Arc Divider: Reduced damage in PvP and WvW by 25%. The downfall of berserker! - Page 2 — Guild Wars 2 Forums

Arc Divider: Reduced damage in PvP and WvW by 25%. The downfall of berserker!

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  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited May 15, 2019

    Thief will just evade and stealth back stab for 15k lmao oh its that easy against these powercrept classes now is it?warrior being one of em lmao ontop hit thief twice with ur crazy over all dps and its dead. Few nights back me and another two pubs were chasing a warrior and I was behind him whole time feeding him staff blows n DD while the other two were unloading on him as well and ran into his camp where we couldnt follow,he ran for a good 10 seconds with us tagging him. He didnt even use his gs mobility or nothing,just ran so warrior gets no sympathy for me. Nerf was justified. Sustain needs dropped across the board as well.

  • i'm not saying hitting one button is what i want but i feel as if warrior getting the arc divider nerf it losses some of its execute potential in pvp,

  • Largo Cifer.3495Largo Cifer.3495 Member ✭✭
    edited May 15, 2019

    We need to understand that every class have different playstyles. There is no point in arguing that a warrior should one shot someone like a power Mesmer or thief.

    "All the talent in this world won't take you anywhere without your Teammates
    Trust them, Res them, Support them
    "

  • @Penguinman.1254 said:
    i'm not saying hitting one button is what i want but i feel as if warrior getting the arc divider nerf it losses some of its execute potential in pvp,

    i dont see hitting for 5-7k per hit of of arc divider being bad in a pvp team fight.

    "All the talent in this world won't take you anywhere without your Teammates
    Trust them, Res them, Support them
    "

  • i agree with that i'm not asking for arc divider to 1 shot someone like it was, i was just hoping the nerf would come in a different form then just just damage reduction, i was hoping for more of for instance on full glass warrior, 1st cycle with closest range hits for around 13k second swing more range but hits for 5k last cycle largest range 3k hitting a player with no damage mitigation, the total damage would be 21k if not stunned or evaded. that way the move would still have burst potential

  • @Largo Cifer.3495 said:

    @Penguinman.1254 said:
    i'm not saying hitting one button is what i want but i feel as if warrior getting the arc divider nerf it losses some of its execute potential in pvp,

    i dont see hitting for 5-7k per hit of of arc divider being bad in a pvp team fight.

    i feel it is when going berserk causes u to take more damage and ur suppose to gain power and you can hit harder with an auto attack

  • iKeostuKen.2738iKeostuKen.2738 Member ✭✭✭

    @Penguinman.1254 said:
    i agree with that i'm not asking for arc divider to 1 shot someone like it was, i was just hoping the nerf would come in a different form then just just damage reduction, i was hoping for more of for instance on full glass warrior, 1st cycle with closest range hits for around 13k second swing more range but hits for 5k last cycle largest range 3k hitting a player with no damage mitigation, the total damage would be 21k if not stunned or evaded. that way the move would still have burst potential

    13k is literally the health of classes that have to go burst in order to do damage to warrior. This is such a huge no.

  • @Psycoprophet.8107 said:
    Thief will just evade and stealth back stab for 15k lmao oh its that easy against these powercrept classes now is it?warrior being one of em lmao ontop hit thief twice with ur crazy over all dps and its dead. Few nights back me and another two pubs were chasing a warrior and I was behind him whole time feeding him staff blows n DD while the other two were unloading on him as well and ran into his camp where we couldnt follow,he ran for a good 10 seconds with us tagging him. He didnt even use his gs mobility or nothing,just ran so warrior gets no sympathy for me. Nerf was justified. Sustain needs dropped across the board as well.

    what the warrior used endure pain?

  • @iKeostuKen.2738 said:

    @Penguinman.1254 said:
    i agree with that i'm not asking for arc divider to 1 shot someone like it was, i was just hoping the nerf would come in a different form then just just damage reduction, i was hoping for more of for instance on full glass warrior, 1st cycle with closest range hits for around 13k second swing more range but hits for 5k last cycle largest range 3k hitting a player with no damage mitigation, the total damage would be 21k if not stunned or evaded. that way the move would still have burst potential

    13k is literally the health of classes that have to go burst in order to do damage to warrior. This is such a huge no.

    revs must kill you alot

  • iKeostuKen.2738iKeostuKen.2738 Member ✭✭✭

    @Penguinman.1254 said:

    @iKeostuKen.2738 said:

    @Penguinman.1254 said:
    i agree with that i'm not asking for arc divider to 1 shot someone like it was, i was just hoping the nerf would come in a different form then just just damage reduction, i was hoping for more of for instance on full glass warrior, 1st cycle with closest range hits for around 13k second swing more range but hits for 5k last cycle largest range 3k hitting a player with no damage mitigation, the total damage would be 21k if not stunned or evaded. that way the move would still have burst potential

    13k is literally the health of classes that have to go burst in order to do damage to warrior. This is such a huge no.

    revs must kill you alot

    Yep. Just the hammer revs during zerg fights.

  • I do agree that they might have nerfed it a bit too much...
    It was OP before since you could kill multiple people with just one skill...
    Reaper shroud #4 can do similar AoE damage but it has a lot more ticks and lower radius...

    I think they should have nerf it for 15% and not 20%...
    I think it is still doing good damage but when you compare it with other professions, all others have a lot more one shot skills (which is broken) while this was the only Warrior one shot skill which is not anymore (and I think none of the skills should be one shot)

  • @banJelacic.4201 said:
    I do agree that they might have nerfed it a bit too much...
    It was OP before since you could kill multiple people with just one skill...
    Reaper shroud #4 can do similar AoE damage but it has a lot more ticks and lower radius...

