to play Lw5.. Hype is real boys and girls.

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