WvW Lag — Guild Wars 2 Forums

WvW Lag

This reset was horrible, prime times this week has been horrible. The lag and warping is really ruining this game mode. I really hope Anet makes a statement on this issue, are they going to fix it or are we left with a broken mode for its remaining days

Comments

  • alain.1659alain.1659 Member ✭✭✭

    It is wonderful when you are dc ed and the que is 50+ on the reset night.

  • Farout.8207Farout.8207 Member ✭✭✭
    edited March 17, 2019

    The lag is so ridiculous my WvW guild quit 40 minutes into reset. If this isn't fixed soon I'm afraid we are going to see a mass exodus of players from the game mode. We already have a few players who have quit playing and a lot more talking about leaving. But, we do get to ride a cat we didn't ask for.

    ~Cleetus

  • StrawHat.2639StrawHat.2639 Member ✭✭✭

    @Farout.8207 said:
    The lag is so ridiculous my WvW guild quit 40 minutes into reset. If this isn't fixed soon I'm afraid we are going to see a mass exodus of players from the game mode. We already have a few players who have quit playing and a lot more talking about leaving. But, we do get to ride a cat we didn't ask for.

    Usually Saturday is the busiest night for my havok grp, we usually pull 10-15 and we had 5...and the few times we followed the ebg tag...the fights were laggy in 2ways.

    Sanji
    Lost last glimmer of enthusiasm for WvW

    Anet dragon has finally defeated the
    **WvW WarBorn **
    He's over 7000!
    Havok lover with a sprinkle of Zerging

  • CrimsonNeonite.1048CrimsonNeonite.1048 Member ✭✭✭
    edited March 18, 2019

    We're getting lag in 2-way fights now too.
    Wells and shades takes much longer to cast for example, sometimes not even our heal skills too.

  • Edward H Angle.1407Edward H Angle.1407 Member ✭✭✭
    edited March 17, 2019

    It's because they decreased the number of AWS servers used for wvw to save on cost

    Key Opinion Leader: NA & EU WvW
    UD 2.5x | Diamond Legend

  • Ahmad.2380Ahmad.2380 Member
    edited March 17, 2019

    123456789a

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @Edward H Angle.1407 said:
    It's because they decreased the number of AWS servers used for wvw to save on cost

    There may be truth to that - make it feel "smooth" for the mount release week, and then set it back to normal after the weeklong event was over.

  • Luranni.9470Luranni.9470 Member ✭✭✭

    Sounds about right. Introduce something to cause more lag and downgrade the already budget servers on top! :D

  • Famine.7915Famine.7915 Member ✭✭
    edited March 22, 2019

    Edit: Comment got posted in wrong thread.

  • Im askin u nicely, pls fix wvw ,wvwskillalag,lags in general

  • Skill lags are one thing but I also noticed around the last mount update that players have performance issues in wvw but also in other content me included.
    Its didn't came with the introduction of the mounts but after the whole event was over. Skins maybe a reason but this doesn't explain longer load times of maps(basically after you jumped and the game hasn't load all this process became slower) or the worsening of performance in fractals.

    Also the time you need to wait until you can mount has increased (Or otherwise you have those rubber band effect where you seemingly not move and suddenly your position gets updated).

    I first thought this is just me but in the wvw Teamspeak of my server I heard a lot of similar complains. Wvw in this condition is unplayable.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited April 3, 2019

    There’s no problems if there’s no thread about it, that’s how it gets fixed, expect more lag within next expansion elite specs due how they need to spam overperform the actual one to become a need for the lower effort gimmicks, more aoe like that over boss where players get insta rezed...

  • Ni In.6578Ni In.6578 Member ✭✭✭

    There have been numerous threads about this. ANet devs have been aware/acknowledged this issue for years. The problem is it is a core engine issue -- something that may not be able to be resolved; or resolved without significant impact, thus testing, thus -- from a development perspective, flushing money down the toilet.