    I think they should have nerf it for 15% and not 20%...
    I think it is still doing good damage but when you compare it with other professions, all others have a lot more one shot skills (which is broken) while this was the only Warrior one shot skill which is not anymore (and I think none of the skills should be one shot)

    25% and you could run gun flame but gross, i also agree with you i think no class should really have one shot potential unless ur runnking 13k health then idk what to tell you.

  • SkyFurY.6057SkyFurY.6057 Member ✭✭

    arc slice (normal f1 )
    Damage: 532 (1.32)
    Damage against foes under 50% health: 799 (1.98)

    arc divider (zerker f1)
    Damage (3x): 423 (1.05)

    gunflame (zerker f1 1500range)
    Damage: 928 (2.2)
    Burning (10s): 1310 Damage

    Balanced?

  • if ur anet it is lol

  • @Penguinman.1254 said:

    @banJelacic.4201 said:
    I do agree that they might have nerfed it a bit too much...
    It was OP before since you could kill multiple people with just one skill...
    Reaper shroud #4 can do similar AoE damage but it has a lot more ticks and lower radius...

    I think they should have nerf it for 15% and not 20%...
    I think it is still doing good damage but when you compare it with other professions, all others have a lot more one shot skills (which is broken) while this was the only Warrior one shot skill which is not anymore (and I think none of the skills should be one shot)

    25% and you could run gun flame but gross, i also agree with you i think no class should really have one shot potential unless ur runnking 13k health then idk what to tell you.

    Well, cannot say I agree with you with last sentence...
    Would agree with you if every class had 13k as based HP, but dont think you should be punished for running Ele or Thief without any vitality...
    Thief has a lot of stealth and mobility and has a lot of evades or extra dodge if running DD, so can evade those one shot skills easier if knows how to tell a skill...
    But still - having skills doing 15k dmg while healing skill is doing mostly 6-7k is not so balanced...

  • @banJelacic.4201 said:

    @Penguinman.1254 said:

    @banJelacic.4201 said:
    I do agree that they might have nerfed it a bit too much...
    It was OP before since you could kill multiple people with just one skill...
    Reaper shroud #4 can do similar AoE damage but it has a lot more ticks and lower radius...

    I think they should have nerf it for 15% and not 20%...
    I think it is still doing good damage but when you compare it with other professions, all others have a lot more one shot skills (which is broken) while this was the only Warrior one shot skill which is not anymore (and I think none of the skills should be one shot)

    25% and you could run gun flame but gross, i also agree with you i think no class should really have one shot potential unless ur runnking 13k health then idk what to tell you.

    Well, cannot say I agree with you with last sentence...
    Would agree with you if every class had 13k as based HP, but dont think you should be punished for running Ele or Thief without any vitality...
    Thief has a lot of stealth and mobility and has a lot of evades or extra dodge if running DD, so can evade those one shot skills easier if knows how to tell a skill...
    But still - having skills doing 15k dmg while healing skill is doing mostly 6-7k is not so balanced...

    was kinda joking about the 13k health cause a lot of classes hit harder then 13k atm

  • SkyFurY.6057SkyFurY.6057 Member ✭✭

    arc slice (normal f1 )
    Damage: 532 (1.32)
    Damage against foes under 50% health: 799 (1.98)

    arc divider (zerker f1)
    Damage (3x): 423 (1.05)

    gunflame (zerker f1 1500range)
    Damage: 928 (2.2)
    Burning (10s): 1310 Damage

    Balanced?

  • Hitman.5829Hitman.5829 Member ✭✭✭✭

    If there is any class that deserves to be a 1 shot class is the warrior because the warrior has no BS stealth, or teleports and their skills are extremely telegraphed, but according to anet's logic, thieves, rangers, mesmers should be the only ones to be able to hit for 18K+ from stealth.

    Charr Warrior Master Race!
    Black Gate Beast Roamer chicken chaser!

  • Eramonster.2718Eramonster.2718 Member ✭✭✭✭

    Yes you can still hit 5-8 k per section the problem is in a real pvp fight they can dodge or mitigate 2 of the 3 rotations, giving you a 5-8k hit where as for ranger for instance a full glass ranger can hit for 15-18k with maul and it can be used more in a 1v1 fight.

    ...5-8k dmg from a section of Arc Diviner if players dodged, 0 dmg from Maul if players dodge :sweat_smile:.

  • KelyNeli.4516KelyNeli.4516 Member ✭✭✭
    edited May 16, 2019

    @Psycoprophet.8107 said:
    Thief will just evade and stealth back stab for 15k lmao oh its that easy against these powercrept classes now is it?warrior being one of em lmao ontop hit thief twice with ur crazy over all dps and its dead. Few nights back me and another two pubs were chasing a warrior and I was behind him whole time feeding him staff blows n DD while the other two were unloading on him as well and ran into his camp where we couldnt follow,he ran for a good 10 seconds with us tagging him. He didnt even use his gs mobility or nothing,just ran so warrior gets no sympathy for me. Nerf was justified. Sustain needs dropped across the board as well.

    But have you recognized the spec he was playing? I would have no doubts that you played against spellbreaker and not berserker. Arc divider is exclusive thing to berserker, mainly because he lacks in deffensives, he would not be able to survive 2 thiefs jumped on him
    Idk do you people realize what spec is the discussion about, berserker is not an invincible killing machine, all he has is pure damage, conditions eats him alive.
    Arc divider can be used only by berserker and only in berserker mode which he needs 30 adrenaline to turn it on. Just bcs you have meet a warrior class doesnt mean its all the warrior specs that does crazy things. Berserker has thoughness debuff and all he gets from his tree are damage buffs and he need to generate full adreline bar in order to make any use of it, without it he is a 2 trait tree spec. His rage skills are just condition and cc.

