Class is broken because — Guild Wars 2 Forums

Class is broken because

SLOTH.5231SLOTH.5231 Member ✭✭

I got ganked and I was fighting several people at once in WvW I'm full bunker scrapper and I get a whisper saying very well played but class is completely broken? I mean I'm not killing people but they aren't killing me easily either so what's the problem and how does that make it broken?

Comments

  • GlockBoy.2134GlockBoy.2134 Member ✭✭

    @Turkeyspit.3965 said:

    @SLOTH.5231 said:
    I got ganked and I was fighting several people at once in WvW I'm full bunker scrapper and I get a whisper saying very well played but class is completely broken? I mean I'm not killing people but they aren't killing me easily either so what's the problem and how does that make it broken?

    Because an entire generation of children were lied to by their parents, falsely being told they were somehow "special", so inevitably when these children are ever confronted with a situation where they don't come out the winner, something obviously is wrong, since how is it possible they could lose? Automatically the people who beat them then are now either 'cheating' or playing 'builds' the are 'broken' and 'carry' them, because nothing else would explain how this "special" child didn't come out the victor.

    One only has to read the WvW (Nursery) section of these forums for evidence.

    I wish I were making this up, but some things are too bizarre or strange to even be accepted as fiction.

    Yes.

    I'm not PC bro

  • Vagrant.7206Vagrant.7206 Member ✭✭✭✭

    WvW is a special kind of hell. People believe they are the best at something, but in truth they're usually in a gank squad and can't duel for kitten. If you can survive that, well clearly you're OP. I took on 3 people on a duelist holosmith build in WvW once, came out on top because they didn't know how to play their classes well, and I pulled them in such a way to only face them one at a time.

    The great god Lagki demands sacrifice!

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited May 10, 2019

    @Turkeyspit.3965 said:

    @SLOTH.5231 said:
    I got ganked and I was fighting several people at once in WvW I'm full bunker scrapper and I get a whisper saying very well played but class is completely broken? I mean I'm not killing people but they aren't killing me easily either so what's the problem and how does that make it broken?

    Because an entire generation of children were lied to by their parents, falsely being told they were somehow "special", so inevitably when these children are ever confronted with a situation where they don't come out the winner, something obviously is wrong, since how is it possible they could lose? Automatically the people who beat them then are now either 'cheating' or playing 'builds' the are 'broken' and 'carry' them, because nothing else would explain how this "special" child didn't come out the victor.

    One only has to read the WvW (Nursery) section of these forums for evidence.

    I wish I were making this up, but some things are too bizarre or strange to even be accepted as fiction.

    I don't know what an unkillable build has to do with parenting issues. You did not get the point.

    Even a bunker should die to a full glass build in an acceptable amount of time (for GW2 standards: somewhat around 30s). Everything else is bad game design since countering bunkers is exactly the purpose of glass cannons.

    A bunker scrapper can sustain most glass cannon builds resulting in having no counter.

    edit: If staying alive would be useless in this game, we could continue and discuss this point, but it isn't. It's actually pretty important.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @KrHome.1920 said:
    A bunker scrapper can sustain most glass cannon builds resulting in having no counter.

    When playing trailblazer I've still had revs knock 50% off my hp in one staff push, berserkers/spellbreakers stunlock for ~8s while they down me and soulbeasts in a single rapid fire.

  • Dediggefedde.4961Dediggefedde.4961 Member ✭✭✭

    I always thought bunkers are the counter for glass cannons. ^^
    Aside from that, scrappers are still pretty weak to CC in my opinion.

  • Ghos.1326Ghos.1326 Member ✭✭✭

    @Dediggefedde.4961 said:
    I always thought bunkers are the counter for glass cannons. ^^
    Aside from that, scrappers are still pretty weak to CC in my opinion.