    Don't expect to ever see a fix. I certainly hope I'm wrong, but from a financial perspective, it doesn't make sense to fix this.

    [VII] Spectre Legacy - Declared Best NA Guild by Grimaldi
    Crystal Desert Consul Member and President of Scrubs; declared most toxic server NA by Z E Y
    [VII] wants fights! Please bring your pug rangers for UD progress.

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    after the exodus the lag will be fixed.

    Te lazla otstra.
    nerf list

  • Sleepwalker.1398Sleepwalker.1398 Member ✭✭✭

    @Ni In.6578 said:
    There have been numerous threads about this. ANet devs have been aware/acknowledged this issue for years. The problem is it is a core engine issue -- something that may not be able to be resolved; or resolved without significant impact, thus testing, thus -- from a development perspective, flushing money down the toilet.

    Don't expect to ever see a fix. I certainly hope I'm wrong, but from a financial perspective, it doesn't make sense to fix this.

    I think a simple test would be to ask any player that knows someone who plays on the Chinese version of Guild Wars 2 and see if they experience similar issues.
    We will then be able to know if its server related or a game engine issue.

  • Ni In.6578Ni In.6578 Member ✭✭✭

    ANet has already transferred from in-house servers residing in TX to AWS on the east coast region. So we've already had a 'hardware' change with no improvement. It's certainly possible that they're similarly specc'ed but to be honest, they know what the load is on these servers. If just scaling up doesn't work, it's an engine problem.

    [VII] Spectre Legacy - Declared Best NA Guild by Grimaldi
    Crystal Desert Consul Member and President of Scrubs; declared most toxic server NA by Z E Y
    [VII] wants fights! Please bring your pug rangers for UD progress.

  • hunkamania.7561hunkamania.7561 Member ✭✭✭✭

    There was a point where there was no server lag when they changed servers i think. Who knows. I'm sure all the boon and condi spamming and conversion wrecks the servers

    Ferguson's Crossing Server Leader

    WVW LEADER

    VR

  • @Ni In.6578 said:
    ANet has already transferred from in-house servers residing in TX to AWS on the east coast region. So we've already had a 'hardware' change with no improvement. It's certainly possible that they're similarly specc'ed but to be honest, they know what the load is on these servers. If just scaling up doesn't work, it's an engine problem.

    AWS has no 'spec' in this way the whole point of AWS/cloud computing is you can scale basically the system can react automatically on more demand by getting more CPUs assigned. There are 2(3) possibilities how this can go wrong besides missing implementation.

    1.) The server don't use multi threading wow bummer you are a unicorn under the servers
    2.) How much resources can be assigned can be setup if you make them fix or cap them where they were the whole system don't help you. If you don't want flexible resource Cloud systems are more expansive then normal ones and doesn't make sense then.
    3.) They did it just to go with the hype.

    To say it clear this will solve only skill lags if it works.(and maybe the ruber band effect of the mounts)

    The performance issues on the other side having more to do with the clients extra effects + textures from legendaries and IS skins are the main culprit because you can't say the client I don't want to see them and maybe some memory fragmentation which would explain the longer load time for maps.

  • Ni In.6578Ni In.6578 Member ✭✭✭

    The performance issues client side (such as texture or geometry loading) should be classified as a bug, as well. There's (probably) no good reason that the client has such poor loading performance.

    Server side, it at some point the actions all players make must be serialized. This does not lend well to multi-threading. Imagine trying to have multiple threads and merging them so often to determine who hit what and when. It wouldn't work.

    Likely we're just looking at too many instructions being passed through a single threaded portion of code server-side. There's no resolving that -- perhaps improving, as in there may be optimizations that could be made in those serialized instructions, but again, it brings no financial gain to work on the engine at such a low level when it mostly "works" today.

    [VII] Spectre Legacy - Declared Best NA Guild by Grimaldi
    Crystal Desert Consul Member and President of Scrubs; declared most toxic server NA by Z E Y
    [VII] wants fights! Please bring your pug rangers for UD progress.

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