  • @KelyNeli.4516 said:

    @Psycoprophet.8107 said:
    Thief will just evade and stealth back stab for 15k lmao oh its that easy against these powercrept classes now is it?warrior being one of em lmao ontop hit thief twice with ur crazy over all dps and its dead. Few nights back me and another two pubs were chasing a warrior and I was behind him whole time feeding him staff blows n DD while the other two were unloading on him as well and ran into his camp where we couldnt follow,he ran for a good 10 seconds with us tagging him. He didnt even use his gs mobility or nothing,just ran so warrior gets no sympathy for me. Nerf was justified. Sustain needs dropped across the board as well.

    But have you recognized the spec he was playing? I would have no doubts that you played against spellbreaker and not berserker. Arc divider is exclusive thing to berserker, mainly because he lacks in deffensives, he would not be able to survive 2 thiefs jumped on him
    Idk do you people realize what spec is the discussion about, berserker is not an invincible killing machine, all he has is pure damage, conditions eats him alive.

    I think this should exactly be the point of Berserker Specialisation - they are called Berserker afterall!
    That is why I liked what they did with Fatal Frenzy trait (reducing toughness, but giving Power + Condi Dmg) since that is the whole point of Berserkers.
    In history they were kamikaze - do more damage before they damage you and I think that should be the thing with this Specialisation as well since they decided to call it that way.

    I doubt any profession would be able to survive an attack from two thieves jumping on someone tho, but fighting conditions is not as hard since Warriors have Berserker Stance and Shake it Off which can remove a good amount of conditions and you need to hope you will be able to kill that Condi player before those skills get on cooldown for you which I also think is a good tradeoff.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited May 16, 2019

    @KelyNeli.4516 said:

    @Psycoprophet.8107 said:
    Thief will just evade and stealth back stab for 15k lmao oh its that easy against these powercrept classes now is it?warrior being one of em lmao ontop hit thief twice with ur crazy over all dps and its dead. Few nights back me and another two pubs were chasing a warrior and I was behind him whole time feeding him staff blows n DD while the other two were unloading on him as well and ran into his camp where we couldnt follow,he ran for a good 10 seconds with us tagging him. He didnt even use his gs mobility or nothing,just ran so warrior gets no sympathy for me. Nerf was justified. Sustain needs dropped across the board as well.

    But have you recognized the spec he was playing? I would have no doubts that you played against spellbreaker and not berserker. Arc divider is exclusive thing to berserker, mainly because he lacks in deffensives, he would not be able to survive 2 thiefs jumped on him
    Idk do you people realize what spec is the discussion about, berserker is not an invincible killing machine, all he has is pure damage, conditions eats him alive.
    Arc divider can be used only by berserker and only in berserker mode which he needs 30 adrenaline to turn it on. Just bcs you have meet a warrior class doesnt mean its all the warrior specs that does crazy things. Berserker has thoughness debuff and all he gets from his tree are damage buffs and he need to generate full adreline bar in order to make any use of it, without it he is a 2 trait tree spec. His rage skills are just condition and cc.

    Can berserker not trait endure pain? Defence line with lesser endure pain? A heal skill that absorbs damage for a time to use towards the heal? Hiw long is that in total invincibility? If they don't trait those skills for sustain and go for all dps that's their trade off but there is options. Anyway I'm just saying a good warrior easily stomps a good thief everytime so comparing them is silly if we talking who's better in a fight,if were talking who's better at disengaging than yeah warriors good with gs but thief is better. Also my point was arc devider still hits very hard,people have gotten far to used to powercreep. Fixing other aspects of berserker so it isn't reliant on a single OP skill would be far better than it remaining a spec that needs one skill to be viable.

  • SpellOfIniquity.1780SpellOfIniquity.1780 Member ✭✭✭
    edited May 16, 2019

    It hits three times and has a maximum radius of 480. For comparison, Meteor Shower, one of the largest AOE's, has a radius of 360.

    That means you can't dodge twice backwards from point blank range to get out of it. Either you block, go invulnerable, interrupt it or get out of range before the attack even happens.

    It does have counterplay so that's not the point I'm trying to make. What I'm saying is that prior to the "nerf", this skill literally forced players either to burn both their dodges and still take a 6 - 8k hit on the third strike, or to use a high cost defensive skill like a block or invulnerability (something not every build has access to and in the case of Necromancer, does not have at all).

    It wasn't a nerf. It was basically a bug fix.

    This is still a devastating skill. Take a look at Reaper's Soul Spiral for comparison which is similar in function. Though the individual hits aren't heavily damaging (often not going higher than 3k), they are capable of outright killing someone if every hit connects. The change to Arc Divider means you have to use it at the proper time, unlike before when you could literally use it when ever during a fight and have a high chance of either killing them or kitten close. It still has a colossal radius and almost guarantees Adrenal Health procs. If anyone seriously thinks this skill is weak they might want to try some other classes for a while.

    And to the people comparing anything to Soulbeast... Really? It is widely agreed upon to be one of the most overtuned specs at the moment. If what you want for Warrior is for it to be the same level of faceroll as Soulbeast, then what you want for Warrior isn't balance.

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    You've got those dangerous eyes ... ♫

  • DemonSeed.3528DemonSeed.3528 Member ✭✭✭✭

    @KrHome.1920 said:
    Warrior mains and their definition of wet noodles...

    When wet noodles kill, next at 9!

  • I really don't know what to think about this kind of topics... When you people will understand that this kind of damage should not be allowed at all(power or condition). Be it elementalist, mememsmer, yolosmith, warrior, peanut or anything else. You guys got used to powercreeped numbers and now create such BS topics...
    If the powercreep will continue, don't be surprisied when only cheese lovers will be playing wvw/pvp after release of next x-pack.

  • otto.5684otto.5684 Member ✭✭✭✭

    We all knew arc divider is going to get nerfed. The question if any of berserker issues will get fixed. Will see next patch.

  • Miko.4158Miko.4158 Member ✭✭✭

    I thought they did a good job for a change. heavy handed and why did it go out that high etc. but overall about right warrior bias says 20% but hey
    considering what happened to sb it was a xmas miracle.
    any less and the complaints would continue (quite rightly) any more and it would need some actual balancing maybe on cd.