    Bunkers are definitely supposed to counter power damage in general. The issue with Scrapper is it also has mobility on superspeed to compliment all of that sustain. If they just knock off superspeed from their bunker build and put it onto a trait that's more for offensive bruiser style builds (hint Mass Momentum), then I think it'll be balanced. Nothing that can survive 2v1s or 3v1s easily should also be able to speedy zip around the map. Trade damage and mobility for all of that tankiness.

    The greatest enemy to improvement, is ignorance. But the desire to learn will cast ignorance into the fire.

  • archmagus.7249archmagus.7249 Member ✭✭✭

    Almost all of our nerfs come from when other classes complain about us. That thief who wanted them to "hit like a truck" has obviously never played deadeye. They can hit you from stealth with unblockable projectiles which do ~12k damage each. I can't tell you how many times I've been roaming and suddenly got killed in 3 hits out of nowhere only to have a deadeye immediately go back into stealth.

  • Dediggefedde.4961Dediggefedde.4961 Member ✭✭✭
    edited May 13, 2019

    @Ghos.1326 said:
    If they just knock off superspeed from their bunker build and put it onto a trait that's more for offensive bruiser style builds (hint Mass Momentum), then I think it'll be balanced.

    The group-superspeed is, in my opinion, a group-support and thus should be present in a support build. I really like this in zerg setups. Something most engis and zergs complaint about after final salvo change.
    The access to superspeed via gyro is not a problem in duals/roaming in my opinion. You either have to waste your main condi-clear or barrier surge 5 seconds in advance to get barrier. Or your heal-skill if you fight with medi-gyro.
    What might be a balanced change would be removing the leap-effect in lightning fields. Then hammer-3 combo in bulwark-gyro/hammer-5 would not give superspeed twice in addition to the leap/evade.

    But I heard that we will get some special love next patch, so let's see what they have in store for us!

  • @yusayu.3629 said:
    Dunno if that's just me, but easier-to-play classes should be weaker.

    So core engineer should basically get buffed ^^

    Scrapper is currently very tanky, yes, but not unkillable, I got taken out with my bunker scrapper build in few seconds against 2 skilled enemies, while being able to hold out 1+ Minute against 3-4 unskilled enemies. It just requires a lot of skill to kill.

    In 1:1 I have the opinion that every class should be able to go for a "almost-unkillable" build in 1:1 with the drawback that he also can't kill the other. Like thieves Ultra mobility, firebrands blocks, weaver infinite dodges, warriors giant regen+invul, many many classes have Access to very defensive builds, scrapper just currently ranks on top of those but it is not broken. I aggree that it Needs less skill than other classes but it is also not on the bottom of skill-requirement.

  • Vagrant.7206Vagrant.7206 Member ✭✭✭✭

    @yusayu.3629 said:

    @Dawdler.8521 said:
    Salty players are salty.

    Assuming your "full bunker" is the meta minstrel healer they are very hard to kill - if not impossible for anything but high dps burst builds and even then its hard - but they literally cant kill a kitten in return for building like that.

    People are so quick to forget this apply to every bunker build but they can often dish out more damage.

    I assume you dont run condi because then you would have killed them and gotten rage instead of just salt.

    What you shouldn't forget, though, is that on the other side might be a guy who has actually spent time learning his class, playing lots of PvP/WvW and is by all means a better player than the Scrapper, and still can't win.

    If I was, like, a Weaver or Mesmer main, and came across this unkillable wall that - by all means - can be played by a 3-legged kitten monkey with 500ms ping and a blindfold on, I'd be pretty annoyed as well.

    Dunno if that's just me, but easier-to-play classes should be weaker.

    And if the scrapper is a better player?

    The great god Lagki demands sacrifice!

  • Twilight Tempest.7584Twilight Tempest.7584 Member ✭✭✭
    edited May 13, 2019

    @Vagrant.7206 said:

    @yusayu.3629 said:

    @Dawdler.8521 said:
    Salty players are salty.

    Assuming your "full bunker" is the meta minstrel healer they are very hard to kill - if not impossible for anything but high dps burst builds and even then its hard - but they literally cant kill a kitten in return for building like that.