  • Jugglemonkey.8741Jugglemonkey.8741 Member ✭✭✭✭

    @Lan Deathrider.5910 said:

    @Obtena.7952 said:

    @Lonewolf Kai.3682 said:

    @Obtena.7952 said:

    @TheBravery.9615 said:
    i honestly expected a heavier nerf

    a 75% arc divider is still balls to wall powerful

    I agree ... and as we have seen in the past, Anet take some small steps for these things until they hit the spot they think is good ... like the dozen direct DPS increases on Necro Axe. I'm surprised they didn't do the SPB Full Counter nerf ... 75% decrease was it? To be fair ... THAT is more like where Arc Divider should be ... around 5-7K total. ONce it get's there, people won't be so excited about Berserker anymore, guaranteed.

    I dunno, that Full Counter nerf was a bit too much. Yes it needed a nerf, but not the amount they did it. Now it’s an aegis with some tickle damage.

    I won't debate exactly what it should be ... but if it was too big at 20K to deserve a nerf ... it's still too much at 15K too. I'm anticipating another hit.

    How does it compare to Sic'em+Rapid Fire or Shatter Spike though? There are instagib spikes on several professions, so is a 15-20k Arc Divider that cannot be set up prior to entering combat that out of line?

    Honestly this. I don't have a problem with stuff like arc divider doing very high damage as you can't ambush someone with it like you can other silly high damage skills.

    Critical Kit, Deadeye.

  • TheBravery.9615TheBravery.9615 Member ✭✭✭

    @Jugglemonkey.8741 said:

    @Lan Deathrider.5910 said:

    @Obtena.7952 said:

    @Lonewolf Kai.3682 said:

    @Obtena.7952 said:

    @TheBravery.9615 said:
    i honestly expected a heavier nerf

    a 75% arc divider is still balls to wall powerful

    I agree ... and as we have seen in the past, Anet take some small steps for these things until they hit the spot they think is good ... like the dozen direct DPS increases on Necro Axe. I'm surprised they didn't do the SPB Full Counter nerf ... 75% decrease was it? To be fair ... THAT is more like where Arc Divider should be ... around 5-7K total. ONce it get's there, people won't be so excited about Berserker anymore, guaranteed.

    I dunno, that Full Counter nerf was a bit too much. Yes it needed a nerf, but not the amount they did it. Now it’s an aegis with some tickle damage.

    I won't debate exactly what it should be ... but if it was too big at 20K to deserve a nerf ... it's still too much at 15K too. I'm anticipating another hit.

    How does it compare to Sic'em+Rapid Fire or Shatter Spike though? There are instagib spikes on several professions, so is a 15-20k Arc Divider that cannot be set up prior to entering combat that out of line?

    Honestly this. I don't have a problem with stuff like arc divider doing very high damage as you can't ambush someone with it like you can other silly high damage skills.

    Sure you can

    with death from above traited, jump on a crowd of enemies, spin to win x2 = easily kill a quarter of an enemy zerg solo

    or

    Warclaw maul + spin to win x2 = ez kills

    or

    Cloaking water / stealth + spin to win x2 etc you get the point

    In order to ensure our forums are pleasant and safe for all forum members, we expect all contributors to be respectful of one another, and that includes members of the ArenaNet staff and our company as a whole. You may not post rude comments directed towards our staff, teams, or the company...

  • So, I'm not hitting like a wet noodle in WvW. Still downing people. Takes a little more baiting, or perhaps some noobs think they can face tank it now but I'm still hitting between 20-30k if all three hits connect.

  • Hitman.5829Hitman.5829 Member ✭✭✭✭
    edited May 17, 2019

    @SpellOfIniquity.1780 said:
    It hits three times and has a maximum radius of 480. For comparison, Meteor Shower, one of the largest AOE's, has a radius of 360.

    That means you can't dodge twice backwards from point blank range to get out of it. Either you block, go invulnerable, interrupt it or get out of range before the attack even happens.

    It does have counterplay so that's not the point I'm trying to make. What I'm saying is that prior to the "nerf", this skill literally forced players either to burn both their dodges and still take a 6 - 8k hit on the third strike, or to use a high cost defensive skill like a block or invulnerability (something not every build has access to and in the case of Necromancer, does not have at all).

    It wasn't a nerf. It was basically a bug fix.

    This is still a devastating skill. Take a look at Reaper's Soul Spiral for comparison which is similar in function. Though the individual hits aren't heavily damaging (often not going higher than 3k), they are capable of outright killing someone if every hit connects. The change to Arc Divider means you have to use it at the proper time, unlike before when you could literally use it when ever during a fight and have a high chance of either killing them or kitten close. It still has a colossal radius and almost guarantees Adrenal Health procs. If anyone seriously thinks this skill is weak they might want to try some other classes for a while.

    And to the people comparing anything to Soulbeast... Really? It is widely agreed upon to be one of the most overtuned specs at the moment. If what you want for Warrior is for it to be the same level of faceroll as Soulbeast, then what you want for Warrior isn't balance.

    1.- It has variable radius 240, 360 and 480, with an average radius of 360.
    2.- Dodges are not required, every class has skills that evade or block attacks. And they have them by the bunch!
    3.- Blinds, everyone has blindness condition by the bunch.

    If people are dying to arc divider, it is because they are noobs.
    Every class has so many ways to counter the warrior and make it completely useless in a 1 vs 1 fight.
    For example: A thief blind build alone can render a warrior useless.

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    Black Gate Beast Roamer chicken chaser!

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭

    Next time it would be better to post dmg vs people and not npcs lol.

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭
    edited May 17, 2019

    @Hitman.5829 said:

    @SpellOfIniquity.1780 said:
    It hits three times and has a maximum radius of 480. For comparison, Meteor Shower, one of the largest AOE's, has a radius of 360.

    That means you can't dodge twice backwards from point blank range to get out of it. Either you block, go invulnerable, interrupt it or get out of range before the attack even happens.

    It does have counterplay so that's not the point I'm trying to make. What I'm saying is that prior to the "nerf", this skill literally forced players either to burn both their dodges and still take a 6 - 8k hit on the third strike, or to use a high cost defensive skill like a block or invulnerability (something not every build has access to and in the case of Necromancer, does not have at all).

    It wasn't a nerf. It was basically a bug fix.

    This is still a devastating skill. Take a look at Reaper's Soul Spiral for comparison which is similar in function. Though the individual hits aren't heavily damaging (often not going higher than 3k), they are capable of outright killing someone if every hit connects. The change to Arc Divider means you have to use it at the proper time, unlike before when you could literally use it when ever during a fight and have a high chance of either killing them or kitten close. It still has a colossal radius and almost guarantees Adrenal Health procs. If anyone seriously thinks this skill is weak they might want to try some other classes for a while.

    And to the people comparing anything to Soulbeast... Really? It is widely agreed upon to be one of the most overtuned specs at the moment. If what you want for Warrior is for it to be the same level of faceroll as Soulbeast, then what you want for Warrior isn't balance.

    1.- It has variable radius 240, 360 and 480, with an average radius of 360.
    2.- Dodges are not required, every class has skills that evade or block attacks. And they have them by the bunch!
    3.- Blinds, everyone has blindness condition by the bunch.

    If people are dying to arc divider, it is because they are noobs.
    Every class has so many ways to counter the warrior and make it completely useless in a 1 vs 1 fight.
    For example: A thief blind build alone can render a warrior useless.

    Wait, doesn't zerker stance/feather foot grace or even shake it off work vs thief then? Give me a break dude you keep talking as if warrior is the runt of the litter who is always picked on. Theif being able to out kite/maneuver would be a better argument I guess.

    If you're dying to shadow shot then your are noob.

  • Hitman.5829Hitman.5829 Member ✭✭✭✭

    @Fat Disgrace.4275 said:

    @Hitman.5829 said:

    @SpellOfIniquity.1780 said:
    It hits three times and has a maximum radius of 480. For comparison, Meteor Shower, one of the largest AOE's, has a radius of 360.

    That means you can't dodge twice backwards from point blank range to get out of it. Either you block, go invulnerable, interrupt it or get out of range before the attack even happens.

    It does have counterplay so that's not the point I'm trying to make. What I'm saying is that prior to the "nerf", this skill literally forced players either to burn both their dodges and still take a 6 - 8k hit on the third strike, or to use a high cost defensive skill like a block or invulnerability (something not every build has access to and in the case of Necromancer, does not have at all).

    It wasn't a nerf. It was basically a bug fix.

    This is still a devastating skill. Take a look at Reaper's Soul Spiral for comparison which is similar in function. Though the individual hits aren't heavily damaging (often not going higher than 3k), they are capable of outright killing someone if every hit connects. The change to Arc Divider means you have to use it at the proper time, unlike before when you could literally use it when ever during a fight and have a high chance of either killing them or kitten close. It still has a colossal radius and almost guarantees Adrenal Health procs. If anyone seriously thinks this skill is weak they might want to try some other classes for a while.

    And to the people comparing anything to Soulbeast... Really? It is widely agreed upon to be one of the most overtuned specs at the moment. If what you want for Warrior is for it to be the same level of faceroll as Soulbeast, then what you want for Warrior isn't balance.

    1.- It has variable radius 240, 360 and 480, with an average radius of 360.
    2.- Dodges are not required, every class has skills that evade or block attacks. And they have them by the bunch!
    3.- Blinds, everyone has blindness condition by the bunch.

    If people are dying to arc divider, it is because they are noobs.
    Every class has so many ways to counter the warrior and make it completely useless in a 1 vs 1 fight.
    For example: A thief blind build alone can render a warrior useless.

    Wait, doesn't zerker stance/feather foot grace or even shake it off work vs thief then? Give me a break dude you keep talking as if warrior is the runt of the litter who is always picked on. Theif being able to out kite/maneuver would be a better argument I guess.

    If you're dying to shadow shot then your are noob.

    looks like someone does not play warrior at all. Or perhaps plays against noobs that have 0 skill and that is why he thinks warrior is ok.
    let me tell you something boy, warrior stands no chance against a thief and the reason is simple. Warrior does not have the means to deal with thieves.

    A good thief with perma blind build can toy with a warrior as he pleases. Please don't tell me you play in lower tier trash servers, maybe that is why you don't know what it is like to face against good thieves.

    Of all the thieves that i fight, i kill 95% because they are noobs, but the real master thieves that I fight once in a while, they kick my kitten so hard because they have too much BS skills that it puts the warrior to shame.

    A good thief should never lose to a good warrior. FACT.

    Charr Warrior Master Race!
    Black Gate Beast Roamer chicken chaser!

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭

    Oh dear, you are very delusional or just trolling at this point.

    I think your problem is that you ONLY play warrior and don't know how other classes work.

    When I play warrior I am far more afraid of a rev (who has 1 blind?) Then any thief build you can think of, thief takes 3 shots there's days to down them. The blind spam alone is not the issue is they can do it while being able to 450 range dash and keep out of melee range. Good thieves will force to fight you in the open fields rather then say something like the ruins or with obstructions.

    Anyway what does low tier servers have to do with skilled people? Its normally the higher teir populated servers that have the most bad players in it.

  • @Fat Disgrace.4275 said:
    Next time it would be better to post dmg vs people and not npcs lol.

    That was other players :+1:

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭

    @Lan Deathrider.5910 said:

    @Fat Disgrace.4275 said:
    Oh dear, you are very delusional or just trolling at this point.

    I think your problem is that you ONLY play warrior and don't know how other classes work.