    People are so quick to forget this apply to every bunker build but they can often dish out more damage.

    I assume you dont run condi because then you would have killed them and gotten rage instead of just salt.

    What you shouldn't forget, though, is that on the other side might be a guy who has actually spent time learning his class, playing lots of PvP/WvW and is by all means a better player than the Scrapper, and still can't win.

    If I was, like, a Weaver or Mesmer main, and came across this unkillable wall that - by all means - can be played by a 3-legged kitten monkey with 500ms ping and a blindfold on, I'd be pretty annoyed as well.

    Dunno if that's just me, but easier-to-play classes should be weaker.

    And if the scrapper is a better player?

    Somewhat irrelevant when the skill floor is so low that most anyone can pick it up and be a giant pain in say 75% of MMR.

  • I compared in my mind my Condi-Bunker-Scrapper against roaming classes/builds I encountered in the past weeks. When breaking it down to the Basics it has a looot in commong with the current weaver, condi-mesmer and sustain-warrior roaming builds. It is all about applying pressure for an amount of time while having defensives active. Weaver has his dodges, Mesmer has his invul/stealth/ports, warrior has his invul/regen and Scrapper has his barriers/stealth. All of those classes can win easily against unprepared opponents, Even 1v2 or 1v3, have a hard time to beat prepared enemies (draws) but are still tough to beat in 1:1 by classy builds.

  • Dediggefedde.4961Dediggefedde.4961 Member ✭✭✭

    So... did the update impact the OPness?
    Reconstruction field does trigger anticorrosive plating less often and there is a rapid-regen nerv in PvP.
    Auto-smokebomb also got a higher CD in PvP.

    So I guess for PvP in 1vs1 it should be better now to fight against them. Group fights there also used medikit/MDF, so only -40% rapid-regen affects 2vs2 and up.
    The WvW Support-build didn't change, though. Since I personally play mostly in zergs, I am a fan of this decision.
    But I can also see, that the roaming-problem against scrappers them is unaffected. Still not much of a problem in my opinion, though. ^^

  • Prinzsecond.4863Prinzsecond.4863 Member ✭✭
    edited May 15, 2019

    @Aigleborgne.2981 said:
    If a glass canon can kill a bunker, what a bunker is good at? And what counter glass canon then?
    In most mmo, bunker eventually kill their opponent after a very long fight. Any opponent can just run away without beeing burst down.

    The only satisfaction of playing bunker is to be able to survive to all those glass canons that most players like to play. But it comes with a steep price : you won't kill anyone intelligent enough to not engage in a 5mn fight. This is how it is balanced.

    Same opinion here, a bunker should be able to stand against a glass cannon, as it is the only Thing he is good at. Glass cannon builds can potentially kill everything else, while bunker can potentially kill a glass Cannon build and survive pressure.

    Some people will argue it is not fun to fight a bunker. This is an issue, but sadly, this game reward full glass or bunker. Playing balance build is usually weaker as you still quickly die to glass cannons.

    Different Opinion here, offensive/defensive Balance can outshine in some situations due to the "diminishing Returns" principle of GW2. You have a broader spectrum of potential winning-situations while you would lose more easily against some specialized enemies (class depending). You can see this on the fact that there are still a few celestial-builds out there, although rarely used, they are dangerous in the right Hands.

  • Atticus.7194Atticus.7194 Member ✭✭✭

    @SLOTH.5231 said:
    I got ganked and I was fighting several people at once in WvW I'm full bunker scrapper and I get a whisper saying very well played but class is completely broken? I mean I'm not killing people but they aren't killing me easily either so what's the problem and how does that make it broken?

    It's broken when you can essentially become unkillable with 6+ people on you. Your barrier application needs to be cut in 1/2, no class is supposed to have so much sustain that essentially nothing but an entire team focused on you with no interruptions has a chance of killing you.

    I'm really not exaggerating, your cleanse, barrier, prot and stability uptimes are just way out of control. You guys make bunker guardians back in the day look like glass canons with your sustain.

  • Vagrant.7206Vagrant.7206 Member ✭✭✭✭

    @Atticus.7194 said:

    @SLOTH.5231 said:
    I got ganked and I was fighting several people at once in WvW I'm full bunker scrapper and I get a whisper saying very well played but class is completely broken? I mean I'm not killing people but they aren't killing me easily either so what's the problem and how does that make it broken?

    It's broken when you can essentially become unkillable with 6+ people on you. Your barrier application needs to be cut in 1/2, no class is supposed to have so much sustain that essentially nothing but an entire team focused on you with no interruptions has a chance of killing you.

    I'm really not exaggerating, your cleanse, barrier, prot and stability uptimes are just way out of control. You guys make bunker guardians back in the day look like glass canons with your sustain.

    I've... never seen that happen. Were all 6 bunkers too?

    The great god Lagki demands sacrifice!

  • @Atticus.7194 said:
    It's broken when you can essentially become unkillable with 6+ people on you. Your barrier application needs to be cut in 1/2, no class is supposed to have so much sustain that essentially nothing but an entire team focused on you with no interruptions has a chance of killing you.

    I'm really not exaggerating, your cleanse, barrier, prot and stability uptimes are just way out of control. You guys make bunker guardians back in the day look like glass canons with your sustain.

    Huh, 2 decent Players can easily destroy me with my 3400 armor, all barrier and heal. However, 4 really bad Players are barely able to do anything, so those 6+ Players must have made something wrong. Maybe all 6 on range while he set up his 5s bubble and run into a Tower? Or was he on superspeed and the 6 were just not fast enough? A thief or mesmer can also escape 6+ ppl.

    If your issue is 10k barrier.... with 6 (!) ppl, that barrier should evaporate in 0.5 seconds.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited May 24, 2019

    @Atticus.7194 said:

    @SLOTH.5231 said:
    I got ganked and I was fighting several people at once in WvW I'm full bunker scrapper and I get a whisper saying very well played but class is completely broken? I mean I'm not killing people but they aren't killing me easily either so what's the problem and how does that make it broken?

    It's broken when you can essentially become unkillable with 6+ people on you. Your barrier application needs to be cut in 1/2, no class is supposed to have so much sustain that essentially nothing but an entire team focused on you with no interruptions has a chance of killing you.

    I'm really not exaggerating, your cleanse, barrier, prot and stability uptimes are just way out of control. You guys make bunker guardians back in the day look like glass canons with your sustain.

    Yeah... Except you cant actually do anything with that other than to bunker down.

    Yesterday we had a funny situation. 1 soulbeast and 1 scrapper vs 1 soulbeast and 1 firebrand. We pounded the soulbeast while the firebrand ran around in full meta zerg heal mode. We downed the soulbeast twice before we could stomp him (first time insta-ressed) despite the firebrand literally running behind him just healing.

    Then we started working the fb and... Nothing. We could not bring him down. It was impossible. We tried for minutes before giving up, was just pointless. Of course he couldnt touch us in turn.

    As we where moving away, a scourge and something else came and just squashed him.

    Thanks teapot, lol.

    TL;DR no build is immortal... Because its all about builds. If you cant bring down someone with 6 people, you all got crappy builds for fighting that target.

    Even against the absolute worst target imagineable 1v1, if you cant bring them down 25-50% you got outplayed.

  • Ghos.1326Ghos.1326 Member ✭✭✭

    @KrHome.1920 said:

    I don't know what an unkillable build has to do with parenting issues. You did not get the point.

    Even a bunker should die to a full glass build in an acceptable amount of time (for GW2 standards: somewhat around 30s). Everything else is bad game design since countering bunkers is exactly the purpose of glass cannons.

    A bunker scrapper can sustain most glass cannon builds resulting in having no counter.

    edit: If staying alive would be useless in this game, we could continue and discuss this point, but it isn't. It's actually pretty important.