    When I play warrior I am far more afraid of a rev (who has 1 blind?) Then any thief build you can think of, thief takes 3 shots there's days to down them. The blind spam alone is not the issue is they can do it while being able to 450 range dash and keep out of melee range. Good thieves will force to fight you in the open fields rather then say something like the ruins or with obstructions.

    Anyway what does low tier servers have to do with skilled people? Its normally the higher teir populated servers that have the most bad players in it.

    Nah, good thieves are hard to fight. Too much disengage. A good thief will just poke you to make your sustain go on CD and restealth and then burst you. Bad thieves stay near you while in stealth though. Bad mesmers do as well for that matter.

    Never said that they were easy, I semi main both war and theif. And most thieves theres days are daredevil staff or s/d - sod all stealth.

  • Ghos.1326Ghos.1326 Member ✭✭✭

    @Turk.5460 said:

    @KrHome.1920 said:
    Warrior mains and their definition of wet noodles...

    I'm still hitting players for 5-8k per section of a single Arc Divider. Doesn't seem very noodle like to me. OP please don't be like the Necro forums...

    My thoughts exactly. never happy until they're overpowered. Then it's "fine smile" LUL

    The greatest enemy to improvement, is ignorance. But the desire to learn will cast ignorance into the fire.

  • Lonewolf Kai.3682Lonewolf Kai.3682 Member ✭✭✭

    @Hitman.5829 said:

    @TheBravery.9615 said:

    @Jugglemonkey.8741 said:

    @Lan Deathrider.5910 said:

    @Obtena.7952 said:

    @Lonewolf Kai.3682 said:

    @Obtena.7952 said:

    @TheBravery.9615 said:
    i honestly expected a heavier nerf

    a 75% arc divider is still balls to wall powerful

    I agree ... and as we have seen in the past, Anet take some small steps for these things until they hit the spot they think is good ... like the dozen direct DPS increases on Necro Axe. I'm surprised they didn't do the SPB Full Counter nerf ... 75% decrease was it? To be fair ... THAT is more like where Arc Divider should be ... around 5-7K total. ONce it get's there, people won't be so excited about Berserker anymore, guaranteed.

    I dunno, that Full Counter nerf was a bit too much. Yes it needed a nerf, but not the amount they did it. Now it’s an aegis with some tickle damage.

    I won't debate exactly what it should be ... but if it was too big at 20K to deserve a nerf ... it's still too much at 15K too. I'm anticipating another hit.

    How does it compare to Sic'em+Rapid Fire or Shatter Spike though? There are instagib spikes on several professions, so is a 15-20k Arc Divider that cannot be set up prior to entering combat that out of line?

    Honestly this. I don't have a problem with stuff like arc divider doing very high damage as you can't ambush someone with it like you can other silly high damage skills.

    Sure you can

    with death from above traited, jump on a crowd of enemies, spin to win x2 = easily kill a quarter of an enemy zerg solo

    or

    Warclaw maul + spin to win x2 = ez kills

    or

    Cloaking water / stealth + spin to win x2 etc you get the point

    I am trying to read this with a straight face, but I can't.
    Seriously, people suggesting cloaking waters to make berserker reliable as an ambush class.

    I am seriously laughing my donkey off just imagining a warrior sitting/camping cloacking waters for some one to come inside SMC. That has to be the most boring and pathetic warrior in GW2.

    Reminds me of all those Soulbeast that stay on the tops of walls.

  • KelyNeli.4516KelyNeli.4516 Member ✭✭✭

    @TheBravery.9615 said:
    said:
    Sure you can

    with death from above traited, jump on a crowd of enemies, spin to win x2 = easily kill a quarter of an enemy zerg solo

    or

    Warclaw maul + spin to win x2 = ez kills

    or

    Cloaking water / stealth + spin to win x2 etc you get the point

    Can berserker magically teleport himself into the zerg (or above the zerg to launch himself into them like a bomb lel) and not dying in 1 sec?

  • @KelyNeli.4516 said:

    @TheBravery.9615 said:
    said:
    Sure you can

    with death from above traited, jump on a crowd of enemies, spin to win x2 = easily kill a quarter of an enemy zerg solo

    or

    Warclaw maul + spin to win x2 = ez kills

    or

    Cloaking water / stealth + spin to win x2 etc you get the point

    Can berserker magically teleport himself into the zerg (or above the zerg to launch himself into them like a bomb lel) and not dying in 1 sec?

    Endure Pain + Rush?

  • Jugglemonkey.8741Jugglemonkey.8741 Member ✭✭✭✭

    @Lan Deathrider.5910 said:

    @KelyNeli.4516 said:

    @TheBravery.9615 said:
    said:
    Sure you can

    with death from above traited, jump on a crowd of enemies, spin to win x2 = easily kill a quarter of an enemy zerg solo

    or

    Warclaw maul + spin to win x2 = ez kills

    or

    Cloaking water / stealth + spin to win x2 etc you get the point

    Can berserker magically teleport himself into the zerg (or above the zerg to launch himself into them like a bomb lel) and not dying in 1 sec?

    Endure Pain + Rush?

    I refuse to accept a definition of the word "ambush" that includes a heavily armoured norn sprinting from a distance at an enemy group in plain sight while screaming at the top of his lungs. If that's a sneak attack then there's no actual point debating this hahaha xD

    Also, pretty sure you need adrenaline to enter berserk right? So if you use utilities to get adrenaline fast enough to open with arc divider, you then have basically no utilities left for the fight. And you are still as stealthy as a brick tied to a whoopie cushion thrown through a china shop window.

    Critical Kit, Deadeye.