    Actually it's backwards: bunkers purpose in MMOs are to survive, and that's pretty much it. If we get more specific, tanks are made to survive direct damage, while supports can survive DoTs through healing and CC through utility.
    Glass cannons roles are usually assassin roles, but they aim for targets of a few criteria: targets that have been previously damaged and are low and escaping, high priority targets like enemy assassins or enemy damage carries (the meta scourge build for example is prone to be targeted by glass cannons), or targets engaged in fights already that will become overwhelmed when you join the fight against them (+1 situations). At the cost of their extremely high burst damage, they should be extremely vulnerable and susceptible to taking high direct damage, hence why they're called glass cannons. Not all glass cannons are assassins, however, some are more of a damage carry kind of glass cannon, where they initiate their burst, and have super high sustained dps until their bursts come back up. But a lot of the time, they are assassins (if they have the proper mobility).
    a glass cannon's role is NOT to take out bunkers. But, one thing I think is wrong with scrapper, is its access to superspeed while also being able to survive like it does. I don't think it should be able to access superspeed with its survivability. But that's a talk for another day.

    The greatest enemy to improvement, is ignorance. But the desire to learn will cast ignorance into the fire.

  • @HnRkLnXqZ.1870 said:

    If you do not want to lose your fights, don't play against human players. Or play a game where skill does not matter.

    Guys, we need to stop the discussion. This person is a saint. Seriously, just read his answer.

  • archmagus.7249archmagus.7249 Member ✭✭✭

    @Prinzsecond.4863 said:

    @Atticus.7194 said:
    It's broken when you can essentially become unkillable with 6+ people on you. Your barrier application needs to be cut in 1/2, no class is supposed to have so much sustain that essentially nothing but an entire team focused on you with no interruptions has a chance of killing you.

    I'm really not exaggerating, your cleanse, barrier, prot and stability uptimes are just way out of control. You guys make bunker guardians back in the day look like glass canons with your sustain.

    Huh, 2 decent Players can easily destroy me with my 3400 armor, all barrier and heal. However, 4 really bad Players are barely able to do anything, so those 6+ Players must have made something wrong. Maybe all 6 on range while he set up his 5s bubble and run into a Tower? Or was he on superspeed and the 6 were just not fast enough? A thief or mesmer can also escape 6+ ppl.

    If your issue is 10k barrier.... with 6 (!) ppl, that barrier should evaporate in 0.5 seconds.

    You mean like when a deadeye crits you for 18k 3 times in a row from stealth. And when you reveal them, they remove it and go back into stealth.

    So then barrier universally should only last 0.5 seconds? What about the jackal's dismount ability? And the scourge? Almost all of the class is barrier-focused.

  • @archmagus.7249 said:

    If your issue is 10k barrier.... with 6 (!) ppl, that barrier should evaporate in 0.5 seconds.

    You mean like when a deadeye crits you for 18k 3 times in a row from stealth. And when you reveal them, they remove it and go back into stealth.

    So then barrier universally should only last 0.5 seconds? What about the jackal's dismount ability? And the scourge? Almost all of the class is barrier-focused.

    Nono, barrier mechanic is IMO fine as it is, just wanted to say that 10k barrier is normaly gone instantly when 1 scrapper tries to fight 6 enemies in wvw, so the issue of 1 scrapper surviving against 6 enemies cannot be the barrier.

  • Zawn.9647Zawn.9647 Member ✭✭✭

    there are 2 sides of the spectrum... if oneshot builds are broken and unfun to play against, so are these immortal builds that cannot be killed by 1-2 players :)

  • @Zawn.9647 said:
    there are 2 sides of the spectrum... if oneshot builds are broken and unfun to play against, so are these immortal builds that cannot be killed by 1-2 players :)

    Sure, both cases are unfun to play against, but I don't see the point why finally revived scrapper should be nerfed. Sure, it's hard to kill him, but let's be honest:
    1) In pvp your have two options: a) play full tank with Herald Rune/Knight Amulet. In that case you can survive 1v2 easily as well as 1v3 when holding the point. BUT: scrapper can still be easily killed or pushed from the point with CC. The build has only one stunbreak on TB skill, otherwise you should take elixir sacrificing condi clean or cap/decap potential with gyro; b) you could play more bruiser style based on might, but with its good 1v2, 1v1 potential this build can be also easily countered by cc and has far lower survivability than full tank.

    2) Second point is... we have firebrand. It's here since the PoF launch (I may be mistaken) and it was the best team support/tank for a long time. So, nobody complained about Firebrand able to tank 3+ people in the right hands, but when poor scrapper finally arrived - noway, it's OP build which should be nerfed. It seems a bit... unfair?

    3) It's always a question of skill. I met the good team yesterday and they were easilly countering our scrapper just by bursting him under CC on a central point. So, I assume that it is the point of playing tank - you have no dmg but can help your teammates and hold the line when others will die. Nothing special that 2+ ppl needed for uncoordinated pugs to kill him.

  • Zawn.9647Zawn.9647 Member ✭✭✭

    @Baudrillard.4612 said:

    @Zawn.9647 said:
    there are 2 sides of the spectrum... if oneshot builds are broken and unfun to play against, so are these immortal builds that cannot be killed by 1-2 players :)

    Sure, both cases are unfun to play against, but I don't see the point why finally revived scrapper should be nerfed. Sure, it's hard to kill him, but let's be honest:
    1) In pvp your have two options: a) play full tank with Herald Rune/Knight Amulet. In that case you can survive 1v2 easily as well as 1v3 when holding the point. BUT: scrapper can still be easily killed or pushed from the point with CC. The build has only one stunbreak on TB skill, otherwise you should take elixir sacrificing condi clean or cap/decap potential with gyro; b) you could play more bruiser style based on might, but with its good 1v2, 1v1 potential this build can be also easily countered by cc and has far lower survivability than full tank.

    2) Second point is... we have firebrand. It's here since the PoF launch (I may be mistaken) and it was the best team support/tank for a long time. So, nobody complained about Firebrand able to tank 3+ people in the right hands, but when poor scrapper finally arrived - noway, it's OP build which should be nerfed. It seems a bit... unfair?

    3) It's always a question of skill. I met the good team yesterday and they were easilly countering our scrapper just by bursting him under CC on a central point. So, I assume that it is the point of playing tank - you have no dmg but can help your teammates and hold the line when others will die. Nothing special that 2+ ppl needed for uncoordinated pugs to kill him.

    i think it should be nerfed after they nerf the oneshot builds... that would make it still tank enough since the burst would be lessened :)

  • @Zawn.9647 said:
    i think it should be nerfed after they nerf the oneshot builds... that would make it still tank enough since the burst would be lessened :)

    xD Yeah, sure) But I think that such a change can make pvp much slower and boring. Imagine two ppl tickling each other to death for 5+ min during any match)

  • Opopanax.1803Opopanax.1803 Member ✭✭✭✭

    @knite.1542 said:
    I don't think your inability to kill on the bunker scrapper makes it balanced. The fact that a single player can basically contest a point indefinitely against multiple opponents (depending on the classes/skill of course, but must won't output anywhere near enough DPS to kill a scrapper) is probably what they are referring to.

    Although, anyone that has to ask why the class is broken, I am sure they are either trolling or there is no convincing them.

    I think that people should be bringing much more poison and poison application if they want to kill bunker builds. IMO.

  • knite.1542knite.1542 Member ✭✭✭

    @Opopanax.1803 said:

    @knite.1542 said:
    I don't think your inability to kill on the bunker scrapper makes it balanced. The fact that a single player can basically contest a point indefinitely against multiple opponents (depending on the classes/skill of course, but must won't output anywhere near enough DPS to kill a scrapper) is probably what they are referring to.

    Although, anyone that has to ask why the class is broken, I am sure they are either trolling or there is no convincing them.

    I think that people should be bringing much more poison and poison application if they want to kill bunker builds. IMO.