  • KelyNeli.4516KelyNeli.4516 Member ✭✭✭
    edited May 17, 2019

    @Lan Deathrider.5910 said:

    @KelyNeli.4516 said:

    @TheBravery.9615 said:
    said:
    Sure you can

    with death from above traited, jump on a crowd of enemies, spin to win x2 = easily kill a quarter of an enemy zerg solo

    or

    Warclaw maul + spin to win x2 = ez kills

    or

    Cloaking water / stealth + spin to win x2 etc you get the point

    Can berserker magically teleport himself into the zerg (or above the zerg to launch himself into them like a bomb lel) and not dying in 1 sec?

    Endure Pain + Rush?

    Its basically a kamikaze, since once you do it you have no chance to survive no matter if you down one or two people, they will rally up after their team will kill you.
    Its 100% useless.
    You also need signet to generate 30 adrenaline or head but, but then you are sacrificing 3 utility slots in order to do this useless move, which wont hurt zerg at all.
    Unless you have your whole team backing you.

  • Hitman.5829Hitman.5829 Member ✭✭✭✭

    @Lan Deathrider.5910 said:

    @KelyNeli.4516 said:

    @TheBravery.9615 said:
    said:
    Sure you can

    with death from above traited, jump on a crowd of enemies, spin to win x2 = easily kill a quarter of an enemy zerg solo

    or

    Warclaw maul + spin to win x2 = ez kills

    or

    Cloaking water / stealth + spin to win x2 etc you get the point

    Can berserker magically teleport himself into the zerg (or above the zerg to launch himself into them like a bomb lel) and not dying in 1 sec?

    Endure Pain + Rush?

    • Endure pain =/= immunity.
    • Rush takes about 2.5 seconds to travel the full distance, that means 2.5 seconds exposed to attacks without means to defend yourself. by the time you reach enemy serg, you are left with 1.5 seconds endure pain.

    It is sometimes nice to play warrior once in a while so you know how things are going on for the warrior.

    Charr Warrior Master Race!
    Black Gate Beast Roamer chicken chaser!

  • @Hitman.5829 said:

    @Lan Deathrider.5910 said:

    @KelyNeli.4516 said:

    @TheBravery.9615 said:
    said:
    Sure you can

    with death from above traited, jump on a crowd of enemies, spin to win x2 = easily kill a quarter of an enemy zerg solo

    or

    Warclaw maul + spin to win x2 = ez kills

    or

    Cloaking water / stealth + spin to win x2 etc you get the point

    Can berserker magically teleport himself into the zerg (or above the zerg to launch himself into them like a bomb lel) and not dying in 1 sec?

    Endure Pain + Rush?

    • Endure pain =/= immunity.
    • Rush takes about 2.5 seconds to travel the full distance, that means 2.5 seconds exposed to attacks without means to defend yourself. by the time you reach enemy serg, you are left with 1.5 seconds endure pain.

    It is sometimes nice to play warrior once in a while so you know how things are going on for the warrior.

    I do play a great deal of warrior :pensive: since launch in fact. While EP is not immunity to condi you can also run Defiant Stance in addition to it or instead of it. Yes you need the signet or headbutt to land the burst, but you will survive long enough to land the burst and WWA out of there. swap to Sword if you need another mobility skill to get out. Perhaps you need to spend more time playing warrior yourself?

    @Jugglemonkey.8741 said:

    @Lan Deathrider.5910 said:

    @KelyNeli.4516 said:

    @TheBravery.9615 said:
    said:
    Sure you can

    with death from above traited, jump on a crowd of enemies, spin to win x2 = easily kill a quarter of an enemy zerg solo

    or

    Warclaw maul + spin to win x2 = ez kills

    or

    Cloaking water / stealth + spin to win x2 etc you get the point

    Can berserker magically teleport himself into the zerg (or above the zerg to launch himself into them like a bomb lel) and not dying in 1 sec?

    Endure Pain + Rush?

    I refuse to accept a definition of the word "ambush" that includes a heavily armoured norn sprinting from a distance at an enemy group in plain sight while screaming at the top of his lungs. If that's a sneak attack then there's no actual point debating this hahaha xD

    Also, pretty sure you need adrenaline to enter berserk right? So if you use utilities to get adrenaline fast enough to open with arc divider, you then have basically no utilities left for the fight. And you are still as stealthy as a brick tied to a whoopie cushion thrown through a china shop window.

    I was pointing out the only real way warriors have to get into the zerg and melee bomb.

  • iKeostuKen.2738iKeostuKen.2738 Member ✭✭✭

    @Hitman.5829 said:

    @TheBravery.9615 said:

    @Jugglemonkey.8741 said:

    @Lan Deathrider.5910 said:

    @Obtena.7952 said:

    @Lonewolf Kai.3682 said:

    @Obtena.7952 said:

    @TheBravery.9615 said:
    i honestly expected a heavier nerf

    a 75% arc divider is still balls to wall powerful

    I agree ... and as we have seen in the past, Anet take some small steps for these things until they hit the spot they think is good ... like the dozen direct DPS increases on Necro Axe. I'm surprised they didn't do the SPB Full Counter nerf ... 75% decrease was it? To be fair ... THAT is more like where Arc Divider should be ... around 5-7K total. ONce it get's there, people won't be so excited about Berserker anymore, guaranteed.

    I dunno, that Full Counter nerf was a bit too much. Yes it needed a nerf, but not the amount they did it. Now it’s an aegis with some tickle damage.

    I won't debate exactly what it should be ... but if it was too big at 20K to deserve a nerf ... it's still too much at 15K too. I'm anticipating another hit.

    How does it compare to Sic'em+Rapid Fire or Shatter Spike though? There are instagib spikes on several professions, so is a 15-20k Arc Divider that cannot be set up prior to entering combat that out of line?

    Honestly this. I don't have a problem with stuff like arc divider doing very high damage as you can't ambush someone with it like you can other silly high damage skills.