    That is good in theory, but the amount of condi clear a scrapper has is extremely high. Not only do they cleanse condis, but a lot of them are traited to convert condis into boons.

  • Dirame.8521Dirame.8521 Member ✭✭

    @Zawn.9647 said:
    there are 2 sides of the spectrum... if oneshot builds are broken and unfun to play against, so are these immortal builds that cannot be killed by 1-2 players :)

    Every time I've seen one of these tanky classes, they go down within a couple of fears and a condi bomb. The thing is, from what I've seen, not many characters are packing crowd control nowadays, if you can land just 1 CC on a tank, your teammates have more than enough time to hit them hard. Every time I see them, they go down against 1 or 2 players. Especially if one of those players is a Necro or a Warrior (with stuns)

  • Zawn.9647Zawn.9647 Member ✭✭✭

    @Dirame.8521 said:

    @Zawn.9647 said:
    there are 2 sides of the spectrum... if oneshot builds are broken and unfun to play against, so are these immortal builds that cannot be killed by 1-2 players :)

    Every time I've seen one of these tanky classes, they go down within a couple of fears and a condi bomb. The thing is, from what I've seen, not many characters are packing crowd control nowadays, if you can land just 1 CC on a tank, your teammates have more than enough time to hit them hard. Every time I see them, they go down against 1 or 2 players. Especially if one of those players is a Necro or a Warrior (with stuns)

    its almost impossible to kill a Scrapper if you play a Holosmith... while Spellbreaker can kill it with timed stuns + quickness and hundred blades - confirmed by multiple streamers including Drazeh for example :/

  • Dirame.8521Dirame.8521 Member ✭✭

    @Zawn.9647 said:

    @Dirame.8521 said:

    @Zawn.9647 said:
    there are 2 sides of the spectrum... if oneshot builds are broken and unfun to play against, so are these immortal builds that cannot be killed by 1-2 players :)

    Every time I've seen one of these tanky classes, they go down within a couple of fears and a condi bomb. The thing is, from what I've seen, not many characters are packing crowd control nowadays, if you can land just 1 CC on a tank, your teammates have more than enough time to hit them hard. Every time I see them, they go down against 1 or 2 players. Especially if one of those players is a Necro or a Warrior (with stuns)

    its almost impossible to kill a Scrapper if you play a Holosmith... while Spellbreaker can kill it with timed stuns + quickness and hundred blades - confirmed by multiple streamers including Drazeh for example :/

    Depends what Holosmith builds you're playing.... hint hint... :P

  • @Zawn.9647 said:

    its almost impossible to kill a Scrapper if you play a Holosmith... while Spellbreaker can kill it with timed stuns + quickness and hundred blades - confirmed by multiple streamers including Drazeh for example :/

    It's almost impossible with the meta build yes, but there are other Options that are more effective, try out a throw-mine-build and you may be surprised.

  • Prinzsecond.4863Prinzsecond.4863 Member ✭✭
    edited June 18, 2019

    Fun Fact:
    When I was roaming a few days ago I was claimed running a troll build (condi scrapper with high sustain) when 3 enemies had Trouble killing me. That Claim came from a Warrior! fighting 3 opponens himself later, having similar sustain, and similar mobility (he escaped the 3 easily), so he was basically running the exactly same "troll build" he claimed me to run^^.
    Although I admit, that scrapper sustain is currently a little bit overperforming, i think some ppl became quite biased towards scrappers.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Prinzsecond.4863 said:
    Fun Fact:
    When I was roaming a few days ago I was claimed running a troll build (condi scrapper with high sustain) when 3 enemies had Trouble killing me. That Claim came from a Warrior! fighting 3 opponens himself later, having similar sustain, and similar mobility (he escaped the 3 easily), so he was basically running the exactly same "troll build" he claimed me to run^^.
    Although I admit, that scrapper sustain is currently a little bit overperforming, i think some ppl became quite biased towards scrappers.

    Its not really bias toward the scrapper, its just hypocrisy running rampant.

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