    Sure you can

    with death from above traited, jump on a crowd of enemies, spin to win x2 = easily kill a quarter of an enemy zerg solo

    or

    Warclaw maul + spin to win x2 = ez kills

    or

    Cloaking water / stealth + spin to win x2 etc you get the point

    I am trying to read this with a straight face, but I can't.
    Seriously, people suggesting cloaking waters to make berserker reliable as an ambush class.

    I am seriously laughing my donkey off just imagining a warrior sitting/camping cloacking waters for some one to come inside SMC. That has to be the most boring and pathetic warrior in GW2.

    Also, to use arc divider, you need adrenaline. How are you going to generate adrenaline if you remain in stealth? You need to be in combat to generate adrenaline, but if you attack, you get revealed so....

    Literally just incorporate headbutt into any of those and it works.

  • @iKeostuKen.2738 said:

    @Hitman.5829 said:

    @TheBravery.9615 said:

    @Jugglemonkey.8741 said:

    @Lan Deathrider.5910 said:

    @Obtena.7952 said:

    @Lonewolf Kai.3682 said:

    @Obtena.7952 said:

    @TheBravery.9615 said:
    i honestly expected a heavier nerf

    a 75% arc divider is still balls to wall powerful

    I agree ... and as we have seen in the past, Anet take some small steps for these things until they hit the spot they think is good ... like the dozen direct DPS increases on Necro Axe. I'm surprised they didn't do the SPB Full Counter nerf ... 75% decrease was it? To be fair ... THAT is more like where Arc Divider should be ... around 5-7K total. ONce it get's there, people won't be so excited about Berserker anymore, guaranteed.

    I dunno, that Full Counter nerf was a bit too much. Yes it needed a nerf, but not the amount they did it. Now it’s an aegis with some tickle damage.

    I won't debate exactly what it should be ... but if it was too big at 20K to deserve a nerf ... it's still too much at 15K too. I'm anticipating another hit.

    How does it compare to Sic'em+Rapid Fire or Shatter Spike though? There are instagib spikes on several professions, so is a 15-20k Arc Divider that cannot be set up prior to entering combat that out of line?

    Honestly this. I don't have a problem with stuff like arc divider doing very high damage as you can't ambush someone with it like you can other silly high damage skills.

    Sure you can

    with death from above traited, jump on a crowd of enemies, spin to win x2 = easily kill a quarter of an enemy zerg solo

    or

    Warclaw maul + spin to win x2 = ez kills

    or

    Cloaking water / stealth + spin to win x2 etc you get the point

    I am trying to read this with a straight face, but I can't.
    Seriously, people suggesting cloaking waters to make berserker reliable as an ambush class.

    I am seriously laughing my donkey off just imagining a warrior sitting/camping cloacking waters for some one to come inside SMC. That has to be the most boring and pathetic warrior in GW2.

    Also, to use arc divider, you need adrenaline. How are you going to generate adrenaline if you remain in stealth? You need to be in combat to generate adrenaline, but if you attack, you get revealed so....

    Literally just incorporate headbutt into any of those and it works.

    This is not a false statement.

  • Hitman.5829Hitman.5829 Member ✭✭✭✭
    edited May 18, 2019

    @Lan Deathrider.5910 said:

    @iKeostuKen.2738 said:

    @Hitman.5829 said:

    @TheBravery.9615 said:

    @Jugglemonkey.8741 said:

    @Lan Deathrider.5910 said:

    @Obtena.7952 said:

    @Lonewolf Kai.3682 said:

    @Obtena.7952 said:

    @TheBravery.9615 said:
    i honestly expected a heavier nerf

    a 75% arc divider is still balls to wall powerful

    I agree ... and as we have seen in the past, Anet take some small steps for these things until they hit the spot they think is good ... like the dozen direct DPS increases on Necro Axe. I'm surprised they didn't do the SPB Full Counter nerf ... 75% decrease was it? To be fair ... THAT is more like where Arc Divider should be ... around 5-7K total. ONce it get's there, people won't be so excited about Berserker anymore, guaranteed.

    I dunno, that Full Counter nerf was a bit too much. Yes it needed a nerf, but not the amount they did it. Now it’s an aegis with some tickle damage.

    I won't debate exactly what it should be ... but if it was too big at 20K to deserve a nerf ... it's still too much at 15K too. I'm anticipating another hit.

    How does it compare to Sic'em+Rapid Fire or Shatter Spike though? There are instagib spikes on several professions, so is a 15-20k Arc Divider that cannot be set up prior to entering combat that out of line?

    Honestly this. I don't have a problem with stuff like arc divider doing very high damage as you can't ambush someone with it like you can other silly high damage skills.

    Sure you can

    with death from above traited, jump on a crowd of enemies, spin to win x2 = easily kill a quarter of an enemy zerg solo

    or

    Warclaw maul + spin to win x2 = ez kills

    or

    Cloaking water / stealth + spin to win x2 etc you get the point

    I am trying to read this with a straight face, but I can't.
    Seriously, people suggesting cloaking waters to make berserker reliable as an ambush class.

    I am seriously laughing my donkey off just imagining a warrior sitting/camping cloacking waters for some one to come inside SMC. That has to be the most boring and pathetic warrior in GW2.

    Also, to use arc divider, you need adrenaline. How are you going to generate adrenaline if you remain in stealth? You need to be in combat to generate adrenaline, but if you attack, you get revealed so....

    Literally just incorporate headbutt into any of those and it works.

    This is not a false statement.

    It is literally a FALSE statement. And to prove it, use it against an unsuspected guardian, you need 1 shot to remove the aegis and the second shot should be headbutt, only a really noob guardian would fall victim to this petty tactic.

    All classes have instant stun breaks traited, headbutt self stuns you for 1 sec, so it is you that becomes the target if the enemy is running instant stun break traits. Unless, you as the warrior have stun breaks too, then it is a tie and will only work if the enemy is not using any stun breaks.

    Charr Warrior Master Race!
    Black Gate Beast Roamer chicken chaser!

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